Jump to content

LCDTheOG

Members
  • Posts

    222
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by LCDTheOG

  1. wahoo :3, dude i'm glad u came in and made this when you did, i spent all night working on this D:, ty for the help with it btw.
  2. pretty sure u can disable healing emps from a conf file...you don't need to disable it via source. make potion pitcher holy type and it shouldnt heal the emp
  3. autopots? u have to specify more, is this a script or a source you have?
  4. so this force join guild thing is this so you can listen to a certain guilds conversations?
  5. glemor123 what grf program are you using?
  6. or get a router, thats if ur planning to keep your server small and just for fun but you need semi powerful internet to support 50+ players.
  7. if you make any edits in src you must recompile to make the changes effective.
  8. it needs to be a custom ring item that you made called disguise ring.
  9. post a screenshot of the error in the mapserver when you load this npc, and when you click the npc
  10. By the means of that, do I need to download and install the original kRO game? The answer may be obvious... but one thing bothers me, should the kRO files be the same version of the files inside this pack? not really just copy your RO folder into another folder so you have segregated files for other servers and so things don't conflict I have the same questions. That part in the readme is no clear enough. I don't have a "RO folder". Where should we get all the RO client data files? so you don't have a folder where your client is, how do you play the game than? double click the korean letters on the tab and type in what you want.
  11. By the means of that, do I need to download and install the original kRO game? The answer may be obvious... but one thing bothers me, should the kRO files be the same version of the files inside this pack? not really just copy your RO folder into another folder so you have segregated files for other servers and so things don't conflict
  12. indeed, they may be using a packet editor, if the packet is unknown
  13. wait are you asking how to disable the delay on the skills? or how to disable all skills with delay?
  14. i think we should pin this maybe?, or somone should make a new topic and pin it so people know where to get the full client, just a suggestion :X
  15. OnMobKill: set .@mvppoints, .@mvppoints+1;
  16. if you do this their will be alot of changing to be done to some of ur tables, like for instance the the login table will need an Alter Table statement to change level to group_id and such. it will be alot of work but it is possible. you will just need to make sure that your back up matches the current databases of rA, as well as your entries.
  17. somone should update these decimals into the wiki for sql =o
  18. well this would work in 2011-11-16? and not all of us are good at drawing D:
  19. I +1 this, kinda sux when the status doesnt appear, and it just says it :/
  20. no problem mang, If anyone else has suggestions feel free to send it my way, i'm kinda noob at this still so if its really tough don't get mad if i cant do it xD.
  21. this should be under source requests not support :X
  22. hmm good idea ;D, i'll make it a seperate diff for u tho, cause some people might not like that :X.. i'll update it on this post. check back if its not up yet. Update: Okay here it is usingBradium.diff
  23. Thanx for help from clydelion and Jhedzkie i have made it possible to make the Whitesmith skill weaponrefine past +10 let me know if their are any errors...i may have forgotten something xD apply this diff, its to the latest revision of, rev 16242. Update:I knew i forgot something, Make sure u chage your db/refine_db.txt to have the amount of columns for each weapon such as, it has 10 right now, you need to make it have 20, here is an example // Level 1 weapons 1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,70:0,70:0,50:0,50:0,30:0,30:300,20:300,20:300,10:300,10:300 // Level 2 weapons 2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,70:0,50:0,50:0,30:0,30:0,20:600,20:600,10:600,10:600,10:600 // Level 3 weapons 3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,50:0,50:0,30:0,30:0,20:0,20:900,10:900,10:900,10:900,10:900 // Level 4 weapons 4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,50:0,30:0,30:0,20:0,20:0,10:1200,10:1200,10:1200,10:1200,10:1200 Pulled from db/re/refine_db.txt refine20.diff
  24. haha alrighty, if( item->refine >= menuskill_val || item->refine >= 20 // if it's no longer refineable || ditem->flag.no_refine // if the item isn't refinable || (i = pc_search_inventory(sd, material [ditem->wlv])) < 0 ) needs to be if( item->refine >= 20 || item->refine >= 20 // if it's no longer refineable || ditem->flag.no_refine // if the item isn't refinable || (i = pc_search_inventory(sd, material [ditem->wlv])) < 0 ) for instance mine was 15 so i put a 15 there.
×
×
  • Create New...