smallvill3 Posted November 20, 2018 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 6 Reputation: 0 Joined: 03/07/14 Last Seen: March 23, 2021 Share Posted November 20, 2018 On 4/20/2016 at 12:24 PM, Nakurusa said: I'm using multiple NPCs for the quests, like eden's ones, separated by categories, but looks like this npc doesn't work this way any way to edit it in order to make it work with multiple quest boards? Thanks in advance, nice script! EDIT: Nvm, found a way to make it work with multiple npcs, just replace every character based variable into something like VARIABLE_uniquename then, just ctrl+h and replace every _uniquename for every single different npc. Can someone point me out how to do this? I need to make duplicate questboard at different location with different quest Quote Link to comment Share on other sites More sharing options...
tr0n Posted December 24, 2022 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted December 24, 2022 Just want to bump this. Support thread is back open and I'm back! Latest version can be found included in rAthena 1 1 Quote Link to comment Share on other sites More sharing options...
Radian Posted December 28, 2022 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted December 28, 2022 On 12/24/2022 at 3:21 PM, tr0n said: Just want to bump this. Support thread is back open and I'm back! Latest version can be found included in rAthena welcome back man! Quote Link to comment Share on other sites More sharing options...
DevJJ Posted October 17, 2023 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 58 Reputation: 5 Joined: 02/19/19 Last Seen: 20 hours ago Share Posted October 17, 2023 (edited) On 12/28/2022 at 2:11 PM, Radian said: welcome back man! The latest version support #CASHPOINT Currency? Edited October 17, 2023 by DevJJ complete the word Quote Link to comment Share on other sites More sharing options...
zeonronin Posted April 11, 2024 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 04/07/24 Last Seen: April 12, 2024 Share Posted April 11, 2024 Hello, the script work well with Collection Quest, but the Hunting Quest doesnt increase the monster quote, the numbber doesnt update when i kill the targeted monster, any solution ? Quote Link to comment Share on other sites More sharing options...
Rynbef Posted April 11, 2024 Group: Forum Moderator Topic Count: 48 Topics Per Day: 0.01 Content Count: 941 Reputation: 125 Joined: 05/23/12 Last Seen: Sunday at 06:19 AM Share Posted April 11, 2024 (edited) U could use the pre defined label OnNPCKillEvent: then call the Quest Function to check if a quest is open and if it is increase the value. Or use the official Quest Board of Ragnarok. Rynbef~ Edited April 11, 2024 by Rynbef Quote Link to comment Share on other sites More sharing options...
hendra814 Posted April 20, 2024 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1281 Reputation: 170 Joined: 06/12/12 Last Seen: 3 hours ago Share Posted April 20, 2024 On 4/11/2024 at 6:27 PM, zeonronin said: Hello, the script work well with Collection Quest, but the Hunting Quest doesnt increase the monster quote, the numbber doesnt update when i kill the targeted monster, any solution ? try this 1.6.6 version //===== rAthena Script ======================================= //= tr0n's Questboard //===== By: ================================================== //= tr0n //===== Current Version: ===================================== //= 1.6.6 //===== Description: ========================================= //= Easily add collection and hunting quests. //===== Changelogs: ========================================== // 1.0.0 Release // 1.1.0 Added zeny reward // 1.2.0 Rewrote checkmob and killcounter // 1.3.1 Added level restriction // 1.3.4 Added Reward Item Amount // 1.4.4 Added Quest delay // 1.5.4 Added repeatable Quests // 1.6.4 Added party support // 1.6.5 Bug fixes for party support // 1.6.6 Bug fixes for delay time does not appear [mazvi] //============================================================ prontera,159,192,4 script Questboard 4_BOARD3,{ if(c_run==true){ mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ currentquest$ + "_collectionitem")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000"; next; if(select("Finish:Abort") == 2){ mes "[^FF7700Questboard^000000]"; mes "Quest aborted."; set currentquest$, ""; set c_run, false; close; } goto L_checkitems; } if(h_run==true){ mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ currentquest$ + "_huntingmob")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]"); mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000"; next; if(select("Finish:Abort") == 2){ mes "[^FF7700Questboard^000000]"; mes "Quest aborted."; for(set .@x, 1; .@x < .@size; set .@x,.@x+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); } set currentquest$, ""; set h_run, false; close; } goto L_checkmobs; } mes "[^FF7700Questboard^000000]"; mes "Select category:"; next; switch(select((.collection)?"Collection Quests":"", (.hunting)?"Hunting Quests":"", "Exit")) { case 1: set .@collectmenu$, ""; for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1){ if (.@i) set .@collectmenu$,.@collectmenu$+":"; set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); } set .@selection,select(.@collectmenu$); if(.quest_repeat == true){ if(gettimetick(2) < getd(.@selection + "_collection_delay")){ mes "[^FF7700Questboard^000000]"; mes "You have to wait ^0000FF"+Time2Str(getd(.@selection + "_collection_delay"))+"^000000 to do this quest again."; close; } } else{ if(getd(.@selection + "_collection_repeat") == true){ mes "[^FF7700Questboard^000000]"; mes "You already did this quest."; mes "Please choose another one."; close; } } mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ .@selection + "_collectionitem")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; next; if(select("Accept:Decline") == 2){ close; } if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")){ mes "[^FF7700Questboard^000000]"; mes "Quest accepted."; set c_run, true; set currentquest$, .@selection; close; } else{ mes "[^FF7700Questboard^000000]"; mes "You don't have the required"; mes "level to do this quest."; close; } case 2: set .@huntmenu$, ""; for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1){ if (.@i) set .@huntmenu$,.@huntmenu$+":"; set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); } set .@selection,select(.@huntmenu$); if(.quest_repeat == true){ if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ mes "[^FF7700Questboard^000000]"; mes "You have to wait ^0000FF"+Time2Str(getd(.@selection + "_hunting_delay"))+"^000000 to do this quest again."; close; } } else{ if(getd(.@selection + "_hunting_repeat") == true){ mes "[^FF7700Questboard^000000]"; mes "You already did this quest."; mes "Please choose another one."; close; } } mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ .@selection + "_huntingmob")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; next; if(select("Accept:Decline") == 2){ close; } if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")){ mes "[^FF7700Questboard^000000]"; mes "Quest accepted."; set h_run, true; set currentquest$, .@selection; close; } else{ mes "[^FF7700Questboard^000000]"; mes "You don't have the required"; mes "level to do this quest."; close; } case 3: close; } L_checkitems: set .@size, getarraysize(getd("."+currentquest$+"_collectionitem")); for( set .@k,0; .@k < .@size; set .@k,.@k+2){ if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){ set .@checkitem,.@checkitem+2; } } if(.@checkitem<.@size){ mes "[^FF7700Questboard^000000]"; mes "You don't have everything."; close; } for( set .@delcount,0; .@delcount < .@size; set .@delcount,.@delcount+2){ delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]"); } mes "[^FF7700Questboard^000000]"; mes "Congratulation! Here is your Reward."; if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount")); set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny"); getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]"); setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay; setd(currentquest$ + "_collection_repeat"),true; set currentquest$, ""; set c_run, false; close; L_checkmobs: set .@size, getarraysize(getd("."+currentquest$+"_huntingmob")); set .@goal, .@size/2; for(set .@i, 1; .@i < .@size; set .@i,.@i+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]"); if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){ set .@checkmonster, .@checkmonster+1; if(.@checkmonster==.@goal){ goto L_checkmobs2; } continue; } goto L_checkmobs2; } L_checkmobs2: if(.@checkmonster<.@goal){ mes "[^FF7700Questboard^000000]"; mes "You didn't kill everything."; close; } mes "[^FF7700Questboard^000000]"; mes "Congratulation! Here is your Reward."; set .@size, getarraysize(getd("."+currentquest$+"_huntingmob")); for(set .@x, 1; .@x < .@size; set .@x,.@x+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); } if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount")); set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny"); getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]"); setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; setd(currentquest$ + "_hunting_repeat"),true; set currentquest$, ""; set h_run, false; close; OnNPCKillEvent: if(h_run!=true) end; set .@size, getarraysize(getd("."+currentquest$+"_huntingmob")); for(set .@i, 1; .@i < .@size; set .@i,.@i+2){ if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]"); if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")<getd("."+currentquest$+"_huntingmob["+.@i+"]")){ setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1); dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")"; } if(getcharid(1) != 0 && .party_support == true){ getmapxy(.@map1$,.@x1,.@y1); set .@killerid, getcharid(3); set .@currentquest$, currentquest$; getpartymember getcharid(1),1; getpartymember getcharid(1),2; for(set .@j, 0; .@j < $@partymembercount; .@j++){ if(isloggedin($@partymemberaid[.@j], $@partymembercid[.@j])){ if(h_run==true && $@partymemberaid[.@j] != .@killerid && .@currentquest$ == getvar(currentquest$, $@partymembercid[.@j]) && readparam(HP, $@partymembercid[.@j]) > 0){ getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name($@partymemberaid[.@j])); if(.@map1$ == .@map2$ && distance(.@x1,.@y1,.@x2,.@y2) < .party_range){ set .@kill_amt,getvar(getd(.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount"), $@partymembercid[.@j]); set .@kill_goal,getd("."+.@currentquest$+"_huntingmob["+.@i+"]"); if(.@kill_amt<.@kill_goal) { setd(.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", .@kill_amt+1, $@partymembercid[.@j]); dispbottom getd("."+.@currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+(.@kill_amt+1)+"/"+.@kill_goal+")", 0xB6FF00, $@partymembercid[.@j]; } } } } } } break; } } end; OnInit: function AddCollection; function AddHunting; //Activate/Deactivate quest categories (true/1 - activated, false/0 - deactivated) set .collection, true; set .hunting, true; //Quest Delay (seconds) //24 hours = 86400 seconds set .quest_delay, 0; //Activate/Deactivate repeatable quests (true/1 - activated, false/0 - deactivated) set .quest_repeat, true; //Activate/Deactivate party support (true/1 - activated, false/0 - deactivated) set .party_support, true; //Max range for party support (+- x & y coordinations) set .party_range, 25; //Checks if quests are loaded (prevents out of index) if(.questsloaded==true) end; set .questsloaded, true; //Add Collection Quests here (You can add as many required items as you want) //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...); //Add Hunting Quests here (You can add as many required mobs as you want) //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...); end; function AddCollection{ set .collectionquestcount,.collectionquestcount+1; setd ("." +.collectionquestcount+"_collectionname$", getarg(0)); setd ("." +.collectionquestcount+"_collectionmin", getarg(1)); setd ("." +.collectionquestcount+"_collectionmax", getarg(2)); setd ("." +.collectionquestcount+"_collectionprize", getarg(3)); setd ("." +.collectionquestcount+"_collectionamount", getarg(4)); setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); set .@argcount, 6; set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){ setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount,.@argcount+2; set .@size, .@size+2; } return; } function AddHunting{ set .huntingquestcount,.huntingquestcount+1; setd ("." +.huntingquestcount+"_huntingname$", getarg(0)); setd ("." +.huntingquestcount+"_huntingmin", getarg(1)); setd ("." +.huntingquestcount+"_huntingmax", getarg(2)); setd ("." +.huntingquestcount+"_huntingprize", getarg(3)); setd ("." +.huntingquestcount+"_huntingamount", getarg(4)); setd ("." +.huntingquestcount+"_huntingzeny", getarg(5)); set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); set .@argcount, 6; setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){ setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; set .@size, .@size+2; } return; } } Quote Link to comment Share on other sites More sharing options...
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