Dissidia Posted September 3, 2015 Posted September 3, 2015 (edited) enemy's perfect dodge will reduce by your perfect hit. how can i do that. any code? tnx sir Edited September 9, 2015 by Dissidia Quote
Dissidia Posted September 9, 2015 Author Posted September 9, 2015 (edited) in battle.c find this battle_calc_weapon_attack then insert this code: if( sd ) { tstatus->flee2 = tstatus->flee2 - sd->bonus.perfect_hit; } im using pre-renewal Edited September 9, 2015 by Dissidia 1 Quote
0 Gidz Cross Posted July 2, 2021 Posted July 2, 2021 On 9/4/2015 at 7:23 AM, Dissidia said: because my server is super high rate and they cant hit the player with 100 PD. anyway i found it. Sorry for necro bumping. I was looking for method to bypass FLEE/PD. mind sharing your solution to this? Quote
Azura Skyy Posted September 3, 2015 Posted September 3, 2015 Out of curiosity, why would you want to do that? Perfect hit is rarely used and allotted by so few items that it rarely comes in to play.Regards,~Azura Skyy Quote
Dissidia Posted September 3, 2015 Author Posted September 3, 2015 because my server is super high rate and they cant hit the player with 100 PD. anyway i found it. Quote
Lord Ganja Posted September 4, 2015 Posted September 4, 2015 because my server is super high rate and they cant hit the player with 100 PD. anyway i found it. can you share it? xD Quote
Yonko Posted September 4, 2015 Posted September 4, 2015 because my server is super high rate and they cant hit the player with 100 PD. anyway i found it. can you share it? xD just try this sample put this on an item or card and try to hit people with 100 PD or even high flee for sure they can't dodge it lol bonus bPerfectHitRate,100; Quote
Azura Skyy Posted September 4, 2015 Posted September 4, 2015 just try this sample put this on an item or card and try to hit people with 100 PD or even high flee for sure they can't dodge it lol bonus bPerfectHitRate,100; The problem with that example is that you have to be wearing it, and it would give you perfect accuracy. I think Dissidia was looking for an src edit to do something a little different, so PD still counted for something. Regards, ~Azura Skyy Quote
Lord Ganja Posted September 5, 2015 Posted September 5, 2015 because my server is super high rate and they cant hit the player with 100 PD. anyway i found it. can you share it? xD just try this sample put this on an item or card and try to hit people with 100 PD or even high flee for sure they can't dodge it lol bonus bPerfectHitRate,100; bonus bPerfectHitRate doesn't hit 100PD. Only hits high flee(agi flee) Quote
Azura Skyy Posted September 5, 2015 Posted September 5, 2015 bonus bPerfectHitRate doesn't hit 100PD. Only hits high flee(agi flee) Perfect Hit is calculated above everything. 25 Perfect Hit / Guided Attack is literally a 25% chance of landing an attack regardless of all other factors. Regards, ~Azura Skyy Quote
Lord Ganja Posted September 5, 2015 Posted September 5, 2015 bonus bPerfectHitRate doesn't hit 100PD. Only hits high flee(agi flee) Perfect Hit is calculated above everything. 25 Perfect Hit / Guided Attack is literally a 25% chance of landing an attack regardless of all other factors. Regards, ~Azura Skyy What do you mean by above everything? I just tried it, and it won't land any attack on a player with 100 perfect dodge. Always lucky dodge even if perfecthit is set to 100. Quote
Azura Skyy Posted September 5, 2015 Posted September 5, 2015 I'm unable to currently experiment with this, and unfortunately, my claims are coming from what I've read on a very old irowiki post by Doddler.In part of the Renewal changes he explains that Perfect Hit is a guaranteed hit % regardless of your hit and evasion rates (implying it takes into consideration the targets stats as well as your own).When you tested this, did you test on Pre-re or Re?Regards,~Azura Skyy Quote
Lord Ganja Posted September 6, 2015 Posted September 6, 2015 I'm unable to currently experiment with this, and unfortunately, my claims are coming from what I've read on a very old irowiki post by Doddler. In part of the Renewal changes he explains that Perfect Hit is a guaranteed hit % regardless of your hit and evasion rates (implying it takes into consideration the targets stats as well as your own). When you tested this, did you test on Pre-re or Re? Regards, ~Azura Skyy Ohh. Okay. I tested this on pre-re, maybe that's why it can't hit the 100Perfect dodge.. Maybe only for renewal. Quote
Azura Skyy Posted September 8, 2015 Posted September 8, 2015 Update: Tested 100PD against Gungnir (25pHit) on a renewal server. Perfect Dodge dodges Perfect Hit.Looking at Gungnir now, it seems as though it was designed for Swordsman/High Swordsman. It is weldable at level 4 by Swordy branch and allows them to ignore the Dexterity stat with it's +30 Hit rate and 25 pHit. It's one-handed attribute, low weight, and lack of slots make it pretty much useless in renewal and even more so in pre-re where any level 1 weapon with 4 slots could outshine it.Perfect Hit > FleePerfect Dodge > Perfect Hit/Critical/Hit Rate/Sacrifice SkillThanks for the topic. Learned a bit.Regards,~Azura Skyy because my server is super high rate and they cant hit the player with 100 PD. anyway i found it. Would you be willing to share your solution? I'm very interested.Sorry for posting so frequently on this topic.Regards,~Azura Skyy Quote
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Dissidia
enemy's perfect dodge will reduce by your perfect hit. how can i do that. any code? tnx sir
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