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300 Monster Challenge


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NIce but there's error. it's said npc_event: event not found [dup_1_11005724::OnMyMVPDead]

and there's is another error. map server has been disconnected from char server but it's reconnect immeadiately but it is still annoying...it's only me have this error?

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NIce but there's error. it's said npc_event: event not found [dup_1_11005724::OnMyMVPDead]

and there's is another error. map server has been disconnected from char server but it's reconnect immeadiately but it is still annoying...it's only me have this error?

Regarding the event not found, that has been addressed in previous post in this same topic.

Regarding your map server disconnecting, I don't believe my script has anything to do with that.

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why monsters dont sumom ?

Edited by shades
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Do you get any error in your servers?

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is there any way that i could get the [email protected], [email protected], and [email protected] map and files? it's not on my server and even on my data folder... i am new in adding custom maps (if this is a custom map).

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is there any way that i could get the [email protected], [email protected], and [email protected] map and files? it's not on my server and even on my data folder... i am new in adding custom maps (if this is a custom map).

It's provided along with the compressed file you download.

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It's provided along with the compressed file you download.

thanks.

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Am I right doing this to disable drops during waves?

OnEnable:
enablenpc instance_npcname("#Initial Wave", instance_id());
set 'monscount, 300;

setmapflag "1@gvs5",mf_nomobloot;
setmapflag "1@gvs5",mf_nomvploot;

instance_announce 0,'monscount+" "+'chamonname$+" left",bc_map;
monster "1@gvs5",0,0,'chamonname$,'chamonid,30,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead";
end;

and


OnMyMVPDead:
instance_announce 0,'npcname$+" : Congratulations! The treasure chest is yours!",bc_map;


removemapflag "1@gvs5",mf_nomobloot;
removemapflag "1@gvs5",mf_nomvploot;

getpartymember('party_id);
set 'trecount,$@partymembercount * 'rewardcount;
for( set 'i, 0; 'i < ($@partymembercount * 'rewardcount); set 'i, 'i +1 ) {
set 'randnum,rand(getarraysize('chamonid5));
monster "1@gvs5",44 + 'i,40,"Treasure Chest",'chamonid5['randnum],1,instance_npcname("#MvP Summoner", instance_id())+"::OnChestBreak";
}
end;

Edited by darristan
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Am I right doing this to disable drops during waves?

Looks bout right. Test it yourself though because I'm not entirely sure how mapflags work on instances.

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Doesn't work tho, those drop flooded the whole map :(

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Doesn't work tho, those drop flooded the whole map :(

Refer to this post: http://rathena.org/board/topic/56456-300-monster-challenge/page__st__20#entry76151

And to Emistry's correction: http://rathena.org/board/topic/56456-300-monster-challenge/page__st__20#entry76153

See how that goes?

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Thank you for sharing a kind of script.

I will post the outcome as soon as I test it on my server.

P.S.

As far as I read through threads in rAthena, a simple "thank you" is not enough for the authorities or with prior knowledge to scripting. Keep up the good work. Please stay on being generous.

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Nice Script! 10/10,

i test it on my server and works well..

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how to change delay - one day join one this game ?

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@zhaosin, if you read the first post properly you will see:

// Custom Quest

70000,300,0,0,0,0,0,0,"Challenge Time Limit"

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Is there a possible way to remove the Dropped Items from the Mobs?..

After line 250, add this:

atcommand "@mapflag nomobloot 1";

atcommand "@mapflag nomvploot 1";

After line 379, add this:

atcommand "@mapflag nomobloot 0";

atcommand "@mapflag nomvploot 0";

^This will effectively remove and readd the 'noloot' mapflag from an instanced map.

Lol, came up with the cleanest answer to an 11 month old question X.x

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I have Error


 

 

   156 :        }
   157 :
   158 :        mes "[ ^0033CC"+.@npcname$+"^000000 ]";
   159 :        mes "Don't die kid!";
   160 :        mes "You and your party will be warped immediately.";
*  161 :        set .@instance,instance_create("300 Monsters"','.@party_id);
   162 :
   163 :        if ( .@instance < 0 ) {
   164 :                next;
   165 :                mes "[ ^0033CC"+.@npcname$+"^000000 ]";
   166 :                mes "Something seemed to have went awry...";

 

after i check at rathena wiki about instance_create, it seems it have only 1 parameter http://rathena.org/wiki/Instance_create. but this code use 2?

Edited by nobukadnezar
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rAthena has changed the instances system ....

http://rathena.org/board/topic/84123-r17386-instance-system-rewrite/

old instance system wont work anymore ....

 

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I see,,, too bad, i like this 300 monster challenge. Hope the creator will remake this /panic

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how to remake this script?

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I see,,, too bad, i like this 300 monster challenge. Hope the creator will remake this /panic

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Any update on this?

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Update please? D:

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    parse_callfunc: expected ')' to close argument list

got this error

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