ToiletMaster Posted September 1, 2012 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Share Posted September 1, 2012 Hey guys, everything seems to be working fine for my server at the moment. However, at random timings, my players will get stucked when switching maps. particularly in prontera main town. i tried changing from 2011-11-28 client to a more recent version 2012-04-10 however it doesn't work at all. the problem still persist. any assistance on this ? Quote Link to comment Share on other sites More sharing options...
Brynner Posted September 1, 2012 Group: Members Topic Count: 120 Topics Per Day: 0.02 Content Count: 1962 Reputation: 202 Joined: 01/08/12 Last Seen: 3 hours ago Share Posted September 1, 2012 Hey guys, everything seems to be working fine for my server at the moment. However, at random timings, my players will get stucked when switching maps. particularly in prontera main town. i tried changing from 2011-11-28 client to a more recent version 2012-04-10 however it doesn't work at all. the problem still persist. any assistance on this ? maybe you have many custom npc on the prontera? Quote Link to comment Share on other sites More sharing options...
Camilla Posted September 1, 2012 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 345 Reputation: 231 Joined: 03/21/12 Last Seen: December 12, 2024 Share Posted September 1, 2012 Does it disappear when they do alt+tab ? Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted September 1, 2012 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted September 1, 2012 Does it disappear when they do alt+tab ? Sometimes yes, sometimes nope Hey guys, everything seems to be working fine for my server at the moment. However, at random timings, my players will get stucked when switching maps. particularly in prontera main town. i tried changing from 2011-11-28 client to a more recent version 2012-04-10 however it doesn't work at all. the problem still persist. any assistance on this ? maybe you have many custom npc on the prontera? I did add botanic gardens by olrox however i removed that and my players are facing the problem of having stuck even though without having custom npcs, maps at all. Quote Link to comment Share on other sites More sharing options...
PewN Posted September 1, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted September 1, 2012 are you using rathena svn? Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted September 1, 2012 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted September 1, 2012 are you using rathena svn? yeah every file i took is from rAthena. my rAthena svn version is r1662112 Quote Link to comment Share on other sites More sharing options...
PewN Posted September 1, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted September 1, 2012 can u post your groups.conf here? Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted September 1, 2012 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted September 1, 2012 /* Player groups configuration file --------------------------------- This file defines "player groups" and their privileges. Each group has its id and name, lists of available commands and other permissions, and a list of other groups it inherits from. Group settings -------------- <id> Unique group number. The only required field. <name> Any string. If empty, defaults to "Group <id>". It is used in several @who commands. <level> Equivalent of GM level, which was used in revisions before r15572. You can set it to any number, but usually it's between 0 (default) and 99. Members of groups with lower level can not perform some actions/commands (like @kick) on members of groups with higher level. It is what script command getgmlevel() returns. Group level can also be used to override trade restrictions (db/item_trade.txt). <commands> A group of settings <command name> : <bool> or <commandname> : [ <bool>, <bool> ] First boolean value is for atcommand, second one for charcommand. If set to true, group can use command. If only atcommand value is provided, false is assumed for charcommand. If a command name is not included, false is assumed for both atcommand and charcommand. For a full list of available commands, see: doc/atcommands.txt. Command names must not be aliases. <log_commands> Boolean value. If true then all commands used by the group will be logged to atcommandlog. If setting is omitted in a group definition, false is assumed. Requires 'log_commands' to be enabled in 'conf/log_athena.conf'. <permissions> A group of settings <permission> : <bool> If a permission is not included, false is assumed. For a full list of available permissions, see: doc/permissions.txt <inherit> A list of group names that given group will inherit commands and permissions from. Group names are case-sensitive. Inheritance results ------------------- Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed. Inheritance rules should not create cycles (eg Group 1 inherits from Group 2, and Group inherits from Group 1 at the same time). Configuration with cycles is considered faulty and can't be processed fully by server. Command or permission is inherited ONLY if it's not already defined for the group. If group inherits from multiple groups, and the same command or permission is defined for more than one of these groups, it's undefined which one will be inherited. Syntax ------ This config file uses libconfig syntax: http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files Upgrading from revisions before r15572 ------------------------------------- http://rathena.org/board/index.php?showtopic=58877 */ groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { commands: true time: true jailtime: true hominfo: true autoloot: true alootid: true version: true help: true request: true rates: true who: true go: true uptime: true die: true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true } }, { id: 1 name: "Super Player" inherit: ( "Player" ) /* can do everything Players can and more */ level: 0 commands: { /* informational commands */ commands: true charcommands: true help: true rates: true uptime: true showdelay: true exp: true mobinfo: true iteminfo: true whodrops: true time: true jailtime: true hominfo: true homstats: true showexp: true showzeny: true whereis: true /* feature commands */ refresh: true noask: true noks: true main: true autoloot: true alootid: true autotrade: true request: true go: true } permissions: { } }, { id: 2 name: "Support" inherit: ( "Super Player" ) level: 1 commands: { version: true where: true jumpto: true who: true who2: true who3: true whomap: true whomap2: true whomap3: true users: true broadcast: true localbroadcast: true } log_commands: true permissions: { receive_requests: true view_equipment: true } }, { id: 3 name: "Script Manager" inherit: ( "Support" ) level: 1 commands: { tonpc: true hidenpc: true shownpc: true loadnpc: true unloadnpc: true npcmove: true addwarp: true } log_commands: true permissions: { any_warp: true } }, { id: 4 name: "Event Manager" inherit: ( "Support" ) level: 1 commands: { monster: true monstersmall: true monsterbig: true killmonster2: true cleanmap: true item: [true, true] zeny: [true, true] disguise: [true, true] undisguise: [true, true] size: [true, true] raise: true raisemap: true day: true night: true skillon: true skilloff: true pvpon: true pvpoff: true gvgon: true gvgoff: true allowks: true me: true marry: true divorce: true } log_commands: true permissions: { can_trade: false any_warp: true } }, { id: 10 name: "Law Enforcement" inherit: ( "Support" ) level: 2 commands: { hide: true follow: true kick: true disguise: true fakename: true option: true speed: true warp: true kill: true recall: true ban: true block: true jail: true jailfor: true mute: true storagelist: true cartlist: true itemlist: true stats: true } log_commands: true permissions: { join_chat: true kick_chat: true hide_session: true who_display_aid: true hack_info: true any_warp: true view_hpmeter: true } }, { id: 99 name: "Admin" level: 99 inherit: ( "Support", "Law Enforcement" ) commands: { /* not necessary due all_commands: true */ } log_commands: true permissions: { can_trade: true can_party: true all_skill: false all_equipment: false skill_unconditional: false use_check: true use_changemaptype: true all_commands: true } } ) Quote Link to comment Share on other sites More sharing options...
PewN Posted September 1, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted September 1, 2012 (edited) any error on your mapserver? Edited September 1, 2012 by bVersatile Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted September 1, 2012 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted September 1, 2012 (edited) so far none. everything seems normal from all 3 servers. no errors or nothing. aside from debug from kafras due to duplication. but could that be the cause? ---Edit--- Found the bug as people who click any NPC during the conversation and press Esc will cause them to have the bug. Any thoughts on this? Edited September 3, 2012 by ToiletMaster Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted September 3, 2012 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted September 3, 2012 Bump with new info, i seemed to have duplicated Kafra NPC. do you think that might have caused the bug? as it auto debug the NPC for it Quote Link to comment Share on other sites More sharing options...
Elijah23 Posted September 3, 2012 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 292 Reputation: 17 Joined: 12/12/11 Last Seen: April 17 Share Posted September 3, 2012 After removing the custom prontera, did you delete the map_cache.dat and run the mapcache again?.. Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted September 6, 2012 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted September 6, 2012 After removing the custom prontera, did you delete the map_cache.dat and run the mapcache again?.. sorry for the late reply, however i did not even run mapcache when i did the custom prontera. it was in a grf and all i did was add it into my data.ini Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted September 6, 2012 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted September 6, 2012 The problem is likely to come from yourmap.gat <-- this file will determine the tile that is walkable or not by players. Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted September 6, 2012 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted September 6, 2012 The problem is likely to come from yourmap.gat <-- this file will determine the tile that is walkable or not by players. Perhaps i'll remove the custom map for the next patch for my server and see whether it works or not. Will update you if it works. (patch wont come so early will be slightly later on) anyway thanks for the information everyone! will update whether it works or not Quote Link to comment Share on other sites More sharing options...
Mystery Posted September 6, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted September 6, 2012 Following up, yes, your custom prontera has different walkable gat cells.. but keep in mind that since you did not update your mapcache to replace the old prontera, the old prontera's walkable cells are still in effect even though you have your custom prontera patched through for your players. Your old prontera's walkable cells are still in effect (due to your mapcache) and will overwrite whatever custom prontera walkable cells you have patched (client side). Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted September 7, 2012 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted September 7, 2012 Following up, yes, your custom prontera has different walkable gat cells.. but keep in mind that since you did not update your mapcache to replace the old prontera, the old prontera's walkable cells are still in effect even though you have your custom prontera patched through for your players. Your old prontera's walkable cells are still in effect (due to your mapcache) and will overwrite whatever custom prontera walkable cells you have patched (client side). i see i see, then following the guide on rAthena wiki, i should just delete the mapcache and run it again? Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted September 7, 2012 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted September 7, 2012 Yes, mapcache.exe will check first for mapcache.dat, if it exist, then the new map won't be cached. Just rename your old mampcache.dat (for backup) and run mapcache.exe. Then run your server. Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted September 15, 2012 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted September 15, 2012 thanks for the reply, however, i've run mapcache and it seems that they still have the stuck bug. however recently i noticed this. Slower computers tend to have this problem while newer computers dont Quote Link to comment Share on other sites More sharing options...
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ToiletMaster
Hey guys, everything seems to be working fine for my server at the moment.
However, at random timings, my players will get stucked when switching maps.
particularly in prontera main town.
i tried changing from 2011-11-28 client to a more recent version 2012-04-10 however it doesn't work at all.
the problem still persist. any assistance on this ?
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