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Everything posted by miczster
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Q>How to enable blind effect even if effect is off?
miczster replied to miczster's question in Source Requests
anyone? -
Q>How to enable blind effect even if effect is off?
miczster replied to miczster's question in Source Requests
bump -
As the title suggests, is this possible with source mod or are there any alternatives in applying it?
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Switch songs by playing them? (Without weapon switch)
miczster replied to Yuka's question in Source Requests
To be fair, I think no-restrict-song-switch(topic) should only be implemented if song buffs will cancel after next song is in effect... though I also wanted to know how to remove such restriction. -
Q>Full/Default effects of some AILMENTS (ex. fear)
miczster replied to miczster's question in Source Support
fear and dpoison arent there,,,, -
Can you pls do recolors of Dark Bacilium... I really prefer you're recolors coz they're awesome... hehe
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Can anyone list here the full/default effects of these status ailments found in doc/item_bonus: 1.Eff_DPoison 2. Eff_Fear 3. Eff_Burning thx n adv!!!
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I'm out of ideas and I read the thread...maybe you're svn/git was before the fix...if not try posting it on bug issues with screenshots
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maybe you have other cards with rc_player bonus equipped at the same time and went like 100percent resistance or something...havent tried it though
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[Release+Guide] Common Ailment Status Icon
miczster replied to Shade's topic in Other Graphics Showcase
NYc work!!! um..could you add icons for new statuses like burning and fear?? (IDK what the 3 others do exactly by default) -------------------------------------------------------------------------------------------------------------------------------------------------------- heres the list of bonuses according to doc/item_bonus.txt Eff_Stone, Eff_Freeze, Eff_Stun, Eff_Sleep, Eff_Poison, Eff_Curse, Eff_Silence, Eff_Confusion, Eff_Blind, Eff_Bleeding, Eff_DPoison, Eff_Fear, Eff_Burning -------------------------------------------------------------------------------------------------------------------------------------------------------- -
It is just an item or a hat ? I just have the item sprite. Name : Cat_O_Nine_Tail Game : Ragnarok Online File Size: 650 KB Author: Gravity Download : Mob - Cat_O_Nine_Tail [ToZorMan].zip Link : www.green-peach.net ----------------------------------------------------------------- Name : Cat_O_Nine_Tail_Hat Categorie : Upper Headgear File Size: 282 KB Author: ZilL Download : Hat - Cat_O_Nine_Tail_Hat [ToZorMan].zip Link : www.green-peach.net ----------------------------------------------------------------- Name : Seal Game : Ragnarok Online File Size: 964 KB Author: Gravity Download : Mob - Seal [ToZorMan].zip Link : www.green-peach.net ----------------------------------------------------------------- Name : Seal_Hat Categorie : Upper Headgear File Size: 323 KB Author: Gravity Download : Hat - Seal_Hat [ToZorMan].zip Link : www.green-peach.net ----------------------------------------------------------------- Name : Police_Hat Categorie : Upper Headgear File Size: 332 KB Author: DevilEvil Download : Hat - Police_Hat [ToZorMan].zip Link : www.green-peach.net here it is bro... lord_of_death.zip
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awesome recolors!!!! could you do recolors of "Lord of the Dead helm" Item ID# 18574
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Yes, all my work will be share, like my old website =) But the recolor have 4 more colors (Brown/Orange/Pink/Silver). Some cards with letters ? I don't know what you refer. One example ? And thanks for your intent to help me, but i don't need help. I do my website and recolor when i have some times =) But if i have any works you can make, i will contact you ----------------------------------------------------------------- Name : MVP_Voucher Categorie : Ragnarok Online File Size: 85 KB Author: Gravity Download : Item - MVP_Voucher [ToZorMan].zip Link : www.green-peach.net ----------------------------------------------------------------- Name : Witch_Pumpkin_Hat Categorie : Up Headgear File Size: 423 KB Author: Gravity Download : Hat - Witch_Pumpkin_Hat [ToZorMan].zip Link : www.green-peach.net wow, super fast post....THX ToZorman...I luv ur recolors....its eye candy for me.... maybe your refering to an item with a letter like these ones http://ratemyserver.net/index.php?page=item_db&item_type=3&page_num=16 blue cars with letters (ex. blue q card, id 6016) maybe you're refering to an item with a letter/s like these ones http://ratemyserver.net/index.php?page=item_db&item_type=3&page_num=16 blue cards with letters (ex. blue q card, id 6016)
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@tozorman, can you pls do MVP voucher(item ID 7615) recolors??? THXXX n Advance...hehe
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thx dude...glad to see you back !!!
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Can I use some when I release my server online???
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bump
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bump
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THX for the idea...may I ask what file/s(pls include code lines if can) do I need to edit to implement it??? Im only newb in source stuff...
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BUMP !!!!
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Hello everyone...I wanna ask for some help on how to do these ideas I want to implement on my test server (location and line of code pls) 1. I want player in bleeding status to receive additional damage(ex. 100HP loss) per 1 unit/cell the player walks...(something like Rupture in DOTA 2) so that player will hesitate to walk. 2. I want player in burning status to receive damage 200HP per second (instead of [1000 + 3%*MaxHP] every 3 seconds according to irowiki) and duration will be reduced by 0.1 sec per 5 luk .
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No need to go to source edit for your problem.... Go to ur item_db.txt (pre or renewal depending on what you're using) and change this part 4077,Phen_Card,Phen Card,6,20,,10,,,,,,,,136,,,,,{ bonus bNoCastCancel,0; bonus bCastrate,25; },{},{} into 4077,Phen_Card,Phen Card,6,20,,10,,,,,,,,136,,,,,{ bonus bNoCastCancel2,0; bonus bCastrate,25; },{},{} answer is from rathena/doc/item_bonus.txt where bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless) bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless) HOPE it WORks !!
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THX Taeko...
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I kinda messed up my offline server days ago...can't make it work smoothly like before so can't test it atm (im planning to rebuild a new one) I wanna ask you if you can test it in game for me...if its okay that is....
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THX for the advice dude...I got it almost perfect except that one frame still appeared magenta in Actor but it seems fine in sprViewer...I did the same on the 4 pictures and I dont know what's up now....