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Showing content with the highest reputation on 09/28/13 in all areas

  1. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
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  2. - script Sample -1,{ OnPCLoadMapEvent: if( getmapflag( strcharinfo(3),mf_town ) ){ sc_end SC_EXPBOOST; sc_end SC_ITEMBOOST; @valor = 0; @bonus = 0; @valorlvl = 0; message strcharinfo(0), "Valor End " + @valor + "/ " + .maxvalor[@valorlvl] + ", " + @bonus + ", " + @valorlvl + "."; } end; } prontera mapflag loadevent
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  3. Серьезно? Совсем рук нету? <td>{$nick}{$vvs}<a href=\"http://www.poring.ru/items/{$row->nameid}.html\" target=\"_blank\">{$item}</a></td>
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  4. *getmapflag("<map name>",<flag>{,<type>}) This command checks the status of a given mapflag and returns the mapflag's state. 0 means OFF, and 1 means ON. See 'setmapflag' for a list of mapflags. The optional parameter 'type' is used in the 'skill_damage' mapflag: 0: if mapflag is set (default) 1: damage against players 2: damage against mobs 3: damage against bosses 4: damage against other 5: caster type Example: OnPCLoadMapEvent: if ( getmapflag( strcharinfo(3),mf_town,0 ) ){ @killcount = 0; sc_end ITEMBOOST; } end;
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  5. Player's Level BaseLevel - Character's base level. Monster's Level *getmonsterinfo(<mob ID>,<type>) This function will look up the monster with the specified ID number in the mob database and return the info set by TYPE argument. It will return -1 if there is no such monster (or the type value is invalid), or "null" if you requested the monster's name. Valid types are listed in 'db/const.txt': MOB_NAME 0 MOB_LV 1 MOB_MAXHP 2 MOB_BASEEXP 3 MOB_JOBEXP 4 MOB_ATK1 5 MOB_ATK2 6 MOB_DEF 7 MOB_MDEF 8 MOB_STR 9 MOB_AGI 10 MOB_VIT 11 MOB_INT 12 MOB_DEX 13 MOB_LUK 14 MOB_RANGE 15 MOB_RANGE2 16 MOB_RANGE3 17 MOB_SIZE 18 MOB_RACE 19 MOB_ELEMENT 20 MOB_MODE 21 MOB_MVPEXP 22 For more details, see the sample in 'doc/sample/getmonsterinfo.txt'. So for you it would be something like this: OnNPCKillEvent: @bonus = ( getmonsterinfo(killedrid,1) - BaseLevel ); // killedrid is the ID of the monster killed. if( !@bonus ){ @bonus = 1; } @score += (1 + ( getmonsterinfo(killedrid,1) / 2 ) + @bonus); end;
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  6. This is what you're looking for: getstatus
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  7. I noticed that Brow V586 isn't so accurate when it comes to placing models. Use Brow V620 for placing models and etc. Use 586 to save your map, because 620 doesn't save correct.
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