mrlongshen Posted March 20, 2013 Group: Members Topic Count: 98 Topics Per Day: 0.02 Content Count: 1302 Reputation: 79 Joined: 12/04/12 Last Seen: September 26, 2019 Share Posted March 20, 2013 please fix it for svn 17200 above Quote Link to comment Share on other sites More sharing options...
Shakto Posted March 20, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 416 Reputation: 96 Joined: 02/07/13 Last Seen: 13 hours ago Share Posted March 20, 2013 I can do it manually if you really want it Quote Link to comment Share on other sites More sharing options...
mrlongshen Posted March 20, 2013 Group: Members Topic Count: 98 Topics Per Day: 0.02 Content Count: 1302 Reputation: 79 Joined: 12/04/12 Last Seen: September 26, 2019 Share Posted March 20, 2013 I can do it manually if you really want it what do u means ? Quote Link to comment Share on other sites More sharing options...
Shakto Posted March 20, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 416 Reputation: 96 Joined: 02/07/13 Last Seen: 13 hours ago Share Posted March 20, 2013 Open the patch file with notepadd and follow the instruction manually Quote Link to comment Share on other sites More sharing options...
mrlongshen Posted March 21, 2013 Group: Members Topic Count: 98 Topics Per Day: 0.02 Content Count: 1302 Reputation: 79 Joined: 12/04/12 Last Seen: September 26, 2019 Share Posted March 21, 2013 no. i know it. it manually add. im just asking is this code still can be use on 17200 svn above ? Quote Link to comment Share on other sites More sharing options...
Rebel Posted April 2, 2013 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Share Posted April 2, 2013 no. i know it. it manually add. im just asking is this code still can be use on 17200 svn above ? Yes. It can be use. just change this.. vending_openvending(sd, message, flag, data, len/8); to vending_openvending(sd, message, data, len/8); latest rathena removed the flag.. 1 Quote Link to comment Share on other sites More sharing options...
travisz Posted April 3, 2013 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 04/12/12 Last Seen: May 10, 2013 Share Posted April 3, 2013 I can not create shops. I used ExtendedVendingSystem_1.8.1 test on rathena17206 Quote Link to comment Share on other sites More sharing options...
Rebel Posted April 5, 2013 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Share Posted April 5, 2013 Seriously @Lilith, please update this Extended Vending System.. Quote Link to comment Share on other sites More sharing options...
oscar171 Posted April 5, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 23 Reputation: 0 Joined: 06/12/12 Last Seen: November 8, 2022 Share Posted April 5, 2013 this system is an awesome system, should make such a system for the official rathena!, not to mention that this system VendingSystem_1.8.1 this outdated! should have aomenos complete without a patch for the bug verçoes rathena latest as rathena17230! or + Quote Link to comment Share on other sites More sharing options...
solid2005 Posted April 13, 2013 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 147 Reputation: 15 Joined: 01/06/12 Last Seen: Tuesday at 12:33 PM Share Posted April 13, 2013 I up to date the latest rathena revision 17252. ExtendedVendingSystem_1.8.2.patch 1 Quote Link to comment Share on other sites More sharing options...
oscar171 Posted April 13, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 23 Reputation: 0 Joined: 06/12/12 Last Seen: November 8, 2022 Share Posted April 13, 2013 hoooooo rsrsrsrsrsr ilove ExtendedVendingSystem Quote Link to comment Share on other sites More sharing options...
Nokia Posted April 13, 2013 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 150 Reputation: 5 Joined: 12/28/11 Last Seen: May 10, 2013 Share Posted April 13, 2013 just a question, when i sell an item for 1000z, the buyer lost 2000z, vending_tax is 0, so why? Quote Link to comment Share on other sites More sharing options...
kadze Posted April 14, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 58 Reputation: 5 Joined: 12/12/11 Last Seen: March 10, 2024 Share Posted April 14, 2013 in vending.c rewrite pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); to else { pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); } Quote Link to comment Share on other sites More sharing options...
Archetype Saber Posted April 22, 2013 Group: Members Topic Count: 90 Topics Per Day: 0.02 Content Count: 361 Reputation: 19 Joined: 01/09/13 Last Seen: January 19 Share Posted April 22, 2013 Hey Lilith it is compatible with rAthena 17271 ? Quote Link to comment Share on other sites More sharing options...
solid2005 Posted April 23, 2013 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 147 Reputation: 15 Joined: 01/06/12 Last Seen: Tuesday at 12:33 PM Share Posted April 23, 2013 it support. Quote Link to comment Share on other sites More sharing options...
uDe Posted April 23, 2013 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 400 Reputation: 5 Joined: 12/05/11 Last Seen: September 27, 2015 Share Posted April 23, 2013 It's like Lilith is no longer giving support for this src mod. Too bad.. But thanks to Solid2005. Hoping that you will keep updating the changes. I had successfully installed this src mod to my r17227.For those who can't install this, please show here your error while compiling. It helps a lot.Good luck. Quote Link to comment Share on other sites More sharing options...
Archetype Saber Posted April 23, 2013 Group: Members Topic Count: 90 Topics Per Day: 0.02 Content Count: 361 Reputation: 19 Joined: 01/09/13 Last Seen: January 19 Share Posted April 23, 2013 in vending.c rewrite pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); to else { pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); } This is for ? Quote Link to comment Share on other sites More sharing options...
Docubo Posted April 23, 2013 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 117 Reputation: 8 Joined: 05/07/12 Last Seen: May 12, 2024 Share Posted April 23, 2013 just a question, when i sell an item for 1000z, the buyer lost 2000z, vending_tax is 0, so why? Its the answer of this question - removing the tax Quote Link to comment Share on other sites More sharing options...
Archetype Saber Posted April 23, 2013 Group: Members Topic Count: 90 Topics Per Day: 0.02 Content Count: 361 Reputation: 19 Joined: 01/09/13 Last Seen: January 19 Share Posted April 23, 2013 @Solid2005 uhmm .. i've got a problem,Lets assume: Char 1 and Char 2Char 1 Sells: Apple for 1 CashAnd Char 2 Buy 1 Apple for 1 Cash.In order to buy the apple it needs 1zeny and 1 cash.If zeny is 0 I can't buy the item using cash.------Another Scene, Char 1 Sells Banana for 1 cashChar 2 buy the bananaon the side of Char 1on the Chatbox says; Revenue from "Char2" is: 0 but the item is sold and cash is reduce from char 2what would be the possible problem for this ? Quote Link to comment Share on other sites More sharing options...
solid2005 Posted April 24, 2013 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 147 Reputation: 15 Joined: 01/06/12 Last Seen: Tuesday at 12:33 PM Share Posted April 24, 2013 @suyothegreat Another Scene, Char 1 Sells Banana for 1 cash Char 2 buy the banana on the side of Char 1 on the Chatbox says; Revenue from "Char2" is: 0 but the item is sold and cash is reduce from char 2 what would be the possible problem for this ? Tax Kadze already fix that. in vending.c rewrite pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); to else { pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); } Fix for 1.8.3 -Added new rev 17288 -Fix Tax Credit to @kadze [Note] Always have a backup and use first on test server. ExtendedVendingSystem_1.8.3.patch 2 Quote Link to comment Share on other sites More sharing options...
kyeme Posted April 24, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 164 Reputation: 12 Joined: 03/08/12 Last Seen: 8 hours ago Share Posted April 24, 2013 Good work solid2005 xD Quote Link to comment Share on other sites More sharing options...
Archetype Saber Posted April 24, 2013 Group: Members Topic Count: 90 Topics Per Day: 0.02 Content Count: 361 Reputation: 19 Joined: 01/09/13 Last Seen: January 19 Share Posted April 24, 2013 @suyothegreat Another Scene, Char 1 Sells Banana for 1 cash Char 2 buy the banana on the side of Char 1 on the Chatbox says; Revenue from "Char2" is: 0 but the item is sold and cash is reduce from char 2 what would be the possible problem for this ? Tax Kadze already fix that. in vending.c rewrite pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); to else { pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); } Fix for 1.8.3 -Added new rev 17288 -Fix Tax Credit to @kadze [Note] Always have a backup and use first on test server. ExtendedVendingSystem_1.8.3.patch Thanks You ROCK ! Solid2005 Quote Link to comment Share on other sites More sharing options...
solid2005 Posted April 24, 2013 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 147 Reputation: 15 Joined: 01/06/12 Last Seen: Tuesday at 12:33 PM Share Posted April 24, 2013 this i can't fix Char 1 Sells: Apple for 1 CashAnd Char 2 Buy 1 Apple for 1 Cash.In order to buy the apple it needs 1zeny and 1 cash.If zeny is 0 I can't buy the item using cash. unless seperate the variable for zeny and for the custom, variable z is the zeny count. Quote Link to comment Share on other sites More sharing options...
jigsgfx Posted May 4, 2013 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 83 Reputation: 0 Joined: 06/02/12 Last Seen: June 11, 2018 Share Posted May 4, 2013 (edited) hi, i tried this using my test server rev17008 using ExtendedVendingSystem_1.8.2.patch tried to use 1.8.3 but it keeps on asking me What File to Patch: here's the error In file included from pc.h:12, from map.c:23: itemdb.h:162: error: redefinition of 'struct s_item_vend' make[1]: *** [obj_sql/map.o] Error 1 make[1]: Leaving directory `/home/test/sro/trunk17008/srotest/src/map' make: *** [map_sql] Error 2 thanks in advance Edited May 4, 2013 by jigsgfx Quote Link to comment Share on other sites More sharing options...
Yudax Posted May 8, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Share Posted May 8, 2013 Is it possible to make an NPC that uses Extended Vending System? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.