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Showing content with the highest reputation on 09/09/12 in Posts
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I'm not your enemy, I swear! I do love tyranitar. I love them with a little salt.2 points
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Peopleperson49's Script Collection Please enjoy my work. If you have any suggestions or find any issues/bugs please let me know! If you like or download my work please click the "Vote this post up" button to the right of the post and check out my server Ragnarok Underground. My scripts are written as I would use it for my Ragnarok Underground server, you might need to configure them before use. My scripts are written to work with the rAthena emulator. When reporting and bug/error/suggestion in this topic please give the emulator version, version of the script your using, and the issue in detail! Super Magnifier Identifys all unidientified items a player is holding at once. I made this a long time ago for my server, but I added here for Nipsino after reading a post he left. Function_SuperMagnifier.txt Rock, Paper, Scissors Roulette This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design. Allows the player to play roulette with a 5 chamber pistol. Only one bullet is loaded at a time. The script will continue to loop until somebody is shot. Version 2.0: rpsroulette.txt BlackJack Scratchcard Blackjack script that designed to work like a scratchcard. It is based on using eight decks or cards and both numbers and suits determine winning hands. Buster prize for scoring a 30 or 31, which can only be done if you already have a 20 or 21 adding one more element of gambling to it. Item data is included at the bottom of the script. Version 3.3: Scratchcard_BlackJack.txt Powerball Lottery This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design. Powerball lottery picks 5 miniballs and 1 powerball. Different pay amount based on type of matches made. Version 1.7: lottery.txt Advanced Banker This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design. Bank with varying account and interest based directly on balance. Also has trustfund which pays out only when the character reaches BaseLevel 150. Most of my scripts give trustfund bonuses and also 1% of any zeny spent goes toward the trustfund. Version 1.4: bank.txt Heads Or Tails This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. I remember making this one, but I'm not sure if I based it off of another script or not. Player starts by betting 500z and then flips a coin. If heads their money is disabled, if tails they loose all their money. Version 2.4: hot.txt Jackpot Leon This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design, however I'm not sure where to find that script anymore. The script picks a number between 1 and 100. The player pays 10,000z to make a guess. Each guess increases the size of the Jackpot by 9,000z until somebody wins. Version 2.3: jackpot.txt Double Dice Roll Very simple dice gambling game created for my custom Comodo casino package. You bet various amounts of zeny and roll two dice. The winner is the one with the highest total score. This was created from scratch as part of my casino package and had nothing to do with the rolladice script. Version 2.1: roll_a_dice.txt Saving Angel This script was written for my lovely wife after we were player and our whole party was wiped out in majos. It allows a character to resurrect another character anywhere in the server for a fee. Version 1.8: Saving_Angel.txt Magic 8 Ball Custom script that works just like using a magic 8 ball. Version 2.2: MagicEightball.txt Wishing Well Custom script that allows a player to throw zeny into the wishing well and make a wish. The wish is then sent to any online GM using @request. It is restricted to one use per day to help prevent annoying the crap out of the GM's! Version 1.7: WishingWell.txt Arch Bishop Job Quest This script was written for MelMel on rAthena.org. It is a compltely new version of the third job change quest for an Arch Bishop. I did not use any other scripts as a base. It allows a Priest/High Priest to gather items and then change jobs to an Arch Bishop. The Sub-scripts can be completed in any order and all work off of each other. Version 1.1: Job_AB.txt Guillotine Cross Job Quest This script was written to supplement the fact that the Guillotine Cross still has no official script release on rAthena.org. It is a compltely new version of the third job change quest for a Guillotine Cross. I did not use any other scripts as a base. It allows a Assassin/Assassin Cross to gather items and then change jobs to a Guillotine Cross. Version 1.2: Job_GC.txt Monster Of The Day Another Monster Of The Day script. I made this one from scratch to be very simple and work automatically. Uses almost the full list of monsters from the mob_branch. I included the dispbottom here when players login, but I actually perfer to use a login script with this in it. Version 1.4: MOTD.txt Security Manager Allows a player to set up a password to help protect their account. It uses a simple OnWhisperGlobal function. I nolonger support the use of the whisper system in my Security Manager script after version 1.3. I will still provide support for other issues that might be discovered in scripts prior to v1.4, but they will be fixed in a version that now uses bindatcmd. Version 1.5: Security_Manager.txt GM Headquarters Allows access to a part of the sec_in01 map that doesn't have any warps anyway. This is a nice areas to setup special NPC's or events. Whatever anybody wants to do with it. However the secutiry code is fun for everybody to try to crack. This script currently has shops that be used once a day as a reward for cracking code. It's my intent to eventually add a full warper script that can be used once a day also. Version 1.3: GMHeadquarters.txt Monster Hunter This script was written for vgrebirth on rAthena.org. It allows one party at a time to do the Monster Hunter event. If any member is killed the entire party looses and are warped out. If you kill all the mini-boss monsters the boss monster is spawned. Version 2.7: Monster_Hunter.txt1 point
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Script For GM's to assign a Reward in-Game. To a 'specific' player. (Player name) To a 'specific' party. (Party name) Set the quantity of the reward to be given. Version Current Version : 1.6 Features Players can claim their rewards (if they have) by typing their names. Player who inputs other's name, is kicked by the npc. Once a player claims his/her reward, npc will delete it from db. Players will receive a message if a GM has sent a process. Offline players will not receive any message, ofcourse, but can still claim the rewards afterwards. Only party/guild leaders can claim their rewards by typing their party/guild names. Non-party/guild leaders are ignored by the npc. No-party/guild-players are also ignored by the npc. Show Unclaimed Processes (Player/Party/Guild) Once a party/guild leader claims their reward, npc will delete it from db. Broadcast to all if a GM has added a process to a party/guild. Changelogs Rewards NPC 1.0 Items recognized are only from item_db Rewards NPC 1.1 Items recognized from item_db to item_db2 Rewards NPC 1.1 Prevent null from typing 0 in item & amount Rewards NPC 1.1 Main: Can put many players now to give item Rewards NPC 1.2 Fixed Cancel the process option Rewards NPC 1.2 Added Delete a process or all process option Rewards NPC 1.3 Added Show Current Processes option Rewards NPC 1.4 Added Party Option in Assign Rewards Rewards NPC 1.4 Show Current Process (Player or Party) Rewards NPC 1.4 Added Delete Option for Party Rewards NPC 1.5 Added Guild Option in Assign Rewards Rewards NPC 1.5 Show Current Process (Player/Party/Guild) Rewards NPC 1.5 Added Delete Option for Guild Rewards NPC 1.5 Announce. GM adds a process for Party/Guild Rewards NPC 1.6 Added View Logs (Credits: Euphy) (Requested: bVersatile) Rewards NPC.txt Deleted accidentaly! Reuploaded for future basis! Rewards NPC 1.1.txt Rewards NPC 1.2.txt Rewards NPC 1.3.txt Rewards NPC 1.4.txt Rewards NPC 1.5.txt Rewards NPC 1.6.txt1 point
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Hi there guys, remembering I've got a pain in updating my Miruku 15112011, now I am uploading the freshly updated copy of it, with the update date: 07-09-2012 (7th September 2012) I downloaded them ad extract it, install it on my PC and updated it. then, I repacked it and uploaded to help you, guys! Before, I am terribly sorry for my (currently) lack of knowledge that I don't use NSIS Anyway, here's the link! Miruku 07-09-2012 (7th September 2012) <Mediafire> a nice guy reported I violate the rule and some of the pars (*parts) are deleted. See you in the next updates! Mirrors: Mirror from Malaysia (thank to RedBoss) reported to be down on 2012.10.18 (18th Oct, 2012) well, see you soon in the next client update.1 point
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Last time I checked, there was no implementation for it in the RE exe. unit.c case MO_EXTREMITYFIST: if (sc && sc->data[sC_COMBO] && (sc->data[sC_COMBO]->val1 == MO_COMBOFINISH || sc->data[sC_COMBO]->val1 == CH_TIGERFIST || sc->data[sC_COMBO]->val1 == CH_CHAINCRUSH)) casttime = 0; temp = 1; + if( !casttime ) + casttime = 1; break; Should do the trick. temp is actually supposed to force the cast, but since a zero casttime is supplied, the client ignores it. Is the thing you suggested a few pages back; avoiding the need for '1sak1 /account:sci.xml' and the like.1 point
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like to choose wich map. a bit like item_trade with zone. ex : //skillid,map bitflag,pc,mob,other //bitmapg // 1 : bg maps // 2 : pvp maps // 4 : woe maps // 8 : zone 1.. // 16 : zone 2... 271,1,-50,-50,-50 //reduce skill 271 in bg maps 273,5,-50,-50,-50 //reduce skill 273 in bg and woe maps.. Advantages is to manipulate those reduction on some map easier especially if you can define map zone lime the restricted mapflag.1 point
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Updated: WDGUseCustomAuraSprites binary builds, sources Other stuff: Enable /showname is supposed to be enabled via WDGAlwaysCallSelectKoreaClientInfo. To fix instant asura strike skill effect, doing so server-side seems far easier (sending a cast-time of 1ms to the client) than to rig it in the client. Allow Multiple Windows is considered obsolete in newest clients, because Gravity removed the code that prevented multiple instances to run. Disable Multiple Windows will be reimplemented for newest clients (almost done), see Allow Multiple Windows why. Rigging the command-line faces some technical difficulties, but those will be sorted out.1 point
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So you want to make a new warp portal? Just follow the example from trunk\npc\warps This is an example from payon archer map to payon dungeon. pay_arche,36,131,0 warp payonwarp048 2,2,pay_dun00,21,1831 point
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umm,that's LUA error. update your LUA Files. it should work (search it from the searchbox or google)1 point
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Sorry. Here, for guilds. Updated* Rewards NPC 1.5 Added Guild Option in Assign Rewards Rewards NPC 1.5 Show Current Process (Player/Party/Guild) Rewards NPC 1.5 Added Delete Option for Guild Rewards NPC 1.5 Announce. GM adds a process for Party/Guild1 point
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Thanks! I forgot , I deleted the update! XD Here it is again! Updated* Rewards NPC 1.3 Added Show Current Processes option Rewards NPC 1.4 Added Party Option in Assign Rewards Rewards NPC 1.4 Show Current Process (Player or Party) Rewards NPC 1.4 Added Delete Option for Party still working for guilds..1 point
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updated* thx for that bVersatile, i've added it now* Rewards NPC 1.1 Items recognized from item_db to item_db2 Rewards NPC 1.1 Prevent null from typing 0 in item & amount Rewards NPC 1.1 Main: Can put many players now to give item Rewards NPC 1.2 Fixed Cancel the process option Rewards NPC 1.2 Added Delete a process or all process option1 point
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If you're wondering about Hybrid's picture: http://www.sixprizes...nitarreuniclus/ Guess it's Reuniclus? Edit: Art by Sunshine-of-Darkness: http://sunshine-of-darkness.deviantart.com/art/Tyranitar-and-Gardevoir-166234660?offset=01 point
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i think it is the reason why you get that problem. check your grf files if you have those wav files1 point
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do you have a custom script regarding on the pvp?like dota sound?1 point
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Seems like you have a debug in your php file (echo) that print 308892. Once you remove this line, add a header('Content-type:image/gif'); before the imagegif() (or before the whole code).1 point
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Nice. I didn't realize that was his entire script. I just thought he was only showing a portion of it. This is a complete script and should work as is for you. Peopleperson49 - script MocHeadGear -1,{ OnPCLoadMapEvent: if(strcharinfo(3)!="morocc") { end; } if(!isequipped(5046)) { dispbottom "You must wear "+getitemname(5046)+" on this map."; warp "SavePoint",0,0; end; } if(@morocc) { end; } set @morocc,1; while (@morocc) { if(!isequipped(5046)) { set @morocc,0; dispbottom "You must wear "+getitemname(5046)+" on this map."; warp "SavePoint",0,0; break; } if(strcharinfo(3)!="morocc") { set @morocc,0; break; } sleep2 5000; } end; } morocc mapflag loadevent1 point
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ok gonna try it thx for your help! but i think i don't have a updated item_db on my item_db.sql1 point
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http://rathena.org/board/topic/67883-problems-with-re-stats-and-pre-re-stats/page__p__121867__hl__+status%20+point#entry121867 http://rathena.org/board/topic/64923-stat-points-cost-per-stat-point-problem/page__p__107110__hl__+status%20+point#entry107110 please do search before posting a topic next time.1 point
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// When loading frames: for( $i=0; $i<$this->sHeader['num_pal']; $i++ ) { $this->frames[$i] = unpack('Swidth/Sheight/', fread($this->spr, 0x04)); extract( unpack('Ssize', fread($this->spr,0x02) ) ); $this->frames[$i]['data'] = fread( $this->spr, $size ); } // When you want to draw a frame $frame = $this->frames[$frame]; // $frame is the frame you want to render $width = $frame['width']; $height = $frame['height']; $data = $frame['data']; $img = imagecreatetruecolor( $width, $height ); // Allocate palette $pal = array(); for ( $i=0, $j=4; $i<256; ++$i, ++$j ) $pal[$i] = imagecolorallocate( $img, ord($this->palette[$j++]), ord($this->palette[$j++]), ord($this->palette[$j++]) ); // Render image for ( $i=0; $i < $width * $height; ++$i ) { imagesetpixel( $img, $i % $width, $i/$width | 0, $pal[ ord($data[$i]) ] ); } imagepng( $img );1 point