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  1. Translated iteminfo/cskroption.lub (Lua_Project: Revision 272) w/ additional item translations (2011~2012++ items) for 2012-04-18 RagexeRE Clients & up (Sakray) 2012-07-10 Ragexe Clients & up (Main) ■Updates -Initial Realease: Translated malangdo/ bio labs 4 & vellum weapons (rev1) -Update #1: Added translations for some armors/shield/footgears/garments (rev2) -Update #2: Added translations for more weapons/sealed cards and malangdo related stuffs (rev3) -Update #3: Major Cleanup; Added/Translated/Updated/Reworked usable items & more (rev4) -Update #4: Translated Uprade Items/Metal Weapons/Costume Items & etc (rev 5) -Update #5: Merged items up to 03/21/2013, Etc item revamp, Tanos Weapons, bunch of official non-kRO items & more (rev 6) Read the Changelog.txt for more info ■Downloads -cskroption beta 1.rar -cskroption beta 2.rar -cskroption rev 3.rar -cskroption rev4.rar -cskroption rev5.rar -cskroption rev6.rar ■Notes: -Translations for new items(kRO) which are not yet translated in English on any official RO are "Google Translated" which are reworked and rephrased by me (to the best of my knowledge). -This also applies on official non-kRO items from aRO,bRO,cRO,jRO,ruRO,twRO which are not present on any English Server -Also note that many official item descriptions were modified/reworked bec. of official grammatical errors (we all know that) ■Credits: -Lua Project Team members -& all ■Pls visit my post here if you have time... (maybe you can help me.) kindly spare a sec and give me a click if you find my work somewhat helpful or useful.
    2 points
  2. on your src\config\renewal.h /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas //#define RENEWAL just add // if you want to disable renewal features to make it pre-re
    2 points
  3. File Name: Flux CP CMS Addon File Submitter: CalciumKid File Submitted: 26 Feb 2012 File Category: Web Resources Features: Integrates directly into FluxCP as an Addon. Designed to comply with FluxCP PDO programming techniques. WYSIWYG Editor (TinyMCE), you may change that with some tweaks. Designed to be skinned further for Integrated website designs via FluxCP CSS edits. Public sections are SQL injection protected. Simple administration user interface. "Last modified" functions. Ability to link a "read more" url. Planned Features: Automatically load news from IPB RSS Feed Download: Password: "RAthena" Installation: Basic Setup: Download the ContentManagement1.0.zip and extract it. Open the addons folder it extracted. Copy the content_management folder inside it to your webserver's FluxCP addons folder (or write over the addons folder with the extracted addons folder) Visit your FluxCP installation. You will be redirected to the installation system. Provide it with your details and allow it to install. You should be redirected to the home page of your FluxCP. If this goes without error, we're almost there. On your webserver, visit themes\default\main and open index.php for editing. Replace everything inside the file to contain this: <?php if (!defined('FLUX_ROOT')) exit; $this->redirect($this->url('news','view')) ?> Save the file and close. Upon visiting the home page of your site you should now be presented with the News System. Job done. Celebrate having a free CMS? Adding Content: Login as an account with Admin (level 99) access. In the admin menu, either click News or Pages. Then add or edit as required. Adding/Editing links on the CMS: Visit addons\content_management\config and open addon.php for editing. Edit the array entries under "// Sample items for pages function." as required making sure to edit the "path=" section to what you defined when you created content on the CMS. Known Issues: When using CleanURLs, you must change the addon.php file to use ExtURL on it's URLs. Example: // Sample items for pages function. 'Downloads' => array('module' => 'pages','action'=>'content&path=downloads'), Becomes: // Sample items for pages function. 'Downloads' => array('exturl' => 'http://<your FluxCP Install URL>/?module=pages&action=content&path=downloads'), If you like my work, please rate the topic and give reputation! Thanks! Click here to download this file
    1 point
  4. CREATE TABLE IF NOT EXISTS `pvpladder` ( `char_id` int(11) unsigned NOT NULL default '0', `kills` int(11) unsigned NOT NULL default '0', `deaths` int(11) unsigned NOT NULL default '0', `streaks` int(11) unsigned NOT NULL default '0', PRIMARY KEY (`char_id`) ) ENGINE=MyISAM;
    1 point
  5. Hi ! The quest window isn't translated when you diff your client. You could find the translation in a lua file. You can look this topic for the translation : http://rathena.org/board/topic/73453-dewata-and-beginner-tutorial-translated/ Or here : http://krotranslatedlua.googlecode.com/svn/trunk/data/luafiles514/lua%20files/quest/
    1 point
  6. Hmm This is something I have never tried but... theorically, the only change that the rev 586 does to fix the blackspots comes at the gnd (since it is the file that manages ground, lightmaps) And your issue is cause the rsw (ragnarok world map, handles the models) Try this: (dont forget to have your map backups!) The following idea is by making the example your map is named as "yourmap" and, it is located under "data/" 1 - Make a backup of your map, (copy it to: data/backup/) 2 - Open your original map in browedit 620 3 - Use clear model tool 4 - Save it After saving: 1 - Open your map with browedit 558 2 - Re save it And then ... 1 - Copy yourmap.rsw from data/backup to the original data/ 2 - Replace. After that ... test in game. Dunno if this will work rly.
    1 point
  7. i'm not sure if there is an existing command for /showmsg. the only /show that i know is /showname and regarding on the issue of @A c e S p a d e make it sure that the public chat display is enable on your chatbox. simply click the circle icon near on the keyboard and make it on the public display message.
    1 point
  8. I agree with Lemongrass even if it need a lot of work to adapt this. Maybe it's another subject, another suggest but I take this opportunity to give my point of view : When I was a scripter gm newbie (it's not about 40 years, I'm not so old even if I'm telling my story) it was hard to play with all the @reload command and I take a lot of time to find what command I must do to reload the file I want (it need some test to find the right @reload for some db files) => I think the reload commands are not clearly identified from the beginning. I would prefer: @reload <empty> --> give help --> give all reload command and the file it reloads (if need) like -- itemdb : item_db, item_db2 etc.. -- skilldb : skill_db, etc.. and a space between @reload and the command (a submenu is more clear) @reload script @reload skilldb etc..
    1 point
  9. This is the src mod =) /*=================================== * Sleep (@sleep) *----------------------------------- */ int atcommand_sleep(const int fd, struct map_session_data* sd, const char* command, const char* message) { if (agit_flag) // skill not useable in WOE [A17kaliva] { clif_displaymessage(fd, "Cannot use this command during WOE."); return -1; } if(!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > 10) { if(sd->sc.opt1 != 0 && sd->sc.opt1 != OPT1_SLEEP){ clif_displaymessage(fd, msg_txt(807)); return -1; } if(sd->sc.opt1 != OPT1_SLEEP){ sc_start(&sd->bl, SC_TRICKDEAD, 100, 1, 1000); sd->sc.opt1 = OPT1_SLEEP; sc_start(&sd->bl,SC_COMA,100,1,skill_get_time2(185,1)); clif_displaymessage(fd, msg_txt(805)); } else { sd->sc.opt1 = 0; clif_emotion(&sd->bl,45); status_change_end(&sd->bl, SC_TRICKDEAD, -1); sc_start(&sd->bl,SC_COMA,100,1,skill_get_time2(185,1)); clif_displaymessage(fd, msg_txt(806)); } clif_changeoption(&sd->bl); return 0; } clif_displaymessage(fd, msg_txt(807)); return -1; } I suggest that change my displaymessages n_nU cause the newest versions have that messages busy n_nU ~~
    1 point
  10. http://rathena.org/wiki/Favorite_tab See line for msgstringtable.txt and change it. I suggest Item - Equipment - Etc - Private to I - G - E - P
    1 point
  11. You won't notice anything, but yes, the longer your code and the shorter your "sleep" time, the more resources this will eat up. It's a complete waste imo, but it's your decision in the end.
    1 point
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