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Stolao's Script Collection [Update 2018-06-02_08:16]


Stolao

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hello sir can i ask about this?

 

 

//Minimum Minuets Between Collecting Daily Reward
//   Day: 22*60 - 24*60
//   Week: 10080
set .MinWait,1320;
 
//Minuets Before Lose Consecutive Daily Reward
//   Day: 48*60 - 50*60
//   Week: 20160
set .MaxWait,3000;
 
//Number of mins after logging before collecting prize
set .Rest,0;

 

 

 

in script daily login reward?

 

how to set players have to play for 60 minutes before he can claim daily reward tomorrow?

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//Number of mins after logging before collecting prize
set .Rest,60;

hello sir can i ask about this?

 

 

//Minimum Minuets Between Collecting Daily Reward
//   Day: 22*60 - 24*60
//   Week: 10080
set .MinWait,1320;
 
//Minuets Before Lose Consecutive Daily Reward
//   Day: 48*60 - 50*60
//   Week: 20160
set .MaxWait,3000;
 
//Number of mins after logging before collecting prize
set .Rest,0;

 

 

 

in script daily login reward?

 

how to set players have to play for 60 minutes before he can claim daily reward tomorrow?

Edited by Stolao
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I want to make a full manual in your auto event script for my sub gm event.

how  to create it from your script?

 

 

and in daily reward  how to set prize only 3 days consecutively only and repeated next month ?

 

thank you sir for your answer before ^_^

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I want to make a full manual in your auto event script for my sub gm event.

how  to create it from your script?

 

 

and in daily reward  how to set prize only 3 days consecutively only and repeated next month ?

 

thank you sir for your answer before ^_^

 

for Event I've actually got an updated version where you can start via @command

set .MaxWait,XXX;

this is what effects the wait time, you can increase decrease to what you want, if you want days skipped you can either

A: Increase this

B: Skip days in your conf by leaving as 0s

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thank you, maybe i'll try to understand it  :')

 

ummm can i report about auto event?

 

in zombie event if finish wave end, and npc reward appears, why the zombie not killed by script?

whether they like it? or missing?

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thank you, maybe i'll try to understand it  :')

 

ummm can i report about auto event?

 

in zombie event if finish wave end, and npc reward appears, why the zombie not killed by script?

whether they like it? or missing?

 

ty, that's a very very old rev of my script ill release my newest rev once ts finished, its at 1.8A atm

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thank you sir ^_^
i'll wait your new revision auto event :D

 

sory for late reply

Edited by dikapramantya
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Is it possible to master only 1 type? like for example a assassin started on the Swifting mastery and then switch on Onslaught.

 

And It's good to add a Ladder for the mastery ^_^

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I love the Weapon Mastery System :)

 

awesome, i love it too but for a low/mid rate server its very hard to balance

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I love the Weapon Mastery System :)

 

awesome, i love it too but for a low/mid rate server its very hard to balance

 

 

I am planning to add this as a feature on a 255/200 rate. xD That's why I am hoping that It can be set as 1 per mastery.. oh by the way starting from level 0 ~ 100 all the effects will stay right?

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I love the Weapon Mastery System :)

awesome, i love it too but for a low/mid rate server its very hard to balance

I am planning to add this as a feature on a 255/200 rate. xD That's why I am hoping that It can be set as 1 per mastery.. oh by the way starting from level 0 ~ 100 all the effects will stay right?

Yes all the effects are additives so they build up over time.

1 per mastery?

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I love the Weapon Mastery System :)

awesome, i love it too but for a low/mid rate server its very hard to balance

I am planning to add this as a feature on a 255/200 rate. xD That's why I am hoping that It can be set as 1 per mastery.. oh by the way starting from level 0 ~ 100 all the effects will stay right?

Yes all the effects are additives so they build up over time.

1 per mastery?

 

 

Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? 

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Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? 

 

 

 

oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus)

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Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? 

 

 

 

oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus)

 

 

I didn't know that xD nice that will do too..

 

 

Will the Weapon Mastery Ladder possible?

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Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? 

 

 

 

oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus)

 

 

I didn't know that xD nice that will do too..

 

 

Will the Weapon Mastery Ladder possible?

 

that's quite easy to do yes

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Update Poring Power 1.00 -> 1.01

1.01 Converted to new areamob format
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hey @stolao , is there anyway for me to make it like this : only level up the weapon on a specific training map. When ur out the training map  the weapon leveling system wont work but the bonus effects does.

Edited by SevySevSevy
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hey @stolao , is there anyway for me to make it like this : only level up the weapon on a specific training map. When ur out the training map  the weapon leveling system wont work but the bonus effects does.

sure its easy

 

after

OnNPCKillEvent:

add

if(strcharinfo(3) != "pontera") end;
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thanks a lot ! fcking wonderful script.  /no1  /no1

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thanks a lot ! fcking wonderful script.  /no1  /no1

Glad you like it.

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Update

Added Floating Rates v1.06
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AllinoneHeadgear doesnt Works for me ! unknown Syntax stopping at line 11 :( But Weapon Mastery works fine and i Love it !!

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AllinoneHeadgear doesnt Works for me ! unknown Syntax stopping at line 11 :( But Weapon Mastery works fine and i Love it !!

I'll take a look at the headgear one this weekend, its kind of an old script now.

Glad you like the weapon mastety. If you have any suggestions feel free to tell me.

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https://rathena.org/board/topic/102042-script-help/

 

Hey :) i cant find here the answer !? i have the same issue :)

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change


-    script    PCSTATCALC    -1,{

to

prontera,3,3,3    script    PCSTATCALC    111,{
end;

https://rathena.org/board/topic/102042-script-help/

 

Hey :) i cant find here the answer !? i have the same issue :)

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