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  1. Who're you? Hi. Hello Patrick. Nice seeing you again.
  2. Edit your DATA.ini to read your custom grf first. [DATA] 0=<Your custom grf> 1=rdata.grf 2=data.grf Then you would have to add the sprites into the right places. You need a drop sprite, a sprite for both male and females. A collection and item picture that would go into the texture folder. When you add the item to your server, your idnum2itemresnametable will have to match the file name of the sprite you are using.
  3. Cookies

    Hi there

    hey there =o, we already met on IRC.
  4. Kawaii Avatar.. Nom nom~

  5. Post your script here please. And I will fix it for you.
  6. A fast fix would be to put #1 after each NPC name like this : prt06#1 You get this error because there is already a NPC named prt06. All npcs must have an unquie name or you will get map errors.
  7. *starts stalking Jguy*

  8. Follow these steps to add an @go command. 1. In src/common/mapindex.h Find: #define MAP_JAIL "sec_pri" #define MAP_NOVICE "new_1-1" #define MAP_MOSCOVIA "moscovia" #define MAP_BRASILIS "brasilis" #define MAP_MANUK "manuk" #define MAP_SPLENDIDE "splendide" And add under #define MAP_SPLENDID "splendide" #define MAP_MALL "map_name" where "map_name" is the map where they will warp. For example: que_moc_16 So it will look like this: #define MAP_JAIL "sec_pri" #define MAP_NOVICE "new_1-1" #define MAP_MOSCOVIA "moscovia" #define MAP_BRASILIS "brasilis" #define MAP_MANUK "manuk" #define MAP_SPLENDIDE "splendide" #define MAP_MALL "que_moc_16" 2. In src/map/atcommand.c Press clt + f and find @go (press enter 2 times) Find: { MAP_BRASILIS, 182, 239 }, // 26=Brasilis { MAP_MANUK, 282, 138 }, // 27=Manuk { MAP_SPLENDIDE, 197, 176 }, // 28=Splendide and add : { MAP_MALL 110, 110 }, // 29=Mall So it will look like this: { MAP_BRASILIS, 182, 239 }, // 26=Brasilis { MAP_MANUK, 282, 138 }, // 27=Manuk { MAP_SPLENDIDE, 197, 176 }, // 28=Splendide { MAP_MALL 110, 110 }, // 29=Mall Where 110,110 are the coordinates where the player will spawn. 3. Still in atcommand.c find: clif_displaymessage(fd, " 24=Veins 25=Moscovia 26=Brasilis"); clif_displaymessage(fd, " 27=Manuk 28=Splendide"); and change it to this: clif_displaymessage(fd, " 24=Veins 25=Moscovia 26=Brasilis"); clif_displaymessage(fd, " 27=Manuk 28=Splendide 29=Mall"); 4. Also in atcommand.c find: (Just scroll down a little) } else if (strncmp(map_name, "brasilis", 3) == 0) { town = 26; } else if (strncmp(map_name, "manuk", 3) == 0) { town = 27; } else if (strncmp(map_name, "splendide", 3) == 0) { town = 28; } and input: } else if (strncmp(map_name, "brasilis", 3) == 0) { town = 26; } else if (strncmp(map_name, "manuk", 3) == 0) { town = 27; } else if (strncmp(map_name, "splendide", 3) == 0) { town = 28; } else if (strncmp(map_name, "que_moc_16", 3) == 0) { town = 29; } Then all you need to do is recompile.
  9. Here you go: http://pastebin.com/S5hz0Rkw
  10. Check if their client date corresponds your your client date in your src/common/mmo.h.
  11. *Slaps Jguy* Where what?

  12. :D! FIVE STARS FOR YOU GOOD SIR!
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