dreamunreal Posted March 3, 2012 Author Posted March 3, 2012 I tried using this patch in my rAthena svn: 15641, but when I tried running it, the cmd message stops at "Awaiting maps from map-server", Any solution for this? Thank you. ra has own special drop system. my patch and ra has conflict(sorry for my bad english) Quote
integral Posted March 3, 2012 Posted March 3, 2012 ra has own special drop system. my patch and ra has conflict(sorry for my bad english) I see, alright. Found out about rA's drop system a while ago. Cool release though. and thank you. Quote
XkAcY- Posted March 20, 2012 Posted March 20, 2012 have error c:documents and settingsadministratordesktoprAthenasrcmapmob.c(4395) : warning C4013: 'mob_common_droprate' undefined; assuming extern returning int Quote
frenzmu06 Posted April 9, 2012 Posted April 9, 2012 (edited) how about setting it to: itemid,rate,monsterid this way we can remove the "common_drop.adv_flag" setting and will work same way, but no more config so we can just put 0 in monsterid field instead or an actual monsterid if we want the item to have the global specified drop rate if we put 0 in monsterid then it will affect all monsters with elunium drop eg. 985,1,1150 // it will set moonlight_flower's elunium's drop rate to 0.01% 985,1,0 // it will set elunium's drop rate to 0.01% Edited April 9, 2012 by frenzmu06 Quote
quesoph Posted May 9, 2012 Posted May 9, 2012 Any update with this? int common_drop1[MAX_MOB_DB][0x8000]; 4000 * 32768 * 4 bytes = 500 MB of memory 1 Quote
Judas Posted August 11, 2012 Posted August 11, 2012 I applied this on fresh rA, and it doesn't seem to work anymore? Quote
Emistry Posted August 11, 2012 Posted August 11, 2012 why still need to apply on rA? isnt rA already got a similar 1 ? https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/mob_item_ratio.txt Quote
Judas Posted August 11, 2012 Posted August 11, 2012 true, but I thought OP, said it is something that that system couldn't do? Quote
java Posted August 12, 2012 Posted August 12, 2012 this patch work for me after a little mod to rathena im using latest rathena.. and everything is ok Quote
dice4real Posted December 14, 2012 Posted December 14, 2012 (edited) Can you teach me how to do it on rathena. i only wanted to edit 985 and 984 thats all. And where should i put the patch... any help. Edited December 14, 2012 by dice4real Quote
Rayan Posted December 15, 2012 Posted December 15, 2012 File Name: Advanced common drop system File Submitter: dreamunreal File Submitted: 12-26 2011 File Updated: 12-26 2011 File Category: Source Modifications Why make it: I think it would be more flexible, if it would work this way: 2115,1 would make valkyrie shield is not effected by drop rate, so you can use the full scale (from 0,01% to 100%). The original idea would force that, every mob has to drop that item with the SAME chance. However this way the same item can be dropped with different chances from different mobs. Ind's Special item drop system can't do it. so. I base on Ind's work to finish this to solve xazax's probrom. How to use it: 1: create item_droprate.txt in db folder as item database. not a npc. 2: find conf/battle/drop.conf add new line common_drop.adv_flag: 1 as a switch, if you use type 2 (switch off) format in item_droprate.txt must like this: any number,itemid,rate e.g: 0,985,10000 1000,985,10000 // it will set item 985 drop rate to 100% if your use type 1(switch on) format in item_droprate.txt must like this: mobid,itemid,rate e.g: 1219,4120,10000 // it will set knight of abyss's knight of abyss card's drop rate to 100% 1150,985,1 // it will set moonlight_flower's elunium's drop rate to 0.01% if you add new line or modify a line in item_droprate.txt it will run when you reload mobdb,after save. Other: this patch. base on eAthena r15049 trunk. that is all,. enjoy it. Download: download 1: Click here to download this file(*.patch) mirror1: save as (*.patch) Can i know if this is applicable for eathena latest version?? Quote
Abeng De Angelo Posted May 30, 2013 Posted May 30, 2013 Please Solved This 4> mapcache.vcxproj -> C:\Users\PC-rAthena\Desktop\trunk\vcproj-10\..\mapcache.exe 3> char-server_sql.vcxproj -> C:\Users\Skep'NService\Desktop\trunk\vcproj-10\..\char-server_sql.exe ========== Rebuild All: 2 succeeded, 2 failed, 0 skipped ========== 2>LINK : fatal error LNK1104: cannot open file '..\login-server_sql.exe' 3>------ Rebuild All started: Project: char-server_sql, Configuration: Debug Win32 ------ 1>c:\users\PC-rAthena\desktop\trunk\src\map\battle.c(5893): error C2039: 'common_drop_flag' : is not a member of 'Battle_Config' 1> c:\users\PC-rAthena\desktop\trunk\src\map\battle.h(107) : see declaration of 'Battle_Config' 1>c:\users\PC-rAthena\desktop\trunk\src\map\battle.c(5893): warning C4047: 'initializing' : 'int *' differs in levels of indirection from 'int' Quote
Critica Posted June 15, 2013 Posted June 15, 2013 i dont get it.. how is this different from the mob_item_ratio.txt?can this add custom item drop on mob? Quote
Norse Posted December 12, 2013 Posted December 12, 2013 Can someone make this works with latest revision? Quote
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