Tales Posted July 7, 2015 Posted July 7, 2015 Do you know how can i produce a monster to attack other without attack player?Like the monster are friend of players... Quote
0 Playtester Posted August 4, 2015 Posted August 4, 2015 There's a certain mode in the spawn files you can use... I'm just not sure which number it was... 8 or 16? prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,8 prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,16 Like this, one of the two. I haven't used it for over 5 years, so I'm not sure if this still works, though. Quote
0 Tales Posted August 9, 2015 Author Posted August 9, 2015 (edited) Try 'summon' I'm trying to put a "Stand-Alone" Monster... Like a...like a Bot! Edited August 9, 2015 by Tales Quote
0 nanakiwurtz Posted August 9, 2015 Posted August 9, 2015 A monster who attacks another monster, but not attacking players? Or...? 1 Quote
0 Tales Posted August 9, 2015 Author Posted August 9, 2015 Yes, it is! A monster who attacks another monster, but not attacking players? Or...? Hm... Playtester, i dont found anything about "mode" in Script Commands manual. I'll try this two and post a review. There's a certain mode in the spawn files you can use...I'm just not sure which number it was... 8 or 16?prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,8prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,16Like this, one of the two. I haven't used it for over 5 years, so I'm not sure if this still works, though. Quote
0 Playtester Posted August 13, 2015 Posted August 13, 2015 I'm sure it worked on eAthena at least. I created myself a lot of server-sided bots like that so I don't feel so alone on my offline server lol. Quote
0 Capuche Posted August 13, 2015 Posted August 13, 2015 There is an optionnal param for ai in rathena <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} Try with ai = 1 (like a slave - without master) <ai> can be: 0 = none (default) 1 = attack/friendly Quote
0 mrlongshen Posted August 13, 2015 Posted August 13, 2015 There is an optionnal param for ai in rathena <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} Try with ai = 1 (like a slave - without master) <ai> can be: 0 = none (default) 1 = attack/friendly its working. very funny hahahahahaha the mobs attack each other hahaha Quote
0 Azeroth Posted August 28, 2015 Posted August 28, 2015 (edited) There is an optionnal param for ai in rathena <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} Try with ai = 1 (like a slave - without master) <ai> can be: 0 = none (default) 1 = attack/friendly Yeah it works. but when i set to poring why won't attack each other? 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1{,1,0} 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1{,2,1} 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1{,3,1} Edited August 28, 2015 by Azeroth Quote
0 Capuche Posted August 28, 2015 Posted August 28, 2015 You did typo mistake. The quote means optionnal parameter, don't add them. The size should be : <size> can be: 0 = medium (default) 1 = small 2 = big and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive). In your sample it should be something like that 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1 1 Quote
0 Azeroth Posted August 30, 2015 Posted August 30, 2015 You did typo mistake. The quote means optionnal parameter, don't add them. The size should be : <size> can be: 0 = medium (default) 1 = small 2 = big and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive). In your sample it should be something like that 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1 I guess only aggressive monster will work isn't it? 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1 i've try this PORING but sadly, won't attack each other. Quote
0 FXFreitas Posted August 30, 2015 Posted August 30, 2015 You did typo mistake. The quote means optionnal parameter, don't add them. The size should be : <size> can be: 0 = medium (default) 1 = small 2 = big and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive). In your sample it should be something like that 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1 I guess only aggressive monster will work isn't it? 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,0,0 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,1,1 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1,2,1 i've try this PORING but sadly, won't attack each other. because poring is a passive monster, try with a agressive monster like the ZOMBIE (ID 1015) Quote
0 Capuche Posted August 30, 2015 Posted August 30, 2015 You can try the other ai, I forgot how it works with monster. Maybe there is one fit for you and poring <ai> can be: 0 = none (default) 1 = attack/friendly 2 = sphere (Alchemist skill) 3 = flora (Alchemist skill) 4 = zanzou (Kagerou/Oboro skill) 5 = legion (Sera skill) 6 = faw (Mechanic skill) Quote
0 Yonko Posted April 8, 2016 Posted April 8, 2016 Hi how about this?Poring vs DropsPlayer's ally is Poring so the the poring will attack drops instead the player? Quote
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Tales
Do you know how can i produce a monster to attack other without attack player?
Like the monster are friend of players...
14 answers to this question
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