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Players are getting stucked, GMs Arent


ToiletMaster

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Hey guys, everything seems to be working fine for my server at the moment.

However, at random timings, my players will get stucked when switching maps.

particularly in prontera main town.

i tried changing from 2011-11-28 client to a more recent version 2012-04-10 however it doesn't work at all.

the problem still persist. any assistance on this ?

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Hey guys, everything seems to be working fine for my server at the moment.

However, at random timings, my players will get stucked when switching maps.

particularly in prontera main town.

i tried changing from 2011-11-28 client to a more recent version 2012-04-10 however it doesn't work at all.

the problem still persist. any assistance on this ?

maybe you have many custom npc on the prontera?

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Does it disappear when they do alt+tab ?

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Does it disappear when they do alt+tab ?

Sometimes yes, sometimes nope

Hey guys, everything seems to be working fine for my server at the moment.

However, at random timings, my players will get stucked when switching maps.

particularly in prontera main town.

i tried changing from 2011-11-28 client to a more recent version 2012-04-10 however it doesn't work at all.

the problem still persist. any assistance on this ?

maybe you have many custom npc on the prontera?

I did add botanic gardens by olrox however i removed that and my players are facing the problem of having stuck even though without having custom npcs, maps at all.

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are you using rathena svn?

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are you using rathena svn?

yeah every file i took is from rAthena.

my rAthena svn version is r1662112

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can u post your groups.conf here?

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/*

Player groups configuration file
---------------------------------

This file defines "player groups" and their privileges.

Each group has its id and name, lists of available commands and other
permissions, and a list of other groups it inherits from.


Group settings
--------------
<id>
Unique group number. The only required field.

<name>
Any string. If empty, defaults to "Group <id>". It is used in several @who
commands.

<level>
Equivalent of GM level, which was used in revisions before r15572. You can
set it to any number, but usually it's between 0 (default) and 99. Members of
groups with lower level can not perform some actions/commands (like @kick) on
members of groups with higher level. It is what script command getgmlevel()
returns. Group level can also be used to override trade restrictions
(db/item_trade.txt).

<commands>
A group of settings
    <command name> : <bool>
or
    <commandname> : [ <bool>, <bool> ]
First boolean value is for atcommand, second one for charcommand. If set to
true, group can use command. If only atcommand value is provided, false is
assumed for charcommand. If a command name is not included, false is assumed for
both atcommand and charcommand.
For a full list of available commands, see: doc/atcommands.txt.
Command names must not be aliases.

<log_commands>
Boolean value. If true then all commands used by the group will be logged to
atcommandlog. If setting is omitted in a group definition, false is assumed.
Requires 'log_commands' to be enabled in 'conf/log_athena.conf'.

<permissions>
A group of settings
    <permission> : <bool>
If a permission is not included, false is assumed.
For a full list of available permissions, see: doc/permissions.txt

<inherit>
A list of group names that given group will inherit commands and permissions
from. Group names are case-sensitive.

Inheritance results
-------------------
Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and
recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed.

Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
and Group inherits from Group 1 at the same time). Configuration with cycles is
considered faulty and can't be processed fully by server.

Command or permission is inherited ONLY if it's not already defined for the
group.
If group inherits from multiple groups, and the same command or permission is
defined for more than one of these groups, it's undefined which one will be
inherited.

Syntax
------
This config file uses libconfig syntax:
http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files


Upgrading from revisions before r15572
-------------------------------------
http://rathena.org/board/index.php?showtopic=58877
*/

groups: (
{
    id: 0 /* group 0 is the default group for every new account */
    name: "Player"
    level: 0
    inherit: ( /*empty list*/ )
    commands: {
        commands: true
        time: true
        jailtime: true
        hominfo: true
        autoloot: true
        alootid: true
        version: true
        help: true
        request: true
        rates: true
        who: true
        go: true
        uptime: true
        die: true
    }
    permissions: {
        /* without this basic permissions regular players could not
        trade or party */
        can_trade: true
        can_party: true
    }
},
{
    id: 1
    name: "Super Player"
    inherit: ( "Player" ) /* can do everything Players can and more */
    level: 0
    commands: {
        /* informational commands */
        commands: true
        charcommands: true
        help: true
        rates: true
        uptime: true
        showdelay: true
        exp: true
        mobinfo: true
        iteminfo: true
        whodrops: true
        time: true
        jailtime: true
        hominfo: true
        homstats: true
        showexp: true
        showzeny: true
        whereis: true
        /* feature commands */
        refresh: true
        noask: true
        noks: true
        main: true
        autoloot: true
        alootid: true
        autotrade: true
        request: true
        go: true
    }
    permissions: {
    }
},
{
    id: 2
    name: "Support"
    inherit: ( "Super Player" )
    level: 1
    commands: {
        version: true
        where: true
        jumpto: true
        who: true
        who2: true
        who3: true
        whomap: true
        whomap2: true
        whomap3: true
        users: true
        broadcast: true
        localbroadcast: true
    }
    log_commands: true
    permissions: {
        receive_requests: true
        view_equipment: true
    }
},
{
    id: 3
    name: "Script Manager"
    inherit: ( "Support" )
    level: 1
    commands: {
        tonpc: true
        hidenpc: true
        shownpc: true
        loadnpc: true
        unloadnpc: true
        npcmove: true
        addwarp: true
    }
    log_commands: true
    permissions: {
        any_warp: true
    }
},
{
    id: 4
    name: "Event Manager"
    inherit: ( "Support" )
    level: 1
    commands: {
        monster: true
        monstersmall: true
        monsterbig: true
        killmonster2: true
        cleanmap: true
        item: [true, true]
        zeny: [true, true]
        disguise: [true, true]
        undisguise: [true, true]
        size: [true, true]
        raise: true
        raisemap: true
        day: true
        night: true
        skillon: true
        skilloff: true
        pvpon: true
        pvpoff: true
        gvgon: true
        gvgoff: true
        allowks: true
        me: true
        marry: true
        divorce: true
    }
    log_commands: true
    permissions: {
        can_trade: false
        any_warp: true
    }
},
{
    id: 10
    name: "Law Enforcement"
    inherit: ( "Support" )
    level: 2
    commands: {
        hide: true
        follow: true
        kick: true
        disguise: true
        fakename: true
        option: true
        speed: true
        warp: true
        kill: true
        recall: true
        ban: true
        block: true
        jail: true
        jailfor: true
        mute: true
        storagelist: true
        cartlist: true
        itemlist: true
        stats: true
    }
    log_commands: true
    permissions: {
        join_chat: true
        kick_chat: true
        hide_session: true
        who_display_aid: true
        hack_info: true
        any_warp: true
        view_hpmeter: true
    }
},
{
    id: 99
    name: "Admin"
    level: 99
    inherit: ( "Support", "Law Enforcement" )
    commands: {
        /* not necessary due all_commands: true */
    }
    log_commands: true
    permissions: {
        can_trade: true
        can_party: true
        all_skill: false
        all_equipment: false
        skill_unconditional: false
        use_check: true
        use_changemaptype: true
        all_commands: true
    }
}
)

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any error on your mapserver?

Edited by bVersatile
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so far none. everything seems normal from all 3 servers. no errors or nothing. aside from debug from kafras due to duplication. but could that be the cause?

---Edit---

Found the bug as people who click any NPC during the conversation and press Esc will cause them to have the bug. Any thoughts on this?

Edited by ToiletMaster
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Bump with new info,

i seemed to have duplicated Kafra NPC.

do you think that might have caused the bug? as it auto debug the NPC for it

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After removing the custom prontera, did you delete the map_cache.dat and run the mapcache again?..

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After removing the custom prontera, did you delete the map_cache.dat and run the mapcache again?..

sorry for the late reply, however i did not even run mapcache when i did the custom prontera. it was in a grf and all i did was add it into my data.ini

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The problem is likely to come from yourmap.gat <-- this file will determine the tile that is walkable or not by players.

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The problem is likely to come from yourmap.gat <-- this file will determine the tile that is walkable or not by players.

Perhaps i'll remove the custom map for the next patch for my server and see whether it works or not. Will update you if it works.

(patch wont come so early will be slightly later on)

anyway thanks for the information everyone! will update whether it works or not

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Following up, yes, your custom prontera has different walkable gat cells.. but keep in mind that since you did not update your mapcache to replace the old prontera, the old prontera's walkable cells are still in effect even though you have your custom prontera patched through for your players. Your old prontera's walkable cells are still in effect (due to your mapcache) and will overwrite whatever custom prontera walkable cells you have patched (client side).

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Following up, yes, your custom prontera has different walkable gat cells.. but keep in mind that since you did not update your mapcache to replace the old prontera, the old prontera's walkable cells are still in effect even though you have your custom prontera patched through for your players. Your old prontera's walkable cells are still in effect (due to your mapcache) and will overwrite whatever custom prontera walkable cells you have patched (client side).

i see i see, then following the guide on rAthena wiki, i should just delete the mapcache and run it again?

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Yes, mapcache.exe will check first for mapcache.dat, if it exist, then the new map won't be cached. Just rename your old mampcache.dat (for backup) and run mapcache.exe. Then run your server.

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thanks for the reply, however, i've run mapcache and it seems that they still have the stuck bug.

however recently i noticed this. Slower computers tend to have this problem while newer computers dont

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