mofo Posted October 16, 2012 Posted October 16, 2012 doesn't work with me euphy i did copy the script in first page of this topic. can you post here the script? i really don't know whats wrong it only refines the armor You might want to double check if you're trying to refine armor that is already upgraded. The ticket only works with +0 armors/weapons. I checked it just now and it works fine. Quote
Jazz Posted October 16, 2012 Posted October 16, 2012 (edited) @mofo . yes its all +0 items . yes it is working but for Armor only . Shield / Shoes / Garment won't show Edited October 16, 2012 by unplugged Quote
Emistry Posted October 16, 2012 Posted October 16, 2012 @unplugged show us ur script .....we dont know how you configure the script... Quote
Freya Jorgenson Posted October 16, 2012 Posted October 16, 2012 (edited) Hi, how do I use ZENY as the currency? what should I put it? I got it now =) Edited October 16, 2012 by Freya Jorgenson Quote
Jazz Posted October 16, 2012 Posted October 16, 2012 function script GuaranteeRefine { set .@CleanEquip,1; // Only refine +0 equipment? (1:yes / 0:no)if (!getarg(1)) { message strcharinfo(0)," ~~ Guarantee Refine Ticket +"+getarg(0)+" ~~ "; for(set .@i,1; .@i<=10; set .@i,.@i+1) { if (getequipisequiped(.@i) && !getiteminfo(getequipid(.@i),13)) set .@menu$, .@menu$+getequipname(.@i); set .@menu$, .@menu$+":"; } set .@s, select(.@menu$); } else set .@s, getarg(1); if (!getequipisequiped(.@s)) { dispbottom "Nothing is equipped!"; close; } if (!getequipisenableref(.@s)) { dispbottom getequipname(.@s)+" cannot be refined."; close; } if (getequiprefinerycnt(.@s) >= 20 || (.@CleanEquip && getequiprefinerycnt(.@s))) { dispbottom "+"+getequiprefinerycnt(.@s)+" "+getequipname(.@s)+" cannot be refined any further."; close; } if (getarg(1)) message strcharinfo(0)," ~~ Guarantee Refine Ticket +"+getarg(0)+" ~~ "; if(select("^0055FFRefine +"+getequiprefinerycnt(.@s)+" "+getequipname(.@s)+":^777777Cancel^000000")==2) close; pcblockmove getcharid(3),1; specialeffect2 348; progressbar "",2; if (!countitem(getarg(2))) { dispbottom "Refine failed. Ticket not found."; close; } for(set .@i,0; .@i<getarg(0); set .@i,.@i+1) { if (getequiprefinerycnt(.@s) >= 20) break; successrefitem .@s; } delitem getarg(2),1; pcblockmove getcharid(3),0; close; } exact same script in euphy's post. 1st page Quote
Euphy Posted October 16, 2012 Author Posted October 16, 2012 @tjiuz: You're not using rAthena. I have an eAthena version uploaded on their forums. @unplugged: If you've installed the script correctly, there is no reason it wouldn't work. Make sure a previous version is not overwriting this function. Quote
Jazz Posted October 17, 2012 Posted October 17, 2012 (edited) @euphy got it working , thanks @all thanks for those who help me. Edited October 18, 2012 by unplugged Quote
tjiuz Posted October 19, 2012 Posted October 19, 2012 @tjiuz: You're not using rAthena. I have an eAthena version uploaded on their forums. @unplugged: If you've installed the script correctly, there is no reason it wouldn't work. Make sure a previous version is not overwriting this function. Oh... can u give me link for eathena ? I've used search Quote
xin Posted October 19, 2012 Posted October 19, 2012 (edited) aweesome scripts Edited October 19, 2012 by xin Quote
K e o u g h Posted October 20, 2012 Posted October 20, 2012 @euphy there is a problem with the woe controller, when the woe starts and warp to the active castle it says this castle is inactive during this woe session, but that castle was the active agit for the day xD.. it automatically kicks out the player even the castle is active for woe.. please fix it thanks Quote
Euphy Posted October 21, 2012 Author Posted October 21, 2012 @Spencer Ziff: It works by setting mapflags on the inactive castle maps. If you have any other script doing that, it'll cause my controller to malfunction. Quote
Cephaler Posted October 21, 2012 Posted October 21, 2012 (edited) @ Euphy. Highness of scripts ! I'm using your ' hunting mission' script and it works perfectly... however I have 2 questions: 1: How to add a feature so the player can check how many points he/she has? 2: I get this ' debug' on map server: 3: How to set a fixed number of points the player gets per quest, instead of random 10-20? Edited October 21, 2012 by Cephaler Quote
Euphy Posted October 21, 2012 Author Posted October 21, 2012 @Cephaler: 1 - Points are stored as #Mission_Points, and you see how many points you have by clicking "Mission Shop". 2 - You may have to lower the results in the formulas since your server rates are too high. 3 - It's calculated using difficulty (monster level), so delete those lines if you want. Quote
Cephaler Posted October 21, 2012 Posted October 21, 2012 @Cephaler: 1 - Points are stored as #Mission_Points, and you see how many points you have by clicking "Mission Shop". 2 - You may have to lower the results in the formulas since your server rates are too high. 3 - It's calculated using difficulty (monster level), so delete those lines if you want. I solved the number 1. Number 2: What formulas? Sorry I'm not good at scripting! Number: 3 Is there a way to select which monsters I want? Quote
xin Posted October 22, 2012 Posted October 22, 2012 I solved the number 1. Number 2: What formulas? Sorry I'm not good at scripting! Number: 3 Is there a way to select which monsters I want? I believe you can select the monsters you want by modifying this "set .@mob, rand(1001,1999);" at line 59 or just add all the unwanted mobs at "Blacklisted mob IDs." or you can do the easy way like I did to make the list of mobs balanced by adding this line "if (.@valid) if (getmonsterinfo(.@mob,1) > BaseLevel) set .@valid,0;" after "is mob MVP" at line 74 ( this will make you hunt mobs lower level than you ) if you do this make sure you put a level limit to access the npc since level 1 players will make it hunt level 1 monsters or just edit the "BaseLevel" part by putting another string that has a value of "BaseLevel + 20" so it will make you hunt higher level monsters Quote
irawrsilentpls Posted October 22, 2012 Posted October 22, 2012 Sir Euphy, why is the format of the scripts of MVP Ladder seems messed up ? hmm Quote
Cephaler Posted October 22, 2012 Posted October 22, 2012 @Cephaler: 1 - Points are stored as #Mission_Points, and you see how many points you have by clicking "Mission Shop". 2 - You may have to lower the results in the formulas since your server rates are too high. 3 - It's calculated using difficulty (monster level), so delete those lines if you want. I fixed number 1 but still stuck on number 2 and 3. 2: Not sure where to lower 3: Not sure what lines to be deleted @Xin thanks for the suggestion Quote
Feefty Posted October 23, 2012 Posted October 23, 2012 hi, im using your woe controller but im not getting port out when im entering the castle while woe is off Quote
gunga555 Posted October 23, 2012 Posted October 23, 2012 Hi Euphy, Do you have E-mail address Sir? I want to contract you. How can i use your service. I'm interest your script "Event Manager" This My E-Mail [email protected] Sorry for my bad English anyway. Quote
Dramosith Posted October 23, 2012 Posted October 23, 2012 (edited) Hi @Euphy If i want add Zeny(pay travel to dungeons) of Euphy Warper? then how can i add script code? Dramosith. Edited October 23, 2012 by Dramosith Quote
nanakiwurtz Posted October 23, 2012 Posted October 23, 2012 3: Not sure what lines to be deleted set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6)); To set a fixed point: set #Mission_Points, #Mission_Points+10; And for number 2, if the experience is too high, then: getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5); into something like: getexp (#Mission_Count*.@j[.Quests+1]/20),(#Mission_Count*.@j[.Quests+2]/20); Quote
Euphy Posted October 23, 2012 Author Posted October 23, 2012 @irawrsilentpls: 'twas a joke. :3 @Feefty: It's most likely caused by running other WOE scripts or by starting WOE without the controller (ex. default agit controllers, atcommands, etc.). @gunga555: PM me here. @Dramosith: The entire UI is held in the 3 functions at the top, so all your modifications would likely go there. For example, function Pick { // Add these lines: // Note that it won't work on all dungeons, though - you may need to create an additional argument/a different function for dungeons). if (compare(getarg(0),"_dun")) { if (Zeny < 5000) { dispbottom "You need 5000 Zeny to warp to this dungeon."; close; } else set Zeny, Zeny-5000; } Quote
F0xxy Posted October 23, 2012 Posted October 23, 2012 The hunting missions npc seems to get broken when I reload scripts and a mission is active, says I've already started a mission on another character even though its the same character and the options to check mission status and abandon mission are also gone. Cant do anything else unless I manually set #Mission_Count back to 0. ._. Quote
Euphy Posted October 23, 2012 Author Posted October 23, 2012 @F0xxy: I can't reproduce that, it seems to work fine for me... the variables are all character/account anyway, so script reloads shouldn't be a problem. o.o Hunting Missions updated to v1.2! This adds party support and a new random mob calculation. Credits to AnnieRuru from this thread: http://rathena.org/board/topic/72779-hunting-mission-with-party-and-individual-quest/ Quote
Feefty Posted October 24, 2012 Posted October 24, 2012 @irawrsilentpls: 'twas a joke. :3 @Feefty: It's most likely caused by running other WOE scripts or by starting WOE without the controller (ex. default agit controllers, atcommands, etc.). @gunga555: PM me here. @Dramosith: The entire UI is held in the 3 functions at the top, so all your modifications would likely go there. For example, function Pick { // Add these lines: // Note that it won't work on all dungeons, though - you may need to create an additional argument/a different function for dungeons). if (compare(getarg(0),"_dun")) { if (Zeny < 5000) { dispbottom "You need 5000 Zeny to warp to this dungeon."; close; } else set Zeny, Zeny-5000; } i tried doing it on a fresh copy but still doesn't kick me out of the castle Quote
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