GmHeathcliff Posted July 5, 2015 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 19 Reputation: 1 Joined: 12/24/14 Last Seen: July 30, 2015 Share Posted July 5, 2015 change - script PCSTATCALC -1,{ to prontera,3,3,3 script PCSTATCALC 111,{ end; https://rathena.org/board/topic/102042-script-help/ Hey i cant find here the answer !? i have the same issue Still the same :/ Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 5, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted July 5, 2015 change - script PCSTATCALC -1,{to prontera,3,3,3 script PCSTATCALC 111,{ end; https://rathena.org/board/topic/102042-script-help/ Hey i cant find here the answer !? i have the same issue Still the same :/ Odd I'll take I look tomorrow. Though it's just a debug not an error. Quote Link to comment Share on other sites More sharing options...
GmHeathcliff Posted July 5, 2015 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 19 Reputation: 1 Joined: 12/24/14 Last Seen: July 30, 2015 Share Posted July 5, 2015 Yea it Shows Debug ! it is working but the debug info stacks to hell if some more Players in there ty dude Quote Link to comment Share on other sites More sharing options...
SevySevSevy Posted July 10, 2015 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 54 Reputation: 0 Joined: 04/18/15 Last Seen: August 24, 2015 Share Posted July 10, 2015 any update about the debug msg ? can we remove it ? it spams my map server like hell xD Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 10, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted July 10, 2015 any update about the debug msg ? can we remove it ? it spams my map server like hell xD no I'm still at Comic-con, ill be back to my home computer on Monday (3 more days) where can test things, this laptop is not setup for RO Quote Link to comment Share on other sites More sharing options...
SevySevSevy Posted July 11, 2015 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 54 Reputation: 0 Joined: 04/18/15 Last Seen: August 24, 2015 Share Posted July 11, 2015 any update about the debug msg ? can we remove it ? it spams my map server like hell xD no I'm still at Comic-con, ill be back to my home computer on Monday (3 more days) where can test things, this laptop is not setup for RO I'll be waiting then How's the Comic-con going ? Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 12, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted July 12, 2015 any update about the debug msg ? can we remove it ? it spams my map server like hell xD no I'm still at Comic-con, ill be back to my home computer on Monday (3 more days) where can test things, this laptop is not setup for RO I'll be waiting then How's the Comic-con going ? any update about the debug msg ? can we remove it ? it spams my map server like hell xD no I'm still at Comic-con, ill be back to my home computer on Monday (3 more days) where can test things, this laptop is not setup for RO I'll be waiting then How's the Comic-con going ? its going great, 1 more day to go tomorrow i should be able to play with my script on my test server, atm i just have my laptop which has like nothing installed for RO, other then the /doc folder and my scripts for reference while writing my new scripts Quote Link to comment Share on other sites More sharing options...
SevySevSevy Posted July 12, 2015 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 54 Reputation: 0 Joined: 04/18/15 Last Seen: August 24, 2015 Share Posted July 12, 2015 good to hear that, my server won't be opening till next week good thing this script might be one of my servers main attraction xD Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 13, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted July 13, 2015 Yea it Shows Debug ! it is working but the debug info stacks to hell if some more Players in there ty dude any update about the debug msg ? can we remove it ? it spams my map server like hell xD ok after testing it in my rev and changing the map to prontera,5,5,5 and the view to 111 i no longer get the error messages what emulator and rev/git are you 2 using? Quote Link to comment Share on other sites More sharing options...
GmHeathcliff Posted July 14, 2015 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 19 Reputation: 1 Joined: 12/24/14 Last Seen: July 30, 2015 Share Posted July 14, 2015 Iam using rathena Emulator from git ! tried it now with 5,5,5 but still the same! Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 17, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted July 17, 2015 Update: Auto Event v1.5C -> v1.8E Quote Link to comment Share on other sites More sharing options...
privateserver Posted July 24, 2015 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 03/29/15 Last Seen: March 19, 2016 Share Posted July 24, 2015 Hello staolao. can your pvp leader script add Death feature? now its just count of player kill only. can i add death feature ? like pvp ghost ? but just simple Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 24, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted July 24, 2015 Hello staolao. can your pvp leader script add Death feature? now its just count of player kill only. can i add death feature ? like pvp ghost ? but just simple I can it will take a bit of time to do, because of how i have my script formatted my script only uses 2 Global Variables (Name and Kill Count) and uses 1 Character Variable (Kill Count) with 1 optional gm defined variable (#pvppoints) how exactly would you like the death count to play into the script? Options: Kills - Deaths = Score Kills = Score but Show Death Count Top Kills / Deaths Independent Death and Kill Ladders Quote Link to comment Share on other sites More sharing options...
privateserver Posted July 26, 2015 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 03/29/15 Last Seen: March 19, 2016 Share Posted July 26, 2015 Top Kills / Deaths Independent Death and Kill Ladders is good so we can know who have a many kill but many death too . XD Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 30, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted July 30, 2015 Top Kills / Deaths Independent Death and Kill Ladders is good so we can know who have a many kill but many death too . XD kk im updating my git as we speak Update: v2.00 -> v2.04 Quote Link to comment Share on other sites More sharing options...
Stolao Posted August 21, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted August 21, 2015 Update: Auto Event 1.8E -> 1.92 Update Release: Group Buffs v1.02 Quote Link to comment Share on other sites More sharing options...
privateserver Posted August 26, 2015 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 03/29/15 Last Seen: March 19, 2016 Share Posted August 26, 2015 thankyou stolao, i will test the new pvp ladder script XD Quote Link to comment Share on other sites More sharing options...
Stolao Posted August 26, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted August 26, 2015 thankyou stolao, i will test the new pvp ladder script XD thankyou stolao, i will test the new pvp ladder script XD let me know how things go Quote Link to comment Share on other sites More sharing options...
privateserver Posted August 27, 2015 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 03/29/15 Last Seen: March 19, 2016 Share Posted August 27, 2015 i got this error. no modify your script, only test by default Quote Link to comment Share on other sites More sharing options...
Stolao Posted August 27, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted August 27, 2015 Attachrid needs a ; after it Update Pvp_ladder missing ; fixed errorscriptpvpladder1.jpg i got this error. no modify your script, only test by default Quote Link to comment Share on other sites More sharing options...
cutekram Posted August 28, 2015 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 30 Reputation: 0 Joined: 08/08/13 Last Seen: March 6, 2023 Share Posted August 28, 2015 (edited) can someone can help me how can i change this into monday to friday exp rate 20x20x time around 19:00 to 21:00 PM please help me thank you//===== EinherjarRO Scripts ================================== //= Floating Rates //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.07 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Floating Rates //===== Uses: ================================================ //= Exp and Item Rates Change Dynaimcally based on Online //= Player count and a configurable variables //===== Comments: ============================================ //= [stolao] //= Optimize] //= In Game Menu / @Command? //===== Additional Comments: ================================= //= 1.00 Origional Make //= 1.01 Removed Unessisary Line //= 1.02 Added Config //= 1.03 Made auto collect base rates //= 1.04 Fixed a bug where would keep increasing every hour //= 1.05 Made Multipliers into an array //= 1.06 Fixed typos //= 1.07 Fixed Set -> setarray //===== Contact Ifo: ========================================= //= [stolao] //= Email: [email protected] //============================================================ - script floating_rate -1,{ OnMinute30: set .@i, getusers(1); set .@r, rand(.Random[0],.Random[1]); setbattleflag( "base_exp_rate", .R[0] + (.@r + .@i) * .ExpMulti[0]); setbattleflag( "job_exp_rate", .R[1] + (.@r + .@i) * .ExpMulti[1]); setbattleflag( "item_rate_common", .R[2] + (.@r + .@i) * .ItemMulti[0]); setbattleflag( "item_rate_heal", .R[3] + (.@r + .@i) * .ItemMulti[1]); setbattleflag( "item_rate_use", .R[4] + (.@r + .@i) * .ItemMulti[2]); setbattleflag( "item_rate_equip", .R[5] + (.@r + .@i) * .ItemMulti[3]); atcommand "@reloadmobdb"; Announce "[server]: Rates are now "+getbattleflag("base_exp_rate")/100+""+((getbattleflag("base_exp_rate")%100)?"."+getbattleflag("base_exp_rate")%100:"")+"/"+getbattleflag("job_exp_rate")/100+""+((getbattleflag("job_exp_rate")%100)?"."+getbattleflag("job_exp_rate")%100:"")+"/"+getbattleflag("item_rate_common")/100+""+((getbattleflag("item_rate_common")%100)?"."+getbattleflag("item_rate_common")%100:"")+" !",8; end; OnInit: // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Base Exp // [1] = Job Exp // eg: rand = 75 , getuser = 100, Multi = 3 // rates will be increase by 5.25x setarray .ExpMulti ,3,3; // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Common Items // [1] = Healing Items // [2] = Useable Items // [3] = Equipment Items // eg: rand = 75 , getuser = 100, Multi = 1 // rates will be increase by 1.75x setarray .ItemMulti,1,1,1,1; // The Random Variable Min and Max // [0] = Min // [1] = Max setarray .Random,0,100; end; OnInterIfInitOnce: // Dont Touch // Used to collect the base rates setarray .R, getbattleflag("base_exp_rate"), getbattleflag("job_exp_rate"), getbattleflag("item_rate_common"), getbattleflag("item_rate_heal"), getbattleflag("item_rate_use"), getbattleflag("item_rate_equip"); end; } Edited August 28, 2015 by cutekram Quote Link to comment Share on other sites More sharing options...
Stolao Posted August 28, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted August 28, 2015 Use code box ffs I might do it when home tomorrow can someone can help me how can i change this into monday to friday exp rate 20x20x time around 19:00 to 21:00 PM please help me thank you //===== EinherjarRO Scripts ================================== //= Floating Rates //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.07 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Floating Rates //===== Uses: ================================================ //= Exp and Item Rates Change Dynaimcally based on Online //= Player count and a configurable variables //===== Comments: ============================================ //= [stolao] //= Optimize] //= In Game Menu / @Command? //===== Additional Comments: ================================= //= 1.00 Origional Make //= 1.01 Removed Unessisary Line //= 1.02 Added Config //= 1.03 Made auto collect base rates //= 1.04 Fixed a bug where would keep increasing every hour //= 1.05 Made Multipliers into an array //= 1.06 Fixed typos //= 1.07 Fixed Set -> setarray //===== Contact Ifo: ========================================= //= [stolao] //= Email: [email protected] //============================================================ - script floating_rate -1,{ OnMinute30: set .@i, getusers(1); set .@r, rand(.Random[0],.Random[1]); setbattleflag( "base_exp_rate", .R[0] + (.@r + .@i) * .ExpMulti[0]); setbattleflag( "job_exp_rate", .R[1] + (.@r + .@i) * .ExpMulti[1]); setbattleflag( "item_rate_common", .R[2] + (.@r + .@i) * .ItemMulti[0]); setbattleflag( "item_rate_heal", .R[3] + (.@r + .@i) * .ItemMulti[1]); setbattleflag( "item_rate_use", .R[4] + (.@r + .@i) * .ItemMulti[2]); setbattleflag( "item_rate_equip", .R[5] + (.@r + .@i) * .ItemMulti[3]); atcommand "@reloadmobdb"; Announce "[server]: Rates are now "+getbattleflag("base_exp_rate")/100+""+((getbattleflag("base_exp_rate")%100)?"."+getbattleflag("base_exp_rate")%100:"")+"/"+getbattleflag("job_exp_rate")/100+""+((getbattleflag("job_exp_rate")%100)?"."+getbattleflag("job_exp_rate")%100:"")+"/"+getbattleflag("item_rate_common")/100+""+((getbattleflag("item_rate_common")%100)?"."+getbattleflag("item_rate_common")%100:"")+" !",8; end; OnInit: // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Base Exp // [1] = Job Exp // eg: rand = 75 , getuser = 100, Multi = 3 // rates will be increase by 5.25x setarray .ExpMulti ,3,3; // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Common Items // [1] = Healing Items // [2] = Useable Items // [3] = Equipment Items // eg: rand = 75 , getuser = 100, Multi = 1 // rates will be increase by 1.75x setarray .ItemMulti,1,1,1,1; // The Random Variable Min and Max // [0] = Min // [1] = Max setarray .Random,0,100; end; OnInterIfInitOnce: // Dont Touch // Used to collect the base rates setarray .R, getbattleflag("base_exp_rate"), getbattleflag("job_exp_rate"), getbattleflag("item_rate_common"), getbattleflag("item_rate_heal"), getbattleflag("item_rate_use"), getbattleflag("item_rate_equip"); end; } Quote Link to comment Share on other sites More sharing options...
cutekram Posted August 29, 2015 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 30 Reputation: 0 Joined: 08/08/13 Last Seen: March 6, 2023 Share Posted August 29, 2015 Im sorry sir im a bit new. ok sir i will wait for it thank you so much!! Quote Link to comment Share on other sites More sharing options...
Stolao Posted September 2, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: Wednesday at 07:02 PM Author Share Posted September 2, 2015 Im sorry sir im a bit new. ok sir i will wait for it thank you so much!! btw im not doing your request, my floaing rates are defined by number of players online mostly, if you want to add liek your request try this one Update Weapon Mastery v1.1A -> v1.20 At_Command Uploaded Pvp v2.00 -> v2.04 Update2 Added Several Missing Links Updated Coming Soon List Quote Link to comment Share on other sites More sharing options...
PandaLovesHamster Posted September 3, 2015 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 452 Reputation: 34 Joined: 12/18/14 Last Seen: May 30, 2016 Share Posted September 3, 2015 Sir, question about PVP Ladder Script. Is it possible to have separate Rankings when it come to different agit maps? For example, different ranking for SE WoE and different ranking for FE WoE? Quote Link to comment Share on other sites More sharing options...
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