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Elijah23

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  1. Elijah23's post in Text Above NPC was marked as the answer   
    it's showscript, Haruka Mayumi is right
     
    You could use npc timer to loop it so it would show permanent
     
    OnInit: initnpctimer; end; OnTimer1000: showscript("Healer"); setnpctimer 0; end;  
  2. Elijah23's post in Add Stats and Add Skill NPC was marked as the answer   
    Try this code...

    prontera,155,181,5 script Sample 436,{ set .BuyCost,10; set .Point,10; switch(select("Buy Skill Points:Buy Stat Points")){ Case 1: mes "How many Skill Points you want to Buy ?"; mes "Each Cost "+.BuyCost+" Pod."; input @Amount,0; if( @Amount == 0 ) close; if( countitem( 7179 ) < @Amount * .BuyCost ){ mes "Not Enough POD"; close; } next; mes "Gained "+@Amount+" Skill Points."; set SkillPoint,SkillPoint + (@Amount * .Point); delitem 7179,@Amount * .BuyCost; close; Case 2: mes "How many Stat Points you want to Buy ?"; mes "Each Cost "+.BuyCost+" Pod."; input @Amount,0; if( @Amount == 0 ) close; if( countitem( 7179 ) < @Amount * .BuyCost){ mes "Not Enough POD"; close; } next; mes "Gained "+@Amount+" Stat Points."; set StatusPoint,StatusPoint + (@Amount * .Point); delitem 7179,@Amount * .BuyCost; close; } }
    So you'll just need to edit the value of .Point..
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