Rebel Posted March 7, 2013 Posted March 7, 2013 (edited) @aura , by Zeph I updated the @aura command, you can now add new aura using a /db/aura_db.txt without editing the source. Also aura will be disabled if you're in PVP and WOE. Here's the diff file. Working with the Latest Commit 7f9f185 aura_2.4.diff Credits to Zephyrus Edited February 18, 2018 by Rebel Updates. 2 Quote
Cydh Posted March 7, 2013 Posted March 7, 2013 old release. or maybe you can try list the post that related on @aura commands. haha http://rathena.org/board/topic/79491-auras/ Quote
Rebel Posted March 8, 2013 Author Posted March 8, 2013 yeah. its a little bit different from @auraset.. :3 Quote
Brynner Posted March 8, 2013 Posted March 8, 2013 this is just like the @aura command of eAmod, Quote
Rebel Posted March 8, 2013 Author Posted March 8, 2013 this is just like the @aura command of eAmod, @aura , by Zeph Credits to Zephyrus Quote
Thanna Posted March 9, 2013 Posted March 9, 2013 Hello, I applied this on my server and it works fine, but there is a little problem to it, when I use @aura 5, it will say "Current Aura: 0", maybe it should be "Previous Aura" or there is a problem with the code, somehow its harmless, and can I request that when I use @hide the aura will disappear too, thanks for sharing Quote
Cydh Posted March 9, 2013 Posted March 9, 2013 the Hello, I applied this on my server and it works fine, but there is a little problem to it, when I use @aura 5, it will say "Current Aura: 0", maybe it should be "Previous Aura" or there is a problem with the code, somehow its harmless, and can I request that when I use @hide the aura will disappear too, thanks for sharing yeah, the msg show before the aura is set, maybe better "Your aura is set: %d. (Previous: %d)" Quote
Fresh prince Posted March 9, 2013 Posted March 9, 2013 How to auto disable this on woe to prevent lag? Thanks! Quote
Rebel Posted March 9, 2013 Author Posted March 9, 2013 How to auto disable this on woe to prevent lag? Thanks! just dont show effect when your on woe.. /effect will do.. Quote
Fresh prince Posted March 9, 2013 Posted March 9, 2013 (edited) So theres no way disabling it, but /effect. Some players liked to see skill effect on woes like land protect and stuff. Anyways, thank you very much! Edited March 9, 2013 by Fresh prince Quote
Yahiko Posted March 9, 2013 Posted March 9, 2013 nice thanks for share i will test this mirror : aura.patch Quote
Cydh Posted March 20, 2013 Posted March 20, 2013 (edited) @Yahiko, is attached file from codebox above? So theres no way disabling it, but /effect. Some players liked to see skill effect on woes like land protect and stuff. Anyways, thank you very much! if you use code form this post, just add agit_flag and agit2_flag exception like works for SC_HIDING, chasewalk and cloaking Index: status.c =================================================================== --- status.c (revision 17181) +++ status.c (working copy) @@ -7210,6 +7210,7 @@ vd = status_get_viewdata(bl); calc_flag = StatusChangeFlagTable[type]; if(!(flag&4)) //&4 - Do not parse val settings when loading SCs + { switch(type) { case SC_DECREASEAGI: @@ -8653,6 +8654,15 @@ return 0; } } + // @aura + if (sd && sd->status.aura > 0 && + (type == SC_HIDING || type == SC_CLOAKING || type == SC_CHASEWALK || agit_flag || agit2_flag)) + { + sd->status.aura *= -1; + clif_clearunit_area(&sd->bl, 0); + clif_getareachar_char(&sd->bl, 0); + } + } else //Special considerations when loading SC data. switch( type ) { @@ -9781,6 +9791,14 @@ opt_flag = 0; } + // @auras + if (sd && sd->status.aura < 0 && + (type == SC_HIDING || type == SC_CLOAKING || type == SC_CHASEWALK || agit_flag || agit2_flag)) + { + sd->status.aura *= -1; + clif_sendauras(sd, AREA_WOS); + } + if (calc_flag&SCB_DYE) { //Restore DYE color if (vd && !vd->cloth_color && sce->val4) PS: Not tested yet Edited March 20, 2013 by Cydh Quote
Zephyrus Posted March 20, 2013 Posted March 20, 2013 I will post here later the last mod I did about aura system, using a /db/aura_db.txt to create your own auras without editing source. 1 Quote
miczster Posted March 27, 2013 Posted March 27, 2013 @Zephyrus...WOW!!! now that's something many people wish to see for a long time... CAnt Wait xD!!! Quote
Cydh Posted March 27, 2013 Posted March 27, 2013 makes @specialeffect becomes permanent (additional) aura (beside of official lvl aura) for your char. Quote
orange Posted March 28, 2013 Posted March 28, 2013 makes @specialeffect becomes permanent (additional) aura (beside of official lvl aura) for your char. ]so does the extra aura have any effect in woe ,pvp etc? do we get extra stats or sm thing? Quote
Fresh prince Posted March 28, 2013 Posted March 28, 2013 Theres no effect nor additional buffs but the ability to see your character glow and so as the others. Overall it's an awesome mod to have. Quote
Cydh Posted March 29, 2013 Posted March 29, 2013 so does the extra aura have any effect in woe ,pvp etc? do we get extra stats or sm thing?no, it's only visual effect. But, I'm going to make aura with additional effect for specified aura number. Quote
Rebel Posted April 2, 2013 Author Posted April 2, 2013 (edited) this work at eathena? Yes. Edited April 2, 2013 by Rebel Quote
miczster Posted April 3, 2013 Posted April 3, 2013 (edited) I will post here later the last mod I did about aura system, using a /db/aura_db.txt to create your own auras without editing source. any news dude? Edited April 3, 2013 by miczster Quote
Fresh prince Posted April 8, 2013 Posted April 8, 2013 Theres a bug on this thing. You can spam this kn woe and you wont get killed. I have not trried cydh's mod preventing the use of these, other than that, needs to be disable the ise of this command in woe Or a delay on using it please. Like 3 secs delay kn selectjng another aura Quote
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