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Monthly Digest #3 Hello and welcome, this is rAthena's third development digest. Below is a small report for June 12th - July 12th period (past 30 days). Development Team @Daegaladh joined as Script / DB Developer og2 returned as Script / DB Developer Development Highlights 2012-04-10 Client Support New Merchant Carts Exp Tables Update Couple New Item Bonuses Initial support for Homun-S New Izlude Kenpachi's item_combo_db.txt Euphy's /npc/custom overhaul Job Master Universal Rental [*]And many, many and many skill behavior fixes by malufett and team. Development Notes The src/map/config folder was moved to src/config, depending on your svn client it might not have deleted the old one, therefore if you still have it delete it (its no longer used nor changes to it will be read) in r16369 a exploit present since eAthena regarding the mail system was fixed, make sure you don't miss that update. Misc. Stats During the period there were 136 commits. Of these 136 commits 68 were bug-fixes.2 points
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Thank you! I am starting the video now, and I will keep your post in mind. Part 2 - http://www.youtube.com/watch?v=CtDRZki3Hpo&feature=youtu.be Part 3 - http://www.youtube.com/watch?v=UT3bHiRSvRo&feature=youtu.be Part 4 - Adding custom NPCs http://tinyurl.com/8x359bt2 points
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The following is a guide that my friend, Vi, created mainly for the players of my old server during her early days of spriting. She is no longer active in the RO scene and my old server is no longer active so I just thought it would be a big waste to not share this with the community. By passing on this knowledge to those who are interested in learning the basics of spriting, I hope that more talented artists will arise in this community and more professional work can be seen. Please refrain from ripping images off of this guide and do give Vi full credits if you decide to repost this elsewhere. p.s. I am only sharing this information, therefore no support can be given from me over this guide so please don't ask me any questions. ^^ -------------------------------------------- hello! In this guide, I will cover the point after which you have completed your frames and you want to transition your .bmp frames into files workable for Ragnarok Online. This is perhaps the most grueling part of creating custom work for RO. I am in no way an expert (I am simply a novice, still always learning) and simply writing this to aid anyone who wishes to sprite. This is dedicated smexy Lexy. Before starting, you will need these programs: Any image editing software, I personally use Photoshop to do the artwork. actOR to edit your .act files. SPRconview to convert your .bmp files to .spr files and vice versa. You can obtain actOR and SPRConview from ratemyserver's RO tools page here. things to know At this point, you should have the artwork for your headgear done. This is what I'll be using as an example for this guide, Lady's Sailor Hat: Depending on your hat, you can have one to fifteen frames (if this isn't an animated headgear). Generally, things such as "GF Wanted," "Notice Board," etc. hats have one frame. Hats generally have five+ frames. Hats with five frames generally only have art work done for the first five angles of the hat, while the ones with fifteen frames have artwork done for all poses/angles. The Lady's Sailor Hat has fifteen frames. What determines how many frames you have is the .act you choose to work off of for your headgear. I don't know how to create an .act from scratch, I typically pick a headgear closest/most similar to the hat I have done. The .act file holds the positioning information for your headgear, it references the .spr file for the images. What does the .spr file do? The .spr file holds all the visual information for your headgear. The .act and .spr files work hand in hand. Let's get started. creating your .spr file. Time to slice your original artwork into its individual frames. Make sure all of the frames of your headgear are the correct size. If the size you choose is too large, you will encounter problems when you create your .spr file. It will do things such as distort or repeat itself in the frame. So slice up your artwork. I've picked the size 31 x 31 for the Lady's Sailor Hat. You have to save each of your frame files as an indexed .bmp. In Photoshop, you must go to Image > Mode > Indexed Color... It will ask you to Flatten Layers, click OK. This window will pop up: Now you want to go to the drop down menu where it says "Exact" and select Custom. (Make sure that before you select Custom, the drop down menu is already set to Exact. If not, select Exact and then go to Custom.) A second window will pop-up and you will see all of the colors used in your headgear. This step is critical, or else your headgear will show up with crazy colors when you convert it in SPRConview. Now, you have to denote what color is going to be transparent. In this second window, which is called the Color Table, the first box is the color which tells the .spr file what to make transparent. I've chosen this mint green color. So click the first box and the color picker will pop up. Simply click your background color. Now you want to save out your Color Table. Click save on the right hand of the color table. This is also indeed an .act file, but don't be confused! This is different from your file to be used with RO. I've saved my palette file out as "palette_ladyssailorhat.act." Now that you have all of the color information done, save your file. Save it as an 8-bit .bmp file. naming convention in ragnarok online, each gender has their own set of spr/act files. If you dig through the sprite files in your data folder, you'll notice ¿© and ³² as a suffix for your file names. ¿© denotes female, while ³² denotes male. Generally, I save my files as suffix_headgearname00xx.bmp. So continuing saving your frames out. Remember to check if your headgear's color palette is loaded into each frame. You can load your color palette by going to the "Custom" drop down menu and clicking "Load..." on the right hand side to select your palette file. After you finish, your folder should look something like this: Now go into your sprite data folder and pick a headgear that you feel is closest to the headgear you're working on. For the Lady's Sailor Hat, I've chosen Pirate's Pride. So copy and paste the .act/.spr files of the headgear into the folder of the headgear you are working on. Now open up SPRconview. Now go to Convert > Bmp to Spr. You will get another pop up window. Add all of the frames of your headgear and make sure that they're in numerical order. Under where it says Sprite, hit Browse and browse to where you saved the .spr file of the headgear you chose. Remember, I chose the Pirate's Pride. After you've done that, click Convert. Done with your .spr file! When you do this, SPRconview will replace the images of the original headgear with the ones you have made. Open up the .spr file and check to make sure everything is a-okay. Scroll through it and make sure the colors aren't all off either, as well as the transparency. That's it for your .spr file. time to edit your .act file Now go back to your folder and open up the .act file that you had copy and pasted for your headgear with actOR. Most of the time, when you open up your .act for the first time, you may get a message saying that the width and height is not correct. Simply click Yes and carry on. Now you should see this: Now look to the right. Under reference, check the box next to "head." You'll see that the head shows up, but the hat is behind the head! So look to the left where it says "Change priority ref. spr..." A window pops up. Underneath "head" hit the bubble for back. The hat is now in front of the head. Look: You can change the reference head anytime you want by replacing the ref_head act/spr files in the location where you installed actOR. Simply replace those files. Now, we have to edit the .act file. But first, here is a quick diagram explaining the basics of actOR. 01 action This refers to each of the acts that correspond with an action in Ragnarok. In the drop down menu, there are 13 acts, going from 0-12. Act 00 is the act for standing, act 01 is for walking, act 02 is for sitting, etc. You have to check every single act and every single direction to make sure that the hat sits on the head properly. This is where most of the labor comes from. 02 direction clicking through this scrolls through all of the angles of the head and hat. 03 scroll bar for each pose/angle, there are several frames. this scroll bar scrolls through all of them. You must check through all of these to make sure that the hat sits on the head properly. 04 reference this is simply where you turn the reference head and body on and off via the boxes, x is on and a blank box is off. 05 x offs this is the x-coordinate of the headgear. You can edit this value by clicking and dragging the headgear by hand, or tap-tap double clicking the value under Xoffs with a certain timing to change it numerically. 06 y offs this is they-coordinate of the headgear. You can edit this value by clicking and dragging the headgear by hand, or tap-tap double clicking the value under Yoffs with a certain timing to change it numerically. 07 EXT this simply refers to the reference head sprite/hairstyle. 08 x offs this is the x-coordinate of the head. You can edit this value by clicking and dragging the headgear by hand, or tap-tap double clicking the value under Xoffs with a certain timing to change it numerically. 09 y offs this is the y-coordinate of the head. You can edit this value by clicking and dragging the headgear by hand, or tap-tap double clicking the value under Xoffs with a certain timing to change it numerically. That is basically all you need to know of actOR to get the job done. Personally, I don't know what everything else does! Now you must go through all the .act's angles and frames to make sure the hat sits correctly on the character's head. Once you are done, simply save your file. And you're done! You now have the .act and .spr file of your headgear. the data folder 1 sprite this main folder is where your sprites reside. under this folder is two other folders. a. ¾ÆÀÌÅÛ holds the .spr/.act of the thumbnail of your headgear. b. ¾Ç¼¼»Ç¸® where your headgears reside. Underneath this folder are two other folders. c. ¿© the female folder d. ³² the male folder 2 texture this main folder is where your .bmp images for your items reside. under this folder is two other folders. a. À¯ÀúÀÎÅÍÆäÀ̽º this folder holds two other folders under it. b. collection this is where the artwork for your headgear resides as a 75 x 100 bitmap image. c. item this is where the .bmp thumbnail of your image resides; the image is the same as the .spr thumbnail of your headgear and is 24 x 24 in size. notes I generally work with the female .act/.spr files first. Afterwards, I simply copy and paste those files over to the male folder and paste, afterwards, I rename them. A lot of the time, the female .act will not suffice for the male .act since the male hairstyles tend to be smaller than the females. You will have to go back and edit the male .act file after copying and pasting. The way you position your headgear might not work across all hairstyles as well. You want to choose a position that can be workable across most hairstyles.1 point
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Nothing much to says >.<~ Things to know: All message logs i've got from iRO, and i don't use any custom message in my script. 2nd release, follow with my first release ( dewata island ) All El Dicastes Quest and Features ( with quest log ): Department Quests Document Quests Doha's Secret Orders Frede's Request Sapha's Visit Cheshire's Call Cat Hand Service: Equipment Enchanting And All Basic NPC in El Dicastes are included in this release. That made up of <Warp Point>, <Mob Spawn> <Mapflags> ( From iRO Wiki Database ), other things like <Mob DB>, <Skill DB>, <Item DB> are already in rAthena Revision. // -- Ep13_3_invite , Ep13_3_secret ¿¡ÇǼҵå 13.3 »ÇÆÄÀÇ ÃÊû, ºñ¹ÐÀÓ¹« 7182,0,0,0,0,0,0,0,"Sapha's Visit" 7183,0,0,0,0,0,0,0,"Invitation from Sapha" 7184,0,0,0,0,0,0,0,"To El Dicastes!" 7185,0,0,0,0,0,0,0,"Inspector Doha" 7186,0,0,0,0,0,0,0,"Secret Order from Doha - Investigation" 7187,0,0,0,0,0,0,0,"Secret Order from Doha - Shay" 7188,0,0,0,0,0,0,0,"Information Gathering - in the Plaza" 7189,0,0,0,0,0,0,0,"Information Gathering - in the Factory" 7190,0,0,0,0,0,0,0,"Information Gathering - at the Guards" 7191,0,0,0,0,0,0,0,"Shay's designation - BK" 7192,0,0,0,0,0,0,0,"BK's Information" 7193,0,0,0,0,0,0,0,"Dimensional Crack Investigation" 7194,0,0,0,0,0,0,0,"What's this bloodstain?" 7195,0,0,0,0,0,0,0,"What's this skin piece?" 7196,0,0,0,0,0,0,0,"What's this suspicious magic power?" 7197,0,0,0,0,0,0,0,"Sapha Certifications?" 7198,0,0,0,0,0,0,0,"Audience with Ahat" 7199,0,0,0,0,0,0,0,"Secret Order from Ahat" 7200,82800,0,0,0,0,0,0,"Cheshire's call" 7201,0,0,0,0,0,0,0,"Removing traces" 7202,0,0,0,0,0,0,0,"Secret order from Doha - Collect proof" 7203,0,0,0,0,0,0,0,"Secret order from Doha - Final Report" // -- Ep13.3 ¿¡ÇǼҵå 13.3 11159,0,0,0,0,0,0,0,"Story of Brian" 11160,0,0,0,0,0,0,0,"Story of John" 11161,0,0,0,0,0,0,0,"Story of Tyler" 11162,0,0,0,0,0,0,0,"Story of Rose" 11163,0,0,0,0,0,0,0,"Story of Bain" 11164,0,0,0,0,0,0,0,"Story of Lash" 11165,0,0,0,0,0,0,0,"Delivered to Brian" 11166,0,0,0,0,0,0,0,"Delivered to John" 11167,0,0,0,0,0,0,0,"Delivered to Tyler" 11168,0,0,0,0,0,0,0,"Delivered to Rose" 11169,0,0,0,0,0,0,0,"Delivered to Bain" 11170,0,0,0,0,0,0,0,"Delivered to Lash" 11171,0,0,0,0,0,0,0,"Request from Frede" 11172,0,0,0,0,0,0,0,"Request from Frede" 11173,0,0,0,0,0,0,0,"Request from Frede" 11174,0,0,0,0,0,0,0,"Supply Shortage" 11175,7200,0,0,0,0,0,0,"Supply Shortage" 11176,0,0,0,0,0,0,0,"For my friends" // -- Ep. 13.3 --- ÀÏÀÏÄù½ºÆ® Daily Quest 12099,0,2014,10,0,0,0,0,"Remove Root Cause" 12100,0,1994,12,0,0,0,0,"Violent Winged Insect" 12101,0,2013,5,0,0,0,0,"Work Interference" 12102,0,1993,10,0,0,0,0,"Intelligent Snakes" 12103,0,1992,1,0,0,0,0,"Legendary Creature" 12104,0,1987,15,0,0,0,0,"Insects with an Appetite" 12105,0,2024,10,0,0,0,0,"Moving Rocks" 12106,0,1995,15,0,0,0,0,"A child on a flower" 12107,0,2015,10,0,0,0,0,"Twisted Love" 12108,0,1988,12,0,0,0,0,"Dangerous Plant Removal" 12109,0,1999,14,0,0,0,0,"Larva Extermination" 12110,0,2016,7,0,0,0,0,"Demon of Water" 12111,0,1986,10,0,0,0,0,"Bird with ugly face" 12117,0,0,0,0,0,0,0,"Withered Flower" 12118,0,0,0,0,0,0,0,"Welcomed Mineral" 12119,0,0,0,0,0,0,0,"Valuable Textile" 12120,0,0,0,0,0,0,0,"Curious Meat" 12121,0,0,0,0,0,0,0,"Materials to Clear Snow" 12122,0,0,0,0,0,0,0,"Best Cooler Material" 12123,0,0,0,0,0,0,0,"Best Paint" 12124,0,0,0,0,0,0,0,"Rare Valuable" 12125,0,0,0,0,0,0,0,"Armory Material" 12126,0,0,0,0,0,0,0,"Advanced Armory Material" 12127,0,0,0,0,0,0,0,"Supervisor's Tool" 12128,0,0,0,0,0,0,0,"Preparation for Heating" 12129,0,0,0,0,0,0,0,"Suspicious Food" 12130,0,0,0,0,0,0,0,"Useful Material" 12131,0,0,0,0,0,0,0,"Essential Material for Construction" 12132,0,0,0,0,0,0,0,"Essential Material for Construction 2" 12133,0,0,0,0,0,0,0,"Decoration arrangement" 12134,0,0,0,0,0,0,0,"Instant Receptacle" 12135,0,0,0,0,0,0,0,"Not enough medicine" 12136,0,0,0,0,0,0,0,"Honey robber" 12137,0,0,0,0,0,0,0,"Tools for Experiment" 12138,0,0,0,0,0,0,0,"Fine Gift Samples" 12139,0,0,0,0,0,0,0,"Respect for Taste!" 12140,0,0,0,0,0,0,0,"Courtesy for Regulars" 12141,0,0,0,0,0,0,0,"Special Package" 12142,0,0,0,0,0,0,0,"Dangerous Request" 12143,0,0,0,0,0,0,0,"Strange Trend" 12144,0,0,0,0,0,0,0,"Unknown Usage" 12145,0,0,0,0,0,0,0,"Other World Cuisine" 12146,0,0,0,0,0,0,0,"Filling in Cracks" 12147,0,0,0,0,0,0,0,"Adhesive Material" 12148,0,0,0,0,0,0,0,"Bait for Tatacho Hunting" 12149,0,0,0,0,0,0,0,"Swordmanship Practice" 12150,0,0,0,0,0,0,0,"Pretty reddish vegetable" 12151,0,0,0,0,0,0,0,"Tenacity of the pub owner" 12152,0,0,0,0,0,0,0,"Tastes like home cooking" 12153,0,0,0,0,0,0,0,"Hazardous plant when burnt" 12154,0,0,0,0,0,0,0,"Unexpectedly Normal" 12155,0,0,0,0,0,0,0,"Gift with heart" 12156,0,0,0,0,0,0,0,"Respect personal appetite!" 12157,0,0,0,0,0,0,0,"Resolution of the pub owner" 12158,0,0,0,0,0,0,0,"Rage of the pub owner" 12159,82800,0,0,0,0,0,0,"Quest record from Laponte" 12160,82800,0,0,0,0,0,0,"Quest record from Kalipo" 12161,82800,0,0,0,0,0,0,"Quest record from Pura" 12162,82800,0,0,0,0,0,0,"Quest record from Tragis" 12163,82800,0,0,0,0,0,0,"Quest record from Calyon" 12164,82800,0,0,0,0,0,0,"Quest record from Moltuka" 12165,21600,0,0,0,0,0,0,"Dizziness" 12166,0,0,0,0,0,0,0,"Tree Root Doc." 12167,0,0,0,0,0,0,0,"Reptile Tongue Doc." 12168,0,0,0,0,0,0,0,"Scorpion Tail Doc." 12169,0,0,0,0,0,0,0,"Stem Doc." 12170,0,0,0,0,0,0,0,"Pointed Scale Doc." 12171,0,0,0,0,0,0,0,"Resin Doc." 12172,0,0,0,0,0,0,0,"Spawn Doc." 12173,0,0,0,0,0,0,0,"Jellopy Doc." 12174,0,0,0,0,0,0,0,"Fish Tail Doc." 12175,0,0,0,0,0,0,0,"Worm Peeling Doc." 12176,0,0,0,0,0,0,0,"Gill Doc." 12177,0,0,0,0,0,0,0,"Tooth of Bat Doc." 12178,0,0,0,0,0,0,0,"Fluff Doc." 12179,0,0,0,0,0,0,0,"Chrysalis Doc." 12180,0,0,0,0,0,0,0,"Feather of Birds Doc." 12181,0,0,0,0,0,0,0,"Talon Document Doc." 12182,0,0,0,0,0,0,0,"Sticky Webfoot Doc." 12183,0,0,0,0,0,0,0,"Animal Skin Doc." 12184,0,0,0,0,0,0,0,"Wolf Claw Doc." 12185,0,0,0,0,0,0,0,"Mushroom Spore Doc." 12186,0,0,0,0,0,0,0,"Orc's Fang Doc." 12187,0,0,0,0,0,0,0,"Evil Horn Doc." 12188,0,0,0,0,0,0,0,"Powder of Butterfly Doc." 12189,0,0,0,0,0,0,0,"Bill of Birds Doc." 12190,0,0,0,0,0,0,0,"Snake Scale Doc." 12191,0,0,0,0,0,0,0,"Insect Feeler Doc." 12192,0,0,0,0,0,0,0,"Immortal Heart Doc." 12193,0,0,0,0,0,0,0,"Rotten Bandage Doc." 12194,0,0,0,0,0,0,0,"Decayed Nail Doc." 12195,0,0,0,0,0,0,0,"Horrendous Mouth Doc." 12196,0,0,0,0,0,0,0,"Tentacle Doc." 12197,0,0,0,0,0,0,0,"Shell Doc." 12198,0,0,0,0,0,0,0,"Scale Shell Doc." 12199,0,0,0,0,0,0,0,"Venom Canine Doc." 12200,0,0,0,0,0,0,0,"Sticky Mucus Doc." 12201,0,0,0,0,0,0,0,"Bee Sting Doc." 12202,0,0,0,0,0,0,0,"Grasshopper's Leg Doc." 12203,0,0,0,0,0,0,0,"Royal Jelly Doc." 12204,0,0,0,0,0,0,0,"Yoyo Tail Doc." 12205,0,0,0,0,0,0,0,"Solid Shell Doc." 12206,0,0,0,0,0,0,0,"Yam Doc." 12207,0,0,0,0,0,0,0,"Raccoon Leaf Doc." 12208,0,0,0,0,0,0,0,"Snail's Shell Doc." 12209,0,0,0,0,0,0,0,"Horn Doc." 12210,0,0,0,0,0,0,0,"Bear's Footskin Doc." 12211,0,0,0,0,0,0,0,"Feather Doc." 12212,0,0,0,0,0,0,0,"Red Herb Doc." 12213,0,0,0,0,0,0,0,"Carrot Doc." 12214,0,0,0,0,0,0,0,"Cactus Needle Doc." 12215,0,0,0,0,0,0,0,"Stone Heart Doc." Update 17/2/2012: Fix bug cat_hands_enchant.txt, please re-download.1 point
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Hello all, I need your skills to script this; Codename: nightmare mode (NMM), here's how I see it working: - Every 3 hours (12.00, 3.00, 6.00. 9.00, 12.00, and so on...) the server turns into a PK mode for 15 mins and during that time, all maps (except towns) are open to wild pvp - During the NMM, the exp you'd get from any monster (MvPs included) is doubled (x2). The EXP only, drops keep their normal rate and even EXP you get from quests finished during NMM, they stay at their default rate. (a bit more tricky now) - During the NMM, if a player is killed by another player (PK), the death penalty is 2% instead of 1. - During the NMM, if a player is killed by a monster, then the death penalty is normal : 1% Also, to prevent conflicts, when the NMM triggers, the PvP arena should shut down (kicking any player inside to their saved point) and clicking on the PvP warper would make him say something like "Closed for NMM" (or whatever) as long as the NMM is on. Every suggestion is welcome Thanks !1 point
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Help I'm a newbie I don't know how to do this, I'm requesting for a code that when I clicked the NPC: 1.) 10 rooms will appear and when I select one of the rooms... Example: Room 1 Room 2 Room 3 Room 4 and so on.. 2.) NPC will ask to create a room with a price that lasts for 30 mins and when time's up the player,party or guild will be warp out. then the room is available again. Example: -Create a room for guild //Room Cost 100,000,000 -Create a room for party //Room Cost 50,000,000 -Create a room for self //Room Cost 10,000,000 3.) The name of the player or party or guild will be putted on the selected rooms, also the room will count the player/s in it. Example: - PlayerName in Room 1 (1/50) - PartyName in Room 2 (12/50) - GuildName in Room 3 (20/50) 4.) If the room is taken the new player or new party or new guild can't create a room thus making them to choose for another room available (10 rooms). I want I want I want please and this might help for others that seeks for room creation. Thanks in advance1 point
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Damnit. Don't make me leave Flux. Q.Q <3 Edit: Fuck... yeah. Switching to Ceres ... One account can create subaccounts and manage all of them with a single login. Optional "Create Forum Account" checkbox on registration page, works for most popular forum software (ipb/vb/smf/phpbb/others) I just came all over myself.1 point
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All Dewata Island Quest ( with quest log ): Things to know: All message logs i've got from iRO, and i don't use any custom message in my script. - Dewata Legend Quest - Help Out the Old Man - Traditional Weapon Quest And All Miscellaneous NPC in Dewata Island are included in this release. That made up of <Warp Point>, <Mob Spawn>, <Mapflags> ( From iRO Wiki Database ), other things like <Mob DB>, <Skill DB>, <Item DB> are already in rAthena Revision. Quest DB: // Àεµ³×½Ã¾Æ ·ÎÄöóÀÌ¡ - µ¥¿ÍŸ ¼¶(³ëÀÎÀ» µµ¿Í¶ó, ÀüÅë ¹«±Â) 5035,0,0,0,0,0,0,0,"Help the old man!" 5036,0,0,0,0,0,0,0,"Help the old man!" 5037,0,0,0,0,0,0,0,"Help the old man!" 5038,0,0,0,0,0,0,0,"Help the old man!" 5039,0,0,0,0,0,0,0,"Help the old man!" 5040,0,0,0,0,0,0,0,"Help the old man!" 5041,0,0,0,0,0,0,0,"Help the old man!" 5042,0,0,0,0,0,0,0,"Help the old man!" 5043,300,0,0,0,0,0,0,"Help the old man!" 5044,86400,0,0,0,0,0,0,"Help the old man!" 5045,0,0,0,0,0,0,0,"Help the old man!" 5046,0,0,0,0,0,0,0,"Help the old man!" 5047,0,0,0,0,0,0,0,"Help the old man!" 5048,0,0,0,0,0,0,0,"Help the old man!" 5049,0,0,0,0,0,0,0,"Help the old man!" 5050,0,0,0,0,0,0,0,"Help the old man!" 5051,0,0,0,0,0,0,0,"Help the old man!" 5052,0,0,0,0,0,0,0,"Traditional Weapon" 5053,0,0,0,0,0,0,0,"Traditional Weapon" 5054,0,0,0,0,0,0,0,"Traditional Weapon" // Àεµ³×½Ã¾Æ ·ÎÄà : "Àü¼³" 9155,0,0,0,0,0,0,0,"Getting materials for the Jaty Crown" 9156,0,0,0,0,0,0,0,"Make the Jaty Crown" 9157,0,0,0,0,0,0,0,"Reward from Sage, Kasyapa" 9158,0,0,0,0,0,0,0,"Delivery of Good News(1)" 9159,0,0,0,0,0,0,0,"Back to Paiko" 9160,0,0,0,0,0,0,0,"Delivery of Good News(2)" 9161,0,0,0,0,0,0,0,"Back to Paiko" 9162,0,0,0,0,0,0,0,"Delivery of Good News(3)" 9163,0,0,0,0,0,0,0,"Back to Paiko" 9164,0,0,0,0,0,0,0,"Delivery of Good News(4)" 9165,0,0,0,0,0,0,0,"Reward from Paiko for success of Jaty Crown" .. so I won't mention it again. ------------------------ Update 14-12-2012 ( see attachment ) Update again >_<! Forgot to add dewata_basic_npc...1 point
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When running my client, this message shows up, The application has failed to start because its side-by-side configuration is incorrect. Please seethe application event log or use the command-line sxstrace.exe tool for more details The patcher also doesn't work. Any solution for this? Thank you.1 point