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Posted

World Boss Event


// =========================================================
// World Boss System, scripted by Akkarin
// =========================================================
// In this script's original state, a "World Boss" will
// spawn in a random location after 10,000 monster kills
// every 4 minutes past the hour.
//
// This script imitates the old World Boss mechanic from an
// MMO called TERA.
//
// The location and MVP are selected at random from arrays.
// =========================================================

 


 

  • Upvote 2
Posted
//In this script's original state, a "World Boss" will
// spawn in a random location after 10,000 monster kills
// every 4 minutes past the hour.

Does it mean 10,000 kills for each character or count from all players ?

Posted
9 hours ago, Amir Azman said:

//In this script's original state, a "World Boss" will
// spawn in a random location after 10,000 monster kills
// every 4 minutes past the hour.

Does it mean 10,000 kills for each character or count from all players ?

It's using a global variable set from each kill by any player. It's total kills from all players.

1 hour ago, coperation said:

for this script

i need to know

can you input[Modify] Big HP Bars into this scripts ?

I'm afraid I don't know anything about big HP bars. Though if you mean like for greater effect you could use cutins and update them after each % is reduced.

  • 3 weeks later...
Posted
On 1/30/2020 at 3:56 AM, Akkarin said:

I'm afraid I don't know anything about big HP bars. Though if you mean like for greater effect you could use cutins and update them after each % is reduced.

i've try this post

and mix into worldboss script[Free Function] and show this

 

image.png.7dff6db1cc196c1a70744b776fd3ac39.png

 

how to fix that [ invisible npc ? ]

Posted
On 2/14/2020 at 7:20 PM, coperation said:

how to fix that [ invisible npc ? ]

Well.. your error literally tells you what's wrong. I also won't be supporting Hercules script mix-ins. I literally replied with the same statement in the thread you linked. rAthena has different functions to Hercules, you should check on your mapserver what the errors are and then cross-reference with the doc/script_commands.txt file to see what's going on.

  • 3 weeks later...
Posted
On 3/4/2020 at 8:54 AM, Bisuke said:

We bought your script and Is there a way where we can track the monster kills? like an NPC with counter in it? Thanks!

Sure, just display the variable 

  • 2 months later...
Posted (edited)

Hey Akkarin! Do you know why the world boss count goes up by itself? I ran the script on an empty server, where I was AFK for a little bit, and the world boss activated when there was no one killing mobs. Do you know what other possible scripts that might be causing this?

Thanks!

Edited by Katazui
  • 4 weeks later...
Posted (edited)

 

On 5/27/2020 at 7:03 AM, Katazui said:

Hey Akkarin! Do you know why the world boss count goes up by itself? I ran the script on an empty server, where I was AFK for a little bit, and the world boss activated when there was no one killing mobs. Do you know what other possible scripts that might be causing this?

Thanks!

I'm having the same problem aswell. @Akkarin It looks to be 16 mobs every interval, I didn't notice the interval since I was afk but everytime I come back and type @worldboss it increases by 16 sometimes. My initial guess is it has something to do with the Wild Roses spawn, I'm gonna try to check and come back here with my findings.

Edit: Nope, not the Wild Roses.

Edited by Cassiusdc
  • 1 month later...
Posted

Hi, I just got this event and when I made my payment and download, I only got a .diff file. Is the information downloaded correct?

If so, where do I get the installation instructions?

REGARDS

  • 1 year later...
Posted (edited)

I am getting an error when I use the #worldboss 1 

it said 
#worldboss faild player not  found

I have another question, how can we display a global announce that say that the world boss is going to spawn in the specific map?

and that the kills for spawn the world boss is reached?

there is an option to spawn a world boss every day, just 1 time.?

Edited by ffman22
asking questions
Posted

PM me the script you're having issues with.

 

18 hours ago, ffman22 said:

there is an option to spawn a world boss every day, just 1 time.?

Having a limit is actually not a bad idea. I'll look into adding this option in.

  • Upvote 1
  • 1 month later...
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  • 6 months later...
Posted

hi akkarin is its possible to add anounce when they / you killed the world boss???

just like " player has killed world boss ( mob name ) and become the MVP "

 

On 8/30/2021 at 4:25 PM, Akkarin said:

PM me the script you're having issues with.

 

Having a limit is actually not a bad idea. I'll look into adding this option in.

when you are planning to add the automated?

  • 1 year later...
Posted
On 1/28/2020 at 12:52 AM, Akkarin said:

World Boss Event


// =========================================================
// World Boss System, scripted by Akkarin
// =========================================================
// In this script's original state, a "World Boss" will
// spawn in a random location after 10,000 monster kills
// every 4 minutes past the hour.
//
// This script imitates the old World Boss mechanic from an
// MMO called TERA.
//
// The location and MVP are selected at random from arrays.
// =========================================================

 


 

Hello, does this system work in the current emulator?

  • 4 weeks later...

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