theong456 Posted June 4 Posted June 4 Why is 2025-05-08_Ragexe_1745822695.exe detected as a virus? Did I download the wrong file? Thank you Quote
Brynner Posted June 4 Posted June 4 (edited) 18 hours ago, theong456 said: Why is 2025-05-08_Ragexe_1745822695.exe detected as a virus? Did I download the wrong file? Thank you its because the exe file is encrypted Edited June 4 by Brynner Quote
Hyllok Posted June 5 Posted June 5 Hey guys, I was wondering if anyone managed to apply (or hex edit) these patches: Disable GM sprite Restore model culling Allow spam skills by hotkey Quote
Skylove Posted June 6 Author Posted June 6 (edited) 8 hours ago, Hyllok said: Hey guys, I was wondering if anyone managed to apply (or hex edit) these patches: Disable GM sprite Restore model culling Allow spam skills by hotkey Disable GM sprite - hex Search for: C4 04 84 C0 0F 84 C3 00 00 00 Two matches For both occurrences, replace with: C4 04 84 C0 90 E9 C3 00 00 00 Restore model culling hex Search for: 80 BE 54 01 00 00 01 You will find two matches. In both cases, look at the following bytes: 80 BE 54 01 00 00 01 75 1D 80 BE 54 01 00 00 01 75 45 Replace the 75 1D and 75 45 parts with 90 90 Edited June 6 by Skylove 1 1 1 Quote
Skylove Posted June 6 Author Posted June 6 (edited) 1 minute ago, oneandonlyblake said: @Skylove Job Costume is not working? yes! Edited June 6 by Skylove Quote
Hyllok Posted June 6 Posted June 6 19 hours ago, Skylove said: Disable GM sprite - hex Search for: C4 04 84 C0 0F 84 C3 00 00 00 Two matches For both occurrences, replace with: C4 04 84 C0 90 E9 C3 00 00 00 Restore model culling hex Search for: 80 BE 54 01 00 00 01 You will find two matches. In both cases, look at the following bytes: 80 BE 54 01 00 00 01 75 1D 80 BE 54 01 00 00 01 75 45 Replace the 75 1D and 75 45 parts with 90 90 Worked like charm! Thank you so much for your support Quote
caiooliveiras Posted June 7 Posted June 7 Do someone has any updates about the emotes? There is a bug that you disconnect every time you use it. Quote
Chaos92 Posted June 7 Posted June 7 1 hour ago, caiooliveiras said: Do someone has any updates about the emotes? There is a bug that you disconnect every time you use it. didnt use latest rathena ? if im not mistaken latest rathena already has the dummy packet for it. Quote
hendra814 Posted June 7 Posted June 7 On 6/6/2025 at 8:00 AM, Skylove said: Disable GM sprite - hex Search for: C4 04 84 C0 0F 84 C3 00 00 00 Two matches For both occurrences, replace with: C4 04 84 C0 90 E9 C3 00 00 00 Restore model culling hex Search for: 80 BE 54 01 00 00 01 You will find two matches. In both cases, look at the following bytes: 80 BE 54 01 00 00 01 75 1D 80 BE 54 01 00 00 01 75 45 Replace the 75 1D and 75 45 parts with 90 90 new client is it already patch for enable extend preview cash shop? Quote
hendra814 Posted June 7 Posted June 7 On 6/6/2025 at 8:00 AM, Skylove said: Disable GM sprite - hex Search for: C4 04 84 C0 0F 84 C3 00 00 00 Two matches For both occurrences, replace with: C4 04 84 C0 90 E9 C3 00 00 00 Restore model culling hex Search for: 80 BE 54 01 00 00 01 You will find two matches. In both cases, look at the following bytes: 80 BE 54 01 00 00 01 75 1D 80 BE 54 01 00 00 01 75 45 Replace the 75 1D and 75 45 parts with 90 90 new client is it already patch for enable preview cash shop? for new latest rathena got conflit at clif.cpp and status.cpp are you have the update or i can use with rathena latest version? Quote
Santheus Posted June 7 Posted June 7 4 hours ago, hendra814 said: new client is it already patch for enable preview cash shop? for new latest rathena got conflit at clif.cpp and status.cpp are you have the update or i can use with rathena latest version? If you are referring to client version 2025-05-08, then yes I can confirm Cash Shop Preview is working by default here, no need to to patch @Skylove I just noticed that for client version 2025-05-08, the viewID limit extension patch for Headgears does not appear in WARP. Is there a way to manually extend the values from 3K (Default) to a maximum of 64K For client version 2025-03-19, the option does appear Quote
hendra814 Posted June 8 Posted June 8 On 6/7/2025 at 5:32 PM, Santheus said: If you are referring to client version 2025-05-08, then yes I can confirm Cash Shop Preview is working by default here, no need to to patch @Skylove I just noticed that for client version 2025-05-08, the viewID limit extension patch for Headgears does not appear in WARP. Is there a way to manually extend the values from 3K (Default) to a maximum of 64K For client version 2025-03-19, the option does appear thanks, but when try the client getting error lua files, is it still used en.grf or using new grf file? Quote
Santheus Posted June 8 Posted June 8 31 minutes ago, hendra814 said: thanks, but when try the client getting error lua files, is it still used en.grf or using new grf file? en.grf only contains translation files, your data.grf file should be working by default, unless you modified it or used a different data.grf file one other than the one provided official kRO client. The errors you're displaying point to files that should be contained inside data.grf, but are missing. Please do not modify files unless you know what you are doing. Quote
Santheus Posted June 8 Posted June 8 (edited) EDIT: My post above my was duplicated due to connection timeout Edited June 8 by Santheus Duplicate post due to service timeout Quote
hendra814 Posted June 9 Posted June 9 9 hours ago, Santheus said: en.grf only contains translation files, your data.grf file should be working by default, unless you modified it or used a different data.grf file one other than the one provided official kRO client. The errors you're displaying point to files that should be contained inside data.grf, but are missing. Please do not modify files unless you know what you are doing. en.grf modified for my custom map, i'm not touch data.grf. btw this new client read data folder first or read grf first? Quote
Santheus Posted June 9 Posted June 9 5 hours ago, hendra814 said: en.grf modified for my custom map, i'm not touch data.grf. btw this new client read data folder first or read grf first? Data folder is prioritized first before any grf files. But I think all clients do that. So that means you can create the same folder hierarchies that exist in GRF files. They will overwrite the same files that exist in your GRF files, since the client prioritizes data folder over grf files, meaning the client ignores reading duplicates of files if they are already loaded onto memory from the data folder. You can do your modding safer here, instead of recompiling GRF files again and again. Once you confirm there are no errors, that's the time you insert them into your modded GRF. Quote
hendra814 Posted June 9 Posted June 9 7 hours ago, Santheus said: Data folder is prioritized first before any grf files. But I think all clients do that. So that means you can create the same folder hierarchies that exist in GRF files. They will overwrite the same files that exist in your GRF files, since the client prioritizes data folder over grf files, meaning the client ignores reading duplicates of files if they are already loaded onto memory from the data folder. You can do your modding safer here, instead of recompiling GRF files again and again. Once you confirm there are no errors, that's the time you insert them into your modded GRF. thanks for this information, extract from data.grf to data folder, now the error already solved. Quote
wanderingloki Posted June 11 Posted June 11 (edited) Firstly, a huge thank you to everyone in this thread. I was struggling to get client side stuff working but this prebuild really helped a lot. It is unfortunate that the existing bodyinfo fixes don't exist in rAthena. My only question is that for some reason, certain items like the Death Bringer armor (https://ratemyserver.net/index.php?page=re_item_db&item_id=450252) show as unknown item in the client even though they exist in the itemdb on the server. I am currently unsure of the reason for this but suspect this is due to missing info in the lua files. Sadly, I have no idea how to go about fixing this, can someone please advise? EDIT : Just realize unavailable items dont show properly in the client, I failed to read T_T. Please ignore~. Edited June 11 by wanderingloki Quote
Skylove Posted June 11 Author Posted June 11 (edited) 6 hours ago, wanderingloki said: Firstly, a huge thank you to everyone in this thread. I was struggling to get client side stuff working but this prebuild really helped a lot. It is unfortunate that the existing bodyinfo fixes don't exist in rAthena. My only question is that for some reason, certain items like the Death Bringer armor (https://ratemyserver.net/index.php?page=re_item_db&item_id=450252) show as unknown item in the client even though they exist in the itemdb on the server. I am currently unsure of the reason for this but suspect this is due to missing info in the lua files. Sadly, I have no idea how to go about fixing this, can someone please advise? EDIT : Just realize unavailable items dont show properly in the client, I failed to read T_T. Please ignore~. That item exists in iRO, so you need to extract it from iRO's data.grf file and add it to your client. Additionally, make sure to add the corresponding information in the item Lua files. Add it to either the data folder or your custom GRF file. data\sprite\아이템\death_bringer.act data\sprite\아이템\death_bringer.spr data\texture\유저인터페이스\collection\death_bringer.bmp data\texture\유저인터페이스\item\death_bringer.bmp --------------------------------------------------------------------------------- SystemEN\LuaFiles514\itemInfo.lua [450252] = { Server = "iRO", unidentifiedDisplayName = "Armor", unidentifiedResourceName = "????", unidentifiedDescriptionName = { "Unknown Item, can be identified by ^008080Magnifier^000000." }, identifiedDisplayName = "Death Bringer", identifiedResourceName = "Death_Bringer", identifiedDescriptionName = { "According to rumors of the kingdom of Rune Midgarts, those who see the armor will die.", "", "MaxHP + 10% , MaxSP + 10%", "Flee + 20 , ATK + 30 per 1 skill level of Cross Impact", "When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Cross Ripper Slasher", "When Hallucination Walk Lv. 5 is learned, additional MaxHP + 25%, wearer is immune to knockback.", "When refined to +5 or higher, Perfect Hit + 25%", "When refined to +7 or higher, additional Perfect Hit + 25%", "Type : ^777777Armor^000000 Defense : ^777777100^000000", "Weight : ^777777100^000000", "Required Level : ^777777100^000000", "Class : ^777777All^000000" }, slotCount = 1, ClassNum = 0, costume = false }, death_bringer.act death_bringer.spr death_bringer.bmp death_bringer.bmp Edited June 11 by Skylove Quote
wanderingloki Posted June 11 Posted June 11 Thank you for the thorough explanation. I have 2 questions: 1. If I just direct import an iRO data.grf file via the data.ini, would that fix this? 2. Is the reason the item didnt show up because it is an iRO exclusive? Quote
Santheus Posted June 11 Posted June 11 (edited) 31 minutes ago, wanderingloki said: Thank you for the thorough explanation. I have 2 questions: 1. If I just direct import an iRO data.grf file via the data.ini, would that fix this? 2. Is the reason the item didnt show up because it is an iRO exclusive? 1, Not really because the rAthena is much more based on the kRO client, which means you might get missing SPR errors or LUA table errors. A better practice is to take any region specific sprites or files and compile them into your GRF or put them into the data directory of your RO client following the folder structure of the GRF like I said in my previous replies. 2. Yes, keep in mind for any region exclusive item, they might be in the rAthena database but the sprites / resources for them might not be in the client. The rAthena emulator is around Episode 17, so there are a lot of missing features to implement. Edited June 11 by Santheus grammar correction Quote
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