Tales Posted July 7, 2015 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Share Posted July 7, 2015 Do you know how can i produce a monster to attack other without attack player?Like the monster are friend of players... Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted August 4, 2015 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Yesterday at 09:07 AM Share Posted August 4, 2015 There's a certain mode in the spawn files you can use... I'm just not sure which number it was... 8 or 16? prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,8 prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,16 Like this, one of the two. I haven't used it for over 5 years, so I'm not sure if this still works, though. Quote Link to comment Share on other sites More sharing options...
0 nanakiwurtz Posted August 5, 2015 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted August 5, 2015 Try 'summon' Quote Link to comment Share on other sites More sharing options...
0 Tales Posted August 9, 2015 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Author Share Posted August 9, 2015 (edited) Try 'summon' I'm trying to put a "Stand-Alone" Monster... Like a...like a Bot! Edited August 9, 2015 by Tales Quote Link to comment Share on other sites More sharing options...
0 nanakiwurtz Posted August 9, 2015 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted August 9, 2015 A monster who attacks another monster, but not attacking players? Or...? 1 Quote Link to comment Share on other sites More sharing options...
0 Tales Posted August 9, 2015 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Author Share Posted August 9, 2015 Yes, it is! A monster who attacks another monster, but not attacking players? Or...? Hm... Playtester, i dont found anything about "mode" in Script Commands manual. I'll try this two and post a review. There's a certain mode in the spawn files you can use...I'm just not sure which number it was... 8 or 16?prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,8prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,16Like this, one of the two. I haven't used it for over 5 years, so I'm not sure if this still works, though. Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted August 13, 2015 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Yesterday at 09:07 AM Share Posted August 13, 2015 I'm sure it worked on eAthena at least. I created myself a lot of server-sided bots like that so I don't feel so alone on my offline server lol. Quote Link to comment Share on other sites More sharing options...
0 Capuche Posted August 13, 2015 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted August 13, 2015 There is an optionnal param for ai in rathena <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} Try with ai = 1 (like a slave - without master) <ai> can be: 0 = none (default) 1 = attack/friendly Quote Link to comment Share on other sites More sharing options...
0 mrlongshen Posted August 13, 2015 Group: Members Topic Count: 98 Topics Per Day: 0.02 Content Count: 1302 Reputation: 79 Joined: 12/04/12 Last Seen: September 26, 2019 Share Posted August 13, 2015 There is an optionnal param for ai in rathena <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} Try with ai = 1 (like a slave - without master) <ai> can be: 0 = none (default) 1 = attack/friendly its working. very funny hahahahahaha the mobs attack each other hahaha Quote Link to comment Share on other sites More sharing options...
0 Azeroth Posted August 28, 2015 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 383 Reputation: 121 Joined: 03/31/12 Last Seen: January 29, 2023 Share Posted August 28, 2015 (edited) There is an optionnal param for ai in rathena <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} Try with ai = 1 (like a slave - without master) <ai> can be: 0 = none (default) 1 = attack/friendly Yeah it works. but when i set to poring why won't attack each other? 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1{,1,0} 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1{,2,1} 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1{,3,1} Edited August 28, 2015 by Azeroth Quote Link to comment Share on other sites More sharing options...
0 Capuche Posted August 28, 2015 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted August 28, 2015 You did typo mistake. The quote means optionnal parameter, don't add them. The size should be : <size> can be: 0 = medium (default) 1 = small 2 = big and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive). In your sample it should be something like that 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1 1 Quote Link to comment Share on other sites More sharing options...
0 Azeroth Posted August 30, 2015 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 383 Reputation: 121 Joined: 03/31/12 Last Seen: January 29, 2023 Share Posted August 30, 2015 You did typo mistake. The quote means optionnal parameter, don't add them. The size should be : <size> can be: 0 = medium (default) 1 = small 2 = big and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive). In your sample it should be something like that 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1 I guess only aggressive monster will work isn't it? 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1 i've try this PORING but sadly, won't attack each other. Quote Link to comment Share on other sites More sharing options...
0 FXFreitas Posted August 30, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 354 Reputation: 110 Joined: 01/30/13 Last Seen: June 7, 2024 Share Posted August 30, 2015 You did typo mistake. The quote means optionnal parameter, don't add them. The size should be : <size> can be: 0 = medium (default) 1 = small 2 = big and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive). In your sample it should be something like that 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1 I guess only aggressive monster will work isn't it? 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1 i've try this PORING but sadly, won't attack each other. because poring is a passive monster, try with a agressive monster like the ZOMBIE (ID 1015) Quote Link to comment Share on other sites More sharing options...
0 Capuche Posted August 30, 2015 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted August 30, 2015 You can try the other ai, I forgot how it works with monster. Maybe there is one fit for you and poring <ai> can be: 0 = none (default) 1 = attack/friendly 2 = sphere (Alchemist skill) 3 = flora (Alchemist skill) 4 = zanzou (Kagerou/Oboro skill) 5 = legion (Sera skill) 6 = faw (Mechanic skill) Quote Link to comment Share on other sites More sharing options...
0 Yonko Posted April 8, 2016 Group: Members Topic Count: 166 Topics Per Day: 0.03 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted April 8, 2016 Hi how about this?Poring vs DropsPlayer's ally is Poring so the the poring will attack drops instead the player? Quote Link to comment Share on other sites More sharing options...
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Tales
Do you know how can i produce a monster to attack other without attack player?
Like the monster are friend of players...
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