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miczster

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Everything posted by miczster

  1. appen when you're attacking, only happens after a monster dies. But at least it would be sufficient to create lots of clones by using this way I combined what Via and nanakiwurtz said and the result is: it doesnt seem to trigger putting the callfunc in {script}{}{} with onnpckillevent and it only makes illusion(immobile one with -1%hp) with the error on the right... when I placed the callfunc in {}{script}{} instead of {script}{}{}...no errors and it works but I have to unequip then equip it again to summon 1 clone...using the function above this post
  2. which script you are using ? erm... i havent download the latest svn...i am still using revision 17049...it should be working...but you have to diff it manually... for the limitation...everything that done through source mod can work better than script..and have a higher / greater limit than the npc script itself. i dont know what is the limit for using source, but i am sure it can be higher than 128 players. well i am not using any script... i just dint want people to use this in woe thats all. thats y i was asking I plan to use this but for GM only...and for the woe...u can use the item_deny source modif to restrict the item for castles(WOE)
  3. miczster

    WoR Event

    wow,,,,also been looking for this Like this brings me back memories of some server I played way back years ago(Forgot it though).... I'll be checking this post...
  4. @Euphy can I pls ask for a minor revision of this??? I want the mob to be a random MVP probably like have an editable list of ID MVP monsters ...THX n Advance!!!
  5. Ohh ok...thats glad to hear...ill try test it soon
  6. @Via u mean like this? ------------------------------------------------------------------------------------------- function script Mirage { OnNPCKillEvent: getmapxy( .@Map$,.@X,.@Y,0,strcharinfo(0) ); clone .@Map$,.@X,.@Y,"",getcharid(0),getcharid(0),"",1,30; return; } ------------------------------------------------------------------------------------------- but how do I apply it in an item_bonus like calling the function(Mirage) with 5% chance when attacking
  7. @Emistry does this work for revision 17218?? and does this have limits that you know?
  8. Hello evryone...I wanna ask for help on how to make this ff. changes: 1. EC(emergency call) reduced cooldown to 3mins and doesnt cooldown until successfully casted 2. crit damage increased to 170% of attack (I read from web its 140% from normal damage) 3. add Burning(like from dragon breath) to status effects for (eq bonuses like Eff_Sleep, if possible without source modif/if not possible just ignore this)
  9. also tested sc_start SC_SCRESIST,5000,1; doesnt seem to work
  10. @Zephyrus...WOW!!! now that's something many people wish to see for a long time... CAnt Wait xD!!!
  11. @iraciz THX dude +1 for this...I'll be posting here after I try this
  12. Thx for that SlashGeeGee!! btw some of the headgears have black descriptions like Sigrun's Wings , Dragon Helm
  13. I know most gold rooms have noskill mapflag on them....Is there a way to allow only autocast skills without removing the no skill zone in the gold room?? THX!!!
  14. sorry bout this...ddnt know it ddnt source modif
  15. I know most gold rooms have noskill mapflag on them....Is there a way to allow only autocast skills without removing the no skill zone in the gold room?? THX
  16. ohhh okay..thx for the info
  17. its the ItemID...weapons have a range of view ID (based on weapon class like katar/musical instrument,etc)
  18. nope...I was just wondering if there's such thing with rathena
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