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Showing content with the highest reputation on 09/06/13 in all areas
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We here at rAthena believe that the users have the right to know what our team believes this project should be. rAthena Goals: Emulation AccuracyOur top priority of this project should be put towards creating an experience that matches that of the official servers. Right now, we are far from reaching that goal, but with focus on this particular issue, and with the help of people like you, we can close the gap between the official servers and ourselves. While this may never reach 100% accuracy due to constantly changing aspects in official servers, we could definitely do better than where we are right now. StabilityWhile we continue to fix bugs and add additional new content, it is extremely important that we remain focused on creating a project you can rely on to manage itself while you are away from your server. We want you to feel comfortable walking away knowing that you won't come back to a downed server. Resource ConsumptionCode speed and resource reduction should remain a lower priority as accuracy and stability are more important than saving some memory or process time. A successful project requires this understanding. Sometimes we may improve code that we come across during fixing other bugs or re-writing sections of code, but at this time, we should not focus on finding and fixing some of the more resource consuming portions of code. CustomizationWe're "core" developers. We develop a platform for people to build off of. Out of the box, we aim to maintain parity with AEGIS, and beyond that, we will provide tools and support (as long as it doesn't detract from the core!) for people aiming to customize beyond that. Anything our users make and wish to have added to the public source also needs to be approved and improved on an individual basis. If you're looking to start up a server project which follows the above principles, then rAthena is the project for you.1 point
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E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic1 point
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Briefing & Concept Hello folks! you guess it right, it's time of Olrox free releases! I know it has been a while that due to a lot of things happening, I was not able to be active as I was before into map showcases. In fact, I have tons of map works to finish that I hope they will be out very soon. But now I'm back into map stuff and cause of this I want to share a free release among all of you; with the quality you already know! The last free prontera I shared was This Botanic Garden Prontera which has already the insane amount of 5,600+ downloads! making it the map most popular and downloaded in all time in rAthena. I hope this pack of not only one .. I mean 4 prontera seasons is gonna be a success too! About this Free Release 19-September/2013 Added the Fall Season 03-September/2013 Added the Summer Season of this pack! 29-August/2013 This pack of 4 prontera season is gonna be in showcase beginning by this day. Every 3 or 5 days I will update this thread showing another new season waiting of course of your nice welcome of this release before. We will begin with summer. This pack of prontera seasons has the intention to -preserve- the original style of Prontera, but improving it. This means, it was done by the main purpose of being a discreet and not excessive edition for servers which tends to have users that likes the old prontera behavior. Summer is about trees with some yellowish tones... kinda an semi arid place, that you can sense that the sun is hard. Video ... watch it in HD 720p! Video of this release will come at the time the 4 seasons are in showcase. Also I have to say in advance that these prontera seasons have a neat new feature in mapping that I'm sure you will love! HD Screenshots Panoramic Fall Screenshot 1 Shows the Fall prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The main plaza is different on this season. Detailed Fall Screenshot 1 Floor on both sides is different on this Fall season. Panoramic Fall Screenshot 2 Its the north area of this place. Panoramic Fall Screenshot 3 Shows another angle of the center are of this Fall season. Panoramic Spring Screenshot 1 Shows the spring prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The main plaza is different on this season. Detailed Spring Screenshot 1 Floor on both sides is different on this Spring season. Panoramic Spring Screenshot 2 Its the north area of this place. Panoramic Spring Screenshot 3 Shows another angle of the center are of this Spring season. Panoramic Summer Screenshot 1 Shows the summer prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The Prontera Flags are taken by the game of Ragnarok 2 Legend of the second, editing the original rsm models of the lamps and making them with more altitude. Perspective Summer Screenshot 2 A custom angle that tends to shows map in a neat way. Detailed View Summer Screenshot 3 Shows the style of the floor + trees. All of the floors of these prontera seasons are different and in this summer season, the floor looks for the -stoonish- style of prontera + some vibes and yellowish tones. The trees are not from Ragnarok, they are from Dragonica Online. Download Link Download is ready! As everytime I only ask one simple thing from the community at everytime I do releases: Support! Lets make this thread popular, all I need is your feedback to reach this:[/url] A comment is totally appreciated A thumb up reputation is nice too A topic rating is a nice gesture.[/url] Following my Facebook will keep you up to date of my last map works ---> https://www.facebook.com/OlroxMaps Those are the ways you can support this release. Honestly I hope this pack will have tons of downloads. Thanks guys and good day to everyone!1 point
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If you're not already tired of unfinished Ragnarok client projects - read on! This is a little project of mine I've been working on for a while now. It's basically the same as KeyWorld's RoBrowser project. I thought his client looked kinda cool and got tired of waiting for it, so I decided to make my own, but it's tough work! Mostly it's a learning project for my own sake with no real roadmap. This is, this is more of a share and tell than an announcement. The code-base so far is 100% JavaScript, using WebGL for graphics, WebSocket for server connection (using a WebSocket-TCP tunnel on the server side), HTML audio API for sounds and BGM and so on. Currently only running in WebKit-based browsers I think, I'll get around to other browsers later. The long term goal is to make a client implementing the features available back in the good old days of Ragnarok, around episode 6 or so. (Meaning this is not intended to be a replacement for the official client!) It a lot of work, but I'm getting closer to my first milestone; being able to log in and walk around. Some things are still left though. I need to fix my camera, implement actors, integrate my map viewer into the client and so on. Luckily I'll soon be done with all the 3D rendering related work, which is a huge relief because I have no idea what I'm doing. Now for the screenshots... Char select (as far as I've currently implemented the actual client): Morocc the old-fashioned way. Once I get the shadowing on models up and running it'll look even prettier! Lighthalzen in all it's glory. FPS is pretty good by the way. Even large detailed maps such as this go at a solid 60FPS, even when viewing the whole map at once with models animations and all that. I make sure to merge all the static geometry and build texture atlas for the models. This slows the map loading down by 5-10 seconds and uses lots of RAM (though only for a short while), so I'm considering trying to put this on the server side somehow. Unfortunately my GPU drivers are broken and crash a lot when using larger textures, so I only use atlas textures of size 2048x1024 for now, resulting in around 10 textures or so for all the models. By using atlas texture size 4096x4096 (which should work fine for most people) you only need a single texture for the whole map, speeding things up quite a bit. For fun I also tried to get my map rendering code running on my trusty iPad 1st gen. Can't say I expected much of it though. Which was why it was pleasant to see that it actually performed much better than expected, giving a great frame rate while rendering some GNDs. However it only has a grand total of 256 megabytes of RAM, of which only about 100MB is available to the browser. Another 100MB and I could probably safely load a map, but half of Alberta was the best I could do for now: Along with some grass. Don't mind the textures here, I accidentally replaced a lot of them with textures from the Alpha client so some maps look weird. Anyway, while my old iPad is a no-go I'm hoping to get this running on some of the newer mobile hardware available eventually. I don't think Android has any working support for WebGL yet, but it'll probably come soon. That's all for now. It's been an interesting journey so far through all the insanity Gravity has pulled over the years. To be continued...1 point
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Dont argue if you know how then help. If not well just proud coz rathena is free wohooooo.... Nice work guyz!!!1 point
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I believe you solved your issue the time we talked before in skype. It was not about custom models, it was about some official models making your browedit crashes, I'll mark it as solved then.1 point
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Okay, here's a repo with the current code base along with a some words on how to run it continued development. I'm kept busy with real work, and it can go months between updates on my part. As such I've decided to release what I have so far in hopes that someone will find it useful. As with my other work you can regard my code as public domain, though I encourage sharing if you decide to improve it. https://github.com/curio-r/rangarok-js Hopefully I managed to get all the necessary files up. If not, let me know. As I stated from the beginning, this is a personal project I've worked on a little now and then, so it's not up to any standard. This goes for coding style, application architecture, error handling etc. I haven't run it in more than a couple environments, so it's not unlikely you will need to fix something to get it running. Please understand that game play is not ready yet. Most notably I haven't implemented an entity system, and due to various circumstances I haven't really begun working on the zone server packets. How to set it up: Open settings.js and change the data folder path. This is the path exposing the data folder on your WEB SERVER. Setting a local URI (e.g. "C:\Ragnarok\data\") will NOT work because of security policies in your web browser. This is all you should need to do in order to use the map loader. (Optional) Put the Ragnarok BGM folder into the ragnarok-js folder for music. If you want to connect to an Athena server you will also need to setup a WebSocket-TCP bridge. I use a program called WebSockify and by default the web client will try to connect to [$real_port - 1]. So you need to e. g. set up WebSockify on port 6899 to connect to the login server at port 6900. Same goes for char and map. Because this approach effectively hides the client IP from the server there are certain issues with connecting to remote servers which I haven't bothered dealing with yet. I recommend you use Chrome or an equivalent. I've tested on Firefox as well, but it's slow, though this might be due to my setup. It should be able to run on fairly weak computers, but your graphics card needs to have support for WebGL (i. e. not too old OpenGL version). If things don't work out for you remember that you can open the web inspector to see error messages (ctrl-shift-i in Chrome). Running: http://path-to-ragnarok/MapLoader.html will open the map loader. It should load gl_knt02 by default (change in MapLoader.html) and allow you to walk around. From the web inspector's JavaScript console you can spawn monsters (ex. "spawn('raydric')"), change class (ex. "setclass(7)" to change into knight) or head gear (ex. "settop(AccessoryIdTable.ACCESSORY_BUNNYBAND)"). Example: http://i.imgur.com/bDXe84D.jpg http://path-to-ragnarok/Ragnarok.html will open the client. If everything goes well you should be able to get into the game. After that it's not much more you can do.1 point
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Are the males ok? If males are ok then take the male ACT and replace the females ACT.1 point
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Completed El Dicastes update [Joseph] :: r17009 > Official replacement of our current scripts. 3-1 and 3-2 job updates [Euphy] -- Arch Bishop, Guillotine Cross, Mechanic, Royal Guard (r16990); -- Sorcerer, Wanderer (r16991); -- Geneticist, Warlock, Sura (r17010); -- Minstrel, Shadow Chaser (r17024); -- Rune Knight, Ranger (r17028). Rewrite all UseSkillToPC commands [Euphy] :: r17049 > Replace all instances of UseSkillToPC with our command. > Most developers have not left a comment for the original command, so we'll need to prune through all the official files (making this a far more time-consuming task). Bio Lab 4 Access Quest translation [Euphy] :: r17063 > Initial implementation. Endless Tower update [Euphy] :: r17165 > Update to match the latest official script. Dewata script update [Lemongrass/Euphy] :: r17178 > Official replacement of our current scripts. Malangdo scripts [Euphy] > Official scripts. -- r17056, r17060, r17158, r17167, r17168, r17172, r17186, r17224, r17234, r17269, r17275, r17279, r17328 Mora NPCs and quests [Euphy] :: r17325, r17340 Mora Enchants [Euphy] :: r17342, r17344 Hazy Forest instance [Euphy] :: r17344 > Official scripts. Hall of Abyss [Euphy] :: r17368 > Official scripts. > We currently need a lot more information on when investments start/end and when dungeons open/close. Old Glast Heim Memorial Dungeon translation [Euphy] :: r17426 / 914dbda > Initial implementation. Port Malaya quests [DeadlySilence/Euphy] Port Malaya instances [Euphy] > Official scripts. -- Finished as of a1adc15.1 point
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When you update your SVN, update all parts of it. The script command was removed.1 point
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Quest Experience Update r17424 / be95412 contains a major fix for all quests implemented prior to the Renewal update. The problem rAthena's directory structure, supporting both Renewal and Pre-Renewal, was designed relatively recently; before its implementation, all Renewal updates were applied directly on top of the old scripts. r15060, in particular, overwrote all of the Pre-Renewal quest entries by dividing quest experience by ten -- which, aside from breaking Pre-Renewal support, also resulted in countless errors in EXP rewards, since most Renewal quests do not follow such a formula. Updated files Correct Pre-Renewal and Renewal EXP rewards were applied to 25 files: Local quests: Alberta, Ayothaya, Einbroch/Einbech, Hugel, Lighthalzen, Louyang, Morroc, Moscovia, Nameless Island, Prontera, Rachel, Veins, Episode 13.1, Episode 13.2 Other quests: Airship, Eye of Hellion, Kiel Hyre, Wandering Minstrel, Juperos, Brisingamen Seal, Megingard Seal, The Sign, Party Relay Mini-games: Hugel Monster Races, Turbo Track Both Renewal and Pre-Renewal server owners are strongly encouraged to apply this update.1 point