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Everything posted by miczster
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try these.... {},{ sc_start4 SA_LIGHTNINGLOADER,60000,5,0,0,1; },{ sc_end SA_LIGHTNINGLOADER; } {},{ sc_start4 SA_FLAMELAUNCHER,60000,5,0,0,1; },{ sc_end SA_FLAMELAUNCHER; } hope its what you need...
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idnum2itemdesctable for 2010-06-16 (pre renewal)
miczster replied to miczster's question in Database Requests
u mean iraciz's ? idnum2itemdesctable.txt -
How to remove monster-only skills' TEXT when casted
miczster posted a question in Client-side Support
Hi...I added some autocast of monster-only skills on some eqs...I noticed players say "!" or "Vampire Gift!" when autocasting them... Is there a way to remove these texts when casting and how? -
[Showcase] Konoha Village from Naruto
miczster replied to Olrox's topic in Maps & 3D Modeling Showcase
EPIC... -
can someone know what's wrong with my client? or is it my GRF?
miczster replied to Joker's question in Client-side Support
I really can't tell since the details are not that much....try downloading the corrected head sprites and try using them http://rathena.org/board/topic/66746-job-spritecorrected-classes-and-corrected-head-sprites/ hopefully this will solve you problem!!! -
bump also need this
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[Showcase] Turbo Room - Mall Style
miczster replied to K e o u g h's topic in Maps & 3D Modeling Showcase
haha sm..looks cool -
PC = "Player Character" will only effect when players are killed. - script Mirage -1,{ OnNPCKillEvent: if(rand(1,.npcpercent)-1||!@m_Eq) end; getmapxy( .@Map$,.@X,.@Y,0,strcharinfo(0) ); clone .@Map$,.@X,.@Y,"Mirage::OnCloneDeath",getcharid(0),getcharid(0),14261,0,30; end; OnPCKillEvent: if(rand(1,.pcpercent)-1||!@m_Eq) end; getmapxy( .@Map$,.@X,.@Y,0,strcharinfo(0) ); clone .@Map$,.@X,.@Y,"Mirage::OnCloneDeath",getcharid(0),getcharid(0),14261,0,30; end; OnCloneDeath: charcommand "#heal "+strcharinfo(0)+" -9999"; end; OnInit: set .pcpercent,50; // Player Percent 1=1% 100=100% set .npcpercent,20; // Non-player Character 1=1% 100=100% end; } WOW thx so much Skorm...Solved!
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PCAttackingEvent and AutoCastonly mapflag
miczster replied to miczster's question in Source Requests
bump -
I think PCkillEvent applies to killing both players and mobs, right? I was thinking of making a separate rate against players...
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you closed the server manager(char/login/map .exes) b4 logging out??? thats why some servers(online) always remind their players to log out b4 server shutdown/maintenance to prevent rollbacks (if there will be any)
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Just tested it earlier...It WORKS (no more -1%hp clones) but I have some debug/errors on the server manager (idk if theyre harmful for other players) I tried replicating the debug/error and I found out that it happens when you log out and there are still existing clones in game...IDK if its harmful but so far it ddnt crash the game so far... How do I apply it when killing players?
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Right -.-* Try triggering an event label inside of a function.If you want the script applicable only to those who've equipped the item, add a temporary character variable. { } , { set @m_Eq,1; }, { set @m_Eq,0; } - script Mirage -1,{ OnNPCKillEvent: if(rand(1,20)-1||!@m_Eq) end; getmapxy( .@Map$,.@X,.@Y,0,strcharinfo(0) ); clone .@Map$,.@X,.@Y,"Mirage::OnCloneDeath",getcharid(0),getcharid(0),14261,0,30; end; OnCloneDeath: charcommand "#heal "+strcharinfo(0)+" -9999"; end; }Really I'm not sure if the item script is called every time the character attacks, but I do know that's why it randomly spawns clones when you warp. ok ill test this...the odd thing is if I used the script type(only for those who dont have eq) it works perfectly(no more -1 illu) but when I used the function type it behaves badly
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also ...making it a script instead of a function makes it applicable to all characters (even without the eq) which I do not want to happen
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If you alr checked everything right and still the map doesnt show/errors when going in....try renaming the map files(only with browedit) and it will hopefully work.. (I did the same on the hallow_town map because I got errors and after I renamed it and all the server files for the map, it finally worked fine)
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Hi...I was just wondering if anyone already has one of this or will be willing to make it...
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pegasus wings??? do you have its collection picture at least...pls post it
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OIC...so thats what you meant... I'm also waiting for updates that will let people configure their own customeffects/auras like you said
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difference betwenn LINUX/ WINDOWS HOSTING
miczster replied to Anna's question in Third Party Support
so you mean I can use one of your packages(Linux based) even when I'm running Windows??(sorry ,a bit confused) -
sorry I overlooked the whole thing..my bad
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difference betwenn LINUX/ WINDOWS HOSTING
miczster replied to Anna's question in Third Party Support
@Asura...if I plan to purchase one your packages, will the price be different for windows and linux? my laptop is in windows -
probably like this http://rathena.org/board/topic/79911-need-explanation-of-this-script/???
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The updated script is better because the chances work but sometimes when I warp to a new map(mostly in towns)I still summon -1%HP clones and they dont disappear until the character relogs(doesnt duplicate anymore if a -1% is currently in the same map though)...... I wanna ask why there is rand(1,20) in both the eq script and in the npc script( I think it makes it pass through two 5% chances b4 it triggers) I also wanna ask what is 14261 so I can understand a bit how the script is running,..
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Thx for this Skorm. I tested it and I found out that: 1. the script summons a HP(-1%) copy of the character each time you tele to a new map or if you change one equipment (including the blinking eyes(eq with the script)) 2. the mapserver tells the same error as above when a -1% clone is summoned [get_percentage():division by zero!(A=0,B=0)] 3. the script for the equipment works but doesnt trigger on random chances, it always summon another clone everytime I kill a mob.