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mrlongshen

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  1. mrlongshen's post in Floating point exception when making new character was marked as the answer   
    There are typo in conf folder 
  2. mrlongshen's post in Client 2013-05-22 crash cannot open char was marked as the answer   
    Fix. Custom aura problem. Topic close
  3. mrlongshen's post in No effect sound was marked as the answer   
    Topic close.
    problem solve!
     
    i use airei setup, and use 2D sound xD
  4. mrlongshen's post in Question About Neoncube Patching D: was marked as the answer   
    create a 08072013.grf
    inside new folder name data
    then put your clientinfo.xml there
    save.
    open your patchlist.txt
    example:
    20000 1 GRF 08072013.grf
    then patching, it will replace the automatically.


    if you have a time please read this.
    http://rathena.org/wiki/NeonCube
  5. mrlongshen's post in how to adjust job level? was marked as the answer   
    please read this http://rathena.org/wiki/Edit_Max_Level
    understand it
  6. mrlongshen's post in 20120410 Security Code Problem was marked as the answer   
    char_athena.conf
     
     
    //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: no
  7. mrlongshen's post in [ Newbie ] Adding Identifier NPC was marked as the answer   
    //============================= // // Identifier // Version 1.0 // Author: Fire685 // //============================= prt_in,59,54,3 script Identifier 986,{ if(Zeny < 200) goto no_zeny; mes "[Identifier]"; mes "Hello, would you like to identify all your unidentified items for 200 zeny each?"; next; menu "Yes, please!",yes1,"No, thanks.",no1; yes1: getinventorylist; set @identify, 0; for(set @i, 0; @i < @inventorylist_count; set @i, @i + 1) { if (@inventorylist_identify[@i] == 0) set @identify, @identify + 1; } if (@identify == 0) goto no_unid; mes "[Identifier]"; if (@identify < 2) { mes "Are you sure you want to identify the "+@identify+" unidentified item in your inventory for "+(@identify * 200)+" zeny?"; } else { mes "Are you sure you want to identify the "+@identify+" unidentified items in your inventory for "+(@identify * 200)+" zeny?"; } next; menu "Yes, identify my items!",yes2,"No, thanks.",no2; yes2: if(Zeny < 200) goto no_zeny; getinventorylist; set @identify, 0; for(set @i, 0; @i < @inventorylist_count; set @i, @i + 1) { if (@inventorylist_identify[@i] == 0) set @identify, @identify + 1; } if (@identify == 0) goto no_unid; getinventorylist; set @identified, 0; for(set @i, 0; @i < @inventorylist_count; set @i, @i + 1) { if (@inventorylist_identify[@i] == 0) { if (Zeny < 200) goto no_zeny; else set Zeny, Zeny - 200; delitem2 @inventorylist_id[@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[@i],1; set @identified, @identified + 1; } } mes "[Identifier]"; mes "All your items have been identified!"; close; no1: mes "[Identifier]"; mes "Please come again soon!"; close; no2: mes "[Identifier]"; mes "Please come again soon!"; close; no_zeny: mes "[Identifier]"; mes "You don't have enough zeny!"; close; no_unid: mes "[Indentifier]"; mes "You don't have any unidentified items!"; close; no: mes "[Identifier]"; mes "Please come again soon!"; close; }  
     
    adjust the zeny ok
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