Hyllok

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About Hyllok

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  1. Updating: I have solved this issue and developed a system that allow to reroll permanent skills, as they are commited in db only when the player logs off. prontera,156,189,4 script Nevasca 78,{ //Checando se as Skills Iniciais já foram confirmadas pelo jogador, se sim não permite prosseguir /* If(SkillsIniciais) { mes "[ Alita ]"; mes "Voce ja confimou suas skills iniciais!"; end; } */ //Iniciando o diálogo mes "[ Alita ]"; mes "Boas vindas ao Sistema Aleatorio de Skills!"; mes "Eu irei invocar ^FF0000 6 skills aleatorias^000000 para seu personagem."; mes "Essas skills serao ^0000FFpermanentes em seu personagem.^000000"; next; menu "Rolar as skills!",Roll,"Mais Informacoes",Info,"Cancelar",Sair; //Informacoes sobre o Sistema Randomico de Skills Info: mes "[ Alita ]"; mes "Nesse sistema, voce recebe 6 skills iniciais aleatorias de qualquer classe."; mes "As skills iniciam no nivel 1 e conforme seu personagem for evoluindo, voce recebe pontos para aprimora-las."; mes "Em certos niveis, voce recebe mais skills para utilizar."; close; end; //Sistema Randomico de Skills Roll: /* Removendo qualquer buff, skill ou ponto de skill antes de iniciar */ sc_end_class; ResetSkill; set SkillPoint,0; /* Setando o ID das skills com base no arquivo db/pre-re/skill_db.txt de cada uma das 6 rolagens */ setarray [email protected][0],2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60; set .Random1, rand( getarraysize( [email protected] ) ); setarray [email protected][0],61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99; set .Random2, rand( getarraysize( [email protected] ) ); setarray [email protected][0],300,301,302,303,304,305; set .Random3, rand( getarraysize( [email protected] ) ); setarray [email protected][0],400,401,402,403,404,405; set .Random4, rand( getarraysize( [email protected] ) ); setarray [email protected][0],406,407,408,409,410,411; set .Random5, rand( getarraysize( [email protected] ) ); setarray [email protected][0],412,413,414,415,416,417; set .Random6, rand( getarraysize( [email protected] ) ); /* Concedendo ao jogador as 6 skills aleatórias */ skill [email protected][ .Random1 ],1,3; skill [email protected][ .Random2 ],1,3; skill [email protected][ .Random3 ],1,3; skill [email protected][ .Random4 ],1,3; skill [email protected][ .Random5 ],1,3; skill [email protected][ .Random6 ],1,3; specialeffect2 104,0; next; /* Solicitando confirmação */ mes "[ Alita ]"; mes "ATENCAO!"; mes "Se houver ^008080menos de 6 skills^000000 na aba ETC de sua arvore de habilidades, ^FF0000NAO CONFIRME A ROLAGEM!^000000"; next; mes "[ Alita ]"; mes "^FF0000Apos a confirmacao, elas se tornarao permanentes em seu personagem.^000000"; mes "Deseja confirmar as skills?"; switch( prompt("Rolar Novamente:Confirmar Skills") ){ //Rolando novamente, apagando as skills anteriores Case 1: skill [email protected][ .Random1 ],0,0; skill [email protected][ .Random2 ],0,0; skill [email protected][ .Random3 ],0,0; skill [email protected][ .Random4 ],0,0; skill [email protected][ .Random5 ],0,0; skill [email protected][ .Random6 ],0,0; goto Roll; end; //Confirmando as skills Case 2: /* Previnindo abuso de rolagem após confirmação */ if( !SkillsIniciais ){ set SkillsIniciais,1; specialeffect2 68,0; next; mes "Skills confirmadas com sucesso!"; mes "Voce sera deslogado para finalizacao do processo!"; mes "Boa sorte em sua jornada, aventureiro."; atcommand "@kick " + strcharinfo(0); break; } //Previnindo abuso ao clicar no botão "Cancel", que possibilita o jogador não confirmar as skills e ainda possuí-las Case 255: sc_end_class; ResetSkill; set SkillPoint,0; skill [email protected][ .Random1 ],0,0; skill [email protected][ .Random2 ],0,0; skill [email protected][ .Random3 ],0,0; skill [email protected][ .Random4 ],0,0; skill [email protected][ .Random5 ],0,0; skill [email protected][ .Random6 ],0,0; specialeffect2 235,0; mes "[ Alita ]"; mes "Operacao Cancelada!"; break; } close; //Finalizando o diálogo Sair: mes "[ Alita ]"; mes "Adeus!"; close; end; } https://pastebin.com/raw/eLS60c0j Thank you all, this thread can be closed!
  2. Thanks @Start_ and @Hijirikawa for your answers! On my testings, I have discovered that the issue actually is when the random skill is a passive skill. I have inserted a debug that returns the ID of the drawn skill, and everytime that a passive skill is given, the skilltree ETC tab becames blank. mes "Rolando!"; skill [email protected],1,0; mes "Skill 1: "[email protected]+""; next; mes "Rolando!"; skill [email protected],1,0; mes "Skill 2: "[email protected]+""; next; mes "Rolando!"; skill [email protected],1,0; mes "Skill 3: "[email protected]+""; next; mes "Rolando!"; skill [email protected],1,0; mes "Skill 4: "[email protected]+""; next; mes "Rolando!"; skill [email protected],1,0; mes "Skill 5: "[email protected]+""; next; mes "Rolando!"; skill [email protected],1,0; mes "Skill 6: "[email protected]+""; Is it any kind of configuration on server side or it is a source sided modification? Oh, and I was wondering if there is a way to prevent repeated numbers for the six arrays on my code, this way it will not give duplicated skills, messing with the code again. Thanks in advance!
  3. Hello there! I'm relatively new to programming/scripting. I'm developing a NPC for a PRE-RE server that grants 6 permanent random skills to the player. Briefly, how players will win the skills will be based on randomness and not on the traditional skill tree (idea based on a private WoW server). My problem is: When selecting random results from arrays, sometimes not all skills are shown in the skilltree, even though the range of IDs is in accordance with db\pre-re\skill_db.txt I know I may be doing something wrong with the arrays. I have tried to read a lot of documentation, but due to my lack of experience I can not locate the problem. prontera,150,150,4 script Nevasca 78,{ //Checking if player has already confirmed the skills If(SkillsIniciais) { mes "[ Alita ]"; mes "Voce ja confimou suas skills iniciais!"; end; } //Starting conversation mes "[ Alita ]"; mes "Boas vindas ao Sistema Aleatorio de Skills!"; mes "Eu irei invocar ^FF0000 6 skills aleatorias^000000 para seu personagem."; mes "Essas skills serao ^0000FFpermanentes em seu personagem.^000000"; next; menu "Rolar as skills!",Roll,"Mais Informacoes",Info,"Cancelar",Sair; //Informations about the Random Skills System Info: mes "[ Alita ]"; mes "Nesse sistema, voce recebe 6 skills iniciais aleatorias de qualquer classe."; mes "As skills iniciam no nivel 1 e conforme seu personagem for evoluindo, voce recebe pontos para aprimora-las."; mes "Em certos niveis, voce recebe mais skills para utilizar."; close; end; //Rollling System Roll: /* Ending up any buffs, reseting skills and removing any skill points before go! */ sc_end_class; ResetSkill; set SkillPoint,0; /* Setting the desired Skill IDs from db/pre-re/skill_db.txt of each pack */ setarray [email protected],rand(27,28); setarray [email protected],rand(36,53); setarray [email protected],rand(55,81); setarray [email protected],rand(83,157); setarray [email protected],rand(210,238); setarray [email protected],rand(248,313); /* Giving to player the six random skills selected above */ skill [email protected],1,0; skill [email protected],1,0; skill [email protected],1,0; skill [email protected],1,0; skill [email protected],1,0; skill [email protected],1,0; specialeffect2 104,0; /* Asking for confirmation */ mes "ATENCAO!"; mes "Se houver ^008080menos de 6 skills^000000 na aba ETC de sua arvore de habilidades, ^FF0000NAO CONFIRME A ROLAGEM!^000000"; next; mes "^FF0000Apos a confirmacao, elas se tornarao permanentes em seu personagem.^000000"; mes "Deseja confirmar as skills?"; switch( prompt("Rolar Novamente:Confirmar Skills") ){ //Re-roll Case 1: goto Roll; end; //Confirming the skills Case 2: /* Preventing abuse */ if( !SkillsIniciais ){ set SkillsIniciais,1; specialeffect2 68,0; next; mes "Skills confirmadas com sucesso!"; mes "Boa sorte em sua jornada, aventureiro."; break; } //Preventing "Cancel button" abuse Case 255: sc_end_class; ResetSkill; set SkillPoint,0; specialeffect2 235,0; mes "Operacao Cancelada."; break; } close; //Ending conversation Sair: mes "Adeus!"; close; end; } Mirror: https://pastebin.com/raw/3FY9maCQ