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Stolao

Developer
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Everything posted by Stolao

  1. I'll take a look this weekend. You do an awesome job overall so keep it up~
  2. Sand box you need to edit the files in (on phone so might miss a extension) Lua 514/luafiles/skillinfoz/ Edit all the lub files in there for each skill you add. Including the skilltree. And for server side yoy need to add the skill to the Db/import/skill_tree_db.txt
  3. Was responding from phone so didn't check actual numbers.
  4. Would just need to run a script to check all players if autotrading give a message like too many players autotrading try again later. And also same for woe, but kick if autotrading
  5. 2 of these can be done via script alone, as for auto dc I'd have to test if it's possible.
  6. Its because you are going 100 - 250 + baselevel, is a skill ratio is negative it will do max damage. I suggest you change your formula to something like skillratio += status_get_lv(src)/2; instead
  7. This is one a client request and 2 do you know name of map or author.
  8. 65535 is limit if I'm not mistaken.
  9. Random Options is already supported in rAthena, and achievements hopefully soon
  10. You just add in cutins, then reference the file names in the corresponding day in the bottom of my conf file. Google and wiki are your friends on how to add cutin files.
  11. Stolao

    Hello!

    Welcome to rAthena, hope you have fun and enjoy your stay.
  12. Ignore the quote. In case I forget to post a issue on your git once I'm home, the string length of random options text is way too long and doesn't fit in the client space, mainly the resistance ones.
  13. they are probably just using mine with custom images https://github.com/Stolao/Npc_Release/tree/master/Daily_Reward
  14. https://github.com/rathena/rathena
  15. Are you using SQL or txt item db? If yoyr using SQL you just need to add your custom items to item_db2 sql
  16. The item db has not changed that much as far as I remember, just compare the eathena and rAthena item_db headers and see what the differences are and edit that part for each item. But I'm 90% sure copy past works as long as you copy into your import/item_db
  17. Item link's text will be distorted under some condition. It has to do with length of the text and link, if the link would be split by the next line it bugs out.
  18. Add/Remove/Edit of all of the above, cant think of much else that would be useful off op of head id be happy with just equivalents of these personally *npcshopitem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}}; *npcshopadditem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}}; *npcshopdelitem "<name>",<item id>{,<item id>{,<item id>{,...}}};
  19. try using latest, https://github.com/Stolao/Npc_Release/blob/master/Daily_Reward/DailyReward.txt and // Reset // [0] Repeat last day // [1] reset when reach end of days .Reset = 1;
  20. Seems addrid(0) doesn't always work accordingly to some, I keep getting reports about my lucky pick script which uses addrid(0).
  21. The latest should not have that issue https://github.com/Stolao/Npc_Release/blob/master/Weapon_Mastery/WeaponMastery.txt
  22. https://rathena.org/board/topic/105778-missing-cash-shop-core-features/#entry301694 Reference this I guess.
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