Gaypuff Posted August 15, 2012 Posted August 15, 2012 Don't remember if I've commented on these before or not, but these maps are brilliant. Quote
Atomiq Posted August 17, 2012 Posted August 17, 2012 (edited) it's such a hassle to add all the stuff, JK Update 2: OKKKKKKK.......... why in the world would you use for example the sprite # 661 & #659 in Coeur.txt (map: ars_in17) when the latest http://atl-svn.assem...npcidentity.lua doesnt even have it listed, that is like an automatic gravity error for everybody, or am i missing something that i should know? Update 1: the npc sprite numbers on the map ars_in17 are very new, and more likely that you'll be getting gravity error i highly recomend to update your data to the latest possible. Edited August 17, 2012 by Atomiq Quote
Aerie Posted August 17, 2012 Author Posted August 17, 2012 Thanks for the report about NPC sprites, I forgot to modify this file. Latest revision is now clean ;D I hope you'll enjoy it, try Schallmar Islands who is really better : http://rathena.org/board/topic/53277-maps-scripts-schallmar-islands/ Quote
jcgt85 Posted September 9, 2012 Posted September 9, 2012 (edited) Hi Aerie, I totally love your work, the maps are so pretty, and the story it's so cool.. I just have a problem in my server, when I get to any part where the npc should have a waiting room to enter, the chat is not there, so I get stuck at the quests... I tried a few things, but nothing work and I don't know what else to do :7 For example this npc he should have a waiting room for me to enter, but there's none, this is the code for that npc. //=================================================================================== ars_dun07,87,81,1 script Zacharie#ep71 67,{ set @name$,"^66CCFFZacharie^000000"; if($@ep7lali==0) { mes "[" + @name$ + "]"; if(EP7_LANGUE == 0) {mes "Bien " + strcharinfo(0) + ","; mes "Vous pouvez en ce moment assister à la naissance de Lalibela !";} if(EP7_LANGUE == 1) {mes "Well " + strcharinfo(0) + ","; mes "You can now attend the birth of Lalibela!";} if(EP7_LANGUE == 2) {mes "Bien " + strcharinfo(0) + ","; mes "Ahora puede asistir al nacimiento de Lalibela!";} close; end; } if($@ep7lali>=1) { mes "[" + @name$ + "]"; if(EP7_LANGUE == 0) {mes "Bien " + strcharinfo(0) + ","; mes "Une équipe est actuellement entrain d'assister à la naissance de Lalibela !";} if(EP7_LANGUE == 1) {mes "Well " + strcharinfo(0) + ","; mes "A team is now about to witness the birth of Lalibela!";} if(EP7_LANGUE == 2) {mes "Bien " + strcharinfo(0) + ","; mes "Un equipo está a punto de presenciar el nacimiento de Lalibela!";} close; end; } OnBG: if($EP7_LANGUE == 0) {waitingroom "Naissance de Lalibela - Salle d'Attente",$EP7_InstJoueurs,"EP7_Lalibela2::OnBGJoin",1;} if($EP7_LANGUE == 1) {waitingroom "Birth of Lalibela - Waiting Room",$EP7_InstJoueurs,"EP7_Lalibela2::OnBGJoin",1;} if($EP7_LANGUE == 2) {waitingroom "Nacimiento de Lalibela - Sala de espera",$EP7_InstJoueurs,"EP7_Lalibela2::OnBGJoin",1;} end; OnEnterBG: enablenpc "#arsdun06a"; end; } //=================================================================================== I tried changing the OnBG for OnInit, but still no good Dx what can I do? oh yeah, i'm using eamod, and neither in old or in new revision this works Thanks :3 Edited September 9, 2012 by jcgt85 Quote
Aerie Posted September 10, 2012 Author Posted September 10, 2012 Don't change the script, just check the configuration.txt file? You surely change : //Choisir la langue pour les WaitingRoom : (0 = Français / 1 = Anglais / 2 = Espagnol / 3 = Tagalog / 4 = Russian / 5 = Portuguese) //Choose the language for WaitingRoom set $EP7_LANGUE,4; If you only do a reloadscript it'll disappear, you have to restart your server. If you change nothing, change this config to 0 / 1 or 2 and restart your server. In fact dunno why it's set in russian ... I'll change it on the svn to set at english directly. Quote
jcgt85 Posted September 11, 2012 Posted September 11, 2012 I must have missed that one... I swear I checked the file several times Dx , sorry.... Now the waiting rooms appear, but I have another problem... The waiting room is full D: .. I can't even enter, look And if I change the number of participants in the configuration file //Set the number of players required to launch an instance (Quests). [Default: 5] set $EP7_InstJoueurs,1; from 1, to 2, this happens: I dunno why the NPC is inside the waiting room, so thanks to it I cannot really enter :7 , what can I do here? thanks. Quote
Aerie Posted September 11, 2012 Author Posted September 11, 2012 In fact, if you change this config you can't reloadscript for it takes effect. You have to restart your server, because this kind of variable can't be reloaded by the classical reloadscript command. It's normal for the name of the NPC (I guess ...) Quote
jcgt85 Posted September 11, 2012 Posted September 11, 2012 (edited) Actually I had to reset the server and then use reloadscript for the changes to show, but that's not the issue... The thing is since the NPC is inside the waitingroom, I cannot enter it since its full (1/1) and the instance doesn't start. And if I change the number to 2 for example, the NPC is using one space in the room (1/2), but when I enter the server takes it like i'm the first one, so, even if the waiting room says (2/2), the bottom message says "instance Dragon of gondar 1/2", but since the room is full, the 2nd person cannot enter and the instance can't start.. ._.' Edited September 11, 2012 by jcgt85 Quote
joabvieira Posted October 18, 2012 Posted October 18, 2012 Questions regarding the language table, I would probably know if there is a table in Portuguese Portugal, or Portuguese Brazil. Quote
Axiom Posted February 12, 2013 Posted February 12, 2013 Sorry for the necro, but I really need help on this one. The npcwalkto command is a little buggy; it works sometimes like in the Lich's Laboratory in the Urunesti quest but it doesn't work at all in some other cases like when Ornelia takes you to meet Aerie (also Urunesti quest). There are other similar problems coming up all around Urunesti as well, and I'm assuming in later parts where the command is involved. I used to use this on eAthena and had no problems at all. It's only when I moved everything to rAthena that I did. Quote
Saisho Posted March 26, 2013 Posted March 26, 2013 can someone tell me what is the field floor texture file? for some reason im missing it D: Quote
doug_one Posted March 28, 2013 Posted March 28, 2013 Hello Aerie, I'm creating a sprite of a ship and would like to know how to navigate the waters in Schallmar and Arsinoe, also like to know how to add the humanoid monsters because I put everything right and gives monster @ failed ... Quote
Aerie Posted April 1, 2013 Author Posted April 1, 2013 @Axiom : I'll test with the last version of rA @Saisho : All textures are in event/ folder. But in which map did you get this pb ? Did your client is up-to-date ? (mid. 2012) @doug_one : Well a ship sprite would be really nice ;D For change the sprite used when you're in the sea : Server/npc/Schallmar/Configuration.txt set $Ep7_BoatID,1002; For humanoid monsters : http://aerie-pinkpanther.googlecode.com/svn/Schallmar/Server/db/mob_avail.txt Should look something like this, nothing to add in the client side ! 3941,4015,1,8,2,1302,2101,377,0,21,0,84 Check here for detailled values : https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/mob_avail.txt Quote
Saisho Posted April 2, 2013 Posted April 2, 2013 @Saisho : All textures are in event/ folder. But in which map did you get this pb ? Did your client is up-to-date ? (mid. 2012) i just think thats weird... nice work btw the maps looks great :3 Quote
jaynard09 Posted April 3, 2013 Posted April 3, 2013 need help I don't know what's the problem of this mob_skill_db2.txt it's always apearing in map server and sayas error mob_Skill_db2 lol.... and Warning Mob_Skill_avail.... I'm using latest rathena revision Quote
Aerie Posted April 3, 2013 Author Posted April 3, 2013 @saisho : Textures doesn't seems to be read, black spots are custom textures - strange that water works except if all Arsinoé textures works but not Schallmar ones-. Did you use the whole Schallmar pack ? : Schallmar-Map-v.2.00.rar @jaynard09 : Can you post the list of error of your map-server ? Quote
doug_one Posted April 5, 2013 Posted April 5, 2013 @Aerie To make the sprite of the ship, I must rely on what type of sprite? NPC, monster or item? And I could add the humanoid monsters, but the Hats do not appear in their heads. I tried to put both the id of the item, as the view id in mob_avail.txt :/ Quote
Aerie Posted April 7, 2013 Author Posted April 7, 2013 Item can be equipped so we can still see the character in the ship other ways like NPC or monster will replace the whole sprite. For monsters who looks like players it's really buggy, I've tried many possibilities ... sometimes it works, sometimes it doesn't ;D Maybe a range error ? Did you copy / paste mine lines and just change the id_view of the hat ? Quote
doug_one Posted April 8, 2013 Posted April 8, 2013 @aerie I am available for Arsinoe a boat-shaped NPC, here's the download: boat.rar Quote
Aerie Posted April 8, 2013 Author Posted April 8, 2013 Nice sprite ;D But I can't use it, I got a crash when I'm using it ... Did it works for you IG ? Quote
doug_one Posted April 14, 2013 Posted April 14, 2013 @aerie I'm doing the translation into Portuguese, as I add the scripts menu in Portuguese? Quote
toohot22 Posted April 17, 2013 Posted April 17, 2013 Hi all iv got a problem with my mobs every thing works till i add the mobs, soon as i add and logon to one of the new maps my client crashes but if i dont add every thing works fine has anyone had this problem or know how to fix this?? thanks inadvance Quote
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