Pyromanix Posted November 30, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 11/30/14 Last Seen: December 13, 2014 Share Posted November 30, 2014 Hi all. Recently, one of my work colleague claimed that back in 2005, he hosted RO private server, with at least 30000 players online at the same time. I find this very hard to believe, but some other of my colleague said it's possible because RO bandwidth requirement is very low... Is this truly possible? Can rAthena or any other app support that many players? What kind of server hardware needed for this? Appreciate any input. I personally feel he is bluffing, but I lack any facts to say otherwise Quote Link to comment Share on other sites More sharing options...
Tokei Posted November 30, 2014 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 696 Reputation: 722 Joined: 11/12/12 Last Seen: 6 hours ago Share Posted November 30, 2014 (edited) I very much doubt it. The most popular server back then was AnimaRO and it peaked at 3.5k-ish players in 2007. A lot of drama happened, the server splitted and it got somewhat ruined after that. So 30k...? Nah, no way. A little background while we're at it (screenshot of Gravity's annual report). 2002 to 2006 (Notice the USA & Canada servers couldn't even reach past 10k players in 2005) 2007 to 2010 Report : http://secfilings.nasdaq.com/edgar_conv_html%2f2010%2f06%2f01%2f0000950123-10-054555.html Edited November 30, 2014 by Tokei 3 Quote Link to comment Share on other sites More sharing options...
Renzadic Posted December 2, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 37 Reputation: 26 Joined: 08/18/14 Last Seen: February 5 Share Posted December 2, 2014 not at all possible maybe 1000 people was even hard to obtain in those days but 30000 , this isnt world of warcraft. People barely know ragnarok still exists today. Its become more of a peer to peer mmo now. Quote Link to comment Share on other sites More sharing options...
Talon Posted December 5, 2014 Group: Members Topic Count: 24 Topics Per Day: 0.01 Content Count: 78 Reputation: 1 Joined: 09/01/14 Last Seen: October 22, 2016 Share Posted December 5, 2014 (edited) I've heard of that article, it's a way to advertising themselves and yet they failed for it. There wouldn't be a way to have 30k players online at once in 2014. No, just No. Perhaps it's possible if he's Justin Bieber or something, even though this can be only happened in one day xD Edited December 5, 2014 by Talon Quote Link to comment Share on other sites More sharing options...
Pyromanix Posted December 5, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 11/30/14 Last Seen: December 13, 2014 Author Share Posted December 5, 2014 I am very skeptical of his claim, but dont want to straightaway calling it a bluff since I have been away from private RO for soo long ( was using darkweiss back then) Appreciate your input guys Quote Link to comment Share on other sites More sharing options...
Cydh Posted December 12, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted December 12, 2014 lie, just a lie. xD I've saw many PSs from certain country that play with online player counter. but if the question support up-to 30k connection with high-end hardware, let's say like standard Dedicated Server that cost $200/mo, it's possible. Quote Link to comment Share on other sites More sharing options...
trinity Posted December 12, 2014 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 99 Reputation: 5 Joined: 07/18/13 Last Seen: January 9, 2024 Share Posted December 12, 2014 (edited) He's probably running Aegis if its true? But the last time I checked and afaik DarkRO has the largest pop back then. Bandwidth consumption is low indeed and it is possible to have a server with 30,000 concurrent connection. Only thing you need to do is edit Linux headers to allow more than 1024 connection otherwise it wont happen. On a side note: There is a server last 2012 with more than 24k players. It's a Thai server running in Eathena. Edited December 12, 2014 by trinity Quote Link to comment Share on other sites More sharing options...
Antares Posted December 12, 2014 Group: Members Topic Count: 74 Topics Per Day: 0.02 Content Count: 420 Reputation: 89 Joined: 01/30/12 Last Seen: April 29, 2023 Share Posted December 12, 2014 He's probably running Aegis if its true? But the last time I checked and afaik DarkRO has the largest pop back then. Bandwidth consumption is low indeed and it is possible to have a server with 30,000 concurrent connection. Only thing you need to do is edit Linux headers to allow more than 1024 connection otherwise it wont happen. On a side note: There is a server last 2012 with more than 24k players. It's a Thai server running in Eathena. Minus 23k bots I suspect this is a total number, not online, right? Quote Link to comment Share on other sites More sharing options...
trinity Posted December 12, 2014 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 99 Reputation: 5 Joined: 07/18/13 Last Seen: January 9, 2024 Share Posted December 12, 2014 Nope. They're even using harmony. Quote Link to comment Share on other sites More sharing options...
Pyromanix Posted December 13, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 11/30/14 Last Seen: December 13, 2014 Author Share Posted December 13, 2014 (edited) I guess he either boasting it or making up the number then ( ..or could be he forgot the actual number since it's been a while ) He did confirmed that he is using eAthena, and his server is Malaysian-based. The server name is DemonicRoseRO which sometimes referred to as Melaka RO or IceAge RO. It's very interesting to know that 30k concurrent connections are possible for non-commercial server, because this is the main 'bullet' for me to shoot his claim down Though...in light of what you guys have highlighted plus the extra handicaps he gave to himself ( It's in 2005, server is a single Pentium 4 PC, hosted from his home using consumer level broadband which that time is ~1Mbps top ( plus it's ADSL, the upload is way less than that ), all players in one area, it's during WoE, and so on ) I guess it's just not plausible. Thank you for all your input guys, really appreciate it ~~~ Edited December 13, 2014 by Pyromanix Quote Link to comment Share on other sites More sharing options...
RoxasV Posted December 13, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 59 Reputation: 4 Joined: 11/20/12 Last Seen: June 1, 2018 Share Posted December 13, 2014 Lol i barely got 300 on my opening, 30k would be insane Quote Link to comment Share on other sites More sharing options...
anacondaq Posted December 15, 2014 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted December 15, 2014 Interesting. How are server owners manage and distrubute emulator loads by big amount of connected players? eAthena not multicored. And it eats CPU very well. Packet per second at any active event is very high ( > 80k pps with online > 400 at WOE ) I can not imagine how administrators handle the load on the servers of 10k live players. (2012, 2013, 2014 Asian Servers) Quote Link to comment Share on other sites More sharing options...
Moriarty Posted January 13, 2015 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 135 Reputation: 13 Joined: 06/20/12 Last Seen: April 14, 2018 Share Posted January 13, 2015 Uh... 10k is not a big deal at all.Ragnarok really use little resource. And.. I call it bullshit too ( 30k players ), but yes, it is possible, you guys forget that it's possible to host different maps in different machines.buut.. it was 2005, as people said, eAthena didn't support more than 1024, so I find very hard to believe he had 30 dedicated servers for his server Quote Link to comment Share on other sites More sharing options...
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