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Posted

Is there a possible way to remove the Dropped Items from the Mobs?..

edit mob_db.txt

or add some no monster drops mapflag at the specific maps

Posted

Very nice script! Awesome! :D

Thank you! Hope you enjoy it.

Is there a possible way to remove the Dropped Items from the Mobs?..

I'm not 100 percent sure but you can most likely add a mapflag to the map then remove the mapflag when the treasure boxes are about to be spawned. Since if you add a normal mapflag, the treasure boxes won't drop any items.

After line 250, add this:

setmapflag "+strcharinfo(3)+",mf_nodrop;

After line 379 (which would be line 380 after adding the first one) , add this:

removemapflag "+strcharinfo(3)+",mf_nodrop;

That is untested by the way. I am not 100% sure how the "mapname" field will work considering the map is instanced.

Let me know if it works. I might add it as a feature in a future version.

edit mob_db.txt

or add some no monster drops mapflag at the specific maps

First one is a lot of work. =P

Second one will prevent the players from getting the treasure drops at the end.

Posted

removemapflag "+strcharinfo(3)+",mf_nodrop;

should be

removemapflag strcharinfo(3),mf_nodrop;

Oh oops. Was actually debating that in my head. Thanks!

@Angry Mjoo

Remove the "+ and +"

  • 3 weeks later...
Posted (edited)

Sir Arcenciel can you help me with this I get this error when I started to do the Challenge right when it should warp me to the Map i think.

[info]: [instance] Created: 300 Monsters.
[Error]: buildin_instance_attachmap: instance creation failed (1@gvs5): -1
[info]: [instance] Initialized 300 Monsters.
[Error]: script:instance_npcname: invalid instance NPC (instance_id: 1, NPC name
: "#Initial Wave".)
[Debug]: Source (NPC): Challenge#1-1 at prontera (151,210)

lol forgot to add it on maps_athena.conf :) my bad...

Sir Arcenciel is this 1 party at a time?

shouldn't it be

setmapflag "1@gvs5",mf_nodrop;

correction figured nodrop is for restricting on dropping items on a map lol

it should be mf_nomobloot and mf_nomvploot but still don't work /kis lol

Been trying the Script and It's fantastic players will love this kind of Game Event :) .. especially for players who play Dragon Nest too.

although I also did experience same problem with Syouji with the Final Boss.

[Error]: npc_event: event not found [dup_1_110012402::OnMyMVPDead]

fixed just need to rename OnMyMVPDead and everything is working fine :D thanks for sharing this fantastic Game Event Script.

Edited by ngek202
Posted

setmapflag "1@gvs5",mf_nodrop;

That would only set it in 1@gvs5 which is a completely different map from where each instance is taking place.

[Error]: npc_event: event not found [dup_1_110012402::OnMyMVPDead]

You have an NPC with a duplicate name. I'm assuming it's the MVP Summoner. I still need to replace to a less common name to prevent that kind of problem in the future with anyone else.

Posted

Pretty sure you have a duplicate somewhere since the supposed NPC name is renamed

[Error]: npc_event: event not found [dup_1_110012402::OnMyMVPDead]

Nonetheless, as long as you solved it.

Posted

yey thanks ngek202, where to edit if the party is already done they need to wait for 30mins to take the event again

Read the INFO.txt or the contents of the spoiler in the first post.

Posted

It seems that if I set the lockout in miliseconds (1800000 i belive it is for 30 min) it will actually set it in seconds because It cannot be done more then once... Also is this supposed to be in 3 waves? Everyone I see only gets one and they dont get the chest reward at the end..

Posted

1800000 is indeed 30 minutes. Did you add it in properly/read the INFO.txt?

It isn't based on waves. You just have to kill 300 monsters and the monsters that spawn get progressively stronger/harder.

After killing 300 monsters, you fight an MvP. If you kill the MvP, you get the treasure chest.

  • 3 weeks later...

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