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Stolao

Developer
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Everything posted by Stolao

  1. did you want this permanently on the item or changeable at will? If( Permanently ) you can use getitem2 and the armor enchantment systems orbs if( Changeable ) You need to change the items database entry to check for a variable (use a bitwise) and add stats based off that variable then have the npc set and remove those variables through a series of menus
  2. There is still a limitation on number of warps saved however you can increase this limit using implode /explode combined with bitwise variables in an array so instead of a limit of 31 it would be 682 due to max string size, if you really need more then that you can use multiple imploded bitwise variable arrays with getd to increase this almost forever I don't think so, you could use summon command with a non-mobile mob but it would vanish after the set time
  3. For the rates 100 = 1x and 1000 = 10x as for the 30 levels higher thing its a source edit to configure renewal attributes on/off you can config this in your renewal.h remember to recompile
  4. I'm trying to adjust a characters fame from in game, i can access and view fame though readparam(59) however i cannot seem to set it. can anyone assist me?
  5. OnNPCKillEvent: if( killedrid == 1002 && rand(10000) < .@chance ) getitem 501,1; this should give you a push in the right direction
  6. try using getcharid(0,"<character name>") for the character
  7. change this } close; } CS_2: if( countitem(7179) < 1 ) to } close; CS_2: if( countitem(7179) < 1 )
  8. I have A custom class I'm working on for fun, the class and all its skills are functional, however I'm having trouble finding a guild on how to add in custom effects for my custom Skill As well as a good guild/ way to add in the classes .spr client side so they don't show as a novice with the class name "poring" Any leads would be most helpful Edit: btw I'm using client: 2013-08-07aRagexe
  9. oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus) I didn't know that xD nice that will do too.. Will the Weapon Mastery Ladder possible? that's quite easy to do yes
  10. Awesome release, thank you for making free look forward to adding to my server in a few months all decked with npcs
  11. XD Necroed But nice maps man, i love the idea of creating a whole new world of your own.
  12. For your first map id give it a 10/10 gj keep it up
  13. oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus)
  14. awesome, i love it too but for a low/mid rate server its very hard to balance I am planning to add this as a feature on a 255/200 rate. xD That's why I am hoping that It can be set as 1 per mastery.. oh by the way starting from level 0 ~ 100 all the effects will stay right? Yes all the effects are additives so they build up over time. 1 per mastery?
  15. awesome, i love it too but for a low/mid rate server its very hard to balance
  16. Search for .Mode[4] and edit the section to require items instead of zeny id recommend adding a .Mode[5] as well for quantity reminds me i need to update my script like this to my latest rev
  17. ty, that's a very very old rev of my script ill release my newest rev once ts finished, its at 1.8A atm
  18. for Event I've actually got an updated version where you can start via @command set .MaxWait,XXX; this is what effects the wait time, you can increase decrease to what you want, if you want days skipped you can either A: Increase this B: Skip days in your conf by leaving as 0s
  19. //Number of mins after logging before collecting prize set .Rest,60; in script daily login reward? how to set players have to play for 60 minutes before he can claim daily reward tomorrow?
  20. sec i have this Edit: - script BGM -1,{ OnBGMCmnd: mes "[BGM]"; mes "Whats the file number"; //todo create a list input .@bgm$; close2; playBGM .@bgm$; end; OnInit: bindatcmd("bgm","BGM::OnBGMCmnd",0,99); bindatcmd("BGM","BGM::OnBGMCmnd",0,99); end; } found it, this will let players use @BGM / @bgm to change there currently playing song they just input say 121 to play the song Outer Breath
  21. Awesome ill give it a try Edit: Works Beautifully Thank you
  22. Unstack-able in your inventory or on your gear?
  23. I'm trying to get a skill that is the inverse or Magnum break, it pulls everything in closer rather then pushes back, all the damage and effects are working the only part i cant seem to get is that, any suggestions? PS tried putting -2 as the Blowcount in the skill_db and that didn't work
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