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Source Modifications

Source Mods & Code Snippets located here.

135 files

  1. Free

    @novendingboards / @novenders

    Request: @nndsl
    Post: http://rathena.org/board/topic/80231-notrade/#entry187456
    See on YouTube:
    @novendingboards
    http://www.youtube.com/watch?v=sHIT1pRSQZU&feature=youtu.be
    @novenders
    http://www.youtube.com/watch?v=1UajUvlzAAc&feature=youtu.be
    Enjoy

    265 downloads

    Updated

  2. Free

    [rAthena] & [eAthena] nopub.patch

    This mod hides the chat boards ingame.
    Tested/Compatible with rAthena SVN r17324 and eAthena SVN.
    Idea Credited To: http://rathena.org/board/topic/80276-novendingboards-novenders/


    152 downloads

    Submitted

  3. Free

    trunk_17511_inflation.patch

    This mod implement floating items price ingame.
    Tested/Compatible with rAthena SVN r17511.
    Idea Credited To: http://rathena.org/board/topic/86695-done-inflation-in-npc-shop/

    126 downloads

    Submitted

  4. Free

    Extended Vending 2.0

    Extended Vending 2.0

    Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998'
    Description
    Yet another version of Extended Vending, this one works in actual rA c++.
    It has a few fixes, including vending tax only working with Zeny as currency.
    What is new?
    I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox).
    Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them.

    You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk)
    For < 2015-05-13 Clients
    Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount.
    So only will send 'who bought' and 'total profit'.
     
     
    Feel free to Donate If you want to support me.

    4018 downloads

    Updated

  5. Free

    Script Command: getrandmob()

    Another quick package up of a small command I've had lying around for a long time. Grabs a random monster from one of the branch databases. Useful for hunter quests, disguise events, and anything else you can think of. Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs.
    /*==========================================
    * Fetches a random mob_id
    * getrandmob(num,type);
    *
    * type: Where to fetch from:
    * 0: dead branch list
    * 1: poring list
    * 2: bloody branch list
    * num: Mob level to check against (0 = all)
    *------------------------------------------*/
    To add, simply place the files into the src/custom folder. If you already use those files, add the new code into your existing populated files and do a clean make.

    168 downloads

    Updated

  6. Free

    Script command: Dynprompt

    Works like prompt(), but lets you specify return values by adding a pipe symbol.
    Examples:
    dynprompt("Menu Entry");
    Return Value: 1
    @menu: 1
    @menustr$: Menu Entry
    @menunum: 1
    dynprompt("^EE0000Menu Entry^000000|Test");
    Return Value: 1
    @menu: 1
    @menustr$: Test
    @menunum: 1
    dynprompt("Shazam|5 Shazam");
    Return Value: 5
    @menu: 1
    @menustr$: 5 Shazam
    @menunum: 5
    Script example:
    // Dynprompt usage - Advanced example// Probably the best way to use thisfunction script dynprompt_sample3 { // The real power of dynprompt is that you can specify the return value for each menu element. // The return value is a atoi of the string following the pipe | - the full string can be accessed through @menustr$ // The atoi val can also be accessed through @menunum // If you want to use both number & string, the number has to come first else atoi won't work // Use the pipe character | to denote the return value - best to work with numbers, but strings work as well set .@menu$[0], "^009900Hello!^000000|1Hello"; set .@menu$[1], "^0000EEInfo~^000000|2Info"; set .@menu$[2], "^222222Test.^000000|3Test"; // This time we'll just add a element based on a condition if(.@somecondition) set .@menu$[3], "^EE0000- Admin -^000000|4Admin"; set .@menu$[4], "^990099G'bye^000000|5Bye"; // Lets implode & switch/case switch(dynprompt(implode(.@menu$, ":"))) { case 1: mes "Oh, Hello to you too!"; break; case 2: mes "You want info? How about the time?"; mes gettimestr("%Y-%m/%d %H:%M:%S",21); mes "Also, you selected option #" + @menu; // @menu still works break; case 3: mes "Debug info:"; mes "@menu is " + @menu; mes "@menustr$ is " + @menustr$; mes "@menunum is " + @menunum; break; case 4: mes "Wow, a admin!"; break; case 5: mes "Bye bye~"; break; case 255: // Cancel button mes "Hey, don't ignore me!!"; break; } close;}
    I havn't tested it yet in production, but so far I havn't been able to encounter any issues with it.
    Also, I do all my eAthena devving on a windows box so I can't guarantee that it'll work with linux.
    Performance of dynprompt is going to be naturally worse than prompt, select or menu, but it might perform equally well in a dynamic setting if you take into consideration the array looping usually required - but I have not yet done any benchmarking or anything, so don't take my word for it. ( and to be honest, being able to create super clean code using switch / case is worth a tiny performance hit for me )
    I hope it will make your scripting less painful - it sure has for me!

    33 downloads

    Submitted

  7. Free

    Fixed Cast and Delay Adjustment Mapflag

    This mapflag modification allows you to set a mapflag to reduce fixed cast time and delay by a percentage placed after the mapflag. I made this for a server I ran for awhile and used it specifically to reduce cast time and delay on standard (Non PvP or GvG) maps. It gives the game a quicker pace, without forcing you to modify a set config that changes the whole server. It's great for events, PvP, PvM... just about anything you can think of since you can modify this to your heart's content between maps.

    Example:prontera mapflag pvmcast 50 // Any player who goes to map 'prontera' has a 50% reduction in fixed cast time and delay
    This modification is dynamic, so you should be able to go between any map and have the correct reduction applied when necessary. Please test before releasing in a production server as I have ported it with a few different features in the latest GIT compared to what I use to have it set as.
    Also note the modification only adjusts fixed cast delay, it does not change variable cast time. This means it will only work in RENEWAL as well. Also, feel free to modify and re-release if you add some extra functionality to it.

    159 downloads

    Submitted

  8. Free

    [Atcommand] displaydrop

    Introduction

    On a server where I play someone suggested to add the command "displaydrop" to enable people to see something rare or valuable was dropped by a monster because autoloot is only available until a certain level.
    I had some free time on my hands so I decided to implement something like that.


    Features

    You can limit the command like autoloot (e.g. @displaydrop 10 will only show items with a chance equal to or below 10%) Two different ways of server side configuration are available:Show real drop (<Monster> dropped <Item> (<Amount>.) Show only an unspecific message that a monster dropped something (<Monster> dropped something with a chance equal to or below <Chance>%.)





    Bugs, feedback, etc.
    If you have found a bug or want to give feedback about my modification you can either send me a private message or post in the related thread.

    218 downloads

    Submitted

  9. Free

    @command pack

    ¦¦¦¦¦¦ ¦¦¦¦¦¦ ¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦ ¦¦ ¦¦ ¦¦¦ ¦¦ ¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦¦¦ ¦¦ ¦¦¦ ¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦ ¦¦¦ ¦¦¦ ¦¦¦ ¦¦¦¦¦¦ ¦¦¦¦¦¦ ¦¦ ¦¦ ¦¦ ¦¦ ¦¦¦¦¦¦¦ @command pack. (@runlabel, @allchat, @emo, @allemo, @alleffect) //////////////////////////////////////////////////////////////////////////////////////////////// [src/map/atcommand.c] is the only file needed to be editted. Set your account group permissions as desired. You're assumed to know how to implement these. However, if you have further questions, feel free to contact me. //////////////////////////////////////////////////////////////////////////////////////////////// ACMD_DEF(runlabel), //rootKid ACMD_DEF(allchat), //rootKid ACMD_DEF(emo), //rootKid ACMD_DEF(allemo), //rootKid ACMD_DEF(alleffect), //rootKid /*========================================== * @runlabel by [rootKid] * Makes invoker run an 'On' label from within an npc * @runlabel Healer#OnMinute44 *------------------------------------------*/ ACMD_FUNC(runlabel) { char label_output[256],npcname[100],label[100]; nullpo_retr(-1, sd); if (!message || !*message) { sprintf(atcmd_output, "Usage: @runlabel <npc name>, <label>"); clif_displaymessage(fd, atcmd_output); return -1; } if (sscanf(message, "%23[^,], %99[^\n]", npcname, label) < 2) { clif_displaymessage(fd, "Please, enter the correct info (usage: @runlabel <npc name>, <label>)."); return -1; } if (npc_name2id(npcname) != NULL) { sprintf(label_output, "%s::%s", npcname, label); npc_event( sd, label_output, 0 ); clif_displaymessage(fd, "Label was triggered."); return 0; } else { clif_displaymessage(fd, "NPC doesn't exist."); return -1; } } /*========================================== * @allchat by [rootKid] * Makes all players, except the invoker, send out a desired message * eg. @allchat blahblah *------------------------------------------*/ ACMD_FUNC(allchat) { struct map_session_data* iter_sd; struct s_mapiterator* iter; char tempmes[200]; iter = mapit_getallusers(); nullpo_retr(-1, sd); memset(tempmes, '\0', sizeof(tempmes)); memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%199[^\n]", tempmes) < 0) { clif_displaymessage(fd, "Please, enter a message (usage: @me <message>)."); return -1; } for (iter_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); iter_sd = (TBL_PC*)mapit_next(iter)) if (iter_sd != sd){ //Triggers on all players except the one who initiates it. sprintf(atcmd_output, "%s : %s", iter_sd->status.name, tempmes); // *%s %s* clif_disp_overhead(&iter_sd->bl, atcmd_output); } mapit_free(iter); return 0; } /*========================================== * @emo by [rootKid] * Makes invoker send out an emote * @emo 3 *------------------------------------------*/ ACMD_FUNC(emo) { if (!message || !*message) { clif_displaymessage(fd, "Usage: @emo 1-81"); return -1; } clif_emotion(&sd->bl, atoi(message)); return 0; } /*========================================== * @allemo by [rootKid] * Makes all players, except the invoker, send out a desired emote * eg. @allemo 1 *------------------------------------------*/ ACMD_FUNC(allemo) { struct map_session_data* iter_sd; struct s_mapiterator* iter; iter = mapit_getallusers(); if (!message || !*message) { clif_displaymessage(fd, "Usage: @emo 1-81"); return -1; } for (iter_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); iter_sd = (TBL_PC*)mapit_next(iter)) if (iter_sd != sd){ //Triggers on all players except the one who initiates it. clif_emotion(&iter_sd->bl, atoi(message)); } mapit_free(iter); return 0; } /*========================================== * @alleffect by [rootKid] * Makes all players, except the invoker, send out a desired special effect * eg. @alleffect 89 *------------------------------------------*/ ACMD_FUNC(alleffect) { struct map_session_data* iter_sd; struct s_mapiterator* iter; int type = 0, flag = 0; iter = mapit_getallusers(); nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &type) < 1) { clif_displaymessage(fd, "Please, enter an effect number (usage: @effect <effect number>)."); return -1; } for (iter_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); iter_sd = (TBL_PC*)mapit_next(iter)) if (iter_sd != sd){ //Triggers on all players except the one who initiates it. clif_specialeffect(&iter_sd->bl, type, (send_target)flag); } mapit_free(iter); return 0; }  

    281 downloads

    Updated

  10. Free

    ALL monster drop item with Random Option

    ALL equipment drop by monster has chance of getting Random-Option.
    Like MU online every item you found have some (random) option .. now in rathena.
    /////////////
    News update
    28/04/2107
    due to #2065 one of the requirement was merged in to rathena master so
    we no longer need any source modification for those who using latest release.
    /////////////////
    UPDATE
    V.1.0 - 3 random option in each item.
    V.1.1 - has chance of getting 0-3 option in stead of fixed 3option.
    V.1.2 - drop chance is lower according to option quantity. Now 3option is rare (not yet applied to weapon).
             - Fixed error message.
             
    pre-re user still getting error message refer to Invalid monster ID.
    but random-drop-system work fine with this error.
    get in touch with next update.
    /////////
    Requirement (for athena before  bf2461f  28/04/2107)
    Initial release item random option for monster drop #2065 ////////////////
    Installation
    replace the following files.
    db/re(pre-re)/item_randomopt_group.txt
    db/re(pre-re)/mob_drop.txt

    make sure your   /db/re(pre-re)/item_randomopt_db.txt is 201 lines (200 sloc)  16.7 KB.
    add following 6 line at the end of /db/const.txt

    RDMOPTG_WEP    1
    RDMOPTG_EQARM    2
    RDMOPTG_EQSH    3
    RDMOPTG_EQGAR    4
    RDMOPTG_EQFOOT    5
    RDMOPTG_EQACC    6
     
    //////////////////
    Option Description (DEFAULT)
    ///////////
    Drop rate (DEFAULT)
    same rate as you can see in db/re/item_db.txt
    customize your droprate by editing db/re(pre-re)/mob_drop.txt
    /////////
     
    Feel free to PM me
     

    3237 downloads

    Updated

  11. Free

    Instakill Mapflag

    Tested and working with: 3e625dfdf9868690e36677701cbebe1b379a7485
    This source edit is intended for my experiments. Feel free to have fun with it but I wouldn't be held accountable for damages that it may create for your server.
    No support will be given other than the specified rAthena version above.
    Purpose
    Create a mapflag for instakill. As it would suggest, all damages done within the map will be amplified to max damage, thus instakilling the target.
    It works both for the following use cases:
    1. Player attacking a Monster
    2. Player attacking another Player
    3. Monster attacking a Player
    4. Monster attacking another monster
    Where "Monster" can be a normal mob or a Homunculus
    Usage
    In-game
    @mapflag instakill [0|1] Script as mapflag
    prontera<tab>mapflag<tab>instakill Script as used in setmapflag
    setmapflag .EventMap$, mf_instakill; Example
    Tag, You're Dead Script
    Source In Action
    Source file
     
    1. I will retain all the rights in all the scripts that I create
    2. Client cannot redistribute nor resell the scripts that I provide
    3. No refunds
    4. Maintenance of scripts does not include modification of the original intended behavior. If the script has been broken due to prior modification of the original behavior then it would mean a new service request
    5. Modification of the original intended behavior would mean a new service request and would go through the process mentioned above
    2. This can be redistributed anywhere in any form.
    3. This shall not be in any way be branded for sale anywhere in any form.
    4. Maintenance will not be provided. Feel free to use the support section.
    5. See #3.
    6. Ninja has the right to post all my free services to the release section and make it available for everybody to use
    7. Maintenance of scripts will be provide free of charge
    8. I will not keep any sensitive information from your server nor any credentials that you lend me
    9. I will backup all my server files before I use this.
    10. Ninja will not be liable in any way at any time.
    11. The moment I use anything from here, I accept all the terms of services stated above.
    Where the script author is Ninja (https://rathena.org/board/profile/7005-ninja/).

    82 downloads

    Updated

  12. Free

    Guild Activity Logging

    About This File
    Tested and working with: c212b2ed053d60855ce584a0368d98cff94c5059
    This source edit is intended for my experiments. Feel free to have fun with it but I wouldn't be held accountable for damages that it may create for your server.
    No support will be given other than the specified rAthena version above.
    Purpose
    To improve the Guild Activity Logging of rAthena. 
    It works for the following Guild Logging activities:
    1. Guild Creation
    2. Guild Breakage
    3. Guild Member Addition
    4. Guild Member Removal/Leave
    5. Guild Alliance Formation
    6. Guild Alliance Breakage
    7. Guild Antagonist Formation
    8. Guild Antagonist Breakage
    9. Guild Castle Occupancy
    10. Guild Castle Abandonment
    Usage
    1. Tracking guild activities of a character
    SELECT origin, target, `activity`, COUNT(`activity`) as "Times Done" FROM interlog WHERE origin = "this" or target = "this" GROUP BY `activity`   2. Tracking a guild's WoE Castle occupancy rate SELECT castle_id, COUNT(`activity`) as "Times Done" FROM interlog WHERE `origin` = "ThisGuild" and `activity` like "%Occupied%" GROUP BY castle_id  

    107 downloads

    Updated

  13. Free

    Free cash/Kafra points item binding

    Information
    This source mod makes everything bought with Kafra Points (Free Cash) becomes bound to the character.
     
    Use Case
    Give #KAFRAPOINTS instead of #CASHPOINTS in events to utilize this source mod to prevent distribution of the reward.
     
    By downloading this script, you agree to these terms:
    You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. Terms above may be changed or adjusted without prior notification. Copyright © - Secrets 2017 - All Rights Reserved

    159 downloads

    Updated

  14. 12.00 USD

    Usefull Status Icons (EC, Bragi, Pneuma, Sunset, Idun,...)

    Easy for the player and good looking.
    The pack contain source modification + icons made by me (with the color palette which reminds the skill).
    6 usefull main icons availables :
    Emergency Call Cooldown Pneuma Bragi Don't forget me Assassin of the Sunset Apple of the idun DEMO Video for Emergency Call :
     

    52 purchases   239 downloads

    Updated

  15. Free

    Inject - Allows running dynamic scripts in running time

    This script commands allow you to "Inject" scripts inside other scripts.
    But Zell, why I want this?

    Well, you can use a script code from a SQL table! Imagine that now you can change scripts code blocks without reloading scripts direct from your database or you can even do like me where I'm building scripts from a API!

    Sample Script:

     
    prontera,150,150,5 Script Inject Test 91,{ .@test = rand(1, 100); mes "Let's test Inject"; mes "I will declare variable .@test as " + .@test + "."; mes "My npc id is " + getnpcid(0), " "; mes "[Inject Code Start]", " "; // This script text coud be loaded from a SQL table! Inject( "mes \"Running NPC is \" + getnpcid(0); " + "mes \"Value of .@test is \" + .@test; " + "next; " + ".@test = rand(200, 500); " + "mes \"Now value of .@test will be \" + .@test;" + "close2; " ); mes "[Inject Code End]", " "; mes "Inject was ok and .@test is now " + .@test; close; }  

    82 downloads

    Updated

  16. 2.00 USD

    Mapflag NoAttack (MF_NOATTACK)

    Modification created to block the attack on monsters on a given map.
    Script command created to enable / disable attacking players and monsters.
     
    Script:
    prontera,171,203,4 script NoAttack 67,{ mes "NoAttack"; mes "What can I do for you?"; switch(select("Enable Attack:Disable Attack")){ case 1: noattack 1; end; case 2: noattack 0; end; } } prontera mapflag noattack  
    By buying this script, you agree to these terms:
    You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. Terms above may be changed or adjusted without prior notification. Copyright © - Emperium Games 2017 - All Rights Reserved

    10 purchases   35 downloads

    Updated

  17. 25.00 USD

    @security - Prevent account transaction

    IMPORTANT: I will announce you that there is no support advantage, no more compability updates for this file on this rAthena store. Since my account credits is stuck since June 2019. Thank you for your patronage.
     
    Features
    Prevent unwanted transaction for your account -well, just for safety- by using (at)security command. When transaction is blocked, a char cannot drop, sell, buy items, compound a card, put off cart, and other item-consumed activities Included FluxCP Addon to reset security code Compatibility:
    Updated for Git Hash: 9da3ad14 (20191016) For other version or emulator: you need to contact me first before download this file, so I can make it work for your need. By downloading/buying this source, you are agree to
    "I will only use this source modification for my own private server not as group, not as company, not as group of servers and never redistribute to other people even they are my close friends or my parent. If I get trouble to apply this modification or  when I need someone to update, I will only contact Cydh. And I agree to get extra fee if want this modification for other emulator than rAthena or if I want to some big changes for this modification. I promise." Video:
     

    17 purchases   94 downloads

    Updated

  18. Free

    Keitenai Resistance Capping

    File Name: Keitenai_Delay_System
    File Submitter: keitenai
    File Submitted: 27 Nov 2017
    File Category: Src Modification
    Content Author: keitenai
    Information:
          Resistance capping applies to item effects which have "bSubEle, bSubSize, bSubRace2, bSubRace, bSubClass, bNearAtkDef, and bLongAtkDef".
          This modification can be set to less than 100 resistance cap to avoid too resistance heal, or set over 100 upto max of 200 if the dev would like to enable resistance heal.
    Features:
    Configurable Maximum resistance capping. Resistance capping can be applied to different resistance bonus types with different values. Resistance capping is applied to all items with resistance bonus scripts. By buying this scr modification code, you agree to these terms:
    You are not allowed to redistribute this src code modification in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I @Keitenai still retain all rights to this src modification. Terms above may be changed or adjusted without prior notification.  

    276 downloads

    Updated

  19. 10.00 USD

    Different Item Requirement for Skill in PVP/GVG Maps

    IMPORTANT: I will announce you that there is no support advantage, no more compability updates for this file on this rAthena store. Since my account credits is stuck since June 2019. Thank you for your patronage.
     
    As the title says, in case you want to change (an example) Acid Bottle to Sate (eng. Satay) for skill requirements (Acid Terror) at PVP Maps, then replace Coating Bottle to Coconut at GVG Maps for skill requirements (Full Chemical Protection), you can use this.
    Compatibility:
    The diff was made for rAthena Git Hash: 129812d6 / 2018-10-05 Or at least when rAthena supports .yml For other version or emulator: you need to contact me first before download this file, so I can make it work for your need. By downloading/buying this source, you are agree to
    "I will only use this source modification for my own private server not as group, not as company, not as group of servers and never redistribute to other people even they are my close friends or my parent. If I get trouble to apply this modification or  when I need someone to update, I will only contact Cydh. And I agree to get extra fee if want this modification for other emulator than rAthena or if I want to some big changes for this modification. I promise." Video:
    https://youtu.be/JblOj1RUkQI

    14 purchases   49 downloads

    Updated

  20. 5.00 USD

    Hop Jump

    Hop Jump [ GLO_SAUT ] 
    Can be used with the skill id 5000 or the atcommand @hop <skill level>

    2 purchases   8 downloads

    Submitted

  21. Free

    Hotkey Scripts

    New Script Commands
    gethotkeys({<char_id>}); updatehotkey(<type>,<id>,<lv>,<pos>{,<flag>,<char_id>}); clearhotkeys({<char_id>}); These are just simple commands, that gets, sets, and clears your hotkeys(skill bar).
    Usage Sample: hotkey_sample.txt

    259 downloads

    Updated

  22. Free

    Protection System ( @security ) #Free

    This system is already activated in the source of the brAthena.
    It was created by Orce, and with my friend's help, we converted to rA, and it's working perfectly with the last revision
    Language: PT-BR, EN-US
    Ps. Sorry my english 

    983 downloads

    Updated

  23. 20.00 USD

    [Not For Sell 2020-10-22] Sader's Renewal Mode [PRE-RE Only]

    [Not For Sell anymore , after rAthena item YAML update 2020-10-22]
     
    You can do it your self in less then 60 seconds in the new YAML update!
    quest here rathena/quest_db.yml at master · rathena/rathena (github.com)
    skills here rathena/skill_db.yml at master · rathena/rathena (github.com)
    items here rathena/item_db.yml at master · rathena/rathena (github.com)
    mob coming soon
     
    if you already did buy this file , you can download it , however if you use the latest rathena , this file does not support that
    it's easy to do what my mod does , in yml , you don't need this files anyway if you use the latest rathena
    which mean , you don't need this mod anymore

     
     
    License : 
    by downloading this file you are agree on the following:
    i will Back Up my server before using this file. i will use this file for my own private server only , not for a group of servers . i will never share this file with anyone . i will never upload this file to public and i wont leave it on shared storage . i will report any bugs or errors to sader1992 . all the rights retain to sader1992 . Charge-back scams are not tolerated and will get you punished on rAthena. Terms above may be changed or adjusted without prior notification .
     

    21 purchases   111 downloads

    Updated

  24. Free

    Soul Link Modification - Script-based

    Information
    This source allows you to "script" additional bonuses on soul link buffs like an item script.
    See db/soul_link.yml for example.
    Q: Why this and not OnPCStatCalcEvent?
    A: PCStatCalc is known to be buggy.
    Alternate diff link: https://github.com/secretdataz/rathena/commit/6b91c4d18cc537e25a64f371ee3faf468b9dcc99.diff
    THIS RELEASE IS SUBJECT TO GPLv3 LICENSE
    Copyright © - Secrets <[email protected]> 2018 - All Rights Reserved
    Take a look at my premade script list if you like my works or want one of my premade scripts. or

    924 downloads

    Updated

  25. Free

    @norecall command

    @norecall/@nr : Don't be recalled by Emergency Call skill.

    It's only a .diff file to Apply on your rAthena folder.
    I made this free release starting of the idea of @YtalloNv here : https://rathena.org/board/topic/117304-i-need-to-add-the-norecall-command-on-my-server/#comment-353203
     

    259 downloads

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