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Coupon NPC I had the idea from here: http://rathena.org/b...ional-code-npc/ I decided to make my own script. How does this works ? The admin speaks to the npc and he/she can add a new coupon. The code will be generated randomly and automatic and everything will be saved in database. You can set the code length in script. You only need to enter the item id and the amount. If a player speaks to the npc he/she can submit a coupon and get the stuff. The code will be deleted from database after it was used. Notice: Coupon Codes are limited to 128 (array limit) Files coupon_system.txt coupon_npc_1.1.0.txt coupon_npc_1.1.1.txt coupon_npc_1.1.2.txt Changelogs 1.0.0 Release 1.1.0 Added code type feature (normal|md5-hash) 1.1.0 Added prevention for typing 0 into Item ID or Amount 1.1.0 Added a feature for gms to see available coupons 1.1.0 Minor bug fixes 1.1.1 Fixed a bug that caused duplicating items 1.1.2 Added announce if player got a item Features Saves coupons in database randomly generated codes very easy to use How can you help me ? Give me feedback Report bugs Tell me if you like it tr0n3 points
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Introduction : This Custom Enchantment System is based on the official enchantments (Mora Items, El Dicastes Quest Items) but improved for any armor-type in the game. Explanation : Enchantment Attributes : A NPC Allows you to enchant your armors 2nd, 3rd and 4th slots with many attributes, for example : STR + 1, STR + 2, Atk Speed + 1%, DEF + 1, Cast Time - 1% And a lot more. Enchantment Limits : You can enchant each slot for a different attribute, this means you can eventually get a LOT of bonuses. considering you are incredibly lucky, or just incredibly rich, and you spent an incredible amount of time playing, the maximum amount of one status you could get would be +45. Three +3 STR in each slot, 2nd, 3rd and 4th, in every armor piece, headgear, foot-gear, armor, shield and garment. That would give you a total of +45 STR for example. Obviously, it is ridiculously hard to achieve such limit. Enchantment Types : Normal Enchantment : Costs a bit of money, highest chance of working among the enchantments, but the enchantment given is random, you can choose a set of enchantments depending on your class, but it is not restricted only to your class. (Which means you can use a mage enchantment being an archer for example). MvP Selectable Enchantment : This works the same as normal enchantments, except you need 1 Unique Power Stone (will be explained later) to do this enchantment. The difference is that the cost is higher, the chance lower, but you will be able to select the normal enchantment you want, instead of being given randomly. MvP Unique Enchantment : This has a different special set of enchantments, you can get insane bonuses, but the enchantment costs 3 Unique Power Stones, a lot more money and has a lot higher chance to fail. The enchantment is given randomly and you can't choose a class-type in this specific enchantment. GM Enchantment : With this you can select any enchantment for free and with 100% chance to work, obviously it is only restricted to GMs above level 80. (You can change this in the script, refer to the header inside the NPC txt) Unique Power Stones : These are obtained through trading in MvP Misc items with the NPC, such as Fang of Garm, Tiger Footskin, etc. You can change these item requirements inside the NPC script. Please refer to the header in the txt for more info. Warning : The Following things may bug this system : - Your server has more than 1 slots for armors (footgears, headgears, etc). - Your server has a decarder NPC - Your server has a "Sign your name on item" NPC. - Your server uses 2nd, 3rd or 4th slots for armors for something else. - Be carefull with Mora Items, make sure to add them as an exception. - Be carefull with the normal armor enchant NPC in south prontera. (Recommended you remove it) Pictures : Download : Version 1.0 - Direct Download : Enchantment System.rar Media Fire : http://www.mediafire...5aj5947cweiae3q 4Shared : http://www.4shared.c...ent_System.html1 point
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File Name: Flux CP CMS Addon File Submitter: CalciumKid File Submitted: 26 Feb 2012 File Category: Web Resources Features: Integrates directly into FluxCP as an Addon. Designed to comply with FluxCP PDO programming techniques. WYSIWYG Editor (TinyMCE), you may change that with some tweaks. Designed to be skinned further for Integrated website designs via FluxCP CSS edits. Public sections are SQL injection protected. Simple administration user interface. "Last modified" functions. Ability to link a "read more" url. Planned Features: Automatically load news from IPB RSS Feed Download: Password: "RAthena" Installation: Basic Setup: Download the ContentManagement1.0.zip and extract it. Open the addons folder it extracted. Copy the content_management folder inside it to your webserver's FluxCP addons folder (or write over the addons folder with the extracted addons folder) Visit your FluxCP installation. You will be redirected to the installation system. Provide it with your details and allow it to install. You should be redirected to the home page of your FluxCP. If this goes without error, we're almost there. On your webserver, visit themes\default\main and open index.php for editing. Replace everything inside the file to contain this: <?php if (!defined('FLUX_ROOT')) exit; $this->redirect($this->url('news','view')) ?> Save the file and close. Upon visiting the home page of your site you should now be presented with the News System. Job done. Celebrate having a free CMS? Adding Content: Login as an account with Admin (level 99) access. In the admin menu, either click News or Pages. Then add or edit as required. Adding/Editing links on the CMS: Visit addons\content_management\config and open addon.php for editing. Edit the array entries under "// Sample items for pages function." as required making sure to edit the "path=" section to what you defined when you created content on the CMS. Known Issues: When using CleanURLs, you must change the addon.php file to use ExtURL on it's URLs. Example: // Sample items for pages function. 'Downloads' => array('module' => 'pages','action'=>'content&path=downloads'), Becomes: // Sample items for pages function. 'Downloads' => array('exturl' => 'http://<your FluxCP Install URL>/?module=pages&action=content&path=downloads'), If you like my work, please rate the topic and give reputation! Thanks! Click here to download this file1 point
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Introduction : Allows you to refine every of a single item type in your inventory at the same time. You can also trigger a quick refining function, making it a thousand times easier for over-refining things. Explanation : I Readjusted the normal refiner npc (the infamous Hollengrhen) to be able to refine many equipments at the "same time". Actually it does not refine them at the same time, but it allows you to refine everything in a lightning speed, compared to what it was before (selecting the menu each time you wanted to refine once). I also made a secondary script to work for past +10 equipments, these use Bradiums and Kaluniums instead. I could've put them all in the same NPC, but that would be sort of messy and confusing to edit, so i chose to make them two separated NPCs (Just like gravity did, when they first implemented the past +10 refine). When you refine, you now get a last option, this last option allows you to increase the speed you will refine your equipments. Once you select the equipment you want to refine, you may now choose to refine every item of the same item ID in your inventory to that desired refine rate. Obviously the NPC will charge you for all the eluniums and zeny cost summed up together, but it takes out the items for each refine done, therefore the chances of actually losing an item (or money) using this script have been minimized. Pictures : Video : Warning : - The refine.txt script is already a official normal script inside rAthena. Make sure you disable the other one, I believe it is located in scripts_athena.conf, under Merchants. But that may differ depending on your server. - The quick refining function uses a "sleep2" command to delay between refines. If your server lags insanely, you may have to increase that sleep2 value. By default it is 300, but perhaps if your server is big, you may want to increase it past that. - Eluniums and armors weight a lot, depending on your server rates, some players might not be able to carry all the armors and eluniums together to over refine them at once. (That's not really a bug, its supposed to be like that, but if you wish, you can remove eluniums weight or something.) (Fixed) - The script does not check for overweight characters, this means they could drop their items by refining at past 90%... (To be fixed) Information : To change the safe refine rates, materials consumed, or prices, look for the following piece of script : Just change the values in the variables. .@price = Price for that refine .@material = Material ID consumed for that refine .@safe = Safe refine rate of that type of refine // ----------- Refine Prices, Materials and Safe Refines ---------- // case 0: //Refine Armor set .@price,2000; set .@material,985; set .@safe,4; break; case 1: //Refine Level 1 Weapon set .@price,50; set .@material,1010; set .@safe,7; break; case 2: //Refine Level 2 Weapon set .@price,200; set .@material,1011; set .@safe,6; break; case 3: //Refine Level 3 Weapon set .@price,5000; set .@material,984; set .@safe,5; break; case 4: //Refine Level 4 Weapon set .@price,20000; set .@material,984; set .@safe,4; break; case 5: //Refine other stuff? set .@price,2000; set .@material,985; set .@safe,4; break; // ----------------------------------------------------------------- // Download : Version 1.1 (High Refine), Version 4.1 (Refine) - Direct Link : Refine.rar (OUTDATED) Version 1.0 (High Refine), Version 4.0 (Refine) - Direct Link : Refine.rar MediaFire : http://www.mediafire...eudlm1m42ymid2l 4Shared : http://www.4shared.c...lqH/Refine.html1 point
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Hello everyone. Im here today to release a batch of decompiled Lua files made from the latest Lub's in the client's official grf's. The files you see here were decompiled and adjusted to work with the latest RO clients while in a decompiled form. This allow's private server dev's to add many different types of custom content to their clients without the need of hexing a client. These files are completely brand new and dont use any data from any past decompiled files (Except emotionlist.lub). Reason is because as old as the last release is (March 2011) it was hard to find a starting point. Not only that, past releases are missing some needed data like job checks for skill requirements, types, missing other data....etc. It was best to start from scratch so I could make some fully up-to-date and reliable files. The files here were made with the latest lub's from around December of 2011. However, due to issues with December clients I made and tested them while using a 2011-11-22aRagexeRE client. No function changes were made during the month of December. With the release of these files I hope to help the community move a big step forward to getting full support for the latest clients possiable. Rytech's Decompiled Lua's Release For 2011-11-22 client. = How To Use = Place the "lua files" folder in your RO/data/ directory. They will work in data folders and GRF's. Be sure to have the "Load Lua Before Lub" diff diffed into your client. = Notes = Skill names in the skillinfolist.lua are still in Korean as I didnt bother taking the time to replace the names with english ones....yet. All 3rd job skill descripts in the skilldescript.lua are copied from the sakray iRO client and are mostly up-to-date with the info for the 2011 balances from kRO. The stateiconinfo.lua is from iRO's sakray client and is up-to-date with skill info. However, iRO skill names are used in here and will need to be replaced with kRO skill names in the future. Finally, I will not bother decompileing any function files since its pointless. Their's no possiable ways in customize with editing them and is best to keep true to the original coding in them for the client date. If for some reason one does need to be decompiled then I will do it. Other then that, have fun and enjoy the release. =Final Notes The development and release of these files is a big step in my plan for getting full support completed for newer clients. So many users out there are still using clients from around Feb....March....around there due to lack of newer lua support. Its time to start moving up to the newer stuff. So much has changed since then and now their's many new custom things that can be added. Im really looking forward to the future. =D ----------------------------------------------------------------------------- Below are 2 downloads. The 1st one is the original release and is mainly for development purposes. The 2nd one (V2) is a re-release that includes a few updated files and makes installing a lot easier, as well as allowing the use of the "Load Lua Before Lub" diff. Rytech's Decompiled Lua Release 2011-11-22.rar Rytech's Decompiled Lua Release 2011-11-22 V2.rar1 point
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Update your translated files http://svn6.assembla...lation_Project/ Edit your clientinfo to1 point
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Replace all prontera with "prontera" Actually tested it this time and it works completely.1 point