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We intentionally added those columns so server owners can add their own custom drops to them. Also we wanted to have a separate drop slot for cards whereas officially the 8th slot can also contain non-cards. Which means we would need at least 9 slots anyway. I remember that back then, the only problem we had was that Steal actually could only steal items in Slot 1-7. So any items and all cards on Slot 8 couldn't actually be stolen on officials. Not sure how it is now, though.3 points
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- Como mod de la sección en español cualquier post de anuncio de servidores va a ser borrado directamente. - Si alguién quiere poner un post de promociones va a tener primero que mandarme un privado una vez que revise personalmente lo que quiere vender le daré permiso para abrir un tema o no. - Como bien dijo Olrox voy acatar las normas del foro extrictamente y voy a borrar todos los post de venta de servidores, efectivamente solo se pueden postear en servicios de pago y como tal voy actuar. ** Quería mantener que estos servicios se crearan aquí porque son en español/hispanos pero como mod tengo que dar ejemplo y seguire las normas. A-) Esta decisión está tomada despues de ver como algunos usuarios se dedican literalmente a ir por todos los foros españoles/hispanos poniendo el mismo texto cambiando solo la parte donde se refiere al foro donde postean el topic. Se registran ponen lo que quieren y nunca más se supo. B-) Para evitar flames, peleas, etc. C-) Para evitar ensuciar el foro español y que esté todo organizado pedí si se podía crear una sección donde la gente pusiera sus promociones de servidores pero no tengo respuesta y creo que va a seguir así. Si esto pensais que es dicatura o que no es justo, podeis quejarse a los administradores del foro rAthena ya que soys libres de ello, pero busco siempre lo mejor para estos foros y creo que es la mejor opción. Atten: Ziu.2 points
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and maki still has sprite level 3 .... where's the world going really....2 points
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Why not simply leave it in? It's not critical and removing it will break custom content.2 points
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Xantara's FluxCP Everyone knows of FluxCP. However, with the creation of rAthena, there became a need to support renewal changes and other features such as the new group system. This is where my Control Panel comes in. Xantara's FluxCP is a free and open source control panel to work with rAthena. Forked from FluxCP by Paradox924X and Byteflux at r1121. I will continually merge updates from the original FluxCP. Demo: http://web.artistic-coder.com/fluxcp-rA Note: this site is used to test new functionality and custom addons so it may not always be functioning properly Features The original/base FluxCP already comes with a lot of features. Here I will only highlight those that came after the fork. For a full list, click here. Updated Ragnarok Data Full Birthdate Functionality Working GM Group System Mob Skills SQLized Zeny Log Page Specific Item Drop Rates Toggle for Pre-Renewal or Renewal SQL Data Alchemist Ranking Blacksmith Ranking Paginated Item Shop Character/job images (static) WIP Account management system (link one or more in-game accounts to one CP account) Queued Accepted Suggestions (have suggestions? post them here!) Search in logs page Pin code functionality Character sprites with palettes (would replace static images) Requirements Apache webserver with PHP 5.2 or greater PDO extension with MySQL support (http://www.php.net/pdo) PHP GD2 for security images (Optional) Enabled Zip extension for exporting guild emblems (Optional) Apache/mod_rewrite for using the "Clean URLs" feature Download There are three ways to get a copy of this Control Panel. For detailed installation instructions, click here (TBD). 1. GIT Clone git clone https://github.com/missxantara/fluxcp-ra.git * For Windows, you can take a look at using TortoiseGit with its friendly user interface. 2. SVN Checkout svn checkout https://github.com/missxantara/fluxcp-ra/trunk/ * For Windows, you can take a look at using TortoiseSVN with its friendly user interface. 3. ZIP Download https://github.com/missxantara/fluxcp-ra/archive/master.zip Extra Downloads Extract to the root folder of your FluxCP system Job Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Jobs_Images_2012-04-28.zip Updated details: April 28, 2013 Credits: Xantara Monster Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Monsters_Eclage_14.2.zip Updated details: Mob ID #2380 of Eclage (Episode 14.2) Credits: Brynner Item Icon Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Item_Icons_2012-04-08.zip Updated details: April 8, 2013 Credits: Latheesan's Extractor Item Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Item_Images_2012-04-08.zip Updated details: April 8, 2013 Credits: Latheesan's Extractor Quick Links Wiki: https://github.com/missxantara/fluxcp-ra/wiki Bug/Suggestion Reports: https://github.com/missxantara/fluxcp-rA/issues GitPage: http://missxantara.github.io/fluxcp-ra Misc. Feel free to post any suggestions here. If suitable, they may be polled by general users before being decided to be implemented or not. If you have a feature already coded that you would like to share, please do send a GIT pull request or send me an SVN diff of the work - I'd love to take a look at it! Please note that working on this open-source project will furthermore serve as a learning opportunity for me. If you find that I've implemented something that could be improved, I urge you to let me know - your knowledge on this subject would be greatly appreciated! Like my work? Rep up the topic first post1 point
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Hello everybody, Just a Better (intuitive) Log System Problem In my life of server administration always happened a few episodes where I had to check the logs and this always was a so boring task. Despite the caution, I had problems with players beign hacked (stolen their items) and even corruption of GameMasters. So I decided to spend some good time (I do not have much experience with the source of rAthena) to make a better system logs, so I can solve all kinds of problems (hacking, GM corruption, Bug Abuse, etc.) quickly and efficient. Solution In this system I improved some things and I left these things the way I initially had idealized the logs (in a more intuitive way), I'll try reporting the changes for each transaction: 1. A General View -- Trade/Vending/Buying Store/Mail Very simple, the new values of the row (related_char_id, related_account_id) is the another player of the trade/vending/buying store. -- Pick In every player Pick (type = 'P') the (related_char_id, related_account_id) can be another player or a mob (both columns = mob_id). It varies between who primiraly dropped the item to the floor: A player or a mob (when the mob die). -- Auctions In every auction transaction will be a info code to help you to discover what's going on! Later I will explain each code. -- Loot Mobs can loot items, when this happens will be a row with type='L'. Related_ids of this row is the item origins (a player or another mob, is who primarily dropped the item). -- Drop When a mob or player drops an item, it's still not related to anybody because we can't know who WILL pick the item. So in this case related_ids = 0. -- Scripts/NPCs If a NPC give/delete a item, the row column related_npc_name = npc name. -- Stolen/Mvp prizes It are in essence equal to mob drop, and works just like this one. 2. Explaining better some features These are the features that give me the harder work to make. It's hundreds of lines changeds in the source, but I think it's worth. The Drop/Pick System is a little complex, and I explain above how it works, but if you don't want to know everything you can just jump this section! -- Trade/Vending/Buying Store Very simple, the new values of the row (related_char_id, related_account_id) is the another player of the trade/vending/buying store. -- Drops/Picks Improved To understand this improvement well, you need to know that the emulator handles in different way the actions of: Mob drops a item (type='M') and Mob drops a looted item (type='L', amount negative). Also there's an operation where Mobs Loot a item (type='L', amount positive). But let focus on the informations that will be provided on the log rows, and how the system works: - Mob drop an item (type='M') Main ID is the mob_id. Item origins are setted=mob_id. Related_IDs = NULL. The monster dies and drop the item to the floor. - Player drop an item (type='P', amount negative) Main ID is the player. Item origins are setted=player_id. Related_IDs = NULL. The player just dropped the item to the floor. - Mob Loot an Item (type='L', amount positive) Main ID is the mob_id. Item origins aren't changed. Show item origins in related_IDs (can be a mob_id or a player_ids). - Mob Drop an Looted Item (type='L', amount negative) Main ID is the mob_id. Item origins aren't changed. Show item origins in related_IDs (can be a mob_id or a player_ids). - Player Pick an item (type='P', amount positive) Main ID is the player. Show item origins in related_IDs (the player who dropped) or (the mob_id that dropped the item). NOTE: Here is when you know the source of a player pick. So as i said: A player can't pick another player item without making a trace in related columns. More properly speaking, a player can't pick a item without you know the REAL SOURCE that primarily put it on the floor. - Mail In this system, mail transactions are full logged with related player that send and receive items/zeny on attachments. - Extra info on Auctions (and other systems that use mail_sendmail). New parameter send_is_NPC: Field of NPC Name will be logged. Alter on sender_id: If send_is_NPC is true, can use it to log a Related Player to this transaction. New parameter extra_log_info: If send_is_NPC is true, this string will be added on the end of npc_name_related on the logs. Extra info on NPC NAME of Auctions: "#0": new auction created, "#1": auction ended by time, "#2": auction ended by seller, "#3": auction ended by buy now, "#-1": auction canceled by seller, "#-2": auction no buyers, "#-3": auction {returned} bids, "#-4": auction failed by techinical error. - Other Systems that uses mail_sendmail() If you have a mod in source that uses mail_sendmail() you can add the new parameters (send_is_NPC, extra_log_info) to put information that you can view later on LOGs. And also, you can turn send_is_NPC=ON and use sender_id param to LOG that transaction binding a player to that transaction as a sender. Imagine that: A NPC system (that uses mail_sendmail()) that the GMs uses to give rewards to players in events, so you can call mail_sendmail() with send_is_NPC=true, sender_id=acc id of GM, send_name = "Event Rewards", extra_log_info = "". And all will be fine. In mail picklogs the GM CID and AID will be logged as related. 3. Tables PickLog Table 4 New columns: account_id: just the account_id of the player who triggered this picklog. related_char_id and related_account_id: These are the fields that will represent a person related to that transaction picklog BUT not the main person. (The other person in the trade, sale, mail, etc.). If is a pick from original mob drop (mob die and drop-NOT LOOT), it will be both = mob_id. related_npc_name is used when a npc is related to the transaction (name of the npc). Note: In transactions where there's no other player/npc/mob related, these related_values will be just 0 or a empty string. IDs 5-6: Trade IDs 8-7: Vending IDs 9-10: PlayerA drop and then playerB pick. IDs 15-18: PlayerA drop, mob(1153) loot, PlayerB pick. IDs 19-23: mob(1153) drop, mob(1177) loot, player pick. IDs 58-59: NPC buy/sell IDs 67-70: PlayerA make mr.smile quest IDs 71-72: Mob drop, player pick. IDs 79-81: Weapon Refine Skill IDs 109-110: mob 1159(phreeoni) 'drop' mvp prize item, playerA pick. IDs 112-113: PlayerA send mail, PLayerB pick attachment. IDs 116-117: Auction Started, Auction finalized (no buyers in time). IDs 122-121: BUying Store. ID 123: PlayerA atcommand "#item playerB poring_card" ZenyLog Table 4 New columns: account_id: just like picklog. (main player who triggered zenylog) related_char_id and related_account_id: just like picklog. (another person/mob related) related_npc_name just like picklog. (npc related) The transactions Trade, Vending, #Zeny, Mail, Auction, Buying Store create a related_ids to the another player in the transaction. Buy/Sell and "set Zeny, x" are NPC-Related so related_npc_name will be = the related npc name. (oh rly!?) Example: ID 1: Kafra "set Zeny, Zeny - 820" -> Cart Rental IDs 2-3: Trade IDs 4-5: Vending IDs 6-7: Zeny Knife granted zeny IDs 9-10: Buy/Sell on NPC IDs 12-13: Loss zeny on skills IDs 17: PlayerA sent a mail to playerB with zeny attached IDs 19: PlayerA started a auction a pay the fee. IDs 20-21: Buying Store AtcommandLog Table There are very few modifications in this table. Just the related_ids that are used when someone uses a #command that affects another player. So, related_ids = who typed #command. ID 191: Rafa2 gives card to Merchant player. -> Related info! ID 216: Rafa2 picks a card to himself ID 217: Rafa2 gives zeny to Merchant player -> Related info! ID 220-221: Rafa2 uses #command but to himself, no related info. #Commands also works well with picklog and zenylog, as you can see on the screens: Pick: Zeny: Note: If playerx types #zeny playerx 1000 the related_ids should be = 0, because in this case it's just not related to someone else. ChatLog 2 new fields: dst_charid, dst_accountid. As the name says, it's the player who received the whisper message (to others types of message it's = 0). SQL Indexes I also added some very useful indexes IMO on sql logs to make the select queries faster (I know that it make the insert slower), but when you have a 4 GB picklog DB it's better to have some CPU Cycles lost everytime than can't make queries without mysql going to 99% CPU utilization. If someone knows better about indexes optimization I can edit this to get a better performance to all of us 4. Download I would recommend to do a manual diff apply, it's not a big deal for who know. For download, there's a one that is completely based on rAthena 17170. Improved Logging System v1.2 rAthena.diff And another to eAmod-rAthena r49. Improved Logging System v1.2 _eAmod.diff SQL mail modified table: improved_log_mail.sql Logs SQL Modifieds tables: improved_logging_system.sql Maybe it's best you download a new revision of 17170 rAthena locked in, apply the patch and then update the SVN. Because are many changes in source, edit it is boring (I did twice and I'm very tired). 5. Changed Functions (how to handle with the new parameters!) I do not intend to update this code often to be laborious. I changed the code in much the second parameter of the functions, I did it because if there is something wrong it will generate compilation errors more easily. Compilation errors are your friends! So you can see where the error is and fix, which is much better than having a bug and do not know where to fix it. But I will not leave you in deep shit and above are the modified functions and how to handle with them: typedef struct // Improved Logging System [rafoka] { /* field // equivalent on SQL row */ int type; // int int1; // `related_char_id` int int2; // `related_account_id` char str1[40]; // `related_npc_name` } Related_Log_Info; typedef enum e_log_improved_system // Improved Logging System [rafoka] { LOG_RELATED_NOTHING = 0, LOG_RELATED_PLAYER = 1, LOG_RELATED_NPC = 2, LOG_RELATED_MOB = 3, LOG_RELATED_OTHER = 4, LOG_RELATED_PLAYER_BUT_SD_OFFLINE = 5, LOG_RELATED_LOOT = 6, LOG_RELATED_CUSTOM_MAIL = 7, LOG_DO_NOT_LOG = -1, } e_log_improved_system; Explanation: This struct is used to keep the related_values (who is related to that transaction) and it's passed by function to function until get on the log_pick/log_zeny/log_atcommand functions, that saves in SQL all the row and uses Related_Log_Info. IF your transaction don't have a related object (player, npc or mob) you can just put NULL on a function that receives Related_Log_Info* as argument (it's safe to!). Explanation: The related_log_infos is obviously: It is to receive the info to fill the (related_ids and related_npc_name) on the SQL rows. Explanation: It's explained in the text: send_is_NPC is a flag to custom mails (not ordinary mails sended by players) and extra_log_info is a optional argument that writes a little extra text on Log ROws when the player picks the attachment of this mail. Explanation: All the cases are already handled I don't think do you need to edit any of this. You can just put NULL because these functions are used only when mails are failed to be sent. There is just one time when we need to use mail_removeitem(sd,&info,1) in the place of common mail_removeitem(sd,NULL,0) and it's of course already handled in the diff. mail_getattachment() is when the player will pick the item so you always need to call this function with info correctly setted, actually it's handled on the diff but we don't know, the things can just change. Explanation: If there's no one object related to the transaction (player, mob or npc) you can just put NULL on these parameters. If there's a object (but not the main player) that is related to that transaction so you need to create a Related_Log_Info object and set the related object informations using make_related_log_info() and then call the function with all information correctly setted on the Related_Log_Info. There's a lot of examples on the DIFF. This varies if is a player, mob or npc. If If I'm not mistaken, pc_cart_delitem(sd,&info..) is only used on vendings and pc_setparam(sd,&info...) is only used to "set Zeny" in scripts. Functions that are your friends If someday you want to create a new transaction or the SVN Update just created a new transaction on the source and you want to fill the related_Columns of this transaction so you can use these functions. There's a lot of examples in the DIFF on how to use it. If it's related to a mob, char_id and account_id = mob_id, if it's related to a npc, char_id and acc_id = 0 and npc_mob_name = name of npc. The 1st function catch info of log and put on the Related_Log_Info, the second just fill the Related_Log_Info with NULL (but sometimes it's needed to avoid crashs). Data structures changed When in the source you drop a item (map_addflooritem), you need to use droppedBy_charid and droppedBy_accid to write who dropped the item (or the mob). Soo.. that's all folks! I worked hard here so that everyone who wants to use the system, able to do this. And use it without any problem in the future (or few problems) and being able to edit something from the source if necessary. EDIT: 6. Updates I explained how to do when there's a update that "conflits" with the Improved Logging System. But I will put here a update (example) and also because I think this one is important: Revision 17142 (cashshop inside the game creation): cashshop.c IMPROVED LOG SYSTEM patch r17142.patch It is at the same time a example how to create new logs with this system. See ya!1 point
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Hello, It's been a while! Within the past few days rAthena has gone through another round of changes and we just wanted to inform everyone on what is going on (as some of you may have noticed already). Community Participation Badges We have have been working on this for a while and decided it was time to implement our very own Awards system. It is a 'for fun' mod, similar to an achievement system, and meant to to encourage people to give back to the community. About the badges There are two kinds of badges: Normal and Unique. Normal community participation badges can be attained by everyone (shown below). Unique community participation badges are given to only a few people and typically unprecedented. Normal badges use a leveling system There are three levels: Lv 1, 2, and 3. Each level has its own unique art. E.g. "Bug Reporter" rank 1 has 10 confirmed bug reports, next rank has 20, next rank has 30 and so on. How do I obtain one There are currently two ways of gaining a badge: nominate someone (including yourself) or receive a nomination. E.g. user Bob wants the Bug Reporter badge, he has to send an application stating what award he's going for and proof that he has 10 confirmed bug reports. After it is approved, the badge will be added to his profile. The Badges Bug-related Awards: Wiki Badges: Scripting Awards: Souce Awards: Client side Awards: Mapping Awards: Spriting Awards: Paletting Awards: Arcenciel's Resignation Arcenciel decided to step down as Community Administrator as of March 2nd, 2013. He stated that he no longer has the time to perform his duties. On behalf of the staff, I'd like to thank you for everything you've done and have taken care of! Enjoy your apple. Development Archives Just a small note to inform everyone: We have recently begun to clean up our staff development forum; a bunch of topics were moved from our staff forums into the public archives (rAthena Development Archives). We would like to start becoming more transparent and allow more insight as to what goes on behind the curtains. Downloads rule change We have changed our policy on uploading sprite edits to rAthena Downloads. You can now upload any recolours or sprite edits of Gravity's sprites; meaning all those poring recolours we denied before will now be approved.1 point
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rAthena already supports increment and decrement operators since r15982. query_sql already returns the number of rows returned by a SELECT query. Example: set .@num_rows, query_sql("SELECT `name` FROM `char` WHERE `name` LIKE '%test%'", .@name$); mes .@num_rows + " names contain the word *test*";1 point
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You probably need a new client for them to work but since kro is protecting their new exe files you won't be able to get them. The only thing possible would be moving the 150 aura to 160 serverside by faking the level to be 150 for the client and replacing the 150 aura effect by the 160 one.1 point
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Hello King555, if so, then it means the LUB file is an encrypted one, not a regular text file saved with lub extension (well, of course I know about this one. what the freaking awesome you are talking, Winz?) Editing an Encrypted LUB file needs another application to decrypt it and save it to lua first. You may want to get the lua file, edit it, and save it to be the lub file instead of decrypting and re-encrypting it. Have a nice day! *to encrypt your lua file, get luac5.1.4.exe then put the files that you want to encrypt, then open Command Prompt ([Win Logo] + [R]) then type cmd, enter. take a "cd" to your saved luac514.exe directory and execute this: luac5.1.4.exe -o newfilename.lub oldfilename.lua *If your luac514 is in D:\Downloads\, then you need to type this first: d: press enter, then this: cd Downloads1 point
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i think we have this setting for that on mob.h //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.#define MAX_MOB_DROP 10#define MAX_MVP_DROP 3#define MAX_STEAL_DROP 71 point
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Bahmut is right and also serves like custom feature / server owners can easily insert ids on it when for ex: event or something. so i'll vote for not removing it(advance vote for it seems there'll be a poll for this) lol1 point
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It may contain ** misinterpretation Common Patch content: - Added in Malangdo the NPC that explains the terms used to separate a card. - It adds charm to team costume. Main Servers: - 'Wave Dungeon Mode' will be updated. - Added 'Clock Tower Dungeon' Nightmare version. -> It is located on the first floor of the clock tower in Aldebaran. - In the main server event starts increasing and experience articles drop by 20%. -> Period: 13/03/2013 to 27/03/2013 Day maintenance. - Dark Lord The server has an additional increment event and experience articles drop by 20%. -> Period: 13/03/2013 to 14/03/2013 Day service at 05:00 'Spain Time'. -> Content: Due to restraso in maintaining March 6 as compensation. - Some errors in the formula for calculating the CRI will be corrected. Sakray Server: - A new NPC help getting job at base and 175/60 instantly. (It removes the mailbox NPC helping you level up). -> You probably need to be level 100/101 to use this NPC. * To be confirmed - The amount necessary to hunt monsters in the quest of creating artifacts of WoE TE will be changed. - It adds a balance in the instances of the episode 3.14 with some adjustments. - The experience of some monsters will be adjusted to be balanced. -> Some monsters increases work experience. (JOB) - Is amended Snowflip skill in WoE TE. - Modifying some of the new skills added. - In the event server is added to the episode 14.3 (5th option when you choose server). - Modifying some of the new skills added. 1. Ranger: Unlimit -> Increased reuse time. (+1 Minute) -> Decrease your DEF / MDEF to 1. 2. Rune Knight: Dragon Breath WATER -> The damage of Dragon Breath ability is reduced, now depends on the damage applied in the original formula. 3. Mechanic: Magma Eruption -> The damage done by the skill Magma Eruption will be fixed. -> The damage created by the intervals is reduced. 4. Wanderer: Frigg's Song -> It reduces the range of the buff. -> Retrieve interval is shorter. 5. Sorcerer: Elemental Shield -> Pnuema is generally only about magical defense of all the players who are involved in the generation of the barrier. 6. Sura: Flash Combo -> SP consumption is unchanged. 7. Arch Bishop: Offertorium -> After using the skill Offertorium indemiatamente cure almost all abnormal conditions. 8. Warlock: Intense Telekinesis -> It reduces the ability uptime. -> Increased reuse time. 9. Generic: Illusion Doping -> Increases the effectiveness of the higher skill level is used. Credits To Ziu For His Original Korean to Spanish translation.1 point
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sorry!!! working with the lua files in seekinfo I realized that the client don't use it, so i search it with a hex editor and finaly foun the real code i divide it by lines, and add my suggestions: line 01: F: 2f c6 c4 c6 bc b8 f0 c1 fd 3a 20 c6 c4 c6 bc 20 b8 f0 c1 fd 20 c3 a2 c0 bb 20 bf a9 b4 dd bd c0 b4 cf b4 d9 2e R: /recruit: line 02: F: 2f b8 f0 c1 fd b8 ae bd ba ae 3a 20 c6 c4 c6 bc 20 b8 f0 c1 fd 20 b8 ae bd ba c6 ae 20 c3 a2 c0 bb 20 bf a9 b4 dd bd co b4 cf b4 2e R: Brings up the Recruitment Party window. line 03: F: 2f b0 e1 bc ba 20 a1 ae c6 c4 c6 bc 20 c0 cc b8 a7 a1 3a 20 bb f5 b7 ce bf ee 20 c6 c4 c6 bc b8 a6 20 b8 b8 b5 ec b4 cf b4 d9 2e R: /booking: line 04: F: 2f c3 ca b4 eb 20 a1 ae be c6 c0 cc b5 f0 a1 af 3a 20 c1 f6 c1 a4 c7 d1 20 c4 b3 b8 af c5 cd b8 a6 20 c6 c4 c6 bc a1 20 c3 ca b4 eb c7 d5 b4 cf b4 d9 2e R: Brings up the Party Application List window. line 05: F: 5b bc d2 c8 af 20 b1 e2 b4 c9 c0 bb 20 bb e7 bf eb c7 d2 20 bc f6 20 c0 d6 b4 c2 20 b8 ca 5d R: /organize \"Party Name\": line 06: F: 31 30 30 30 c1 a6 b4 cf 3a 67 65 66 5f 66 69 6c 64 30 31 2c 20 61 6e 74 68 65 6c 6c 30 31 2c 20 61 6e 74 68 65 6c 6c 30 32 2c 61 6c 62 32 74 72 65 61 R: Creates a party. line 07: F: 33 30 30 30 c1 a6 b4 cf 3a 78 6d 61 73 5f 64 75 6e 30 31 R: N/A (is too short) line 08: F: 35 30 30 30 c1 a6 b4 cf 3a 6d 6a 6f 5f 64 75 6e 30 31 2c 20 69 6e 5f 6f 72 63 73 30 31 2c 20 69 7a 5f 64 75 6e 30 30 R: /invite \"Character Name\": line 09: F: 20 20 20 20 20 20 20 20 20 6d 6f 63 5f 70 72 79 64 30 31 2c 20 63 6d 64 5f 66 69 6c 64 30 33 2c 20 6d 6a 6f 6c 6e 69 72 5f 30 37 2c 20 6d 6f 63 5f 66 69 6c 64 31 37 R: Invite the specific character to the party. line 10: F: 37 30 30 30 c1 a6 b4 cf 3a 67 65 66 5f 64 75 6e 30 30 2c 20 70 61 79 5f 64 75 6e 30 30 2c 20 62 65 61 63 68 5f 64 75 6e 33 2c R: N/A line 11: F: 20 20 20 20 20 20 20 20 20 69 6e 5f 73 70 68 69 6e 78 31 2c 20 65 69 6e 5f 64 75 6e 30 31 R: N/A line 12: F: 31 30 30 30 30 c1 a6 b4 cf 3a 69 63 65 5f 64 75 6e 30 31 2c 20 6d 61 67 5f 64 75 6e 30 31 2c 20 6a 75 70 65 5f 63 61 76 65 2c R: N/A line 13: F: 20 20 20 20 20 20 20 20 20 20 6f 64 69 6e 5f 74 65 6d 30 31 2c 20 67 6c 61 73 74 5f 30 31 2c 20 74 68 6f 72 5f 76 30 31 R: N/A but still don't work the party booking sistem whit 20120410_ragexere... or i don't know how to do it:( (sorry i you don't understand me, my english is not the best yet jeje)1 point
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Judas: No problem... only problem is that the process is very time consuming... so please be patient.1 point
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Hi Yommy, Here is unpacked 2012-10-17bRagexeRE client (all credits goes to my friend giv). http://k3dt.eu/2012-10-17bRagexeRE-unpacked.exe if you need unpack some other versions, contact me at irc://irc.reborn.cz/reborn1 point
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Yes sure I'll make a suggestion: Washi of Earthbound RO would you stop copying everything in your sight as if they are your free inventory? You mean "Ive been working [copying] the past few weeks on a toplist for the RO community" This is not a "project", this is a [i don't know what to call this] made by a copycat thick faced sucker. No I don't care you are a voting or review site. As long as you write your own stuff. Let see: Are you too stupid or lazy to create your own forum section, sub-section and even the forum descriptions? What's the deal? Screenshot from http://forum.ratemyserver.net/: http://misc.ratemyse...01-22-12-28.jpg Screenshot from http://www.forums.ratemyro.com/ : http://misc.ratemyse...01-22-13-23.jpg That's not enough, you went ahead and copied everything from image to instruction directly from http://ratemyserver.....php?type=10000 Stolen: http://www.forums.ra...topic,23.0.html == ss: http://misc.ratemyse...02-01-38-35.jpg From my website: http://ratemyserver....10000&qid=10030 Stolen: http://www.forums.ra...topic,15.0.html == ss: http://misc.ratemyse...02-01-39-42.jpg From my website: http://ratemyserver....10000&qid=10029 Stolen: http://www.forums.ra...topic,14.0.html == ss: http://misc.ratemyse...02-01-40-12.jpg From my website: http://ratemyserver....10000&qid=10004 Stolen: http://www.forums.ra...topic,38.0.html my website: http://ratemyserver....10000&qid=10014 Stolen: http://www.forums.ra...topic,37.0.html my website: http://ratemyserver....10000&qid=10011 Stolen: http://www.forums.ra...topic,36.0.html my website: http://ratemyserver....10000&qid=10039 Stolen: http://www.forums.ra...topic,35.0.html my website: http://ratemyserver....10000&qid=10005 Stolen: http://www.forums.ra...topic,34.0.html my website: http://ratemyserver....10000&qid=10024 Stolen: http://www.forums.ra...topic,33.0.html my website: http://ratemyserver....10000&qid=10022 Stolen: http://www.forums.ra...topic,32.0.html my website: http://ratemyserver....10000&qid=10043 Stolen: http://www.forums.ra...topic,31.0.html my website: http://ratemyserver....10000&qid=10050 Stolen: http://www.forums.ra...topic,30.0.html my website: http://ratemyserver....10000&qid=10021 Stolen: http://www.forums.ra...topic,29.0.html my website: http://ratemyserver....10000&qid=10009 Stolen: http://www.forums.ra...topic,28.0.html my website: http://ratemyserver....10000&qid=10017 Stolen: http://www.forums.ra...topic,26.0.html my website: http://ratemyserver....10000&qid=10045 Stolen: http://www.forums.ra...topic,25.0.html my website: http://ratemyserver....10000&qid=10049 Stolen: http://www.forums.ra...topic,24.0.html my website: http://ratemyserver....10000&qid=10047 Stolen: http://www.forums.ra...topic,22.0.html my website: http://ratemyserver....10000&qid=10012 Stolen: http://www.forums.ra...topic,21.0.html my website: http://ratemyserver....10000&qid=10001 Stolen: http://www.forums.ra...topic,20.0.html my website: http://ratemyserver....10000&qid=10023 Stolen: http://www.forums.ra...topic,18.0.html my website: http://ratemyserver....10000&qid=10018 Stolen: http://www.forums.ra...topic,17.0.html my website: http://ratemyserver....10000&qid=10002 Stolen: http://www.forums.ra...topic,16.0.html my website: http://ratemyserver....10000&qid=10040 Stolen: http://www.forums.ra...topic,13.0.html my website: http://ratemyserver....10000&qid=10046 Stolen: http://www.forums.ra...topic,12.0.html my website: http://ratemyserver....10000&qid=10019 Stolen: http://www.forums.ra...topic,11.0.html my website: http://ratemyserver....10000&qid=10008 Stolen: http://www.forums.ra...topic,10.0.html my website: http://ratemyserver....10000&qid=10031 Stolen: http://www.forums.ra.../topic,9.0.html my website: http://ratemyserver....10000&qid=10032 Stolen: http://www.forums.ra.../topic,8.0.html my website: http://ratemyserver....10000&qid=10015 Stolen: http://www.forums.ra.../topic,7.0.html my website: http://ratemyserver....10000&qid=10044 Stolen: http://www.forums.ra.../topic,6.0.html my website: http://ratemyserver....10000&qid=10010 Stolen: http://www.forums.ra.../topic,5.0.html my website: http://ratemyserver....10000&qid=10033 Stolen: http://www.forums.ra.../topic,4.0.html my website: http://ratemyserver....10000&qid=10033 Stolen: http://www.forums.ra.../topic,4.0.html my website: http://ratemyserver....10000&qid=10003 Stolen: http://www.forums.ra.../topic,3.0.html my website: http://ratemyserver....10000&qid=10027 Stolen: http://www.forums.ra...topic,42.0.html http://www.forums.ra...topic,41.0.html From my website: http://ratemyserver....10000&qid=10048 Stolen: http://www.forums.ra...topic,40.0.html http://www.forums.ra...topic,39.0.html From my website: http://ratemyserver....10000&qid=10020 I do believe you plan to copy the rest of my quest database seeing you have the sub-sections setup exactly like the sections I have for my quests: http://misc.ratemyse...02-01-37-32.jpg (refer to: http://ratemyserver.net/quest_db.php) If you really do then that just prove you are as I described. You didn't miss any chance to be lazy and take free content everywhere. I don't know how you can even copy my advertisement text ... http://www.ratemyro.com/advertise/ == screenshot: http://misc.ratemyse...02-01-20-09.jpg ^ is basically a combination of text taken from: http://ratemyserver....vertise_low.php and the bottom part of http://ratemyserver.net/advertise.php Are you done with your "How far can I copy marathon" yet? If you can still call this "your project" I demand answer to all of the infringement above. Btw, you sent a total of at least 450 pm spams in RMS forum + eAthena forum + rAthena forum (about 150 each forum, Paradox924x / Maki / Me can tell you this is true). A couple hundred spam on the facebook pages/ facebook pm / chatango chatbox of various servers no matter dead or alive. What else you wouldn't do to promote this sucker? Maybe something like this too http://rathena.org/board/topic/77072-webdesigns-no-coding/page__p__171123#entry171123 ? I sure hope the graphic people don't fall for it. Stop copying at my expense. Use your brain. I have never met such a pok kai in my life. I should appreciate Ancyker more.1 point
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