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Posted

@Lelouch: No, it doesn't (shouldn't, at least) have any limits. Some people had trouble earlier adding a lot of items (well over 20), but I fixed that adding a freeloop in v1.4. If you keep having trouble, post your script (or PM it to me).

Posted

Euphy i have a problem in the default WOE setter in rAthena latest svn

- when the WOE start the NPC release an effect like a Zen Skill of Champ and spamming always till the end of the WOE how to disable this?

Posted

@GM Takumirai: Aww, I thought the effect looked pretty... D;

OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end;

Delete that.

Posted

@Lelouch: No, it doesn't (shouldn't, at least) have any limits. Some people had trouble earlier adding a lot of items (well over 20), but I fixed that adding a freeloop in v1.4. If you keep having trouble, post your script (or PM it to me).

I'm having an issue with the script.

It will load the NPC but when I click it, nothing happens.

Posted

hellp euphy

i hope you make the woe controller auto kick when the woe is not start

like in your woe

auto-kick players from inactive castles when the woe start

Posted

@euphy

just auto kick when the woe is not start then Guild master of the of that castle can Enter the castle Only and even the GM :)

because some of the server the Guild Dungeon is Open

Posted

Add lines marked with "+":

OnMinute00:
freeloop(1);
+    if (!agitcheck() && !agitcheck2()) for(set .@i,0; .@i<30; set .@i,.@i+1)
+		setmapflag .Castles$[.@i], mf_loadevent;

else announce "The War Of Emperium has begun!",bc_all|bc_woe;
+for(set .@k,0; .@k<30; set .@k,.@k+1)
+	removemapflag .Castles$[.@k], mf_loadevent;

if (!compare(strcharinfo(3),"g_cas")) end;
+	if (strcharinfo(0) == getguildmaster(getcastledata(strcharinfo(3),1))) end;

A little messy, but it should work.

Posted

the woe script is great that no one can enter in the agit when WoE is not start

hmm i think it is ok if the guild member and guild leader can enter in that castle if they owned that castle

but the other guild cannot enter it will automatically warp to their save point

Posted

Then you can change this line:

if (strcharinfo(0) == getguildmaster(getcastledata(strcharinfo(3),1))) end;

Into this:

if (getcharid(2) == getcastledata(strcharinfo(3),1)) end;

Posted

thanks euphy hopefully you will release that because this is usefull to the other server when they will starting :)

@euphy

hello can i request to you

because the rathena server having a problem

i want all buffs specially in stance and breakfall will be remove

like when the stalker or any job except for star glad taewon and soul linker have a prepare round kick when he have he will disconnected and that buffs will remove

Posted (edited)

Then you can change this line:

if (strcharinfo(0) == getguildmaster(getcastledata(strcharinfo(3),1))) end;

Into this:

if (getcharid(2) == getcastledata(strcharinfo(3),1)) end;

Hello Euphy,

Can you make a script like Badge Races? This is a 1 time quest for each character and it cannot be repeatable.

like

set #BadgeQuest,1;

I saw a game like this but I forgot what online game is this. It is an accessory that can equip and it is bind on 1 character only.

But NOTE: It is upon the player's option what badges they will choose, as if its like there are no Job restriction on each badge and quest.

Badge Races Accessories:

Swordsman Badge: Gives +5 VIT and gain additional maximum HP by 10%. if BaseLevel = 150, < additional statement>

Magician Badge: Gives +5 INT and gain magical attack by 10%. if BaseLevel = 150, < additional statement>

Archer Badge: Gives +5 DEX and gain additional 10% with long-range attacks. if BaseLevel = 150, < additional statement>

Thief Badge: Gives +5 AGI and gain additional 10% attack speed. if BaseLevel = 150, < additional statement>

Merchant Badge: Gives +5 STR and gain additional maximum HP by 10%. if BaseLevel = 150, < additional statement>

Acolyte Badge: Gives +5 INT and gain maximum SP by 10%. if BaseLevel = 150, < additional statement>

This quest will be good for any type of servers. I just want to make this a long quest with combine of 'AddCollection' of items and 'KillCounts' of monsters.

Edited by Jezu
Posted

how can i seperate trans woe and 3rd job woe in ur woe_controller? and can add a time notice in when the woe will start like on toasty woe controller. thanks.

Posted

@Jezu: I don't write/release scripts that are that specific, you can do it yourself and it's really pointless for most people imo.

@Razor X: You can do it with my script, actually, just modify the "OnPCLoadMapEvent" label (read Emistry's script for reference).

@GM Takumirai: Thanks for helping. ;3

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