Cydh Posted August 9, 2013 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Author Share Posted August 9, 2013 my bad replace the prev .patch file 1 Quote Link to comment Share on other sites More sharing options...
LatSo Posted August 9, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 296 Reputation: 2 Joined: 04/11/13 Last Seen: December 22, 2020 Share Posted August 9, 2013 Will try it now Quote Link to comment Share on other sites More sharing options...
rosfus Posted August 9, 2013 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 75 Reputation: 3 Joined: 04/12/13 Last Seen: August 15, 2014 Share Posted August 9, 2013 it's work! but i think u forgot to add src/map/script.c & src/map/npc.c Quote Link to comment Share on other sites More sharing options...
Digos Posted October 21, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 88 Reputation: 23 Joined: 01/30/12 Last Seen: February 19 Share Posted October 21, 2013 (edited) I manually installed this patch on eAthena If someone want the patch file for eAthena i can provide it Edited August 4, 2016 by Digos Quote Link to comment Share on other sites More sharing options...
bigbosskamote Posted November 24, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 19 Reputation: 0 Joined: 10/20/13 Last Seen: June 18, 2015 Share Posted November 24, 2013 Is there a guide on how to apply this on my server? i really need this badly :-/ Can i use this patch file in revision 17421? Quote Link to comment Share on other sites More sharing options...
Erba Posted December 4, 2013 Group: Members Topic Count: 84 Topics Per Day: 0.02 Content Count: 550 Reputation: 9 Joined: 11/06/12 Last Seen: August 14, 2014 Share Posted December 4, 2013 can i use the oldest version for my revision 16797? and also in eAmod? Quote Link to comment Share on other sites More sharing options...
Cydh Posted December 8, 2013 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Author Share Posted December 8, 2013 seems all previous patch are failure. I updated it with latest rAthena's revision. Give any feedback please. @Erba, I'm sure it can be used for ur rev, but u need add them manually, since the lines are too much different. Quote Link to comment Share on other sites More sharing options...
Erba Posted December 8, 2013 Group: Members Topic Count: 84 Topics Per Day: 0.02 Content Count: 550 Reputation: 9 Joined: 11/06/12 Last Seen: August 14, 2014 Share Posted December 8, 2013 thank you sir! btw i admire your work ! Looking forward to your next invention hehe ^^ Quote Link to comment Share on other sites More sharing options...
Radzmik Posted February 3, 2014 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 34 Reputation: 1 Joined: 07/04/13 Last Seen: August 21, 2015 Share Posted February 3, 2014 Nice Script Quote Link to comment Share on other sites More sharing options...
simplexjay2 Posted February 4, 2014 Group: Members Topic Count: 56 Topics Per Day: 0.01 Content Count: 224 Reputation: 4 Joined: 02/09/12 Last Seen: April 20, 2024 Share Posted February 4, 2014 is there any compatible with latest svn 17701 Quote Link to comment Share on other sites More sharing options...
Cydh Posted February 4, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Author Share Posted February 4, 2014 well, I think I'll update this tomorrow. Quote Link to comment Share on other sites More sharing options...
simplexjay2 Posted February 4, 2014 Group: Members Topic Count: 56 Topics Per Day: 0.01 Content Count: 224 Reputation: 4 Joined: 02/09/12 Last Seen: April 20, 2024 Share Posted February 4, 2014 @ Cydh tnx for your reply hahaha i will w8t for it thanks Quote Link to comment Share on other sites More sharing options...
Cydh Posted February 5, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Author Share Posted February 5, 2014 updated for latest commit, new file on the first post. mod for specified rev/emu can be done by your request here or send me a PM Quote Link to comment Share on other sites More sharing options...
vijay30393 Posted July 20, 2014 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 114 Reputation: 0 Joined: 05/10/12 Last Seen: April 18, 2020 Share Posted July 20, 2014 Cydh is this Mod compatible with eAthena 3CeAm? Quote Link to comment Share on other sites More sharing options...
Lord Ganja Posted March 25, 2015 Group: Members Topic Count: 141 Topics Per Day: 0.03 Content Count: 444 Reputation: 22 Joined: 06/18/12 Last Seen: August 11, 2018 Share Posted March 25, 2015 I applied this diff to the latest ra git.. and got this error: [Warning]: Value for setting 'atk_adjustment_map': 16 is invalid (min:4095 max:4095)! Defaulting to 1... any thoughts? thanks! Quote Link to comment Share on other sites More sharing options...
Fenril Posted April 18, 2015 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 11/26/13 Last Seen: September 12, 2024 Share Posted April 18, 2015 Hi, Have an error on Patch : Have any idea ? Thanks °° Quote Link to comment Share on other sites More sharing options...
simplexjay2 Posted July 28, 2015 Group: Members Topic Count: 56 Topics Per Day: 0.01 Content Count: 224 Reputation: 4 Joined: 02/09/12 Last Seen: April 20, 2024 Share Posted July 28, 2015 i got this error Quote Link to comment Share on other sites More sharing options...
Cydh Posted September 14, 2015 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Author Share Posted September 14, 2015 Added diff for rev in 20150914 d1f94700 Quote Link to comment Share on other sites More sharing options...
teknical Posted January 3, 2016 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 11/13/15 Last Seen: November 19, 2021 Share Posted January 3, 2016 hey there im using this src modification on my server and its working as intended. but now theres a new problem regarding damage reflect. the damage reflected is more than the damage dealt to the player doing the damage. Im using this mod to modify overall damage output in pvp. so for instance 2 sinx are dueling both using valk manteau, the sinx hits for 500dmg but receives 2 times as much damage as reflect. its as if the game is calculating what would have been the actual damage without your global damage mod. now, my question is, is there a way to make it calculate the damage after the global damage mod is calculated and not before? Quote Link to comment Share on other sites More sharing options...
teknical Posted January 5, 2016 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 11/13/15 Last Seen: November 19, 2021 Share Posted January 5, 2016 bump... is there any support here for my problem? Quote Link to comment Share on other sites More sharing options...
teknical Posted January 12, 2016 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 11/13/15 Last Seen: November 19, 2021 Share Posted January 12, 2016 bump..... is there a way to fix damage reflect with this mod ? anybody ??? Quote Link to comment Share on other sites More sharing options...
Myth_ Posted July 24, 2016 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 10 Reputation: 2 Joined: 11/30/14 Last Seen: December 12, 2017 Share Posted July 24, 2016 (edited) First of all, I downloaded: Global-damage-adjustment-rA-20150914-d1f94700.diff After applying everything manually im getting this when compiling. Im using rAthena with eAmods. Also I had to change MF_NOPVPMODE = 70 to MF_NOPVPMODE for being able to use MF_ATK_RATE = 70 because I was getting an error there too. (I dont know if thats a right thing to do, since eAmod uses MF_NOPVPMODE = 70 for something) Any ideas? Edited July 24, 2016 by Myth_ Quote Link to comment Share on other sites More sharing options...
REKT Posted July 24, 2016 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 206 Reputation: 11 Joined: 12/06/11 Last Seen: September 13, 2024 Share Posted July 24, 2016 (edited) First of all, I downloaded: Global-damage-adjustment-rA-20150914-d1f94700.diff After applying everything manually im getting this when compiling. Im using rAthena with eAmods. Also I had to change MF_NOPVPMODE = 70 to MF_NOPVPMODE for being able to use MF_ATK_RATE = 70 because I was getting an error there too. (I dont know if thats a right thing to do, since eAmod uses MF_NOPVPMODE = 70 for something) Any ideas? i guess your missing in battle.h you need to declare did you put: atk_damage_attacker; in battle.h? rAmod is different from default rAthena. so expected there are lots of error occurs. better ask Zephyrus via Skype if you have contact. Edited July 24, 2016 by Keysito 1 Quote Link to comment Share on other sites More sharing options...
Myth_ Posted July 24, 2016 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 10 Reputation: 2 Joined: 11/30/14 Last Seen: December 12, 2017 Share Posted July 24, 2016 I guess your missing in battle.h you need to declare did you put: atk_damage_attacker; in battle.h? rAmod is different from default rAthena. so expected there are lots of error occurs. better ask Zephyrus via Skype if you have contact. You were right, I forgot to apply manual changes in battle.h Now I was able to compile and the adjustments seems to be working properly, the only concern I have left is the change I did where I had to modify: MF_NOPVPMODE = 70 to MF_NOPVPMODE on script.c for being able to use MF_ATK_RATE = 70 If Zephyrus had it like that was for something and I dont want to do a mess with eAmod code. Any suggestion? Quote Link to comment Share on other sites More sharing options...
Cydh Posted August 4, 2016 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Author Share Posted August 4, 2016 Now I was able to compile and the adjustments seems to be working properly, the only concern I have left is the change I did where I had to modify: MF_NOPVPMODE = 70 to MF_NOPVPMODE on script.c for being able to use MF_ATK_RATE = 70 Basically u just need to add MF_ATK_RATE in that script.c, u can just replace the number behind it, maybe 75,76,77,80,100... as long as the mf_atk_rate in const.txt has same value with this MF_ATK_RATE 1 Quote Link to comment Share on other sites More sharing options...
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