Games, Events, Quests
Scripts that provide games, events, or quests can be found under this category
Examples: Catch the Poring, Hide and Seek, Russian Roulette, Headgear Quests
133 files
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Glast Heim Challenge Mode[ Items Only ]
By HaureN
the content of this files are ONLY the ITEMS not the instance not the mobs just the ITEMS and ENCHANTS, i already made a PR but i'll also post here while it isn't merge
https://github.com/haurenburu/ragnarok-content/blob/master/rathena/Old_Glast_Heim_Challenge_Mode.txt
350 downloads
Updated
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Nogg Road F3 (Mag_dun03)
By HaureN
All instructions are on the txt
things missing:
* mobs slaves
* official drop chances
* enchant system (lapineUI)
* exp may not be right
Feels free to dm me on HaureN#3690 or [email protected]
repo: https://github.com/haurenburu/ragnarok-content/tree/master/rathena/mag_dun03
389 downloads
Updated
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Ambernite Game
By Takerio
a little gift from TakeRo to you.
the fro players will know you
307 downloads
Updated
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Poring Search
By Kreustoo
One version of poring search. A lot of poring are spawned but with bad name, only some are well written.
You go on 3 maps and the real winner is the one that find the last poring. Each time you find one good poring, you get a reward, so, no more "just one winner", multiple winner each event. But each time you kill a wrong one, you're warped out. I suggest to make a custom poring with 1 hp and no looting mecanism and to disable the skills on the map.
The first map has more real poring than the second map and the last map has only one. You can edit the rewards, the map ect in OnInit.
Automatically end the event for no possiblity in farming the rewards/overflow the server.
You can start the event with a whisper to the npc as an admin, or add it to your event flow.
It should work on really old rathena version, it doesn't use anything really new.
538 downloads
Submitted
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Monster Counting Game
By Emistry
A mini event where a numbers of monsters will be spawned within a specified area. Players have to count for the monsters that exist within that area and tell the NPC to win the event.
Btw, this is just a new version of event based on my previous Flower Counting Event.
Thank you @AnnieRuru for delivering me the idea of using "live" monsters.
Configuration:
OnInit: // how many rounds .max_round = 3; // minute each round .max_duration = 3; // dummy mob id represent wall .wall_mob_id = 1085; // ( x1,y1,x2,y2 ) area for event setarray .xy_area, 151,169, // ( x1,y1 ) 161,179; // ( x2,y2 ) // monster list used in event setarray .monster, 1002, 1031, 1836, 1595;
Preview :
Feel free to share your idea/opinions to improve this.
2260 downloads
Updated
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Advent Calendar Event with scavenger hunt [Prontera]
By MrAmity
This is a small advent calendar event I wrote for a small server I played on.
Since christmas is over now, and people enjoyed it I felt others might want to have it on their servers next year as well, or use it for a different seasonal event.
It automatically checks for the current day in regular intervals, and enables automatically on december 1st if it is loaded, and can be used until december 31st.
Description ripped out of the script header:
//===== Description: =========================================
//= Advent Calendar Script with randomized order, account locked.
//=
//= Players have to wear a Santa Hat for the event, which they can
//= obtain from Santa Clues
//= After talking to Santa Clues,
//= players get a hint for a house in prontera.
//=
//= Reaching that house they get a code word.
//=
//= They have to go back to Santa Clues, tell him the word (type it, case does not matter)
//= to get another hint.
//=
//= Each day gives 3 more hints, and with 3 hints of a day you can
//= then open the advent calendar box at the christmas tree
//= Successfully opening the box yields a reward
//===== Additional Comments: =================================
//= For debugging / testing, you can use the Debug-Helper
//= Simply whisper "NPC:XmasEvent" ingame with a gm level 99 account, to get
//= the debug npc dialogue.
//= It shows generic info about current accounts quest state
//= You can enable/disable it for testing purposes or in case of an imurgoncay
//= You can also set your (gm accounts) progress to a specific point, to check doors, hints, and rewards
//= So you do not have to do 23 days of questing to check if day 24 reward actuially works.
//=
//============================================================
Minor changes have been made after that event happened on our server, mostly reogranized values and made sure that the rewards are common.
You are highly encouraged to change those to fit your server!
Values that can be changed are marked with
//= Setting:
in the script.
You may also want to edit the coordinates for santa clues, or the advent calendar/christmas tree.
The event is intended to be used with the christmas prontera map.
Licensed under GNU General Public License v3.0
You can find this and maybe other NPC scripts in the future on my Github: https://github.com/LePrau/rathena_custom_npcs
114 downloads
Updated
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Bombring Event
By Mabuhay
This is only working like an ordinary bombring event.
No modifications added.
Edit the time start using OnClockTimers.
As per request by @shatowolf via PM
No version 2 (with event timer checks and stuff) and no plans on adding it again in the future. - Pretty useless xD
683 downloads
Updated
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LMPQ - Ludi Maze Party Quest
By Emistry
Introduction:
This LMPQ exists in MapleStory, I am just copy the idea of how it work, and try to port it into RO.
However, its far from perfect, originally I planned to get a custom map with x-mas theme, something like toy factory since it kinda match with MapleStory's Ludibrium town/dungeons.
But plan failed, tried to approach several person to help me with some of the client side stuff, but not everyone have the free time or interested or maybe not willing to work on free maps/clientside release nowaday.
Anyhow, maybe you could just replace with your own custom map, or even better if you could share with everyone like I share the scripts. The more the merrier!
So, if anyone willing to help me with custom maps/client side edit, let me know ? . Sometime collaborating with others could make great contents for release to other member.
How it work:
The objective of this party quest is to collect at least a certain tickets by killing monsters and to reach Ludibrium Maze 16 (henceforth known as Room 16). Navigating through the maze needs a firm foundation of how the rooms operate. When you have successfully entered into the maze, your party will be thrown into a random room. Each type of monster drops a random amount of tickets at certain rate. Some rooms consists of mystery treasure box that summon monsters upon destroyed. These summoned monster has better loot value, which are important factor to complete the PQ in a short period of time. The more passes you have, the more experience points you will obtain at the end of the PQ. There exists trick to conquer this PQ in a very short duration, I'm not gonna reveal/spoil how is it, and l'll just leave it to you to explore it.
Mirror Link : Pastebin
163 downloads
Submitted
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Last Man Standing - Yet another version
By Mabuhay
UPDATE:
version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made.
Here is my take on a LMS Event.
Just a simple one.
Runs hourly or Manually run by a GM
Reward can be set
Enjoy.
UPDATE 2.0:
Changed to a new version that works like my other script events. ?
Still runs hourly and manually run by a gm.
905 downloads
Updated
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Dice Event - Yet another version
By Mabuhay
UPDATE:
version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made.
In response to this post :
OnInit: // item reward setarray .item, 501, 10, 502, 5; // @dicestart - gm manual start bindatcmd "dicestart", strnpcinfo(0)+"::OnStart",60,60; // @dice - player join event bindatcmd "dice", strnpcinfo(0)+"::OnJoinEvent"; // Mapflags setarray .@mapflag, mf_nowarp, mf_nowarpto, mf_noskill, mf_noteleport, mf_nomemo, mf_nosave, mf_noicewall, mf_nobranch, mf_noreturn; for ( .@i = 0; .@i < getarraysize(.@mapflag); .@i++) setmapflag "quiz_02", .@mapflag[.@i]; .event_time_m = gettime(DT_MINUTE); .event_time_s = gettime(DT_SECOND); end;
I took some dice script by someone named sandbox and modified it the way how I understand this posts suggests to make.
instead of using @event to check the time schedule of dice, I incorporate it to @dice command.
This will show you an hourly countdown as to when will the event will be re-starting.
And this dice event should be working on latest rathena.
Compatibility is your Responsibility.
PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it.
PPS: I will only FIX it and not modify it at all. ?
825 downloads
Updated
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Poring Catcher - Yet another version
By Mabuhay
UPDATE:
version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made.
Same old same old. I made revision on old poring catcher event by sandbox.
It works similarly with the Dice Event V2 I recently posted.
Nothing more is modified on the script.
Feel free to edit and adjust as you wish. This will have conflict with dice event because i made this ran hourly too.
I may or may not be making an Event Manager but who knows.
Compatibility is your Responsibility.
PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it.
PPS: I will only FIX it and not modify it at all. ?
562 downloads
Updated
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Novice vs Zombie - Yet another version
By Mabuhay
UPDATE:
version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made.
Works the same with my other event scripts.
Regular Novice v Zombie script. I just updated it and added some features.
Enjoy.
I dont know who exactly made this idea so i cant credit him properly.
This is a response post from this topic:
960 downloads
Updated
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Euphy's Quest Shop with Success Rates
By Mabuhay
In response to this post :
I just added success rate function. Enjoy!
Original Script is by Euphy and I just added some functions to this.
PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it.
PPS: I will only FIX it and not modify it at all. ?
619 downloads
Submitted
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Updated
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TreeOfSavior Tombstone With Numbers MiniGame
By sader1992
script header
//===== rAthena Script ======================================= //= Tree Of Savior 'Tombstone With Numbers' //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //https://github.com/sader1992/sader_scripts //= Email [email protected] //===== Compatible With: ===================================== //= rAthena Project //============================================================ //= Variables Info: //= 'COOLDOWN_TOMBSTONE_WITH_NUMBERS' the cool-down timer //============================================================ //= Description: //= This NPC is in a lot of tree of savior maps //= with deferent attempt number and deferent rage //= the rewards normally buff/items //= the NPC cool-down on winning is 20min and on losing is none //= if you want more than 1 copy from this NPC you need to use deferent variable for each NPC , or else they will share the same cool-down. //============================================================
424 downloads
Submitted
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Daily Raffle / Sorteio Diário
By LordJasz
How does it work?
It gives a random ticket to a player (between 1 ~ 10000).
Como Funciona?
Ele dá um ticket para o jogador (entre 1 ~ 10000)
14. set #evento, rand(1,10000); At 20:00 o'clock it triggers the biggest value and sets as the winner ticket.
Às 20:00h ele configura o maior valor como valor do vencedor.
45. OnClock2000: 46. query_sql("select `value` from acc_reg_num where `key` = '#evento' order by `value` desc",.@winner); // IF YOU WANT TO TRIGGER RANDOMLY, NOT THE BIGGEST VALUE, USE THIS // SE VOCÊ QUER QUE ELE SELECIONE ALEATÓRIAMENTE, NÃO O MAIOR VALOR, USE ISTO query_sql("select `value` from acc_reg_num where `key` = '#evento' and `value` != 0 order by rand()",.@winner); And it will give 5~10 Yggdrasil Berry
E ele vai dar entre 5~ 10 Frutos de Yggdrasil
33. getitem 607,rand(5,10); Any Question?
Qualquer dúvida fale comigo
fb.com/JoaoMarcoA
discord: LordJasz#2310
295 downloads
Updated
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Alice's Nightmare Instance(Pre-Re)
By lioran
Follow Alice into the forest in Niflheim and try to figure out what is wrong with her.
This is an instance dungeon that includes 3 maps, 2 quest and 3 boss for pre-renewal.
One of the boss is a hidden extra to the instance with a small quest including a multi stage battle that will take a few days to fully complete.
There are no default drops or rewards to the dungeon quests or monsters, So you will need to add those yourself.
Although the instance is Pre-renewal, it can be used for renewal but you will need to revamp the monsters else they will be extremly weak.
If your server is a highly modified pre-re server you might wanna tweak the monster since they are geared toward original RO servers.
More detailed info in readme.txt
Map used are Haunt_e and Haunt_1 made by Syouji
574 downloads
Submitted
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Item Harvest Event
By pajodex
Config part:
// set items setarray .item_drop,501,502,503,504,505; // set map .map$ = "pvp_n_1-2"; // warp players out when already killed a plant (1 = on || 0 = off) .warp_ = 1; By downloading this file, you agree with my Terms of Service:
• You are not allowed remove my signature from any of the included files.
• You are not allowed sell, resell or in any form for money or rewards using my work.
• You are not allowed claim my work as yours.
• I have the rights to change all the terms above without prior notice.
416 downloads
Submitted
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Sader's MiniEndlessTower 25floor
By sader1992
//===== rAthena Script =======================================
//= saders Mini Endless Tower 25 level
//===== By: ==================================================
//= Sader1992
//https://rathena.org/board/profile/30766-sader1992/
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//https://github.com/sader1992/sader_scripts
//===== Description: =========================================
//==== cooldown is 1day can be changed via rathena/db/import/quest_db.txt (86400 == 1 day)
//==== you can add rewards in the start of the script function named 'F_Mini_Endless_Tower_Rewards'
//==== Support Gepard! (see line 185) or search for ( .gepard = false; ) set it to true to use it
//============================================================
//==== please send me a message if you find error
//============================================================
//============================================================
License :
by downloading this file you are agree on the following:
i will report any bugs or errors to sader1992 . i will not sell/exchange this file in anyway . i will never claim sader1992's work as mine . i will not remove the lines that say 'by sader1992' all the rights retain to sader1992 . Terms above may be changed or adjusted without prior notification .
1557 downloads
Updated
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Malangdo Cat Paw Merchants - A Comerce System
By nakano15
Not only merchants can do some zenys by doing comerce, you can make so the players can make zeny by carrying products from one town to another.
This system were inspired on Mabinogi's comerce system, cat paw representants can be spotted inside the towns (or on the lower field in prontera) and you can buy products on it, and then walk all the way to the other town to sell them for more zenys.
It is easy to learn how to make profit on the system, you have to prompt to buy the items that have green text, check out their values though, and the discount they receive, will be shown a list of towns and the prices that the item is going to be bought for there, check out the green text towns because are the towns that you will get more profit, walk to the town and sell the product there. Bandits have the chance of appearing based on the summed value of the items you're carrying with you. The Cat Paw Merchants only cover the area of the 5 main towns, that are from Prontera to Aldebaran, Lutie also have a vendor, If you checked the script, you will notice that npcs from Comodo to Hugel are deactivated, that is because they doesn't have products for sale currently. If you study how the npc works, you will be able to add more products for sale, though. There is a special leveling system for this npc, the Merchant level, you gain exp on it at every sucessful trade you do, the Merchant level increases the weight of items you can carry at once, so buying hundreds of a item when first using the system is impossible. At every 2 hours in server time, the products prices will shuffle, It is recommended to avoid doing trade if you know that you will not reach the other town before the time passes. There is a Daily quest includded, where the npc will ask you to do 5000 Zenys of profit. You can install the npc normally like any other npc, just pay attention, there are two files named item_db.txt and item_avail.txt, you have to go to the db folder of your server, open the files that have the same names, paste the content from the respective file that comes with the npc inside the file in the db folder, then save, do not replace everything right away, It is gonna break your server database and you'll be in a creek.
Why I used the Merchant Test box as model for the items? Easy, who will want to prospect something that they are going to sell for zenys?
275 downloads
Updated
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(Bug Fixed) Fishing Simulation System (Timing Fishing + Sound Included)
By yuchinin
[NOTE] For now on I will keep release all of my work for free , I hope most people can enjoy my script without paid. But if you still want to support my work, please consider donate or become my patron. Thank you.
Tired of boring odd base fishing game which just click and wait for the reward?
Then maybe you will need this simulate fishing game. Idea from a Japanese Video Game.
The Legend of Heroes VI: Sora no Kiseki
Feature:
Easy add / modify / remove local database Not bound to npc when fishing, that mean you can walk freely, but there are timeout there. Everyone can look and hear how you fish Sound Effect included Easy setup and configure each fishing spot Can easily duplicate the npc and will not conflict to each other Global Rod / Bait / Fish Database Example:
Each Spot Npc Example:
This script need my release of:
If you bought this script and need help on setting the npc, feel free to pm me on rAthena mailbox.
Suggestion are welcome.
Upcoming List:
Leaderboard Fishing Contest Private Pond & Public Pond By downloading this script, you agree to these terms:
You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script and sound. Terms above may be changed or adjusted without prior notification. Copyright © - Yuchinin 2017 - All Rights Reserved
2357 downloads
Updated
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Instance - Maker Mansion
By Alayne
Hey peoples!
This script is an instance based over the manga D.Gray Man
Your goal here is to defeat the Maker, which create monsters from dead bodies.
But he's invincible, as long as you won't have defeated his family, the Noas. For that, find one, kill him and seal him in the Akuma Factory.
Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)
Have fun
513 downloads
Updated
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Instance - Valhalla Garden
By Alayne
Hey peoples!
This script is an instance based over the Nine Worlds of Nordic Mythology.
You'll have to go over the 5 most dangerous Realm, Jotunheim, Muspelheim, Helheim, Niflheim and Asgard to defeat the 4 Evil Rulers and Protect the Valhalla Gardens.
Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard.
Have fun
890 downloads
Updated
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Instance - Poring Realm
By Alayne
Hey peoples!
This script is an instance based over the weakest mob: the Poring.
You'll be asked by the Poring Realm to help the poring race to fight against Devilikan, the Evil Poring.
But for that, and to prove that you're worth the fight, you'll have to encounter the life of a Poring!
Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)
Have fun
592 downloads
Updated
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Instance - Devil Square
By Alayne
Hey peoples!
This script is the Devil Square instances rewritten for rAthena.
I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard.
Have fun
1082 downloads
Updated
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