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Posted (edited)
The following script emulates iRO's Weekly Turn-In Event (Gramps NPC). This was made by having direct interaction with Gramps npc ingame.
 

For more details please check: Weekly Turn-In Events - iRO Wiki

 
Special thanks to:
ZacktheBear from AtlantisRO.
This would not have been possible without his invaluable help by providing replay data and testing.
 
Resources:
 
 
 
 
 
 
Some notes about this script:
 
This script uses special maps to warp players. Please prepare the map-cache according to data provided.
 
This script uses some arrays on the OnInit label to set the Turn-In quest and maps:
 
Arrays .Gramps_MapName$.Gramps_MapWarp$.Gramps_MapX and .Gramps_MapY defines the turn-in map where player will be warped.
 
Array .Gramps_Turn defines the questlog id and target monster for Tur-In in this order:
 
Low Maps:
  Index 0 = Quest Id 1
  Index 1 = Monster Id 1
  Index 2 = Quest Id 2
  Index 3 = Monster Id 2
 
Mid Maps:
  Index 4 = Quest Id 1
  Index 5 = Monster Id 1
  Index 6 = Quest Id 2
  Index 7 = Monster Id 2
 
High Maps:
  Index 8 = Quest Id 1
  Index 9 = Monster Id 1
  Index 10 = Quest Id 2
  Index 11 = Monster Id 2
 
 
Some quest gives Zeny reward, but it is not clear which one gives and which one doesn't. Please provide any data to know how does this works.
 
Since I have no way to know how much monsters have Turn-In maps, I didn't put monster spawn. Please configure it as your needs.
 

 

Please feel free to make any suggestion for improve this script and report any issue you may find.

 
Edited by Ragno
  • Upvote 4
  • MVP 1
Posted

-_- guess I'll stop where I am in this script lol. But this looks quite good.

 

Maybe we can do a team in other projects, I haven't made an inventory of iRO contents, but there is still lots of contents to bring.

Posted (edited)

When i use the script i get stuck soon as i select a option.

There is no error in the script..

 

Fixed but the timer isent working so there is no cooldown on the quests.

Edited by GM Henry
  • 1 year later...
Posted
38 minutes ago, skymia said:

where can i find epay_dun01, egef_dun0, etc? map not found

You need to add them to resnametable.txt , you can get the reference from iRO's resnametable.txt or from OP's resnametable.txt

Posted
12 minutes ago, mrmagic said:

You need to add them to resnametable.txt , you can get the reference from iRO's resnametable.txt or from OP's resnametable.txt

its been there but have errors and not found the map sir

  • 1 month later...
  • 1 year later...
Posted (edited)

Hallo @Ragno tnx a lot for you time... I have seen that the version of this script for Hercules (here) is updated to version 1.1 with a new NPC control for GMs and various fixes... is it possible to have the same update for our rAthena version?
Thanks again for this sharing

Edit: the script (version 1.0 to rAthena) don't work... after the warp on the custom map dungeon, there are no monsters inside!

Quote

Since I have no way to know how much monsters have Turn-In maps, I didn't put monster spawn. Please configure it as your needs.

How can I configure the number of monsters spawn?

Edited by CyberDevil
Posted (edited)

Thanks a lot @hendra814... I'm stupid, the solution to the problem was very simple but I was fooled by the fact that these quests are dynamic, in fact every week the monsters required change and this script also has a list of monsters and quests big enough (see "setarray .monster_id" and "setarray .quest_id") that do not need, I believe!

Edit: another problem... there is no cooldown on the quests! Any fix for this?

Edited by CyberDevil
  • Upvote 1
  • 4 months later...
  • 2 weeks later...
Posted
On 7/23/2016 at 8:45 AM, Ragno said:
The following script emulates iRO's Weekly Turn-In Event (Gramps NPC). This was made by having direct interaction with Gramps npc ingame.
 

For more details please check: Weekly Turn-In Events - iRO Wiki

 
Special thanks to:
ZacktheBear from AtlantisRO.
This would not have been possible without his invaluable help by providing replay data and testing.
 
Resources:
 
 
 
 
 
 
Some notes about this script:
 
This script uses special maps to warp players. Please prepare the map-cache according to data provided.
 
This script uses some arrays on the OnInit label to set the Turn-In quest and maps:
 
Arrays .Gramps_MapName$.Gramps_MapWarp$.Gramps_MapX and .Gramps_MapY defines the turn-in map where player will be warped.
 
Array .Gramps_Turn defines the questlog id and target monster for Tur-In in this order:
 
Low Maps:
  Index 0 = Quest Id 1
  Index 1 = Monster Id 1
  Index 2 = Quest Id 2
  Index 3 = Monster Id 2
 
Mid Maps:
  Index 4 = Quest Id 1
  Index 5 = Monster Id 1
  Index 6 = Quest Id 2
  Index 7 = Monster Id 2
 
High Maps:
  Index 8 = Quest Id 1
  Index 9 = Monster Id 1
  Index 10 = Quest Id 2
  Index 11 = Monster Id 2
 
 
Some quest gives Zeny reward, but it is not clear which one gives and which one doesn't. Please provide any data to know how does this works.
 
Since I have no way to know how much monsters have Turn-In maps, I didn't put monster spawn. Please configure it as your needs.
 

 

Please feel free to make any suggestion for improve this script and report any issue you may find.

 

Hi, where do I place these files after download? Thank you.

 

  • 2 months later...
  • 2 weeks later...
Posted

Followed everything but it doesnt give me Quest or either it doesnt warp me to the maps,  Also GM Notice pops up every single time is.

Can someone share his working script maybe? or help me to Solve this Problems.

Posted
7 hours ago, Hazo- said:

Followed everything but it doesnt give me Quest or either it doesnt warp me to the maps,  Also GM Notice pops up every single time is.

Can someone share his working script maybe? or help me to Solve this Problems.

Try this

Gramps_Weekly_TurnIn_rev.txt

Posted
On 7/20/2019 at 1:03 AM, Hazo- said:

Nope still same , no warp at all or dont give Quest either also the questions pops up everytime

Are you already answer all the question with right answerr?

  • 2 weeks later...
Posted (edited)
Em 22/07/2016 às 21:45, Ragno disse:
O script a seguir emula o Evento de Turn-In Semanal do IRO (NPC do Gramps). Isso é feito por meio de interação direta com o Gramps npc ingame.
 

Para mais detalhes, por favor verifique:  Eventos semanais de turn-in - iRO Wiki

 
Agradecimentos especiais para:
ZacktheBear  da  AtlantisRO .
This has not possible has a possible inestimmable, providing dados of analise and tests.
 
Recursos:
 
 
 
 
 
 
Algumas notas sobre este roteiro:
 
Este script usa mapas especiais para distorcer jogadores. Por favor, prepare o map-cache de acordo com os dados incluídos.
 
Este script usa alguns arrays no rótulo OnInit para definir uma busca e mapas do Turn-In:
 
Arrays  .Gramps_MapName $.Gramps_MapWarp $.Gramps_MapX  e  .Gramps_MapY  definem o mapa de turnos onde o jogador será deformado.
 
Array  .Gramps_Turn  define o ID do questlog e o valor mínimo para o Tur-In, nesta ordem:
 
Mapas baixos:
  Índice 0 = Id da Missão 1
  Índice 1 = Id do Monstro 1
  Índice 2 = Id da Missão 2
  Índice 3 = Id do Monstro 2
 
Mapas do meio:
  Índice 4 = Id da Missão 1
  Índice 5 = Id do Monstro 1
  Índice 6 = Id da Missão 2
  Índice 7 = Id do Monstro 2
 
Mapas altos:
  Índice 8 = Id da Missão 1
  Índice 9 = Id do Monstro 1
  Índice 10 = Id da Missão 2
  Índice 11 = Id do Monstro 2
 
 
Alguma busca é uma recompensa de Zeny, mas não é claro qual a sua capacidade e qualidade. Por favor, forneça todos os dados para saber como funciona.
 
Como não tenho como saber os monstros com mapas de Turn-In, não coloquei spawn de monstros. Por favor, configure-o conforme suas necessidades.
 

 

Por favor, faça-se livre para qualquer sugestão para melhorar este roteiro e relatar qualquer problema que possa encontrar.

 

Desculpa a ignorância, mas vai começar agora. Gostaria de saber se você tem acesso e como adicionar os arquivos ?! Para que não há erros e também para aprendizado. Desde já Agradeço.

Detalhes

Sorry for the ignorance, but I'm starting now. I wonder if you can explain step by step how to add the files and in which folders to add ?! So you have no mistakes and also for learning. Thank you very much in advance.
Edited by Vick Yan
  • 1 year later...
  • 2 years later...
Posted (edited)

I'm sorry to revive this old thread. Does anyone have the quest_db for clients 2022?

 

Edit: All good now! Thanks!

Edited by Chaos012
Issue Solved

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