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Cephaler

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Everything posted by Cephaler

  1. Awww man.. Goddameit would maybe bless us with an update ?
  2. So.. I just updated my SVN via SVN UPDATE tortoise.. its now 17484.. However, I saw in the updates the skilldamage made by lilith is now implemented into the SVN but despite me having the latest version ( supposedly ) I still don't see it anywhere? Am i updating corrrectly? is it still tortoise the one being used? Thank you! No one ;-(? BUMP
  3. I love you!! ( I'm Adam haha )
  4. So, is this working again with newest revisions? yes or no?
  5. Very nice but, how to make an entire new grf and then merge my data folder with it? Like grf builder does?
  6. Thanks, it still doesn't work for me
  7. Does anyone have any idea why it stopped working in the latest revisions? I updated it from .914 to .986 and now the patch won't work anymore . No errors on mapserver and yes I've re-applied the patch a couple of times
  8. So.. it was working fine until I updated to latest version. This is the error I get: [Debug]: Data: variable name='warpinout' [Debug]: Function: callfunc [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) [Error]: script:callfunc: function not found! [0] [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) This is the script i was using and worked fine until latest update function script warpinout { warp "dew_fild01",0,0; sleep2 600000; if(strcharinfo(3) != "dew_fild01"){end;} warp "Mellina",82,84; end; }
  9. Most the new skills show as passive. http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#1 http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#0 http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#2 http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#3
  10. I'm using 10-04-2012 the latest stable one in rathena no?
  11. They're still all passive skills.
  12. Thanks everyone, it worked brilliantly. Just one observation: When I used " savepoint" the map server would send me an error saying the mapindex could not locate " savepoint " as a valid map. So i changed it to our maintown map name and it worked fine. Thanks a lot all of you !
  13. Why is there a difference between custom/normal item? Also is there a normal item currently doing that o_o? I honestly don't mind much the catalyst, but more the function of warping, 10 minutes after warping out.
  14. Guys, I know it might be easy due to you godlike scripting skills, but if you could help a poor newbie i'd appreciate! I'd like something like: 1: Custom item, player clicks on the item and is warped to a desired map 2: When the players arrives in the map, a countdown of x minutes start ( I'd like something around 10 minutes ) 3: Once it reaches the time, it gets warped back to the savepoint. Thanks
  15. How to make it spam random amount every hour?
  16. That doesnt work ;-( ITEM DB: 31080,xxxxxx,xxxxxxxx,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "SA_TAMINGMONSTER",1; },{},{} PET_DB 2700,1111111,1111111,31080,22489,0,537,80,60,50,0,900,20,200,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Wind,5; } 2701,22222,222222,31080,22490,0,537,80,60,50,0,900,20,200,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Wind,5; } 2702,33333,333333,31080,22491,0,537,80,60,50,0,900,20,5200,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Wind,5; } When I click the item, it doesn't catch any of them. Just shows the ??????? ( of the SA skill ) but nothing happens. Plus, the pet 2700; pet 2701 won't work and just reads the first one
  17. Guys, how to make it so ONE item can tame more than one monster? For example: 22579,xxxxxxx,xxxxxxx,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 2700; pet 2701 },{},{} I tried but it won't work with pet 2701 :-(
  18. thanks for reply but i need souce code for capping damage not over like my post say.. not manage by % Well, you could simply use -50% etc, reducing the skills that you mentioned
  19. http://rathena.org/board/topic/62238-manage-skill-damage-20/
  20. So guys I'm in need of your help again. I slice the sprite sheet in multiple frames, however, when I try to open it with actor, not all the frames are linked to the according act and so on. For example: Let's suppose my act00 should have 7 frames. Act0r only shows 6. I attached a picture to let you guys understand better. Basically my question is: How to add more frames/acts to an specific .act/sprite file? and how to DELETE acts as well? ( since deleting frames is easy ) Obs: I tried using Frame - Copyadd, but all it does is copy a picture from a previous frame, and won't let me edit the picture of that frame specifically but duplicate it o After almost 2 hours I figured out such a simply solution by just editing the number of the image in the field. UGH! Living and learning.
  21. Hey Emistry did you have time to fix the stage game? I love it so much I can't wait to try it again haha ( i had it in an old eathena server of mine ) Ps: Hope you're feeling better!
  22. 24 bits bmp != 256 colors bmp. 8 bits images = 256 colors (color table). In RO, we don't create acts, we edit them. We use official RO acts to make our own acts (by editing them, in case it's needed). Use an official act that suits your sprite. Change it's name so it will have the same name your sprite has. You can edit the position by modyfing it in the same frame, instead of changing Xoffs and Yoffs values in the act (since it would take much more time). If you have to make other edits such as number of frames, opacity, rotation, etc. modify the act with ActOr 1 and/or 2. Guys is there a way to change the Xoffs and Yoffs to the position that I want in ALL the frames at once? Instead of changing frame by frame for each act and each position? p.s: I guess I'm trying to do exactly what devilevil said, change the position in the frame so I dont have to edit act by act, but how to do that using actor2?
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