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Jasc

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Everything posted by Jasc

  1. Make sure your idnum files are calling for correct name of the sprite
  2. If you look at exp.txt, you can change the amount of exp required per level
  3. Jasc

    request npc

    As far as I know, can't hyperlink to a browser using in-game npc
  4. Its a boss monster I presume, it won't be executed every minute, but probably when the boss spawns? that is my guess. I use the same code for my boss monsters, if it was a regular monster, then yah I would reconsider the coding for resources
  5. data\texture\À¯ÀúÀÎÅÍÆäÀ̽º/illust Make sure your bmp files are in that folder specifically. mes "Here is the Castle Reward/Tips Info"; cutin "castles",4; My script looks like that there is no need to put .bmp in it or a directory or anything.
  6. Jasc

    I need Help >.<

    show your configuration and type @rates in-game to make sure it matches
  7. you can use onpcloadmap function then @killmonster2
  8. Is there a debug on the console that says why you can't connect? or what problems there are ?
  9. thx alot sir +1 for u . hehee btw i need to configure my flux cp config, to my vps server database right ? 1000 MB (1GB) Web And Email Space 50000 MB (50GB) Bandwidth/month Unlimited Subdomain and Domain Unlimited Email Unlimited mySQL Unlimited Addon & Park Domain its enough right ? As Myth said, use your sql user/password to connect flux cp to the vps. I always create a separate user just to connect to sql. Example: If I host my website with asurahosting, I will need to make sure that the new User has ALL privileges and the allowed host it can connect to is cpanel.asurahosting.com In my users list in phpmyadmin it looks like this user1/password/127.0.0.1 - allows my server to start using its local ip and permissions user2/password/localhost - allows any user on any IP to connect via phpmyadmin user3/password/cpanel.asurahosting.com - allows my webserver to connect to sql This way all the passwords are different and I can keep track of which user connects to what via sql. Those website stats you gave me seem pretty good, more than enough for what you need.
  10. I think its possible via script, using onnpckilled function. That way you can specify the items the player gets as well, it attaches to the killer of that monster
  11. I use both. My webhosting hosts my forums/website - it connects to my server via sql VPS hosts my server files, I find this method the best, that way if the server goes down, the website is independent and players can keep informed incase of your server moving to different host etc
  12. its possible haha you can do it via sql
  13. On my past servers i've use 607,6 (that way both pvp/gvg cannot be used) Just add up the numbers depending on the flags you want it not able to use in.
  14. the getitem <item_id>, <quantity>; it can be --> getitem <item_id>, <quantity>,<item_id>, <quantity>,<item_id>, <quantity>,<item_id>, <quantity>,<item_id>, <quantity>; right ? Another way you can do this is take some time to make a custom item gift box for your server. That way you only need to use getitem script once. Once they double click the box, it gets all the desired items you put in there. I think it looks much better too aesthetically
  15. Sprites are subject to certain "animation, frames when they use actions such as skills, walking etc". when you set skill delay to "0" on a server, the only delay stopping fast skill use is the animations of the sprite. When someone removes those animations from the sprite, they will be able to use skills almost to 0 delay because you put no delay on the server. Example: There is about 7-8 frames for a Wizard casting firebolt. Thats the animations it goes through to cast it. If i disguise myself as a monster, monsters only have about 2-3 frames, which is half the time it takes to cast the spell due to animation delay. If I set the server delay to 0, the monster sprite will then be able to cast firebolt twice as fast as a wizard. By editing the wizard sprite and removing the attack animations, you can then eliminate those animations and spam fast
  16. What SVN are you using? I don't even have that option in my char_athena.conf, but I know that it will kick player on the map server when someone logs in automatically
  17. Probably a custom command a server used using bindatcmd
  18. Jasc

    for Cashpoints

    should be a command called #cash "player name" amount. You can do it via NPC as well, fairly easy
  19. It is no longer a source code error, it is probably a map error or client error that can't process map properly. Did you make this map yourself? or has someone tested it before giving you it?
  20. Means you have to define the map in another source code file. I think its in map.h, just add the mapname in there, you will see other @go maps like prontera, aldebaren defined in that file as well
  21. are you running this on a localhost, your own computer or did you purchase a host from a company?
  22. The important thing is not to exceed 4 characters, if its data.ini, you can change it to abcd.ini but the moment you do abcde.ini, it can mess up the client, so stick with 4 characters
  23. case MO_EXTREMITYFIST: skillratio += 100*(7 + sstatus->sp/10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; Not an exact percentage you can decrease it by, but that is the formula you see there. So if you reduce 100 into 80 for example, it will change the formula for damage. You can also reduce sp/15, I guess in this case it depends on what kind of server you are running, the max level, the max stats etc
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