Boy Posted July 25, 2013 Posted July 25, 2013 Hi rAthena, I need help. How can i make mvp hard to kill because in 3rd job + custom item mvp like Naght Sieger and etc easy to die. Thanks. Quote
Nyool Posted July 25, 2013 Posted July 25, 2013 I think he is asking how to do so. Might want to take a look at rathena wiki. http://rathena.org/wiki/Custom_Mobs Quote
Boy Posted July 25, 2013 Author Posted July 25, 2013 thanks for reply. can u advise me what stat i should change because if more DEF player use thantos card. i think it so pain right. Quote
Akbare Posted July 25, 2013 Posted July 25, 2013 add mvp skil like dispell or other skill change monster element and race Quote
Mad Walker Posted July 25, 2013 Posted July 25, 2013 There is an option on mob.conf set it's ai to x200 something. Not sure, there's an option there. Go explore it. Quote
ngek202 Posted July 25, 2013 Posted July 25, 2013 on conf/battle/monster.conf you can also try this // The HP rate of MVPs. (Note 2) mvp_hp_rate: 100 Quote
PewN Posted July 25, 2013 Posted July 25, 2013 add Dragon Breathe skill and make the Db can bypass LP and Pneuma Quote
themon Posted July 25, 2013 Posted July 25, 2013 (edited) on conf/battle/monster.conf you can also try this // The HP rate of MVPs. (Note 2) mvp_hp_rate: 100 and also try to increase this conf\battle\skill.conf // Level and Strength of "MVP heal". When someone casts a heal of this level or // above, the heal formula is bypassed and this value is used instead. max_heal: 9999 max_heal_lv: 11 // Max Possible Level of Monster skills // Note: If your MVPs are too tough, reduce it to 10. mob_max_skilllvl: 100 Edited July 25, 2013 by themon Quote
Euphy Posted July 25, 2013 Posted July 25, 2013 To expand on what others posted about mob skills - I don't know if you've noticed this feature in mob_skill_db: // Note: if a negative MobID is provided, the skill will be treated as 'global': // -1: added for all boss types. // -2: added for all normal types. // -4: added for all mobs.That's an easy way to add skills to all your bosses at once. Quote
Kichi Posted August 15, 2013 Posted August 15, 2013 (edited) Euphy, on 25 Jul 2013 - 23:04, said: To expand on what others posted about mob skills - I don't know if you've noticed this feature in mob_skill_db: // Note: if a negative MobID is provided, the skill will be treated as 'global': // -1: added for all boss types. // -2: added for all normal types. // -4: added for all mobs.That's an easy way to add skills to all your bosses at once. sorry euphy REPLACE INTO `mob_skill_db2` VALUES (-4,'ALLMOB@NPC_POWERUP','attack',349,5,10000,0,10,'no','self','myhpltmaxrate','90',NULL,NULL,NULL,NULL,NULL,'6',NULL); i just tried those code but the monsters don't cast powerup ---- EDIT --- code WORK and the documentation should be // Note: if a negative MobID is provided, the skill will be treated as 'global': // -1: added for all normal types. // -2: added for all boss types. because for (i = 1; i < MAX_MOB_DB; i++) { if (mob_db_data[i] == NULL) continue; if (mob_db_data[i]->status.mode&MD_BOSS) { if (!(mob_id&2))//Skill not for bosses continue; } else if (!(mob_id&1))//Skill not for normal enemies. continue; ARR_FIND( 0, MAX_MOBSKILL, j, mob_db_data[i]->skill[j].skill_id == 0 ); if(j==MAX_MOBSKILL) continue; memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill)); mob_db_data[i]->maxskill=j+1; } no argument support <; -2 CMIIW Edited August 15, 2013 by Kichi Quote
Euphy Posted August 15, 2013 Posted August 15, 2013 Oh, oops. That should be -3, not -4. I'll edit it shortly. Quote
Question
Boy
Hi rAthena,
I need help. How can i make mvp hard to kill because in 3rd job + custom item mvp like Naght Sieger and etc easy to die.
Thanks.
13 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.