Ninja Posted September 26, 2015 Posted September 26, 2015 (edited) Just another Survivor type of game. [10/01/2015]Credits to Stolao for integrating this to his Auto Event Npc https://github.com/Stolao/Npc_Release/blob/master/Auto_Event/Auto_Event_v1.93.txt Changelog:V1.3 Bombring.txt - Added Ranking system. [suggested by Azeroth] V1.2 Bombring.txt - {added map flags} to fix an exploit where people can get the rewards by getting in the room then logs out and waits for the event to finish then logs in to claim event prize v1.1 Bombring.txt - Fixed wait timers to comply with per minute announcements, forgot to fix it after doing tests- Fixed "The Baaam" NPC hiding after 1 player claims the prize v1.0 Bombring.txt 1. 5-minute wait time2. 5 rounds of 30 seconds each3. Mechanics:Win conditions: only 1 player left or all rounds finished # of bombrings spawned: if players <= 20: 3 * #of players if players > 20: 60 Frequency of bombring spawn: Round 1: every 4 seconds Round 2: every 3 seconds Round 3: every 2 seconds Round 4: every 1.5 seconds Round 5: every 1 second 4. rewards: (configurable, just search for "CASHPOINTS") winner(s): 250 CASHPOINTS + configurable item non-winners: 100 CASHPOINTS 5. GM commands: @enablebombring to start @disablebombring to interrupt Edited October 21, 2015 by jezznar 2 Quote
Azeroth Posted September 27, 2015 Posted September 27, 2015 Suggestion: Possible to ADD Top Rank that EVENT?Every Round has 1 Point. The format will be like this: Place No. | Name of Char | PointsPossible? And also GM can reset the Ladder Ranking if the event is end, it should be announce the "+strcharinfo(0)+" so that everyone knows who wins. Thank you! Quote
Ninja Posted September 27, 2015 Author Posted September 27, 2015 Suggestion: Possible to ADD Top Rank that EVENT? Every Round has 1 Point. The format will be like this: Place No. | Name of Char | Points Possible? And also GM can reset the Ladder Ranking if the event is end, it should be announce the "+strcharinfo(0)+" so that everyone knows who wins. Thank you! Hi, yes it is possible but for now I'll just add it to my backlog. I'm a bit busy IRL. Quote
Stolao Posted September 27, 2015 Posted September 27, 2015 I don't mind if you take off credits or do whatever to this script but it'll be of good help of you give me some reps for it Features: 1. 5-minute wait time 2. 5 rounds of 30 seconds each 3. Mechanics: Win conditions: only 1 player left or all rounds finished # of bombrings spawned:if players <= 20: 3 * #of players if players > 20: 60 Frequency of bombring spawn:Round 1: every 4 seconds Round 2: every 3 seconds Round 3: every 2 seconds Round 4: every 1.5 seconds Round 5: every 1 second 4. rewards: (configurable, just search for "CASHPOINTS")winner(s): 250 CASHPOINTS + configurable item non-winners: 100 CASHPOINTS 5. GM commands:@enablebombring to start @disablebombring to interrupt Changelog: V1.1 - Fixed wait timers to comply with per minute announcements, forgot to fix it after doing tests - Fixed "The Baaam" NPC hiding after 1 player claims the prize V1.0 - Initial Releasev1.1 Bombring.txtv1.0 Bombring.txt Mind if I add a edited (compressed and re formatted w/ conf) version of this script to my auto events script? Quote
Ninja Posted September 27, 2015 Author Posted September 27, 2015 I don't mind if you take off credits or do whatever to this script but it'll be of good help of you give me some reps for it Features: 1. 5-minute wait time 2. 5 rounds of 30 seconds each 3. Mechanics: Win conditions: only 1 player left or all rounds finished # of bombrings spawned:if players <= 20: 3 * #of players if players > 20: 60 Frequency of bombring spawn:Round 1: every 4 seconds Round 2: every 3 seconds Round 3: every 2 seconds Round 4: every 1.5 seconds Round 5: every 1 second 4. rewards: (configurable, just search for "CASHPOINTS")winner(s): 250 CASHPOINTS + configurable item non-winners: 100 CASHPOINTS 5. GM commands:@enablebombring to start @disablebombring to interrupt Changelog: V1.1 - Fixed wait timers to comply with per minute announcements, forgot to fix it after doing tests - Fixed "The Baaam" NPC hiding after 1 player claims the prize V1.0 - Initial Releasev1.1 Bombring.txtv1.0 Bombring.txt Mind if I add a edited (compressed and re formatted w/ conf) version of this script to my auto events script? sure thing bro, would like to see your version. Quote
Stolao Posted September 27, 2015 Posted September 27, 2015 It will be implemented into my auto events later today/ tomorrow, its free to download in my collection or my git Quote
Ninja Posted September 27, 2015 Author Posted September 27, 2015 It will be implemented into my auto events later today/ tomorrow, its free to download in my collection or my git Copy that. Looking forward for it Thanks for utilizing my script. Quote
marcorogeeh Posted September 28, 2015 Posted September 28, 2015 can you tell me what mapflag i need to add in quiz_02 ?? thanks for the script Quote
Ninja Posted September 29, 2015 Author Posted September 29, 2015 (edited) Nopvp Nopenalty Nowarpto Nocommand Nodrop Nomobloot Noskill Then restrict all potions Edited September 29, 2015 by jezznar Quote
Ninja Posted October 1, 2015 Author Posted October 1, 2015 (edited) V1.2 - {added map flags} to fix an exploit where people can get the rewards by getting in the room then logs out and waits for the event to finish then logs in to claim event prize [10/01/2015] Integrated into Stolao's auto event npc Edited October 1, 2015 by jezznar Quote
Rain408 Posted October 8, 2015 Posted October 8, 2015 @jezznar Is it possible to script it so that when player die to Bombring they get auto warp to like another area than get warp to their save point? Because I want to encourage the event by, when if you lose you get warp to a 2nd area where you can talk to a npc get like some kind of 2nd place reward then get warp back to your save point. Quote
Ninja Posted October 8, 2015 Author Posted October 8, 2015 @jezznar Is it possible to script it so that when player die to Bombring they get auto warp to like another area than get warp to their save point? Because I want to encourage the event by, when if you lose you get warp to a 2nd area where you can talk to a npc get like some kind of 2nd place reward then get warp back to your save point. Yes you can, just search for the "OnPCDieEvent" block and change it to this: OnPCDieEvent: if (strcharinfo(3) == "quiz_02") { mapannounce "quiz_02","The Baaam: "+strcharinfo(0)+" has been blown up!!",bc_all; dispbottom "You have received 100 CASHPOINTS for participating in this event."; set #CASHPOINTS, #CASHPOINTS + 100; sleep 3000; warp "savepoint",0,0; //change this if you want them to warp out somewhere else getitem <insert item id here>, <quantity>; //change the consolation prize if (getmapusers("quiz_02") <= 1) { stopnpctimer; set .eventstarted, 0; set .round, 6; killmonsterall "quiz_02"; cleanmap "quiz_02"; hideoffnpc "The Baaam#qz"; mapannounce "quiz_02","The Baaam: Alright! We have a winner!!",bc_all; } } end; Quote
Ninja Posted October 21, 2015 Author Posted October 21, 2015 Uhm,,> Skype'd you. You're not responding. //edit V1.3 Bombring.txt - Added Ranking system. [suggested by Azeroth] Quote
Ninja Posted November 22, 2015 Author Posted November 22, 2015 Hi, I'm not sure, I havent tried using it on eA. Quote
dyas1995 Posted January 4, 2016 Posted January 4, 2016 when i try to use @enablebombring .. is a unknown command please help me bro Quote
Ninja Posted January 20, 2016 Author Posted January 20, 2016 make sure that you're using rAthena or Herc. Quote
netcyan Posted February 28, 2016 Posted February 28, 2016 I'm using Herc, and i have same problem, when i type @enablebombring it says unknown command bumb Quote
Ninja Posted March 4, 2016 Author Posted March 4, 2016 @netcyan Sorry for the very late reply, I was very busy. Please provide map-server errors. I need to know which line is giving you problems Quote
Quazy Posted November 2, 2016 Posted November 2, 2016 how can i change the event reward? for example i want to change the reward to 10pcs apple, 10pcs white potion? Quote
Quesooo Posted November 11, 2017 Posted November 11, 2017 latest 1.3 where is the npc at prontera map i cant see the npc when the event start Quote
wut751 Posted November 13, 2017 Posted November 13, 2017 Hi All when I enable event again, the prize NPC still on the map she not hide. how can I fix this? no have error on my server. Quote
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