Source Modifications
Source Mods & Code Snippets located here.
143 files
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EndlessTower HardMode
Modified EndlessTower :
- Hard mode.
- Reset Quest.
- Instant Jump to LV 100.
- Random Gift in hardmode.
- Costume Enchant in Hardmode (With Required Items).
- HP modification on boss fight.
2 purchases 5 downloads
Updated
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RODEX and BANK disabled - NORODEX and NOBANK MAPFLAG
By BeWan
You can disabled rodex and bank feature just add mapname in rodex.txt
You can use this mod to complete disabled rodex and bank function in the whole server by editing the condition in mod.
Kindly message me if you want to buy this.
By downloading this file, you agree with my Terms of Service:
• You are not allowed remove my signature from any of the included files.
• You are not allowed claim my work as yours.
• I can give you support, kindly message me.
2 purchases 9 downloads
Updated
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Devotion and Defender + Auto Guard Fixed
By BeWan
In response to this post : + two client requesting this
Kindly message me if you want to buy this.
By downloading this file, you agree with my Terms of Service:
• You are not allowed remove my signature from any of the included files.
• You are not allowed claim my work as yours.
• I can give you support, kindly message me.
4 purchases 18 downloads
Updated
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OnPCAttackEvent
By Mastagoon
This event triggers when a player character attacks another entity. And it registers the damage and other information about the attack.
Example usage:
// @damage holds the amount of damage dealt. // @damagegid holds the GID of the target (account ID if the target is a player). // @damagerid holds the rid of the mob OnPCAttackEvent: dispbottom "You've dealt "+@damage+" to target with GID "+@damagegid+" and RID "+@damagerid;
498 downloads
Updated
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Ganbantein and Land Protector Old Behavior
By BeWan
Sample Video:
https://drive.google.com/file/d/1vsVErqmxK-JADKQbMwbTgM_8Vv49LgIa/view?usp=sharing
Kindly message me if you want to buy this.
Report all error/bugs in the forum post not in the PM for faster fix, Thanks!
By downloading this file, you agree with my Terms of Service:
• You are not allowed remove my signature from any of the included files.
• You are not allowed claim my work as yours.
• I can give you support, but please, do not message me.
17 purchases 45 downloads
Updated
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costume enchant
it enchant every slot in your costume
selectable slot to enchant and reset
consume 10 silvervine fruit.
feel free to modify as you like
//= 1st slot ( class stone lv1) ==============================
//= 2nd slot ( class stone lv2) ==============================
//= 3rd slot ( costume stone ) ===============================
//= 4th slot ( effect stone ) ================================
663 downloads
Submitted
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Meteor Storm + Land Protector
By BeWan
In response to this post :
Kindly message me if you want to buy this.
Report all error/bugs in the forum post not in the PM for faster fix, Thanks!
By downloading this file, you agree with my Terms of Service:
• You are not allowed remove my signature from any of the included files.
• You are not allowed claim my work as yours.
• I can give you support, but please, do not message me.
11 purchases 42 downloads
Updated
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Battleground Extended 2020 ! With Bomberman/Poring Ball
By grenat50
Mystic Project is about to open its last opus. For the occasion, Mystic Project has decided to make a gift to the community of rAthena and release one of its contents ! We've chosen the Battleground Extended, a memorable feature created by the eAmod and adapted for the new version of rAthena 2020.
What are Battleground Extended ?
They are an upgrade of the official Battleground made by the eAmod years ago and enhanced overtime.
Battleground guide Name Description Flavius Same as official. The Goal is to destroy each's crystal. Flavius Capture The Flag The objective of the Flavius Battle CTF is to score 3 points before your enemy, by capture their Flag. To capture a Flag you need to take the enemy flag, and bring it to your base flag. If your base flag is captured too, you need to kill the flag carrier and take the flag back to your base. Flavius Death Match Each team has a certain number, Kill all the enemy players to let their Team without points. Protect your army. Flavius Stone Control Take the Stones in the middle of the battlefield and put in on your base, in the Stone Points. Each Stone will give points to your team. First team reach 99 points wins the game. Protect your stones from to be captured by the enemy. Tierra Eye of Storm There are two bases, North and South which teams can capture by holding position on the Base more than the other team. Each base will give you points each 5 seconds of Domination. If your Team control both bases the amount of points increases. To get additional points, in the middle there is a Flag spawn, capture it and put it on any of your team Bases. The first Team reach 99 points wins the match.
Tierra Bossnia Attack the enemy base and destroy each MVP Guardian. To do damage to the guardian your team must capture the Balance Flag in the middle base. Each team have 5 guardian to be protected or killed.
Tierra Domination There are three bases, North, Center and South which teams can capture by holding position on the Base more than the other team. Each base will give you points each 5 seconds of Domination. The first Team reach 99 points wins the match.
Krieger Von Midgard (KVM) Same as official, regular PVP. Double Inferno There are 2 teams in the battlefield, your team and the opposite enemies. Kill the enemy players, collect the skulls and bring them to the Sacrifice Totem to win points. You can collect your own team skulls and bring then to your Sacrifice Totem to avoid other teams to score but it won't count as points. If you get killed all your skulls will be drop to the floor, including your own skull. First Team to get 80 points wins the battle.
Conquest If you are Attacking, destroy the enemy defenses and it's Flag. If you are Defending, protect your castle defenses and the Flag.
Rush Fight to capture the Castle and organize your team to defend it. If you fail on the first capture, kill the defender and take it for your team.
Poring Ball It is a soccer game, a poring (the ball) will be in the middle of the field. The match lasts 5min. The team that has the most goals win the game. Super Bomberman The classic game specially made in Ragnarok Online. The goal is to defeat the enemies by putting bombs that will explode on them. It is a 2vs2 version of the game.
Peco Peco Racer Coming soon... Mario Kart - RO version :
New Battleground Queue System
Battleground Commands
@joinbg will warp you only to the battleground room. (Use interface UI Battleground to join any running BG or create one)
@leavebg will warp you out of the the current battleground you're in.
@listenbg display or not the battleground explanations.
@order is only for the leader, an huge announce will be displayed to the team.
@reportafk is only for the leader, expulsing someone who is AFK.
@bginfo will display all curent running BGs + amount of players + scores for each team and remaining time of the BG
Battleground Skills
@bgskill is used by the leader. I left it there as a memory but you better use the guild interface alt + g -> guild skill tree
The leader can use the following skills:
- Emergency Recall: Warp everyone from the team to the leader.
- Battle Orders: All guild members visible on the guild leader screen will receive +5 STR, DEX, INT. (Now having a status icon on the right)
- Regeneration: All guild members visible on the guild leader screen will increase their HP and SP regen rate. (Now having a status icon on the right)
- Restore: All guild members visible on the guild leader screen will have their HP and SP restored to 90% of the respective maximum.
- Chargeshout Flag: The leader will summon a guild flag.
- Chargeshout Beating: Anyone in the guild can use this skill, it will warp to the guild flag IF you are on the same map as the flag.
- Emergency Move: All guild members visible on the guild leader screen will receive the effect of speed potion, increasing walking speed by 25%.
Kill Count
Each person killed on a battlefield will be counted in your guild information. This is like a rank.
In bg_common.txt, you will find this. If you already use OnPCKillEvent, I recommend you to remove this code and add it to yours.
Red / Blue Teams
Upon your arrival on the battlefield, you are going to see yourself in a clan (alt + g) and a guild (ctrl + g).
Blue Team : http://mysticprojectro.com/wiki/images/d/d1/Clan_emblem01.jpg
Red Team : http://mysticprojectro.com/wiki/images/a/a9/Clan_emblem02.jpg
Each team-mate will have this emblem by their character's name. Enemies will be displaying the opposite emblem.
Some battlefields will change your cloth dye as well for the attributed color but don't worry, you will get yours back as soon as the game is over.
You can communicate with your team through the guild chat.
When you leave the battlefield, the clan will be removed and you will be back in your actual guild.
Battleground Happy Hours
Battleground happy hours happen everyday from 4pm to 8pm during which, rewards obtained are increased by 60%. (Configurable in npc/battleground/bg_common.txt)
Battleground Rewards
Telma/Erundek NPCs from the official battleground are there to exchange Consumables / Stuff.
However, some of you rather customize the rewards. It's up to you to remove Telma/Erundek.
If you want to customize Rewards, here is a frame (located in bg_common.txt) made to buy stuff directly with badges.
Poring Ball
Youtube Video Demonstration : Ragnarok Online - DaRO : BattleGround Extended + - YouTube
The original Poring Ball Map was created by us 14 years ago. (On the left). At the time, we had poor experience in mapping so my apologies if you don't find it attractive. However, you can always purchase the beautiful rework done by Olrox (on the right): https://olroxgraphics.com/index.php?/store/product/107-soccer-stadium/
Depending on which map you will pick, you need to configurate the Poring Ball. I assume you already have Olrox's map so by default, it is this configuration. If you want the free map that is included in this pack, you need to comment /* */ Olrox Poring Ball Map and remove the comment of Grenat Poring Ball Map (See orange sign)
Bomberman
Video Demonstration : Super Bomberman Ragnarok Online YouTube Video
I've read a lot of times people asking about it ! We are releasing the new Bomberman Battleground Version with 3 bomberman maps (two of them are made by us)
In bg_bomberman.txt, you will find this code. Make sure to remove it and add it to your OnPCStatCalcEvent, otherwise just leave it there. Some newer rAthena version doesn't have OnPCStatCalcEvent anymore, you may need to reinstall it.
Installation :
In this package, you will find :
- BattlegroundExtended.diff : You will need to apply this patch. (cmd -> cd rathena -> git apply BattlegroundExtended.diff ) It has been created in 2020 and work with the latest rAthena. (Possibly working on previous version from 2018+).
- NPC folder: I strongly recommend to delete all BG NPCs and only install the ones that are in this folder. It is compatible with the new BG Queue Systeme. Please review Poring Ball.txt to configurate your poring ball as well as bg_common for the happy hour rate.
- DB: I did put items in txt and yml files since I don't know which version you guys are using. DO NOT copy paste in your db folder. Only take what's inside each files.
- Client: Contains items/maps/texture/files/lua (for the new BG queue system)/bomberman music etc... Extract the contents inside your RO client folder.
This patch modifies a lot of files, you may need to install the diff manually depending on your rAthena version. Once installed, please recompile your map_cache with the client data installed in the directory/grf the server reads to compile it.
Configuration :
Your server might be different than ours. This is why, it is important to configurate well the system.
conf/battle/battleground.conf -> Search for battleground eAmod and configure them.
db/battleground.xml -> "Color" represents the clothes palette given upon arrival on the battlefield. The player's Palette will come back to the original one when the BG is over. If you don't want players to have different cloth color, just put 0 or do not put anything at all. In our server, Color : 6 is blue, and 22 is red. Therefore, this is our configuration. I let you configure yours.
Additional New Script Commands :
* getnpcinfo <type>{,<char_id>}
type: NPC_X: X, NPC_Y: Y
* setporingball; (When activated, it would be like an OnClickedCell, almost ;), it calls a script for the poring ball (Or other things if you want to add things there).
* getporingballx() / getporingbally(); (Get coordination of a clicked cell)
* removeporingball; (Remove poring ball mode (Clickable cell calling a script)
* getunitdir <unit_id/account_id>; (Get direction the unit is looking)
* ispcsit <account_id> (Get information if a pc is sit or not)
* unitpush <unit_id/account_id>,<dir>,<cells>; (Push (knockback) a specific target in a specific direction)
* areaeffect( effect id, x, y);
Any Questions ?
You can contact me on Discord: Grenat#5220 for support regarding the installation.
Support post : Release: Battleground Extended 2020 ! With Bomberman/Poring Ball - Source Releases - rAthena
Team Mystic Project.
2799 downloads
Updated
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Charm item (New Code Source)
By Froost
I took a modified version of the original and fixed it for the current version of rathena 2020+, I saw that there were a lot of people asking for it, so I decided to post my diff, the project is not mine nor the code, I just fixed it for the new emulator.
999 downloads
Submitted
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Item Use, Drop & Pickup Events
By Akkarin
A handy extra set of script events and variables for you to maximise your event and quest scripts!
New Variables: DroppedItemID, DroppedItemQTY, UsedItemID, PickedItemID
New Scripted Event Triggers: OnItemDropEvent, OnItemUseEvent, OnItemPickupEvent
Includes 3 Test NPC scripts e.g.
- script onusetest -1,{ end; OnItemUseEvent: dispbottom "Found item use event"; dispbottom "Using on "+ UsedItemID; switch(UsedItemID){ case 501: dispbottom "You used a Red Potion!"; break; } end; } As an example use-case, I've previously used this code in an Easter event script where each time you pickup any 1 of the 13 different eggs, specific code will run for effects, item swapping, costume changes, play sounds, etc. The possibilities are enormous!
20 purchases 50 downloads
Updated
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Inject - Allows running dynamic scripts in running time
By Zell
This script commands allow you to "Inject" scripts inside other scripts.
But Zell, why I want this?
Well, you can use a script code from a SQL table! Imagine that now you can change scripts code blocks without reloading scripts direct from your database or you can even do like me where I'm building scripts from a API!
Sample Script:
prontera,150,150,5 Script Inject Test 91,{ .@test = rand(1, 100); mes "Let's test Inject"; mes "I will declare variable .@test as " + .@test + "."; mes "My npc id is " + getnpcid(0), " "; mes "[Inject Code Start]", " "; // This script text coud be loaded from a SQL table! Inject( "mes \"Running NPC is \" + getnpcid(0); " + "mes \"Value of .@test is \" + .@test; " + "next; " + ".@test = rand(200, 500); " + "mes \"Now value of .@test will be \" + .@test;" + "close2; " ); mes "[Inject Code End]", " "; mes "Inject was ok and .@test is now " + .@test; close; }
98 downloads
Updated
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[QOL] Costume/Shadow no weight
By Kreustoo
This small src modif make you don't worry if you have some costume items in your item_db with some weight, they'll all be calculated at 0.
CostumeNoWeight.diff
Make only the costume having no weight on the player
ShadowAndCostumeNoWeight.diff
Make costume and shadow having no weight on the player
179 downloads
Submitted
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[Mapflag/QOL] NoDeath_Count
By Kreustoo
A mapflag that doesn't increment death count when a player dies. Usefull to preserve super novice bonus.
86 downloads
Submitted
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(QOL) Taekwon Mission printing % every monster killed for the mission
By Kreustoo
A small QOL some players asked me to add.
It justs print each time a monster is killed for the taekwon mission the % completed
134 downloads
Updated
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[Script Command] viewcondition
By Zell
This mod allows you to set some conditions to a player can see or interact with a NPC.
Command:
viewcondition( npc_name, int_variable_name, compare_method, value_1, { value_2 } );
Compara Methods Avaiable:
EVC_LESS - If player variable is < value_1
EVC_EQUALS - if player variable is == value_1
EVC_MORE - if player variable is > value_1
EVC_BETWEEN - if player variable is >= value_1 and <= value_2
EVC_DIFFERENT - if player variable is != value_1
You can apply more than one condition to a npc, but if one condition fail, the npc will not be seeing by the player.
Script Sample:
new_1,55,111,5 Script Lupina#1 10078,{ mes "You can see and talk with me because your @teste variable is less than one!"; next; mes "Now, I will set @teste to 2 and you will no longe see me when goes outsight me or if use @refesh!"; close2; @teste = 2; end; OnInit: viewcondition( strnpcinfo(0), "@teste", EVC_LESS, 1 ); end; }
156 downloads
Updated
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[Script Command] getdconst & setdconst
By Zell
First of all, yes, I know that this break the "const" concept, but I really miss "static values" in script engine.
Yes, I know that we can use $vars but it's a lot pretty using const logic.
If you don't know what is a "const", open your db/const.txt file
In the end of file, you can add something like this:
X_VALUE%TAB%1005
And now, you can call X_VALUE in any script and the script will know that X_VALUE is not a player script, it's a """"global"""" variable, so you can call it with or without a player attached.
And now we came to my commands.
getdsconst allow you to get a constant dynamically like getd.
For sample:
.@var = getdconst( "X" + "_" + "VALUE" );
This would return 1005.
And now with setdconst we can change those as well.
setdconst( "X_VALUE", 2020 );
Remember, when you restar t your server, this constant will be 1005 again!
Here another sample script:
prontera,150,150,5 Script CommandsTest 90,{ .@const$[0] = "SWORDCLAN"; .@const$[1] = "ARCWANDCLAN"; .@const$[2] = "GOLDENMACECLAN"; for( ; .@i < getarraysize( .@const$ ); .@i++ ) mes "Contant Value of [" + .@const$[.@i] + "] is " + getdconst( .@const$[.@i] ); next; mes "I will now, change all const values to +1"; for( .@i = 0; .@i < getarraysize( .@const$ ); .@i++ ) setdconst( .@const$[.@i], getdconst( .@const$[.@i] ) + 1 ); close; }
35 downloads
Submitted
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[Script Command] npcisnear
By Zell
This commands verify if any NPC is near the distance of a player. Can be useful for some script restrictions.
Script Sample:
prontera,150,150,5 Script Curious Boy 90,{ .@n$ = "[Curious Boy]"; .@distance = 5; mes .@n$; if(isnpcsnear(getcharid(0), .@distance)) mes "Sorry, I will only talk with you when no NPC is near you!"; else mes "Hi!"; close; }
86 downloads
Submitted
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[Script Command] isselling - Discovery if a npc is selling a item by ID
By Zell
This commands verify if a npc is selling, returning 1 to yes and 0 to no.
Its very useful to black market scripts for players who knows item id and don't want to lost time searching where items are sold.
Obs: Didn't test the sample script, but you can have a idea in how to use.
Sample Script:
prontera,150,150,5 Script Who's Selling 90,{ .@n$ = "[Who is Selling]"; mes .@n$; // Its nice to put a delay in this script if you use a lot of stores in one map and in your .npc$ array // I'm using 5 seconds in this sample. if((gettimetick(2) - whosell_delay) < 5) { mes "You have to wait 5 seconds to use me again."; close; } mes "Tell me the item ID you want to know what npc's is selling it!"; input .@id; // You can test this sample with 607 ID whosell_delay = gettimetick(2); for( .@i = 1; .@i < getarraysize(.npcs$); .@i++) { .@found = isselling( getcharid(0), .npcs$[.@i], .@id ); if( .@found ) { next; mes "Ha, this item is " + getitemname( .@id ) + ", right?"; next; mes .@n$; mes "Who is selling it is " + .npcs$[.@i] + "!"; close2; showevent QTYPE_EVENT,QMARK_YELLOW,getcharid(0),.npcs$[.@i]; // Show in npc a ballon to player end; } } next; mes .@n$; mes "No npc selling it :)"; end; OnInit: setarray .npcs$[1],"Store 1","Store 2"; end; } prontera,151,150,5 shop Store 1 90,607:1000 prontera,152,150,5 shop Store 2 90,610:1000
145 downloads
Updated
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@market clone update patch
By Mabuhay
This is my updated @market clone as per this topic:
Im currently using a sever file from December 2019. But I dont think it would not work on latest server files.
Enjoy
505 downloads
Submitted
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Event Consumables (a Telma patch update)
By Mabuhay
So, I decided to update this patch :
However, I didnt realize that this is already available just right after I finished updating it from this :
But... I gonna release this anyways... But made some modifications...
So, what I did was I made my own consumable named 'Event'. These consumables can only be used on maps with "event_consume" mapflags.
This patch is NOT to be diffed if you have Extended BG Pre-installed or If you are planning to install it in the future ESPECIALLY IF YOU DON'T KNOW A SINGLE THING ON SRC. This is likely for Servers who dont/wont have the Extended BG but wants to have this feature. Unless you know what you're doing. You can actually add this to Extended BG by Easycore. I intentionally coded it similarly and avoided conflicts to it for people who wants to add this but have Extended BG installed in their servers.
Enjoy! I hope this will be to any use of any of you.
Compatibility is your responsibility.
No backward compatibility support.
168 downloads
Updated
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@go/@warp delay when hit - Updated
By Mabuhay
Here is an updated @go and @warp delay when hit.
735 downloads
Submitted
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[UPDATE] +7 and above refined item no drop
By Mabuhay
This is an update to the original post :
and a response to this topic :
Currently working on Git Hash : ea54670
156 downloads
Submitted
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Multilevel Range
By Chun3
Tired of multilevel ON and go to level 63 by killing a poring?
Use this to give a more real levelling experience with multilevel. Useful for highrates and to avoid abuse on Original Quests Exp.
245 downloads
Updated
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@voteleader for the Battleground
By Chun3
Min votes configured: 3 // Can be changed
Can vote on yourself: Disabled // Can be activated.
175 downloads
Updated
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PK mode if MVP is alive.
By Chun3
When a mvp spawns on his natural map, the pk mode goes on, when he dies, off.
@monster or script commands doesn't trigger.
872 downloads
Updated
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