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Showing results for '@ecall'.
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Error Sir, what im trying to say is after i enter the guild castle the i want to use ecall already but i cant use it even i didnt use it before the 5mins cd
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- script at_ecall -1,{ OnInit: bindatcmd("@ec","at_ecall::OnEcall"); bindatcmd("@ecall","at_ecall::OnEcall"); end; OnEcall: if( agit_flag || agit2_flag ) {dispbottom "Disable on WoE maps Good for PvP."; end;} if( !getcharid(2) ){dispbottom "You are not apart of a guild."; end;} if( getguildmasterid( getcharid(2) ) != getcharid(0) ){dispbottom "Can only be used by guild leader."; end;} if( gettimetick(2) < getd(".guild"+ getcharid(2) +"") ){dispbottom "Command Failed. Still on cooldown."; end;} progressbar "0x00FF00",5; //5 seconds is how the skill acts. getmapxy(.@m$,.@x,.@y,0); warpguild .@m$,.@x,.@y,getcharid(2); setd ".guild"+ getcharid(2) +"", gettimetick(2) + 300000; end; } basic @ecall command how i can disable this @ecall on WoE maps? but can be use on PvP maps and normal maps. THANKS reedit use code box~
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Hi, I want a source edit for Professor casting Guild Emergency Call while walking.
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Hey there everyone! I can't seem to find any script regarding this request, but I know it exists for I've seen it in a couple servers that I've played recently. I'm looking for a script that Limits a job class' specific count per guild inside WOE castles. In example, Only 5 Knight class are allowed inside the castle per guild, If a guild has 6 online knights inside the castle from ECALL, OR a 6th knight enters the castle the whole guild will be warped out to their savepoint. As long as they go pass the 5 limit for whatever job that has it, the whole guild should be warped out of the castle. Thank you! Any information will be helpful. Edit: Okay I found this piece of script in herc forums which is basically almost identical to what I need. But the script is incomplete, and I can't make it to work properly. So far I've managed it to check for Knight Classes in a guild, when inside WOE castle. But the script is kicking out every one of them even before hitting the target limit. Can someone help me fix this script? Please. - script ckeckguildjob -1,{ { OnPCLoadMapEvent: getguildmember(getcharid(0),2); set .@guildids[0],$@guildmembercid[0],$@guildmembercount; set .@count, $@guildmembercount; for (set .@a, 0; .@a < .@count; set .@a, .@a + 1) attachrid .@partyids[.@a]; set .@jobs[.@a], 4008;// Check Job from other current jobs for (set .@b, 0; .@b < getarraysize(.@jobs); set .@b, .@b + 1) if (Class == .@jobs[.@b]) { set .@matches, .@matches + 1; if (.@matches > 1) // Too many knights made it limit of 1 for testing purposes but will be 8 dispbottom "There can only be 8 Knight per guild members inside a castle during woe."; warp "SavePoint",0,0; set .@matches, 0; } } OnInit: setarray .castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; for ( .@i = 0; .@i < 30; .@i++ ) setmapflag .castles$[.@i], mf_loadevent; end; }
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Can i Request a script command that does the following: when i type @ecall / @guildskill - casts Emergency Call, the command only works if you are the Guild master
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hi good day. how to fix emergency call. see below. the setting show that i can use ecall every 5 minutes. for example i use it 08:05. so i can reuse it on 08:10 right? but when i logout on 08:07 the counting will reset and i cannot use it on 08:10. how to make the ecall 5minutes delay will continue even i relog. it will not back again on 5 minutes delay. been searching here for almost 3 days and i can't find solution. guild.conf // Activate guild skills delay by relog? // Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay. // Note: This was changed in renewal in favor of individual skill cooldown. guild_skill_relog_delay: 300000 skill_db.yml - Id: 10013 Name: GD_EMERGENCYCALL Description: Urgent Call MaxLevel: 1 TargetType: Self DamageFlags: NoDamage: true Splash: true Flags: IsGuild: true IgnoreKagehumi: true CastCancel: true CastTime: 5000 Duration2: 300000 CastTimeFlags: IgnoreDex: true IgnoreStatus: true IgnoreItemBonus: true Requires: SpCost: 1
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Hi, im having problem with my EC sometimes players can use it sometimes they cant but on my GM account i can use it with no problem, so i thought suddenly that is it possible to add a @command for ecall? like @ec or @ecall that players can use during WOE but it has also a delay when using it.. is this possible? thanks to those who can help with this..
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Hi, Can anyone modify this script? I need to set it to 3minute delay - script at_ecall -1,{ OnInit: bindatcmd("@ec","at_ecall::OnEcall"); bindatcmd("@ecall","at_ecall::OnEcall"); end; OnEcall: if( !getcharid(2) ){dispbottom "You are not apart of a guild."; end;} if( getguildmasterid( getcharid(2) ) != getcharid(0) ){dispbottom "Can only be used by guild leader."; end;} if( gettimetick(2) < getd(".guild"+ getcharid(2) +"") ){dispbottom "Command Failed. Still on cooldown."; end;} progressbar "0x00FF00",5; //5 seconds is how the skill acts. getmapxy(.@m$,.@x,.@y,0); warpguild .@m$,.@x,.@y,getcharid(2); setd ".guild"+ getcharid(2) +"", gettimetick(2) + 300000; end; }
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How do i fix my ecall? when the Woe starts there is 5 mins delay before you can use the ecall skill. Please help.
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ecall or emergency call at war of emperium is not working and at guild name with space is not working to.. ex. Demi Gods i can't do that name with space... i create no space like this DemiGods. plase help.. im using rAthena 17349 TIA.
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Can someone please help me with a usable item script when you use that item, it ignores the 5 minutes delay of Emergency Call skill and Ecall will have the same cooldown... Example.. I used Ecall at 3:03, and used the usable item that ignores Ecall delay at 3:05 .. I can still use the Ecall on 3:08.. so it just continues.. Thanks for the help...
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Oh why didnt i think of this. I have custom state icons too. Like when you stepped on land protector or you cast ecall. But ive done it in a very long time. Now i forgot. I want to help with this. Since the defender state can be mirrored in the devo'ed party. Mirroring Endure and Reflect Shield is doable i guess. First. I have to refresh my memory how to add customs state icons.
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how to make @ecall/ec cancel with open chatbox ?
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So I was wondering if someone can generate a way for regular jobs not being able to enter baby WoE even through E-Call. Is it even possible? Tnx in advance.
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Thank you so much sir Wazaby, I already intend to modify it but I don't know much about how not to exclude ecall on the script.
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Does anyone know how to limit guild members entering a castle during woe? For example my guild cap is 76 but i only want 25 or 30 members can enter a castle during woe. I did try this https://upaste.me/raw/691b80 script, but its kicking all of the members on Ecall. Please help me find any other way to refine this script to make them stay for alteast 25 members and not allowing to enter the castle for excess members.
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Hello, thank you so much for helping me. But the problem still persist, everyone is been kicked out when the Guild Leader try to Ecall. When all of the members enter the map 1 by 1, it doesn't kick anyone but when on ecall, it kicks everyone.
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- script Ecall -1,{ OnEcall: if (!getcharid(2) || getguildmasterid(getcharid(2)) != getcharid(0)) end; message strcharinfo(0), "Emergency Call!"; progressbar "000000", 5; addrid(3, 0, getcharid(2)); if (getguildmasterid(getcharid(2)) == getcharid(0)) end; getmapxy .@map$, .@x, .@y, BL_PC, getguildmaster(getcharid(2)); warp .@map$, .@x, .@y; end; OnInit: bindatcmd "guildec", strnpcinfo(1) + "::OnEcall"; end; }
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There is a existing script that is @ecall probably this is what you are looking for. https://rathena.org/board/search/?q=@ecall&quick=1
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Notice: i apologize for 2 year not come see the post, because i focus study collage in 2 year and that time no internet surf for me, now i start working, i will come see this post when i free, maybe everyday night, admin rathena please delete post [War of Emperium Modern Edition] Introduction This war event for those server no play WoE SE This woe follow like First edition woe. Inside feel like battlefield 2 > Conquest War battling at schg_cas01 Beside This script Not tested at many player, i not has my server Now Test it if you dont know What is this... Best for Mid and high rate server. Feel the modern war like in ragnarok Basic Rules(click picture to see) There have one [flag] at mid map, which guild success catch that flag, they can warp form outside door to mid flag,so it feel like battlefield 2 in woe. Addon rules v1.1 If one guild blocking front door dont let people go mid flag,outside have group warp, it can make 12 or 20 player warp in inside one time. Normal rules which guild has catched midflag: Castle member catched - His guild Member will got Defensive npc special skill Non Castle member catched - His guild Member can got opposite npc special skill and Attacksive npc is castle member(who break emperium) use Click Map to see Note: npc menu is different than guildmaster and player Attacksive npc power(Click Picture To See) Spawn Monster At Mid Flag : default 15 orc archer Predetor Storm Gust : spam storm gust at where you go Nuke Countdown : all player die on this map and reset woe Elastic Shield : all player warp to outside map expect castle member and close door 20 second Emperium Replace : replace emperium more upper also have recall all guild member if you want,cooldown time will reset if one time emperium break *guildmaster menu not have party ecall Defensive npc power(Click Picture To See) Heal Fully Emperium : emperium heal self Monster Supporter : attack or support monster you choose Place Npc Buffer For player : place buffer for player near emperium Super Guardian : place guardian near emperium Support Emperium : add support skill to emperium Party Emergency call : warp all party member at you Load the Dark lord : spawn dark lord near emperium if emperium break after one min *guildmaster menu not have party ecall Opposite npc power(Click Picture To See) Npc Buffer for player : place buffer for player near mid flag Monster Supporter : attack or support monster you choose More Warp Upper : your guild member can more warp upper when walk at front door Use Skill Buster : all player cant use skill in 15 second Party Recall to Attacksive NPC : party all member warp to attacksive npc Call Jumper Magician : 5 player which click jumper npc will jump to upper mid flag, (v1.1)15% chance to jump near emperium Party Emergency Call : all member party will warp on you Teleport Any Way : warp to any way on this map Speed up portal : speed up walking your guild member when go in warper Installation: Rathena Requirement : version r15098 or later make sure your script command got <strcharinfo(3)>, <setd> ,<getd>, <killmonsterall>, <areamobuseskill> Note: 1.Download this script pack(Thank To Who test my script) WoE_ME_v1_1.zip 2.Extract the contents of the Zip/Rar in this folder: >rathena/npc/ 3.It will ask you [Confirm file replace] Click [Yes] to replace WoE 2.0 to WoE_ME if you wantor If you dont want replace WoE 2.0 you can click [No] Features Event: i no use char variable, So It can run at high popular server Highing Bugless I has experience make script 3 year I use 2 week to build this script update to v1.1 about one week I have thinking all job as possible play this woe_me like snap and high jump, its balanced for all job How to configuration: How to start: Changelog v1.0 release WoE_ME at Feb 2012 v1.1 Add Speed Up Portal,Dark Lord Loader, Add Group Warp In Put opposite npc near mid flag Jumper npc new feature see note fix summon timeout fix getcastledata problem at script fix close command Incoming v1.1.1 add limit use time left at npc mes group warper taskable infomation npc for player and etc will release on Last December 2014 Request: I need One video show up over 30 vs over 30 between 2 guild fighting at this WoE ME For how fun is it.. sorry my bad english Who can help me to fix this(happen after break emperium) [Warning]: buildin_setcastledata: index = '0' is out of allowed range [Debug]: Source <NPC>: Steward#sch01 at schg_cas01 <247,305>but script still run fine at runningMake Reason: I has play many games Follow My gaming many year, I found this idea, I build for test it how fun is it? Other Note: Please Post Any warning or bug form script to me, Thank
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Hello! I'm having a problem with Guild skills. After using Emergency Call, I cannot use other guild skill anymore. I'm referring to other guild skills such as Restore, Battle Order and Regeneration. I have to wait for another 5 minutes to use one of them. So to make this report short, 1 skill's cooldown is affected to others. Is it even possible to fix it. Fix = make it the same as the old style like after doing Ecall, you can still cast Restore, Regeneration and Battle order. Thank you! More power rAthena <3
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Hi, Anyone can help me w/ this script? I want it to make the cooldown t 1minute only (5mins cd, ecall) void guild_block_skill_status(struct guild *g, int skill_id) { const struct TimerData * td; char output[128]; int seconds, idx; idx = battle_config.guild_skills_separed_delay ? skill_id - GD_SKILLBASE : 0; if( g == NULL || idx < 0 || idx >= MAX_GUILDSKILL || g->skill_block_timer[idx] == INVALID_TIMER ) return; if( (td = get_timer(g->skill_block_timer[idx])) == NULL ) return; seconds = DIFF_TICK(td->tick,gettick())/1000; sprintf(output, "%s : Cannot use guild skill %s. %d seconds remaining...", g->name, skill_get_desc(skill_id), seconds); clif_guild_message(g, 0, output, strlen(output)); }
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or - script at_ecall -1,{ OnInit: bindatcmd("@ec","at_ecall::OnEcall"); bindatcmd("@ecall","at_ecall::OnEcall"); end; OnEcall: if( !getcharid(2) ){dispbottom "You are not apart of a guild."; end;} if( getguildmasterid( getcharid(2) ) != getcharid(0) ){dispbottom "Can only be used by guild leader."; end;} if( gettimetick(2) < @delay_ecall ){dispbottom "Command Failed. Still on cooldown."; end;} progressbar "0x00FF00",5; //5 seconds is how the skill acts. getmapxy(.@m$,.@x,.@y,0); warpguild .@m$,.@x,.@y,getcharid(2); @delay_ecall = gettimetick(2) + 180; end; } if he logs out log in, he can use @ecall again without delay
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can't use ecall.. please help.
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can't ecall at my server.. and we need ecall that can enable again if you relogin.. how to fix? thanks.. help me guys... im too crazy to fix this thang.