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【 Emistry © 2015 】E-Scripts Collection


Emistry

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My bad i didn't notice that you already update the script to 3.1 i was using the old emperium breaker.

you can just simply add some mapuser checking or party member checking before they enter .... refer getmapusers or the trick i show in previous post.

 

 

 

Thanks for the great Adv. Stylist^^ it was amazing, however have you encounter? when you choose some of the menu and you will close the dialogue after which, i can't walk. i just need to recon in order to walk again >,> it's weird.

nope...i think you closed the npc dialog using the "esc" button ...and not close the npc dialog through the script.

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My bad i didn't notice that you already update the script to 3.1 i was using the old emperium breaker.

you can just simply add some mapuser checking or party member checking before they enter .... refer getmapusers or the trick i show in previous post.

 

 

 

>Thanks for the great Adv. Stylist^^ it was amazing, however have you encounter? when you choose some of the menu and you will close the dialogue after which, i can't walk. i just need to recon in order to walk again >,> it's weird.

nope...i think you closed the npc dialog using the "esc" button ...and not close the npc dialog through the script.

 

Yeah already did that thank.

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help for DATO RUNES

 

I change the map but the npc won't see in pvp map 

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help for DATO RUNES

 

I change the map but the npc won't see in pvp map 

check ur maps...coordinate setting..and error....and etc..

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this the script i change 

 

prontera,1,1,5    script    Runes    757,2,2,{

 to

pvpmap,1,1,5    script    Runes    757,2,2,{ - even i change the coordinates nothing happen

 

no error found

map working fine 

 

coordinates found in the map

 

setarray .CoordinateX[0],150,155;
setarray .CoordinateY[0],175,175;

 

when i put the original script its works fine but when i change the map the npc not shown ..

 

thanks in advance

 

and  +1 credits to multi currecy shop v6 its works fine to me  thanks you ..

Edited by Diss
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make sure your map have the coordinate of these range..

setarray .CoordinateX[0],150,155;
setarray .CoordinateY[0],175,175;

 

try use

 

@tonpc Runes

to check whether the npc is loaded..and located at where....

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setarray .CoordinateX[0],16,23;
setarray .CoordinateY[0],15,73;
setarray .CoordinateX[0],69,73;
setarray .CoordinateY[0],46,33;
setarray .CoordinateY[0],44,48;
setarray .CoordinateX[0],69,73;
setarray .CoordinateY[0],43,65;
setarray .CoordinateX[0],25,48;
setarray .CoordinateY[0],64,47;

 

ok its works but .. 

 

but after the

 

haste

clone and

regeneration 

 

the npc not show at all



thakns its works fine now

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Hi Emistry is your E-Inquiry compatible with eA? thanks.

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Hi Emistry,

 

I have been attempting to edit your class restriction into a level restriction, but apparently i haven't been successful, could you help me out? TIA.

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Hi Emistry is your E-Inquiry compatible with eA? thanks.

should be compatible...

 

 

 

Hi Emistry,

 

I have been attempting to edit your class restriction into a level restriction, but apparently i haven't been successful, could you help me out? TIA.

hmm ?

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im trying to make it instead of restricting job classes from entering a map, it restricts based on character base level, is that possible. not trying to do something against the rules though.

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im trying to make it instead of restricting job classes from entering a map, it restricts based on character base level, is that possible. not trying to do something against the rules though.

just check the baselevel ...

 

if( BaseLevel < xyz ) blablablbal
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should i change it here?

 

 

if( getgmlevel() < .LowGMLvl )
    for( set .@i,0; .@i < getarraysize( .Map$ ); set .@i,.@i + 2 )
        if( strcharinfo(3) == .Map$[.@i] )    RestrictJob( atoi( .Map$[.@i+1] ) );
 

 

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change

setarray .Map$......................

 

to

setarray .Map,..............................

 

then 

change

 if( strcharinfo(3) == .Map$[.@i] )

 

to

 if( BaseLevel < .Map[.@i] )    // greater or lower..up to you
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Thanks I'll be trying it for later

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@Emistry: Is there any way that your Race of the Day Script Support Party's? At the moment only Player with last hit get the bonus.

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@Emistry: Is there any way that your Race of the Day Script Support Party's? At the moment only Player with last hit get the bonus.

hmm ... why should add support for Party ... i dont see any good reason for adding it ... ?? it will just lead to SPAM Farming.. ==''

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@Emistry: Is there any way that your Race of the Day Script Support Party's? At the moment only Player with last hit get the bonus.

hmm ... why should add support for Party ... i dont see any good reason for adding it ... ?? it will just lead to SPAM Farming.. ==''

i dont thing so. I have changed the code a little bit so that the highest EXP Bonus is + 40% and ROTD give only EXP bonus no item or Zeny. So i thing a Party working script will be fine. It is a lot of work to add this?

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Emistry can share me AFK npc..when we talk to npc..auto log out..in game we see char Open Room AFK..need help please

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Hi Sir Emistry.. :D

do you have Script Stalker Copy for rAthena SVN??

thank you so much :D

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Hi Sir Emistry.. :D

do you have Script Stalker Copy for rAthena SVN??

thank you so much :D

https://code.google.com/p/emistry/downloads/detail?name=Stalker%20NPC.txt&can=2&q=#makechanges

somewhere in forum i think i have make a better version than above script ... try search script request section ...

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Hi Sir Emistry.. :D

do you have Script Stalker Copy for rAthena SVN??

thank you so much :D

https://code.google.com/p/emistry/downloads/detail?name=Stalker%20NPC.txt&can=2&q=#makechanges

somewhere in forum i think i have make a better version than above script ... try search script request section ...

 

 

okay thanks for the help script :D

I will look at the request script :D

GBU^^

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Hello Emistry

can u help me about this please?

 

http://rathena.org/board/topic/84233-ranker-star-gladiator/

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After a long while since my last release.......xD

anyway....i having a very very very good mood today :meow: ...so i am here to release my new script ~ haha


Added New Script :

Check inside each Files for updated contents.

this script enable player to Save the Character Data ..and enable them to switch back at any time to any Data they saved previously.

Overall, a script that enable player to play multiple Job Class within 1 single characters.

the idea for this script isnt too old / new ...since it's been exposed by @Peopleperson49 in his 'Split Personality' Script.

Well, this script do the same things, but we use different way to manage it.

Extra Informations :

Notes :

I am abit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works.

Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible.

All the Scripts above are uploaded to Pastebin .

Abide the Following Rule :

  • Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts )
  • Do not SPAM / BUMP in my Topic.
  • Dont ask for Support stuffs for other Scripts in this Topic.
  • Link Down , then drop [ @Emistry ] a message. ani_mail.gif
I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules.

ogiT7.gif Keep This In Your Mind :

All the Scripts i distribute here are NOT FOR COMMERCIAL USES .

DONT remove my Credits if you are using part of the scripts to modify your own.

DONT re-release the scripts in any form / way.

Special Thank you for my Tutor :


If you these Scripts , Click on rep_up.png to Vote this Topic up . ani_thx.gif

Or you may also click on 2pGF7.png at above the Topic


 

Any update? This is not working @ 3rd Job :(

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