Chemical Crush Posted March 21, 2016 Posted March 21, 2016 Oh my gosh this is really great! I always love seeing your maps sage! 1 Quote
Nova Posted March 24, 2016 Posted March 24, 2016 Love how it came out. Thanks again, can't wait to implement it! Quote
kasumy Posted March 25, 2016 Posted March 25, 2016 and u tutoriais? do you will pretend do still this? Quote
Sage Posted March 26, 2016 Author Posted March 26, 2016 Thanks for the nice comments guys. and u tutoriais? do you will pretend do still this? I don't really know what you're asking, so I'll just say something about the tutorials I thought about writing before. I've been pretty busy the past few months, and mostly working on commissioned maps or things not related to RO, which is why I haven't been super active on rA for a while. I'd still like to write tutorials sometime, though the sort I write would be more about mapping from a design/artistic perspective, and showing some of the techniques I use in my mapping, rather than just explaining how Browedit works. I don't really know where to start, though, or what people would find most helpful. If people are interested in me writing any sort of tutorials/guides for mapping, then I suggest posting or sending me a PM about what exactly they'd like a guide on. If a couple people send me some ideas on what they'd like to see, I can probably use that as a starting point and get something written. I'm a pretty busy person, so I don't want to write a guide if it's not something people want or will find helpful. So, yeah. Give me suggestions. Quote
Olrox Posted March 26, 2016 Posted March 26, 2016 Hi Sage <3 Nice one, I like the effects of the clouds. It has some white textures and you raised up the surface or am I wrong? Quote
Sage Posted March 27, 2016 Author Posted March 27, 2016 (edited) Hi Sage <3 Nice one, I like the effects of the clouds. It has some white textures and you raised up the surface or am I wrong? Yup! That's how I did it. It's the Lutie snow texture. It took a few tries playing with the map in-game before I could get the elevation just right to mesh with the @clouds2 effect. I considered making a proper 'sky map' through a hex editor, but that's a pain in the ass, and having a thick 'cloud layer' meant I didn't have to model the bottom of the ship's hull. (Which would've been another big pain in the ass.) Edited March 27, 2016 by Sage Quote
Poring King Posted March 27, 2016 Posted March 27, 2016 +1 for this , i think because of the clouds the airship become more animated Quote
Olrox Posted March 31, 2016 Posted March 31, 2016 Hi Sage <3 Nice one, I like the effects of the clouds. It has some white textures and you raised up the surface or am I wrong? Yup! That's how I did it. It's the Lutie snow texture. It took a few tries playing with the map in-game before I could get the elevation just right to mesh with the @clouds2 effect. I considered making a proper 'sky map' through a hex editor, but that's a pain in the ass, and having a thick 'cloud layer' meant I didn't have to model the bottom of the ship's hull. (Which would've been another big pain in the ass.) Would be nice to see this in a video. Quote
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