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Posted

any update about the debug msg ? can we remove it ? :D it spams my map server like hell xD

 

no I'm still at Comic-con, ill be back to my home computer on Monday (3 more days) where  can test things, this laptop is not setup for RO

Posted

 

any update about the debug msg ? can we remove it ? :D it spams my map server like hell xD

 

no I'm still at Comic-con, ill be back to my home computer on Monday (3 more days) where  can test things, this laptop is not setup for RO

 

I'll be waiting then :) How's the Comic-con going ? :D

Posted

 

 

any update about the debug msg ? can we remove it ? :D it spams my map server like hell xD

 

no I'm still at Comic-con, ill be back to my home computer on Monday (3 more days) where  can test things, this laptop is not setup for RO

 

I'll be waiting then :) How's the Comic-con going ? :D

 

 

 

 

any update about the debug msg ? can we remove it ? :D it spams my map server like hell xD

 

no I'm still at Comic-con, ill be back to my home computer on Monday (3 more days) where  can test things, this laptop is not setup for RO

 

I'll be waiting then :) How's the Comic-con going ? :D

 

 

its going great, 1 more day to go /no1

 

tomorrow i should be able to play with my script on my test server, atm i just have my laptop which has like nothing installed for RO, other then the /doc folder and my scripts for reference while writing my new scripts

Posted

Yea it Shows Debug ! :) it is working but the debug info stacks to hell if some more Players in there :D ty dude :)

 

 

any update about the debug msg ? can we remove it ? :D it spams my map server like hell xD

 

 

ok after testing it in my rev and changing the map to prontera,5,5,5 and the view to 111 i no longer get the error messages

 

what emulator and rev/git are you 2 using?

post-8961-0-08702400-1436812910_thumb.png

Posted

Hello staolao.

can your pvp leader script add Death feature?

now its just count of player kill only.

can i add death feature ? like pvp ghost ? but just simple 

I can it will take a bit of time to do, because of how i have my script formatted my script only uses 2 Global Variables (Name and Kill Count) and uses 1 Character Variable (Kill Count) with 1 optional gm defined variable (#pvppoints)

 

 

how exactly would you like the death count to play into the script?

Options:

Kills - Deaths = Score

Kills = Score but Show Death Count

Top Kills / Deaths Independent Death and Kill Ladders

Posted

Top Kills / Deaths Independent Death and Kill Ladders is good

so we can know who have a many kill but many death too . XD

kk im updating my git as we speak

Update:

v2.00 -> v2.04
  • 3 weeks later...
Posted

thankyou stolao, i will test the new pvp ladder script XD

 

thankyou stolao, i will test the new pvp ladder script XD

let me know how things go

Posted (edited)
can someone can help me how can i change this into monday to friday exp rate 20x20x time around 19:00 to 21:00 PM please help me thank you

//===== EinherjarRO Scripts ================================== 
//= Floating Rates
//===== By: ================================================== 
//= Stolao
//===== Current Version: ===================================== 
//= 1.07
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= Floating Rates
//===== Uses: ================================================
//= Exp and Item Rates Change Dynaimcally based on Online
//= Player count and a configurable variables
//===== Comments: ============================================
//= [stolao]
//= Optimize]
//= In Game Menu / @Command?
//===== Additional Comments: =================================
//= 1.00 Origional Make
//= 1.01 Removed Unessisary Line
//= 1.02 Added Config
//= 1.03 Made auto collect base rates
//= 1.04 Fixed a bug where would keep increasing every hour
//= 1.05 Made Multipliers into an array
//= 1.06 Fixed typos
//= 1.07 Fixed Set -> setarray
//===== Contact Ifo: =========================================
//= [stolao] 
//============================================================
 
- script floating_rate -1,{
OnMinute30:
set .@i, getusers(1);
set .@r, rand(.Random[0],.Random[1]);
setbattleflag( "base_exp_rate", .R[0] + (.@r + .@i) * .ExpMulti[0]);
setbattleflag( "job_exp_rate", .R[1] + (.@r + .@i) * .ExpMulti[1]);
setbattleflag( "item_rate_common", .R[2] + (.@r + .@i) * .ItemMulti[0]);
setbattleflag( "item_rate_heal", .R[3] + (.@r + .@i) * .ItemMulti[1]);
setbattleflag( "item_rate_use", .R[4] + (.@r + .@i) * .ItemMulti[2]);
setbattleflag( "item_rate_equip", .R[5] + (.@r + .@i) * .ItemMulti[3]);
atcommand "@reloadmobdb";
Announce "[server]: Rates are now "+getbattleflag("base_exp_rate")/100+""+((getbattleflag("base_exp_rate")%100)?"."+getbattleflag("base_exp_rate")%100:"")+"/"+getbattleflag("job_exp_rate")/100+""+((getbattleflag("job_exp_rate")%100)?"."+getbattleflag("job_exp_rate")%100:"")+"/"+getbattleflag("item_rate_common")/100+""+((getbattleflag("item_rate_common")%100)?"."+getbattleflag("item_rate_common")%100:"")+" !",8;
end;
 
OnInit:
// Multiplier Per Player and .Random
// Each point is .01x Increase in exp rates
// [0] = Base Exp
// [1] = Job Exp
//    eg: rand = 75 , getuser = 100, Multi = 3
//    rates will be increase by 5.25x
setarray .ExpMulti ,3,3;
 
// Multiplier Per Player and .Random
// Each point is .01x Increase in exp rates
// [0] = Common Items
// [1] = Healing Items
// [2] = Useable Items
// [3] = Equipment Items
//    eg: rand = 75 , getuser = 100, Multi = 1
//    rates will be increase by 1.75x
setarray .ItemMulti,1,1,1,1;
 
// The Random Variable Min and Max
// [0] = Min
// [1] = Max
setarray .Random,0,100;
end;
 
OnInterIfInitOnce:
// Dont Touch
// Used to collect the base rates
setarray .R, getbattleflag("base_exp_rate"), getbattleflag("job_exp_rate"), getbattleflag("item_rate_common"), getbattleflag("item_rate_heal"), getbattleflag("item_rate_use"), getbattleflag("item_rate_equip");
end;
}
Edited by cutekram
Posted

Use code box ffs

I might do it when home tomorrow

can someone can help me how can i change this into monday to friday exp rate 20x20x time around 19:00 to 21:00 PM please help me thank you

//===== EinherjarRO Scripts ================================== 

//= Floating Rates

//===== By: ================================================== 

//= Stolao

//===== Current Version: ===================================== 

//= 1.07

//===== Compatible With: ===================================== 

//= rAthena SVN

//===== Description: ========================================= 

//= Floating Rates

//===== Uses: ================================================

//= Exp and Item Rates Change Dynaimcally based on Online

//= Player count and a configurable variables

//===== Comments: ============================================

//= [stolao]

//= Optimize]

//= In Game Menu / @Command?

//===== Additional Comments: =================================

//= 1.00 Origional Make

//= 1.01 Removed Unessisary Line

//= 1.02 Added Config

//= 1.03 Made auto collect base rates

//= 1.04 Fixed a bug where would keep increasing every hour

//= 1.05 Made Multipliers into an array

//= 1.06 Fixed typos

//= 1.07 Fixed Set -> setarray

//===== Contact Ifo: =========================================

//= [stolao] 

//= Email: [email protected]

//============================================================

 

- script floating_rate -1,{

OnMinute30:

set .@i, getusers(1);

set .@r, rand(.Random[0],.Random[1]);

setbattleflag( "base_exp_rate", .R[0] + (.@r + .@i) * .ExpMulti[0]);

setbattleflag( "job_exp_rate", .R[1] + (.@r + .@i) * .ExpMulti[1]);

setbattleflag( "item_rate_common", .R[2] + (.@r + .@i) * .ItemMulti[0]);

setbattleflag( "item_rate_heal", .R[3] + (.@r + .@i) * .ItemMulti[1]);

setbattleflag( "item_rate_use", .R[4] + (.@r + .@i) * .ItemMulti[2]);

setbattleflag( "item_rate_equip", .R[5] + (.@r + .@i) * .ItemMulti[3]);

atcommand "@reloadmobdb";

Announce "[server]: Rates are now "+getbattleflag("base_exp_rate")/100+""+((getbattleflag("base_exp_rate")%100)?"."+getbattleflag("base_exp_rate")%100:"")+"/"+getbattleflag("job_exp_rate")/100+""+((getbattleflag("job_exp_rate")%100)?"."+getbattleflag("job_exp_rate")%100:"")+"/"+getbattleflag("item_rate_common")/100+""+((getbattleflag("item_rate_common")%100)?"."+getbattleflag("item_rate_common")%100:"")+" !",8;

end;

 

OnInit:

// Multiplier Per Player and .Random

// Each point is .01x Increase in exp rates

// [0] = Base Exp

// [1] = Job Exp

//    eg: rand = 75 , getuser = 100, Multi = 3

//    rates will be increase by 5.25x

setarray .ExpMulti ,3,3;

 

// Multiplier Per Player and .Random

// Each point is .01x Increase in exp rates

// [0] = Common Items

// [1] = Healing Items

// [2] = Useable Items

// [3] = Equipment Items

//    eg: rand = 75 , getuser = 100, Multi = 1

//    rates will be increase by 1.75x

setarray .ItemMulti,1,1,1,1;

 

// The Random Variable Min and Max

// [0] = Min

// [1] = Max

setarray .Random,0,100;

end;

 

OnInterIfInitOnce:

// Dont Touch

// Used to collect the base rates

setarray .R, getbattleflag("base_exp_rate"), getbattleflag("job_exp_rate"), getbattleflag("item_rate_common"), getbattleflag("item_rate_heal"), getbattleflag("item_rate_use"), getbattleflag("item_rate_equip");

end;

}

Posted

Im sorry sir im a bit new. ok sir i will wait for it thank you so much!!

 btw im not doing your request, my floaing rates are defined by number of players online mostly, if you want to add liek your request try this one

Update

Weapon Mastery v1.1A -> v1.20
At_Command Uploaded
Pvp v2.00 -> v2.04

Update2

Added Several Missing Links
Updated Coming Soon List

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