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Battleground Extended 2020 ! With Bomberman/Poring Ball 1.0.2


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About This File

Mystic Project is about to open its last opus. For the occasion, Mystic Project has decided to make a gift to the community of rAthena and release one of its contents ! We've chosen the Battleground Extended, a memorable feature created by the eAmod and adapted for the new version of rAthena 2020.

 

What are Battleground Extended ?

They are an upgrade of the official Battleground made by the eAmod years ago and enhanced overtime.

Battleground guide
Name Description
Flavius Same as official. The Goal is to destroy each's crystal.
Flavius Capture The Flag The objective of the Flavius Battle CTF is to score 3 points before your enemy, by capture their Flag. To capture a Flag you need to take the enemy flag, and bring it to your base flag. If your base flag is captured too, you need to kill the flag carrier and take the flag back to your base.
Flavius Death Match Each team has a certain number, Kill all the enemy players to let their Team without points. Protect your army.
Flavius Stone Control Take the Stones in the middle of the battlefield and put in on your base, in the Stone Points. Each Stone will give points to your team. First team reach 99 points wins the game. Protect your stones from to be captured by the enemy.
Tierra Eye of Storm There are two bases, North and South which teams can capture by holding position on the Base more than the other team. Each base will give you points each 5 seconds of Domination. If your Team control both bases the amount of points increases.

To get additional points, in the middle there is a Flag spawn, capture it and put it on any of your team Bases. The first Team reach 99 points wins the match.

Tierra Bossnia Attack the enemy base and destroy each MVP Guardian. To do damage to the guardian your team must capture the Balance Flag in the middle base.

Each team have 5 guardian to be protected or killed.

Tierra Domination There are three bases, North, Center and South which teams can capture by holding position on the Base more than the other team.

Each base will give you points each 5 seconds of Domination. The first Team reach 99 points wins the match.

Krieger Von Midgard (KVM) Same as official, regular PVP.
Double Inferno There are 2 teams in the battlefield, your team and the opposite enemies.

Kill the enemy players, collect the skulls and bring them to the Sacrifice Totem to win points. You can collect your own team skulls and bring then to your Sacrifice Totem to avoid other teams to score but it won't count as points. If you get killed all your skulls will be drop to the floor, including your own skull. First Team to get 80 points wins the battle.

Conquest If you are Attacking, destroy the enemy defenses and it's Flag.

If you are Defending, protect your castle defenses and the Flag.

Rush Fight to capture the Castle and organize your team to defend it.

If you fail on the first capture, kill the defender and take it for your team.

Poring Ball It is a soccer game, a poring (the ball) will be in the middle of the field. The match lasts 5min. The team that has the most goals win the game.
Super Bomberman

The classic game specially made in Ragnarok Online. The goal is to defeat the enemies by putting bombs that will explode on them. It is a 2vs2 version of the game.

Peco Peco Racer Coming soon... ( Mario Kart - RO version : Preview Alpha Version Video )

 

New Battleground Queue System

ScreenDivine_Ascension_RO169.jpg.d0f761f5c4a6af99b278f7661aeca40e.jpg

 

Battleground Commands

@joinbg will warp you to the battleground room.

@leavebg will leave you from the current battleground.

@listenbg display or not the battleground explanation.

@order is only for the leader, giving orders to the team.

@reportafk is only for the leader, expulsing someone who is AFK.

 

 

Battleground Skills

 

@bgskill is used by the leader.

The leader can use the following skills:

- Emergency Recall : TP everyone from the team to the leader.

- Battle Orders: All guild members visible on the Guild Leaders screen will receive a +5 bonus to STR, DEX and INT.

- Regeneration: All guild members visible on the Guild Leaders screen increase their HP and SP regeneration rate.

- Restore: All guild members visible on the Guild Master screen will have their HP and SP restored to 90% of the respective maximum.f

 

Kill Count

Each person killed on a battlefield will be counted in your guild information. This is like a rank.

 

In bg_common.txt, you will find this. If you already use OnPCKillEvent, I recommend you to remove this code and add it to yours.

Quote

    //==================================================
    //= Battleground Kill Count
    //==================================================
OnPCKillEvent:
    if(bg_teamid()>=0)
        bg_kill getcharid(3);
    end;

Red / Blue Teams

Upon your arrival on the battlefield, you are going to see yourself in a clan (alt + g) and a guild (ctrl + g).

Blue Team : Clan emblem01.jpg

Red Team : Clan emblem02.jpg

Each team-mate will have this emblem by their character's name. Enemies will be displaying the opposite emblem.

Some battlefields will change your cloth dye as well for the attributed color but don't worry, you will get yours back as soon as the game is over.

You can communicate with your team through the guild chat.

When you leave the battlefield, the clan will be removed and you will be back in your actual guild.

 

Battleground Happy Hours

ground Happy Hours happen everyday from 4pm to 8pm during which, rewards obtained are increased by 20%.

 

Battleground Rewards

Telma/Erundek NPCs from the official battleground are there to exchange Consumables / Stuff.

However, some of you rather customize the rewards. It's up to you to remove Telma/Erundek.

If you want to customize Rewards, here is a frame (located in bg_common.txt) made to buy stuff directly with badges. 

Quote

//============================================================
// = Rewards Shops
// = Create your own shop !
// = ID , Value
// = Example : 512 = Apple, 10 = Badge Quantity required
//============================================================
//bat_room,162,155,2    script    Malebolgia#1     115,{ callshop "BF_Badge1",1; end; OnInit: waitingroom "BG Exchange Shop",0,"",1; end; }
//bat_room,160,152,2    script    Hishigi     116,{ callshop "BGBadge",1; end; OnInit: waitingroom "KVM Exchange Shop",0,"",1; end; }
//bat_room,162,146,2    script    Yang Xia#1     117,{ callshop "BF_Badge2",1; end; OnInit: waitingroom "Valor Exchange Shop",0,"",1; end; }
//-    itemshop    BGBadge    -1,6376,512:10;            // KVM Badge
//-    itemshop    BF_Badge1    -1,7828,512:10;        // Bravery Badge
//-    itemshop    BF_Badge2    -1,7829,512:10;        // Valor Badge

 

Poring Ball

Youtube Video Demonstration : Ragnarok Online - DaRO : BattleGround Extended + - YouTube

The original Poring Ball Map was created by us 14 years ago. (On the left). At the time, we had poor experience in mapping so my apologies if you don't find it attractive. However, you can always purchase the beautiful rework done by Olrox (on the right)https://olroxgraphics.com/index.php?/store/product/107-soccer-stadium/

276976363_Screenshot2021-02-0312_07_16.png.45ba00395673e325e2847705933a33c9.png

Depending on which map you will pick, you need to configurate the Poring Ball. I assume you already have Olrox's map so by default, it is this configuration. If you want the free map that is included in this pack, you need to comment /* */ Olrox Poring Ball Map and remove the comment of Grenat Poring Ball Map (See orange sign)

Quote

 

    //= [Main Configs]
    .speed = 120;                            // Base walking speed of the poring ball (Default: 120)
    .distance = 4;                            // Base amount of cells the ball will move when touched (Default: 4)
    .chance = 66;                            // Base percentage of chance to hit the ball (Default: 66)
    .pvp = 1;                            // PVP mode (1 = PVP on, 0 = PVP off)
    .blockage = 1;                            // Blockage mode: 'Sitting' can stop the ball (1 = Activated, 0 = Deactivated)
    .penalty = 1;                            // Penalty mode (1 = Activated, 0 = Deactivated)
    .sound_poring = 1;                        // Some rAthena version doesn't make walking sound of poring (1 = Activated, 0 = Already have sound)
    .skill_push_cells = 3;                        // Skill Push how many cells away (Default: 3)
    .skill_push_chance = 25;                    // Skill Push percentage of making targets sit for 1 sec (Default: 25)
    .skill_push_sit_time = 1;                    // Skill Push sit down duration in seconds (Default: 1)

    //= [Olrox Poring Ball Map]
    setarray .ball_center,78,79;                    // Center
    setarray .map_corner,41,116,49,108;                // Corners
    setarray .map_surface,33,48,78,108,79,48,123,109;        // Map Surface
    setarray .map_goal,72,85;                    // Goal lenght
    setarray .ball_corner1,36,107;                    // Corner 1
    setarray .ball_corner2,122,108;                    // Corner 2
    setarray .respawn,24,21,130,133;
/*
    //= [Grenat Poring Ball Map]
    // db/battleground.yml Spawn Blue: 83,70. Spawn Red: 114,70    // Coordination of both team to modified
    setarray .ball_center,99,70;                    // Center
    setarray .map_corner,24,175,24,117;                // Corners
    setarray .map_goal,62,77;                    // Goal lenght
    setarray .ball_corner1,42,70;                    // Corner 1
    setarray .ball_corner2,157,70;                    // Corner 2
    MoveNPC "Healer#ball1",26,24;                    // Healer
    MoveNPC "Healer#ball2",175,119;                    // Healer
    MoveNPC "Return#ball2",30,24;                    // Return
    MoveNPC "Return#ball1",170,119;                    // Return
    MoveNPC "Poring Ball",99,70;                    // Poring Ball
    MoveNPC "Blue Goal#poring1",24,77;                // Blue Goal 1
    MoveNPC "Blue Goal#poring2",24,62;                // Blue Goal 1
    MoveNPC "Red Goal#poring3",175,77;                // Blue Goal 1
    MoveNPC "Red Goal#poring4",175,62;                // Blue Goal 1
    setarray .respawn,83,70,114,70;
*/

 

 

Bomberman

Video Demonstration Super Bomberman Ragnarok Online YouTube Video

 

I've read a lot of times people asking about it ! We are releasing the new Bomberman Battleground Version with 3 bomberman maps (two of them are made by us)

bomberman.png.6173f503816b7193fe480545ba421c3f.png

 

In bg_bomberman.txt, you will find this code. Make sure to remove it and add it to your OnPCStatCalcEvent, otherwise just leave it there. Some newer rAthena version doesn't have OnPCStatCalcEvent anymore, you may need to reinstall it.

Quote

    // PCstatcalc
    OnPCStatCalcEvent:
    if(compare(strcharinfo(3),"bomber"))
        bonus bSpeedAddRate,10*countitem("Speed_UP");
    end;

 

Installation :

In this package, you will find :

 

- BattlegroundExtended.diff : You will need to apply this patch. (cmd -> cd rathena -> git apply BattlegroundExtended.diff ) It has been created in 2020 and work with the latest rAthena. (Possibly working on previous version from 2018+).

- NPC folder: I strongly recommend to delete all BG NPCs and only install the ones that are in this folder. It is compatible with the new BG Queue Systeme. Please review Poring Ball.txt to configurate your poring ball as well as bg_common for the happy hour rate.

- DB: I did put items in txt and yml files since I don't know which version you guys are using. DO NOT copy paste in your db folder. Only take what's inside each files.

- Client: Contains items/maps/texture/files/lua (for the new BG queue system)/bomberman music etc... Extract the contents inside your RO client folder.

This patch modifies a lot of files, you may need to install the diff manually depending on your rAthena version. Once installed, please recompile your map_cache with the client data installed in the directory/grf the server reads to compile it.

 

Configuration :

Your server might be different than ours. This is why, it is important to configurate well the system.

conf/battle/battleground.conf -> Search for battleground eAmod and configure them.

db/battleground.xml -> "Color" represents the clothes palette given upon arrival on the battlefield. The player's Palette will come back to the original one when the BG is over. If you don't want players to have different cloth color, just put 0 or do not put anything at all. In our server, Color : 6 is blue, and 22 is red. Therefore, this is our configuration. I let you configure yours.

 

Additional New Script Commands :

* getnpcinfo <type>{,<char_id>}
    type: NPC_X: X, NPC_Y: Y

* setporingball; (When activated, it would be like an OnClickedCell, almost ;), it calls a script for the poring ball (Or other things if you want to add things there).

* getporingballx() / getporingbally(); (Get coordination of a clicked cell)

* removeporingball; (Remove poring ball mode (Clickable cell calling a script)

* getunitdir <unit_id/account_id>; (Get direction the unit is looking)
 

* ispcsit <account_id> (Get information if a pc is sit or not)

* unitpush <unit_id/account_id>,<dir>,<cells>; (Push (knockback) a specific target in a specific direction)

* areaeffect( effect id, x, y);

 

Any Questions ?

You can contact me on Discord: Grenat50#5220 for support  regarding the installation.

Support post : Release: Battleground Extended 2020 ! With Bomberman/Poring Ball - Source Releases - rAthena

 

 

Team Mystic Project.


What's New in Version 1.0.2   See changelog

Released

1.0.2 Updates:
- Capture the Flag respawn blue team fixed (diff)
- Actually leaving the clan/guild when leaving a BG (it was only a few BG doing that)
- being kicked out remove necessary items, put normal size back (for bomberman)
- bomberman/poring ball data missing files fixed
- Clan emblem red/blue team
- Add Read Me.txt

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