Ragno Posted July 23, 2016 Posted July 23, 2016 (edited) The following script emulates iRO's Weekly Turn-In Event (Gramps NPC). This was made by having direct interaction with Gramps npc ingame. For more details please check: Weekly Turn-In Events - iRO Wiki Special thanks to: ZacktheBear from AtlantisRO. This would not have been possible without his invaluable help by providing replay data and testing. Resources: Gramps_Weekly_TurnIn.txt quest_db.txt questid2display.txt resnametable.txt Some notes about this script: This script uses special maps to warp players. Please prepare the map-cache according to data provided. This script uses some arrays on the OnInit label to set the Turn-In quest and maps: Arrays .Gramps_MapName$, .Gramps_MapWarp$, .Gramps_MapX and .Gramps_MapY defines the turn-in map where player will be warped. Array .Gramps_Turn defines the questlog id and target monster for Tur-In in this order: Low Maps: Index 0 = Quest Id 1 Index 1 = Monster Id 1 Index 2 = Quest Id 2 Index 3 = Monster Id 2 Mid Maps: Index 4 = Quest Id 1 Index 5 = Monster Id 1 Index 6 = Quest Id 2 Index 7 = Monster Id 2 High Maps: Index 8 = Quest Id 1 Index 9 = Monster Id 1 Index 10 = Quest Id 2 Index 11 = Monster Id 2 Some quest gives Zeny reward, but it is not clear which one gives and which one doesn't. Please provide any data to know how does this works. Since I have no way to know how much monsters have Turn-In maps, I didn't put monster spawn. Please configure it as your needs. Please feel free to make any suggestion for improve this script and report any issue you may find. Edited July 23, 2016 by Ragno 4 1 Quote
Stolao Posted July 23, 2016 Posted July 23, 2016 guess I'll stop where I am in this script lol. But this looks quite good. Quote
Ragno Posted July 23, 2016 Author Posted July 23, 2016 guess I'll stop where I am in this script lol. But this looks quite good. Maybe we can do a team in other projects, I haven't made an inventory of iRO contents, but there is still lots of contents to bring. Quote
spinzaku Posted July 23, 2016 Posted July 23, 2016 (edited) great job once again! Confuse how to set monster spawns.... so many maps X_X Edited July 23, 2016 by spinzaku Quote
GM Henry Posted July 30, 2016 Posted July 30, 2016 (edited) When i use the script i get stuck soon as i select a option. There is no error in the script.. Fixed but the timer isent working so there is no cooldown on the quests. Edited September 28, 2016 by GM Henry Quote
skymia Posted September 18, 2017 Posted September 18, 2017 where can i find epay_dun01, egef_dun0, etc? map not found Quote
mrmagic Posted September 18, 2017 Posted September 18, 2017 38 minutes ago, skymia said: where can i find epay_dun01, egef_dun0, etc? map not found You need to add them to resnametable.txt , you can get the reference from iRO's resnametable.txt or from OP's resnametable.txt Quote
skymia Posted September 18, 2017 Posted September 18, 2017 12 minutes ago, mrmagic said: You need to add them to resnametable.txt , you can get the reference from iRO's resnametable.txt or from OP's resnametable.txt its been there but have errors and not found the map sir Quote
mrmagic Posted September 18, 2017 Posted September 18, 2017 28 minutes ago, skymia said: its been there but have errors and not found the map sir Have you add them to server side? Quote
CyberDevil Posted December 5, 2018 Posted December 5, 2018 (edited) Hallo @Ragno tnx a lot for you time... I have seen that the version of this script for Hercules (here) is updated to version 1.1 with a new NPC control for GMs and various fixes... is it possible to have the same update for our rAthena version? Thanks again for this sharing Edit: the script (version 1.0 to rAthena) don't work... after the warp on the custom map dungeon, there are no monsters inside! Quote Since I have no way to know how much monsters have Turn-In maps, I didn't put monster spawn. Please configure it as your needs. How can I configure the number of monsters spawn? Edited December 6, 2018 by CyberDevil Quote
hendra814 Posted December 7, 2018 Posted December 7, 2018 16 hours ago, CyberDevil said: How can I configure the number of monsters spawn? try this. Gramps_Weekly_TurnIn_rev.txt 1 Quote
CyberDevil Posted December 7, 2018 Posted December 7, 2018 (edited) Thanks a lot @hendra814... I'm stupid, the solution to the problem was very simple but I was fooled by the fact that these quests are dynamic, in fact every week the monsters required change and this script also has a list of monsters and quests big enough (see "setarray .monster_id" and "setarray .quest_id") that do not need, I believe! Edit: another problem... there is no cooldown on the quests! Any fix for this? Edited December 7, 2018 by CyberDevil 1 Quote
care1190 Posted April 9, 2019 Posted April 9, 2019 (edited) does anybody has the maps that i have to add to the client for this? i added everithing but doesnt warp me Edited April 9, 2019 by care1190 Quote
katamaridamacy Posted April 20, 2019 Posted April 20, 2019 On 7/23/2016 at 8:45 AM, Ragno said: The following script emulates iRO's Weekly Turn-In Event (Gramps NPC). This was made by having direct interaction with Gramps npc ingame. For more details please check: Weekly Turn-In Events - iRO Wiki Special thanks to: ZacktheBear from AtlantisRO. This would not have been possible without his invaluable help by providing replay data and testing. Resources: Gramps_Weekly_TurnIn.txt 18.5 kB · 444 downloads quest_db.txt 12.35 kB · 313 downloads questid2display.txt 33.45 kB · 267 downloads resnametable.txt 10.33 kB · 287 downloads Some notes about this script: This script uses special maps to warp players. Please prepare the map-cache according to data provided. This script uses some arrays on the OnInit label to set the Turn-In quest and maps: Arrays .Gramps_MapName$, .Gramps_MapWarp$, .Gramps_MapX and .Gramps_MapY defines the turn-in map where player will be warped. Array .Gramps_Turn defines the questlog id and target monster for Tur-In in this order: Low Maps: Index 0 = Quest Id 1 Index 1 = Monster Id 1 Index 2 = Quest Id 2 Index 3 = Monster Id 2 Mid Maps: Index 4 = Quest Id 1 Index 5 = Monster Id 1 Index 6 = Quest Id 2 Index 7 = Monster Id 2 High Maps: Index 8 = Quest Id 1 Index 9 = Monster Id 1 Index 10 = Quest Id 2 Index 11 = Monster Id 2 Some quest gives Zeny reward, but it is not clear which one gives and which one doesn't. Please provide any data to know how does this works. Since I have no way to know how much monsters have Turn-In maps, I didn't put monster spawn. Please configure it as your needs. Please feel free to make any suggestion for improve this script and report any issue you may find. Hi, where do I place these files after download? Thank you. Quote
Hazo- Posted July 18, 2019 Posted July 18, 2019 Followed everything but it doesnt give me Quest or either it doesnt warp me to the maps, Also GM Notice pops up every single time is. Can someone share his working script maybe? or help me to Solve this Problems. Quote
hendra814 Posted July 19, 2019 Posted July 19, 2019 7 hours ago, Hazo- said: Followed everything but it doesnt give me Quest or either it doesnt warp me to the maps, Also GM Notice pops up every single time is. Can someone share his working script maybe? or help me to Solve this Problems. Try this Gramps_Weekly_TurnIn_rev.txt Quote
Hazo- Posted July 19, 2019 Posted July 19, 2019 (edited) 12 hours ago, hendra814 said: Try this Gramps_Weekly_TurnIn_rev.txt 19.32 kB · 3 downloads Nope still same , no warp at all or dont give Quest either also the questions pops up everytime Edited July 19, 2019 by Hazo- Quote
hendra814 Posted July 22, 2019 Posted July 22, 2019 On 7/20/2019 at 1:03 AM, Hazo- said: Nope still same , no warp at all or dont give Quest either also the questions pops up everytime Are you already answer all the question with right answerr? Quote
Vick Yan Posted July 30, 2019 Posted July 30, 2019 (edited) Em 22/07/2016 às 21:45, Ragno disse: O script a seguir emula o Evento de Turn-In Semanal do IRO (NPC do Gramps). Isso é feito por meio de interação direta com o Gramps npc ingame. Para mais detalhes, por favor verifique: Eventos semanais de turn-in - iRO Wiki Agradecimentos especiais para: ZacktheBear da AtlantisRO . This has not possible has a possible inestimmable, providing dados of analise and tests. Recursos: Gramps_Weekly_TurnIn.txt 18,5 kB · 487 downloads quest_db.txt 12,35 kB · 351 downloads questid2display.txt 33,45 kB · 298 downloads resnametable.txt 10,33 kB · 316 downloads Algumas notas sobre este roteiro: Este script usa mapas especiais para distorcer jogadores. Por favor, prepare o map-cache de acordo com os dados incluídos. Este script usa alguns arrays no rótulo OnInit para definir uma busca e mapas do Turn-In: Arrays .Gramps_MapName $ , .Gramps_MapWarp $ , .Gramps_MapX e .Gramps_MapY definem o mapa de turnos onde o jogador será deformado. Array .Gramps_Turn define o ID do questlog e o valor mínimo para o Tur-In, nesta ordem: Mapas baixos: Índice 0 = Id da Missão 1 Índice 1 = Id do Monstro 1 Índice 2 = Id da Missão 2 Índice 3 = Id do Monstro 2 Mapas do meio: Índice 4 = Id da Missão 1 Índice 5 = Id do Monstro 1 Índice 6 = Id da Missão 2 Índice 7 = Id do Monstro 2 Mapas altos: Índice 8 = Id da Missão 1 Índice 9 = Id do Monstro 1 Índice 10 = Id da Missão 2 Índice 11 = Id do Monstro 2 Alguma busca é uma recompensa de Zeny, mas não é claro qual a sua capacidade e qualidade. Por favor, forneça todos os dados para saber como funciona. Como não tenho como saber os monstros com mapas de Turn-In, não coloquei spawn de monstros. Por favor, configure-o conforme suas necessidades. Por favor, faça-se livre para qualquer sugestão para melhorar este roteiro e relatar qualquer problema que possa encontrar. Desculpa a ignorância, mas vai começar agora. Gostaria de saber se você tem acesso e como adicionar os arquivos ?! Para que não há erros e também para aprendizado. Desde já Agradeço. Detalhes Sorry for the ignorance, but I'm starting now. I wonder if you can explain step by step how to add the files and in which folders to add ?! So you have no mistakes and also for learning. Thank you very much in advance. Edited July 30, 2019 by Vick Yan Quote
fzxree1010 Posted September 10, 2020 Posted September 10, 2020 Hai, can anyone help on how to properly setup mob for the map? Quote
Chaos012 Posted July 25, 2023 Posted July 25, 2023 (edited) I'm sorry to revive this old thread. Does anyone have the quest_db for clients 2022? Edit: All good now! Thanks! Edited July 31, 2023 by Chaos012 Issue Solved Quote
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